Kai Leng Plots are Awful
#51
Posté 25 mars 2012 - 06:16
So I give KL a slight win in that respect.
#52
Posté 25 mars 2012 - 06:20
TeaKae421 wrote...
I couldn't stand him from the moment he entered the story, but the upside is that because I hated him so much, I REALLY wanted to kill him and if a bad guy is going to suck, the least he can do is make you hate him.
So I give KL a slight win in that respect.
I agree, breaking his sword then stabbing him was the most satifying kill in the game for me. I just wished I could have used my biotic palm of death to kill him instead of the omni blade.
#53
Posté 25 mars 2012 - 06:38
#54
Posté 25 mars 2012 - 06:54
#55
Posté 25 mars 2012 - 07:44
guess what that means.
#56
Posté 25 mars 2012 - 12:52
#57
Posté 25 mars 2012 - 12:57
#58
Posté 27 mars 2012 - 01:58
Praetor Shepard wrote...
Kai Leng is simply a tool, he's supposed to be hate-able I thought.
The problem is that I don't hate him for his character or actions; I hate him for the plot-immunity the developers gave him. Plot-immunity is a crutch to support poor writing. I expect better writing from Bioware.
Seriously, he escapes in a car while I have a rifle capable of taking down Geth Juggernauts?
#59
Posté 27 mars 2012 - 02:20
However, the game failed to craft a rounded character in him. Had to rely on the books that many did not read. He felt more like a stock bad guy than an assassin. (Thane Illium entrance anyone?)
#60
Posté 27 mars 2012 - 02:27
It would have been fun to see, and no matter what, Shepard would get stabbed the first time. Fight to a standstill the second and return the favour on the third and final time.
#61
Posté 27 mars 2012 - 08:06
Modifié par Ishiken, 27 mars 2012 - 08:08 .
#62
Posté 27 mars 2012 - 08:26
In reality a sniper puts a bullet between his eyes as he poses and Thane is never hurt. Oh and where did I get the pistol I never carry that can't hit anything.
A competent shuttle driver scrapes the Leng bug off the roof on the citadel support. That would have been epic. But NO, Shep flies way under the support and Leng gets to do his thing and we end up with an epic fail.
If Shep had watched more movies he would have known Leng had to get up again to kill you as you back is turned. I almost woke up the family by laughing so hard.
#63
Posté 27 mars 2012 - 08:52
Agreed. Dump Harbinger for...that? Killing him did feel good though. S O B.Straw_foot wrote...
Space Ninjas were a bad idea.
#64
Posté 27 mars 2012 - 11:17
#65
Posté 27 mars 2012 - 12:00
#66
Posté 27 mars 2012 - 12:29
--
I agree that he's far more laughable than imposing, but my biggest problem with him is actually not him per se. It's that he's the single most glaring, severe, repeated and extended example of "lol Shepard is a soldier, duh" in the entire game.
My Shep is a vanguard. My Shep cannot be outrun. No dramatic chase scene on foot makes any sense whatsoever when you have Charge. No door closing half a second too fast or floor collapsing before you can leap to safety makes any sense when you have Charge. No idiotic taunting about how "slow" Shepard is moving compared to her opponent makes any sense when it procs in the middle of Charging across the room at sonic velocity.
It's really not better with any other biotic Shep. You can't outrun Pull or duck into a helicopter to escape when you're getting knocked on your ass by a Throw or Shockwave, and that collector ship bubble that any biotic is capable of sustaining for fifteen to twenty minutes under duress would be hard to shoot an ambassador through.
I mean I realize that obviously not every Shep has these abilities, in fact most don't, so it wouldn't make sense from a resource perspective to write a completely different scene or plot to accommodate them, but that's why you write a compliant scene in the first damn place. Nothing that would work to escape from a biotic Shep wouldn't work in escaping a soldier or tech Shep. And that neatly accounts for biotic squadmates inexplicably not using their skills as well.
----
Granted my character is an Infiltrator but I mean, Tactical cloak + Black Widow? My Shep wouldn't have missed that shot and that shot would go right through that barrier. Heck, The tech ability Overload could probably cripple his cybernetic implants. I know suspension of disbelief, but..twice?
Err No.
Modifié par Emeraldfern, 27 mars 2012 - 12:29 .
#67
Posté 27 mars 2012 - 03:39
(remembering that Saren is a great villain and KL is generic)
#68
Posté 27 mars 2012 - 03:45
#69
Posté 27 mars 2012 - 05:13
david46 wrote...
A competent shuttle driver scrapes the Leng bug off the roof on the citadel support. That would have been epic. But NO, Shep flies way under the support and Leng gets to do his thing and we end up with an epic fail.
My first playthrough, I was actually shouting "SCRAPE HIM OFF!" at my TV. My family thought I lost my mind! (They may be right.
Modifié par JosieJ, 27 mars 2012 - 05:14 .
#70
Posté 27 mars 2012 - 05:40
every encounter with Leng was just like watching a bad movie unroll, unable to do anything with the character i was driving. No interrupt event, nothing. Just stay there and watch how stupid you are + lame cutscene power. Killing Leng was the only good scene.
i would have been most upset about leng and the lack of choices in these or generally during the me3 progress, if the ending wouldnt have anyway overshadowed everything else leaving me with no deisre to reply or generally rant about smth in the first wk ... also cant say i was surprised.. the arrival dlc already featured a shepard on autopilot
Modifié par Woodstock-TC, 27 mars 2012 - 09:22 .
#71
Posté 27 mars 2012 - 06:19
[quote]Shahadem wrote...
Instead we get typical pathetic Bioware writing... with a crap addon character that has no redeeming qualities. Hey look he's a typical Cobra villain from Gi Joe...[quote]
It would all be worth it if after being stopped by thane he screamed "COBRA! REEEETREEEEEAT!"
Modifié par LoganofET, 28 mars 2012 - 05:20 .
#72
Posté 27 mars 2012 - 07:12
#73
Posté 27 mars 2012 - 09:14
termokanden wrote...
The faults you mentioned are not really with KLs story but the ME3 plot that surrounds him. Why don't you kill him earlier? Because then he couldn't come back and annoy you on Thessia. That's pretty much why. It's the usual stuff. Why do people always go out into the woods all by themselves in horror movies?
It's painfully obvious and it did annoy me as well. But at least his death scene was somewhat satisfying.
True, but I'm annoyed that it wasn't handled better. It's just so blatant--he's some kind of nonsensical god in cutscenes, but in gameplay, the only thing keeping him from being mincemeat (even on Insanity) is literal invincibility.
And then there's the whole aircar scene on the Citadel--I mean, if his barriers are so stupidly powerful enough to take an entire clip from a HAND CANNON without even a hint of damage, then why doesn't he just charge straight into battle and kill everyone?
Or his sword somehow disabling an aircar with a single stab. Sheprad doesn't even try to hit him with biotics or a cuncussive shot to knock him off...come on!
I know railroading is VERY hard to do well when the player can be one of six classes with unique and powerful abilities, but there ARE ways to do it (like, for instance, briefly showing a trio of phantoms dropping down to engage Shepard and his team while Thane fights Kai Leng) in simple and cheap ways.
The Kai Leng boss fight could have been made a lot more credible, too. Like having TWO gunships in the fight--one of which you have to destroy and will kill you with missiles if you stay behind the same piece of cover (thus making the player's inability to kill Leng while he's "recharging" believable).
#74
Posté 27 mars 2012 - 09:20
Havokk7 wrote...
Praetor Shepard wrote...
Kai Leng is simply a tool, he's supposed to be hate-able I thought.
The problem is that I don't hate him for his character or actions; I hate him for the plot-immunity the developers gave him. Plot-immunity is a crutch to support poor writing. I expect better writing from Bioware.
Seriously, he escapes in a car while I have a rifle capable of taking down Geth Juggernauts?
Yup. It's kind of telling that he has cutscene power to the MAX (and your character has cutscene incompetence whenever he's around), and in every fight with him, he's LITERALLY invincible...until the very end of the final fight, where he goes down easily in seconds.
TURNS OUT TRYING TO BE A "COOL NINJA" WHEN THE OTHER SIDE HAS GUNS, TECH, AND BIOTICS IS A SUICIDAL STRATEGY. WHO KNEW?
#75
Posté 27 mars 2012 - 10:59




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