Kai Leng Plots are Awful
#126
Posté 31 mars 2012 - 03:03
Seriously game developers need to stop this "hur make invincible until we want him to be defeated hur" trick It's so arbitrarily frustrating when you realise they aren't gonna die and are just wasting your time basicaly .If you gave me Kai Leng to fight I better be able to beat him from the start ...until he gets reincarnated into some Reaper Samurai later >:/
#127
Posté 31 mars 2012 - 10:51
He shows up and he's basically a glorified henchman. All of his fight scenes include his shields being un-damageable after you deplete them and him somehow pulling out victories even though by game-logic you would have won.
The Renegade Interrupt in which you kill him (which everyone should take even if you're going Paragon) is awesome, but it would have been even better if the dude was someone we actually despised on a moral ground and not because they were just a jerk to everyone.
#128
Posté 31 mars 2012 - 11:13
#129
Posté 31 mars 2012 - 07:06
Pathetic as only he can be.
And the fight in cerberus base... thats pathetic. Raging like that just to break the floor... what a waste. And those ninja pose he uses... pfffff he is the dumbest character ever made.
#130
Posté 31 mars 2012 - 08:24
#131
Posté 31 mars 2012 - 08:53
He truly is a laughably bad assassin. Failed to kill the Salarian counselor, failed to kill Shepard like... four times?
"Your best was not good enough to defeat me."
You mean, my "best" was not good enough to stop you, the assassin who has to run away from me to recharge his shields before he gets too badly hurt and lets a gunship fire at me? Really?
I guess Kai Leng was pretty BA... he did sit in the gunship's line of fire to recharge his shields...
Plus, as I was told, Kai Leng has absolutely zero meaning unless you read the books. I also heard he's a cereal killer?
#132
Posté 31 mars 2012 - 09:35
#133
Posté 31 mars 2012 - 09:50
ME2 had many many areas of inconsistency with your character type, and this is just a continuation of that. It makes the writers' jobs easier (despite them already mucking the ending up) and it just makes the game simpler.
Him having invincible 'plot armour' makes sense to an extent, we needed a physical enemy other than TIM to fight rather than talk to. I also find it surprising that many people stop suspending their disbelief when it comes to KL, its not like he can fly around as a superman and kick yours and everyone else's asses in order to justify him being a 'boss fight'.
On the other hand I thought his introduction and immersion was a bit rushed.... There were no references in anything other than the books and he should really have had a cameo (or replaced Jacob tbh) in ME2 to be introduced as your nemesis in ME3!
#134
Posté 31 mars 2012 - 09:51
I liked him. Given all the daft one liners we had as renegade interupts in Mass Effect 2, he was the sort of dumb cliched character I was willing to welcome in Mass Effect 3.
I loved his goofy over the top ninja movements, his cool sword and his arrorgant talk. Cheesy over the top, over used henchman. If you're like me and you like James Bond films, then you'll love Kai Leng. Because James Bond henchmen are literally this stupid. The hero also gives them a chance to escape time and time again before the final showdown where the arrorgant henchman makes a flurry of mistakes before finally dying.
Oh did I mention Kai Leng had a chance to kill Comander Shepard and squandered it? He could have done it while Shepard was in the car. Bond henchmen usually have a great opportunity to kill James Bond which they squander.
I liked Kai Leng. Some much needed cheesiness. A fun comedy character that lessened the dark tone of the story in a good way, unlike that horrible ending.
My only complaint is the fact that Shepard always uses his/her omniblade regardless of his/her class.
No biotic palm strike from the adept.
No biotic fist from the vanguard
No flame omni-strike from the engineer
No electric omni-strike from the infiltrator
No dual omni-strike from the sentinel
Single Soldier style omni-strike for all classes. (Just like Shepard's prop Avenger and Predator. Only there for cutscenes).
Modifié par Abraham_uk, 31 mars 2012 - 09:53 .
#135
Posté 31 mars 2012 - 11:17
"Let's make this new character look awesome by making all other awesome characters look like fools who have no idea what they're doing!"
I actually get mad whenever I encounter characters like him. It's so... It's what fanfiction authors do when writing their first ever fic. He might as well have been named Gary Stu. I was actually stuck staring at my screen for a while after Thessia, wondering if this actually really happened. Especially considering Shepard's incredibly childish attitude afterwards on the Normandy.
So, Shepard's not allowed to show emotion over Mordin, Legion or Thane's death because of how different people have different Shepards, but having her act like a three year old spoiled brat who didn't get his desired birthday present is totally okay? Not even getting started on how Shepard treated Joker and EDI afterwards.
Hnng. I don't know. I guess I expected better writing quality (which I overall did get, mind you. It's just Thessia
Knowing I had to encounter Kai Leng again and dreading how awful he'd make my Shepard and everyone else I care about look, I put down the controller and turned off my console for a few days as well.
Maybe another playthrough will temper my current opinion of him, but right now, he represents one of the very few reasons I haven't imported another Shepard yet.
Modifié par Lilunebrium, 31 mars 2012 - 11:20 .
#136
Posté 02 avril 2012 - 01:16
I didn't find Shepherd's level of anger of Kai's actions odd....he'd just killed one of the best squad members from ME2...his friend, someone who he cared a lot about and he had not long ago spoken to and saw that all he wanted was some peaceful last weeks to spend with his son. This dying wish was shattered. (Personally though, as the player, it was better to see him go being amazingly good....what annoyed me was they forced me to watch him dying in bed and upset me rather than just letting him die there and there in the fight!!!!).
The only thing I found out of character about it was how Shepherd allowed himself to get somewhat distracted by that want for a rematch/vengeance...considering how driven he is in his concentration on his main goal; destroying the reapers.
Modifié par Reva-C, 02 avril 2012 - 01:17 .
#137
Posté 02 mai 2012 - 08:57
Quething wrote...
I agree that he's far more laughable than imposing, but my biggest problem with him is actually not him per se. It's that he's the single most glaring, severe, repeated and extended example of "lol Shepard is a soldier, duh" in the entire game.
My Shep is a vanguard. My Shep cannot be outrun. No dramatic chase scene on foot makes any sense whatsoever when you have Charge. No door closing half a second too fast or floor collapsing before you can leap to safety makes any sense when you have Charge. No idiotic taunting about how "slow" Shepard is moving compared to her opponent makes any sense when it procs in the middle of Charging across the room at sonic velocity.
It's really not better with any other biotic Shep. You can't outrun Pull or duck into a helicopter to escape when you're getting knocked on your ass by a Throw or Shockwave, and that collector ship bubble that any biotic is capable of sustaining for fifteen to twenty minutes under duress would be hard to shoot an ambassador through.
I mean I realize that obviously not every Shep has these abilities, in fact most don't, so it wouldn't make sense from a resource perspective to write a completely different scene or plot to accommodate them, but that's why you write a compliant scene in the first damn place. Nothing that would work to escape from a biotic Shep wouldn't work in escaping a soldier or tech Shep. And that neatly accounts for biotic squadmates inexplicably not using their skills as well.
Even as a Soldier, Shepard would've (SHOULD'VE
#138
Posté 04 mai 2012 - 10:21
Even the renegade interrupt happens way too late.
The plot armor on KL is just awful. They could easily have made him dodge 90% of the attacks, give him some cerberus device that removes hostile powers like Cryo Freeze/Stasis/Lift and increased his armor & hit points to something like triple that of an atlas or something. That would have been a much better boss fight.
The cut-scenes could also have been OK if we saw him dodge a couple of bullets, have him duck out of sight while Shepard is busy switching to a rifle or let KL set off some explosions that slows Shepard down.
#139
Posté 04 mai 2012 - 11:55
*applause* Thank you for making a traumatic experience a little more bearable. I will no longer be able to visualize Kai Leng without thinking, "space douche".call_it_taxidermy wrote...
As soon as that dainty little ninja blade came out, I knew I had encountered a space douche of epic proportions.
Unfortunately the entire storyline is the source of awful. It's what you call Hollywood Magic, my friend. Plot lines, character development and sense need not apply when you're a Blockbuster of Mass Appeal.
#140
Posté 05 mai 2012 - 01:39
way to go with that one bioware.
#141
Posté 05 mai 2012 - 02:02
#142
Guest_Catch This Fade_*
Posté 05 mai 2012 - 02:03
Guest_Catch This Fade_*
#143
Posté 05 mai 2012 - 02:10
Over a video game?
#144
Posté 05 mai 2012 - 07:24
#145
Posté 05 mai 2012 - 09:31
ME3 was just the nail in his character's coffin, which he put himself in when he became obsessed with cereal during Deception.
#146
Posté 06 mai 2012 - 04:53
Yes, being able to mass-relay yourself really pisses you off when it comes to Kai Leng. I can charge and nova Kai Leng twice before he finishes taunting me about my slowness. I can hit him mid-flip from across the freaking room.Quething wrote...
I agree that he's far more laughable than imposing, but my biggest problem with him is actually not him per se. It's that he's the single most glaring, severe, repeated and extended example of "lol Shepard is a soldier, duh" in the entire game.
My Shep is a vanguard. My Shep cannot be outrun. No dramatic chase scene on foot makes any sense whatsoever when you have Charge. No door closing half a second too fast or floor collapsing before you can leap to safety makes any sense when you have Charge. No idiotic taunting about how "slow" Shepard is moving compared to her opponent makes any sense when it procs in the middle of Charging across the room at sonic velocity.
It's really not better with any other biotic Shep. You can't outrun Pull or duck into a helicopter to escape when you're getting knocked on your ass by a Throw or Shockwave, and that collector ship bubble that any biotic is capable of sustaining for fifteen to twenty minutes under duress would be hard to shoot an ambassador through.
I mean I realize that obviously not every Shep has these abilities, in fact most don't, so it wouldn't make sense from a resource perspective to write a completely different scene or plot to accommodate them, but that's why you write a compliant scene in the first damn place. Nothing that would work to escape from a biotic Shep wouldn't work in escaping a soldier or tech Shep. And that neatly accounts for biotic squadmates inexplicably not using their skills as well.
I'm so fast, that I can actually charge-and-nova him with high enough frequency to prevent the flipping fight from even proceeding. It could go on for hours because I prevent him from ever reaching the second point where he blows up the floor. To solve this, I charge and nova him twice, then sit patiently while he goes and does his floor kissing act, then repeat.
Modifié par hoodaticus, 06 mai 2012 - 04:58 .
#147
Posté 06 mai 2012 - 05:15
#148
Posté 06 mai 2012 - 05:56
#149
Posté 06 mai 2012 - 06:19
But this would take more development time and in the end: Kai 'Cereal Killer' Leng was just another plain boring Cerberus goon with no backstory or character to speak of.
#150
Posté 06 mai 2012 - 08:50
This.DeathScepter wrote...
Kai leng is one of the reasons everything related to Cerberus is actual bad writing. Very bad writing.




Ce sujet est fermé
Retour en haut







