Curlain wrote...
Trying something different when you have a reasonable expection of success in your endevour based of some concrete facts or evidence is fine. Shooting in the dark on something which could risk allot of people's lives (pontentially) is just dangerous, particularly as here where you have no knowledge at all what you are dealing with. Establishing what the Old Gods were first, gaining some insight into them, or getting out of Morrigan a clearer statement of what this ancient power was, could lead you to decide the risk was acceptable and worth it sure. Deciding to release some ancient power you know nothing about, for purposes unknown and hoping for the best is a complete gamble on everyone's lives, one where you don't even know the odds.
And acknowledging a possible redemption where you know for certain that the aim is even to redeem something (who don't know that is the aim of the ritual, only to preserve an ancient power), could be fine, but not where our knowledge is 0. To release something that could be potentially very dangerous, that we know nothing about, because we hope there might be a possibly that he/she/it/the energy/the power/the spirit etc could be redeemed is foolish. It risks allot of people's lives on the chance that anything like this will happen.
If it happens at all, is anything going to be redeemed? How will we know, since we don't know what it is in the first place, mabye it doesn't need redeeming. What form will said redemption take for this power, again we don't know, since we know nothing about it. Will this be good for us, Felerden, Thedas, who knows, we know nothing, and are taking a huge gamble on pure assumptions that have no basis in any evidence and Morrigan isn't giving us anything to go on either
Of course it comes down to how much one trusts Morrigan. Certainly if you did not romance her, her offer comes across as highly suspicious and self-serving. Having a romance with her, and as such having a similar or at least sympathetic world view in common with Morrigan can lead the PC to believe her when she says some things are worth preserving. Her loyalties may not be with contemporary Ferelden society, true--remember, this is a country that would split her head in two with a greatsword or cart her off to the tower for stilling, simply because she is a mage who lives free of the domination of the Chantry's Templars. Why should she feel particularly responsible to a world which would gleefully see her torn limb from limb? Her opposition to the Chantry and unconventional morality does NOT mean she's in league with the Darkspawn and would see the world burn. Even if the whole entire plan comes from Flemeth and is not at all cooked up by Morrigan herself, both of them have vested interests in ending the Blight because it would destroy them just as surely as the rest of Ferelden.
Now, meta-game argument:
I don't doubt that whatever she's up to is going to have a great impact on the world. But I don't believe she's out to destroy everything. We should remember that the developers have said more than any other character, Morrigan represents the world of Dragon Age. It's a world of darkness and conflict, but there is heroism, hope, redemption as well. There's also the distinction between Flemeth and Morrigan...Morrigan is a reflection of what Flemeth once was, perhaps could have been. This combined with Morrigan symbolizing nature and the struggle for survival, the will to power, just leads me to being unable to accept that Morrigan is some over-arching villain that exists to punish the player for straying from the "moral" path.
Also, about not being able to pry information from Morrigan. I think that's more to do with Bioware needing a hook for the sequel than it is a sign that Morrigan is up to something incredibly sinister. The writers just don't want to play their hand to early. Whether it could have been handled more gracefully is certainly a legitimate question, but it's beyond the scope of this particular thread.
Modifié par marshalleck, 03 décembre 2009 - 01:29 .