After spending the past couple of days leisurely observing this thread, I've decided to add my 2 pieces of bronze to the matter. There seem to be 2 entrenched positions, but I think one specific point needs to be addressed, and this will be the focus of my post(s):
First, agreeing once and for all that the definitions of the words "selfish" and "selfless" are entirely opposite in nature, it is the APPLICATION of these definitions that's the issue: there is an unstated assumption that if a particular act is defined as "selfish" then it's morally or ethically bad/evil/fiendish etc. So, when people hear or think of the word selfish, they think bad or evil, or to diagram: selfish ----> bad, AUTOMATICALLY, and so people argue against the defintion of a selfish decision, because of the ASSUMPTION that it necessarily means it is a "bad" decision. Uh-uh

.
This assumption must be addressed as it confounds two things, which I'll call -definition- and -qualification- Obviously an object, act, person can carry a
definition, if it does, it is objective, verifiable, this much we can all agree on. The same objects, acts etc. can also carry a
qualification, and this is where the issue gets muddled (and appropriately so) because morality is always subjective. If anything, this thread served to prove the extent to which divergent moral opinions can abound concerning a single issue.
SO- What I'm saying here is that anything
defined as "selfish" clearly doesn't HAVE to be
qualified as "bad". These are two entirely different things and realizing this fact is key to resolving some misunderstandings.
You're being asked to make decisions the
entire game: from choosing the dwarven kings, to the destruction of the anvil/the ashes of andraste, EVEN the process through which you become a warden can be seen as a decision within the game's context (if your character had the option to, you could commit suicide instead of joining) and of course, the Dark Ritual. Also, I read post that reminded me what happens if you choose to go through with the self-sacrifice and are deciding between you and Alistair (in my game file) to strike the final blow. One of the options is "I'll finish it off, it's MY kill!"; hence, even the act of self-sacrifice, can be... you guessed it, SELFISH! And yet it is through your self-sacrifice that you end the blight and save Ferelden.
Though these decisions are defined as "selfish", since you are deciding based on your own imperatives, some are good or bad, or rather are seen as good or bad, and others have indeterminate moral implications. It's the essence of being a
Grey Warden, things are never simply black or white.
Once again, all this to say that: selfish =/= bad.
Modifié par Noxxxious, 05 décembre 2009 - 04:31 .