Kodopitharos wrote...
A very interesting thread so far, and one of the reasons why this is a great game indeed!
Personally, I consider it, strictly speaking, a mistake to describe an action per se, as selfish or not. IMHO, the adjective 'selfish' simply is not applicable to action. The person acting or his/hers motives might be selfish but the action, at least without taking into account the person's motives and reasoning, cannot (or should not?) be called selfish.
With that in mind, your character can follow a multitude of paths and undergo various changes or mind, attitude and whatnot during his journey from being drafted in the Grey Wardens to being a great hero.
As far as my Dalish character was concerned, going out into the world, becoming a grey warden, etc. was quite the revelation. In brief, he found a world on the brink of being consumed by the blight and in the meanwhile the following were taking place:
-The kingdom of Ferelden was focused on power politics, treachery. So called heroes ferelden, betray their king, let thousands be massacred so they can play at being rulers
- Dwarves start ****ing about who gets to be king, and there is the undeniable feeling that the disputing parties had something to do with the death of the former king and his chosen heir.
- The dalish are in the business of cursed humans for personal vengeance and then damning their own people in the process... "so what if my own people get wiped out, it is ok as long as I get my personal revenge... isnt that what leaders are supposed to act like?"
- The circle overrun with demons, they cant keep their own people in check obviously. Of course the rational choice is for the chantry to call an exterminatus. "Bloody hell, let's just kill them all, destroy the circle.... sure chantry preachers are so much more effective against a blight horde than fireball tossing mages!"
... and so after my character, saves Ferelden, knocks some sense into dwarf, dalish and saves the Circle and then eventually defeats the blight and in the process ends the disputes of who is to rule Ferelden, he should just get himself killed so he can let the aforementioned parties go about their bussiness... which of course proved what a great job can do ......
Well, during the game, my character came to see himself as the only force of reason and rationality. True enough most of the times you simply could not argue with people, you had to knock some sense into them. But still, apart from the Blight everyone (who was anyone) was going mad and more concerned about saving their own hides, even for short period of time rather than face the problems, rather than face realities.
So after all my hard work, I should let the world to the capable hands of these responsible people... dont think so. Alistair, although a good lad, he is ok for a good laugh while drinking ale, has the leadership qualities of a roast turkey and lots of time the attitude of a 8 year old. Anora, when all is said and done is a self-important, power hungry **** not too unlike her daddy.
It seemed to my character that the responsible and selfless thing to do was to make sure he remained around. Sadly enough, the most profound thing was uttered by the man my character took great delight in executing, Loghain. Realities must be faced, and we shouldn't live through myth and tales of ages past.
I just could not see how getting my self killed was the responsible, decent, good or selfless thing to do, especailly when that meant living the world to the likes of Alistair, Anora, The Chantry, Dwarves ****ing about power politics, dalish leaders out to get personal vengeance and damning their own who knows what else... a bit of a hollow and pointless sacrifice would have never been.
But then again I could have been playing the more 'lawful good' character and gone for all the (misguided?) idealism thing
In the end I can only say it is a damn good thing we got the option and what a great game it is because of that!
Thank you. Precisely why I convinced Alistair to, uh.... man up.





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