Well i guess if not wanting to die is selfish then guilty as charged but seriously. Im a bawl baby( because i get attactched to my game characters lo. blame the rp'er in me)so i was just not willing to try and sit through a funeral scene..... Nope
Dark Ritual - a selfish act as a Grey Warden?
#1601
Posté 11 mai 2016 - 05:57
#1602
Posté 11 mai 2016 - 06:00
Well i guess if not wanting to die is selfish then guilty as charged but seriously. Im a bawl baby( because i get attactched to my game characters lo. blame the rp'er in me)so i was just not willing to try and sit through a funeral scene..... Nope
While I believe that the Warden can reasonably expect the DR to backfire, and it's starting to look like it really might, I never did the US either. The two playthroughs where I didn't do the DR I sacrificed Alistair and Loghain instead.
#1603
Posté 11 mai 2016 - 06:12
I don't know man, Alienages seem basically just like a shanty-town, it's not even really implied that there is any interaction whatsoever with mainstream Denerim, let alone Ferelden.
Honestly I think Dragon Age has a weird insight on the Elves in making them like "unique and powerful" and such but in a state of repression, but then it kind of bumbles the same insight by a seeming indifference to that very same repression.
I mean it doesn't erase everything else about DA or something, but trying to make it out as though Elves being sold off would be treated similarly to other Fereldens ignores pretty much everything about DA we're told via codices, etc, and their history with Elves compared to others.
Let alone Loghain's authority at that point, which I think was superior to everyone but maybe just partly secondary to a few of the Lords of the houses.
There's no livestock or farmable land in the Alienage itself, how do you imagine they get food? Or material for their clothes and buildings? Where do you think the general store - which trades in copper, silver and sovereigns, the currencies of the realm - gets its wares? It's pretty evident that the city elves work and trade to survive just like everybody else. They're shown to be gainfully employed as servants, kitchen aid, messengers and even ladies' valets all over Ferelden, and that's just what we observe directly in the game. Looked down on they may be, but they're also productive members of Fereldan society and to some extent treated as such.
And aside from that, there's just no way the Arls would tolerate huge slums in the middle of their cities without them justifying their own existence by helping to fill the lords' coffers. It's not to say that elves aren't considered subhuman, humans being sold to Tevinter would cause a much bigger scandal. But those of the nobility who keep an eye on where their money is coming from and going, which should be by far the majority, have to be aware that the elves play their part.
Don't know where you get "unique and powerful", I've never gotten that impression myself.
- Natureguy85 aime ceci
#1604
Posté 11 mai 2016 - 06:36
There's no livestock or farmable land in the Alienage itself, how do you imagine they get food? Or material for their clothes and buildings? Where do you think the general store - which trades in copper, silver and sovereigns, the currency of the realm - gets its wares? It's pretty evident that the city elves work and trade to survive just like everybody else. They're shown to be gainfully employed as servants, kitchen aid, messengers and even ladies' valets all over Ferelden, and that's just what we observe directly in the game. Looked down on they may be, but they're also productive members of Fereldan society and to some extent treated as such.
And aside from that, there's just no way the Arls would tolerate huge slums in the middle of their cities without them justifying their own existence by helping to fill the lords' coffers. It's not to say that elves aren't considered subhuman, humans being sold to Tevineter would cause a much bigger scandal. But those of the nobility who keep an eye on where their money is coming from and going, which should be by far the majority, have to be aware that the elves play their part.
Most of this makes sense, but I could swear I remember seeing a garden somewhere in the Alienage that looked like it would help out with the food situation a bit. If there's a whole bunch of those then all they'd need to go to other markets for would be meat.
Don't know where you get "unique and powerful", I've never gotten that impression myself.
I can only assume they're referring to the Dalish (specifically Zathrian, Merrill, and the stuff Velanna can only do in cutscenes, because the rest aren't all that impressive) or to the Ancient Elves. Because there's no way they meant anything we see in the Alienage.
#1605
Posté 11 mai 2016 - 06:53
While I believe that the Warden can reasonably expect the DR to backfire, and it's starting to look like it really might, I never did the US either. The two playthroughs where I didn't do the DR I sacrificed Alistair and Loghain instead.
#1606
Posté 11 mai 2016 - 07:01
I did it once in my first game for Curiosity.At first i tought that the game would have denied the protagonist death's via Riordan since almost in every games the protagonists are not permitted to die,so i was curious to see a protagonist's death if it was possible to make it happen.However i was disappointed because the funeral scene was done poorly so after that i let those two companions to rot in the coffin with Urthemiel.
I'm not missing much, then?
#1607
Posté 11 mai 2016 - 07:03
Most of this makes sense, but I could swear I remember seeing a garden somewhere in the Alienage that looked like it would help out with the food situation a bit. If there's a whole bunch of those then all they'd need to go to other markets for would be meat.
I can only assume they're referring to the Dalish (specifically Zathrian, Merrill, and the stuff Velanna can only do in cutscenes, because the rest aren't all that impressive) or to the Ancient Elves. Because there's no way they meant anything we see in the Alienage.
You did. its back behind the two buildings where the slavers are holding the "sick elves" in the back part a bit. I only remember because I thought the scare crow was creepy
#1608
Posté 11 mai 2016 - 07:06
While I believe that the Warden can reasonably expect the DR to backfire, and it's starting to look like it really might, I never did the US either. The two playthroughs where I didn't do the DR I sacrificed Alistair and Loghain instead.
I probably would have, but I didn't even know about Loghain until much later.
And while I didn't like Alistair much, it felt wrong making him do it. The dude didn't even get laid yet. lol. I guess I got sucked into the whole sacrifice ideal for my hero... What can I say? It was my first instinct.
When Awakening came out, it really annoyed me. I felt like rethinking everything and did more playthroughs. But I've come full circle and started to appreciate the US more in it's own right. I think my instincts were kind of right. It's either that or Loghain now for me. As a "complete" tale (including the novels) having Loghain around feels good too.
I'd say the DR is kind of cool if it at added more drama in the story, but I'm not sure it's that anymore.
#1609
Posté 11 mai 2016 - 07:25
Same here. And I usually don't like the stories in which the protagonist dies so... I remember when I played it the first time I had Loghain because what Riodan said made sense and since I don't like him when he offered to do the US I was like "All yours I won't miss you anyway"i get attactched to my game characters
The DR is not a bad option but also not a good one in my opinion. Having an Old God awake and free seems a little dangerous for me.
- Riverdaleswhiteflash et Aren aiment ceci
#1610
Posté 11 mai 2016 - 07:28
It could be that I wasn't attached either (nor am I now). I started as a Dalish, but quit halfway through because their damn flat ears annoyed me. Among other things.
So I played a Cousland..which was cool, but not my first choice. Then the US.
Now I've combined the two.. where it's the elves who sacrifice. And they have proper elf ears now. They die in style. ![]()
#1611
Posté 11 mai 2016 - 07:31
Same here. And I usually don't like the stories in which the protagonist dies so... I remember when I played it the first time I had Loghain because what Riodan said made sense and since I don't like him when he offered to do the US I was like "All yours I won't miss you anyway"
It could be that I wasn't attached either (nor am I now). I started as a Dalish, but quit halfway through because their damn flat ears annoyed me. Among other things.
So I played a Cousland..which was cool, but not my first choice. Then the US.
Now I've combined the two.. where it's the elves who sacrifice. And they have proper elf ears now. They die in style.
#1612
Posté 11 mai 2016 - 07:32
The DR temptation is strongly built upon the character of Alistair since he is the cause for the missed chance of recruiting Loghain and then if the player care for him then it is trapped within the DR canvas.If one odesn't care for Alistair problem solved.
I didn't understand you believe in the sacrifice ideal and use it as a powerful tool for the story?Or you don't care for the warden and used that chance to get rid of them?
I usually don't automatically gravitate to it, but it fits the Warden well enough. I don't like it with every character though.
But no, I don't hate the Warden or anything. I'm just not so attached that they need to live. Probably more attached to Hawke and Shepard like that.
#1613
Posté 11 mai 2016 - 07:42
I usually don't automatically gravitate to it, but it fits the Warden well enough. I don't like it with every character though.
But no, I don't hate the Warden or anything. I'm just not so attached that they need to live. Probably more attached to Hawke and Shepard like that.
- straykat aime ceci
#1614
Posté 11 mai 2016 - 07:42
I like Alistair but in the Landsmeet he was so childish... like seriously Alistair? Can't you leave your f*** personal problems aside for just a moment in the middle of a Blight?
The DR temptation is strongly built upon the character of Alistair since he is the cause for the missed chance to recruit Loghain and then if the player care for him it is trapped within the DR canvas.If one doesn't care for Alistair problem solved.
- Aren et straykat aiment ceci
#1615
Posté 11 mai 2016 - 07:45
I like Alistair but in the Landsmeet he was so childish... like seriously Alistair? Can't you leave your f*** personal problems aside for just a moment in the middle of a Blight?
While Alistair's reasoning was arguably that of a child, the only alternative given to the option he favors is to trust Loghain to stay in the camp you sleep in. While that works out very well indeed, it's not entirely safe.
#1616
Posté 11 mai 2016 - 07:47
I understand Alistair being mad about Loghain, but his main reasoning against recruitment is lame. He calls being an Warden an honor. And worships Duncan, without seemingly knowing anything about him. In the same breath, he'll scoff at Daveth and wonder why Duncan recruited him. When Daveth IS exactly like Duncan was.
#1617
Posté 11 mai 2016 - 07:47
if the warden failed in that mission Bioware can canonically write them all dead since Avernus didn't share anything of his top secret method.
And knowing BioWare that's what's gonna happen most likely. Although I would like the warden to succeed and live to be honest.
#1618
Posté 11 mai 2016 - 07:49
All my characters seem to pay some price. Just in the Warden's case, it's life. With Hawke, they killed Anders (who I romanced). Inquisitor lost his arm..apparently. i haven't actually played Trespasser.
#1619
Posté 11 mai 2016 - 07:57
My Anders is alive although I should have killed him. I tend to keep all characters alive but if Vivienne dies I wouldn't mind. I would still sleep very well.All my characters seem to pay some price. Just in the Warden's case, it's life. With Hawke, they killed Anders (who I romanced). Inquisitor lost his arm..apparently. i haven't actually played Trespasser.
#1620
Posté 11 mai 2016 - 08:07
If Anders had made a cameo in DAI, that would have been cool. They had some concepts for it.

#1621
Posté 11 mai 2016 - 08:56
Most of this makes sense, but I could swear I remember seeing a garden somewhere in the Alienage that looked like it would help out with the food situation a bit. If there's a whole bunch of those then all they'd need to go to other markets for would be meat.
Meat, yes. And wool and twine for clothes. Flour and milk for bread. Parchment and ink for writing. Timber for firewood, building materials and repairs, not to mention fresh tools. Those are just off the top of my head. Keeping a community going takes more than a few vegetable gardens and meat from the market, I imagine.
I can only assume they're referring to the Dalish (specifically Zathrian, Merrill, and the stuff Velanna can only do in cutscenes, because the rest aren't all that impressive) or to the Ancient Elves. Because there's no way they meant anything we see in the Alienage.
Interesting. The Dalish never struck me as powerful. Prouder than the city elves obviously, but equally stagnant, without future prospects and not much better off in practical terms either. Life in hunter-gatherer societies is not and has never been a dance on roses, although a dedicated healer mage at the heart of every tribe would alleviate some of the difficulties that have always gone with that lifestyle. And then there's the proud heritage, making their current state and circumstances grate even more.
Anyway DA4 would most likely happen years after Trespasser if the warden failed in that mission Bioware can canonically write them all dead since Avernus didn't share anything of his top secret method.
Well, the Warden still has around fifteen years left after Trespasser before the Calling would start to manifest, assuming that the thirty-year estimate is roughly accurate. Do we have reason to believe that Avernus stayed silent and destroyed his notes? I find the Warden's quest to end the Calling far more plausible if it specifically started with Avernus' research.
But no, I don't hate the Warden or anything. I'm just not so attached that they need to live. Probably more attached to Hawke and Shepard like that.
Personally I just think that death sometimes works better as an end to a character's story than "the adventure continues". At least death means closure. It also allows you to come up with a fresh new main character to roleplay in Awakening, before the binary dialogue in DA:II sets in.
- straykat aime ceci
#1622
Posté 11 mai 2016 - 09:56
Personally I just think that death sometimes works better as an end to a character's story than "the adventure continues". At least death means closure. It also allows you to come up with a fresh new main character to roleplay in Awakening, before the binary dialogue in DA:II sets in.
It's too bad the import is funky, if you use a US Warden (it seems to recognize it correctly in DA2 though).
Because I like the Orlesian Warden... If I play it on it's own, I like picturing an older ex-Chevalier, trying to redeem her country in Ferelden's eyes. More "diplomatic" than my usual Wardens.
#1623
Posté 11 mai 2016 - 12:34
If Anders had made a cameo in DAI, that would have been cool. They had some concepts for it.
I noticed they had some cool concepts for the Elves and other things in the concepts as well, it's too bad they discarded it all for full edgy in many instances. It seems to me.
#1624
Posté 11 mai 2016 - 03:52
While Alistair's reasoning was arguably that of a child, the only alternative given to the option he favors is to trust Loghain to stay in the camp you sleep in. While that works out very well indeed, it's not entirely safe.
And knowing BioWare that's what's gonna happen most likely. Although I would like the warden to succeed and live to be honest.
From their perspective is useful so that they don't' have to update the warden's fate any longer.
Well, the Warden still has around fifteen years left after Trespasser before the Calling would start to manifest, assuming that the thirty-year estimate is roughly accurate. Do we have reason to believe that Avernus stayed silent and destroyed his notes? I find the Warden's quest to end the Calling far more plausible if it specifically started with Avernus' research.
#1625
Posté 11 mai 2016 - 05:20





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