1) When a team-mate is down, the 1st-aid symbol should show the counter. The player itself sees it, and the hacking tasks also have a universally visible progress indicator. Why not the dead squadmates? Bioware, please implement. It would help the quality of the teamplay.
2) When dying, the action bar (number or medigels in particular) should not be hidden. Please show it, so the players can make more informed decissions about medigel usage vs. waiting to be revived by teammates.
If both (IMHO weird) UI behaviours were implemented that way intentionally, I'm curious to learn why.
Thanks!
UI improvement suggestions in relation to dying
Débuté par
Bravenu3
, mars 24 2012 08:45
#1
Posté 24 mars 2012 - 08:45





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