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Am I the only one who hates ME1?


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#276
wickedwizzard01

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loved ME 1 aside from its well known issues like the at times awkward combat mechanics
but enjoyed the Drunk Driving Mako
spend a lot of time running over Geth or anyone else who got in front of the Mako :)
ME 1 is still one of my favorites
ME2 better with the combat parts but story wise a lot less .... and i'll never forget the epicness of ME1

apart from the screw up ending ME3 is a close second IMO

#277
Il Divo

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Getorex wrote...

Murphy Nox wrote...

Really, people dislike Mass Effect but liked Mass Effect 2 and 3?

Just when you think these forums can't get any more retarded...


Pretty much.  I suspect it is a sign of declining age of players.  Younger likes nothing but shiny, ffast, run-and-gun.  Cut the deeper aspects, gut story.  Skip to the blood and gore (and T-n-A).


Or, you know, a difference of opinion. But I wouldn't expect a youngster to understand that.

#278
Scalpels

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I did a quick run down from the top of my head the differences between the various Mass Effects. This isn't a complete list, but I think it boils down to two things. I enjoyed the story of Mass Effect 1 and most of 3. Combat was greatly improved overall, but ME1 combat was servicable.

For Mass Effect 1:

Run/Gun mechanics are clunky, but servicable
Hard to use biotics around cover.
Individual cooldown allowed for faster use of powers.
Hand grenades are useful.
Gun heating mechanic is awesome. Conrad is right.
Cover mechanics are clunky and difficult to work with.
No rolls/dives.
Mako was hard to handle, but could be nimble with practice. It also helped make the worlds and galaxy feel much bigger. Removing this makes the galaxy feel smaller to me.
The story was incredible. Best writing in the Mass Effect series.
The character interaction was limited to just Shepard (unless in a mission or elevator) and was very well written.
Best villains (Saren/Sovereign).
The ending was epic and felt like the game was turned up to 11.
Ending cut scenes set the stage for ME3 perfectly while providing a good denoument.

For Mass Effect 2:

Run/Gun mechanics are much better.
Biotics curve which is a big improvement.
Universal cooldown hurt the quick use of powers.
No hand grenades unless you have a squad mate with them as a power.
Thermal clips are a step back.
Cover mechanics are much better.
No rolls/dives.
No Vehicle sections until DLC. This made the universe feel smaller.
Hammerhead was very maneuverable and easy to use.
It also had weak missiles and tissue paper armour.
The story was short and relatively weak. It suffered from being the middle child.
Character interaction was turned up to 11. You got to know each squadmate very well and make friends.
The Illusive Man was a very well written friend of convenience. Harbinger was a decent enemy, but did not match Saren/Sovereign.
The final mission was also turned to 11. Your decisions in the game are revealed here. The squadmates you got to know could die based upon your decision.
Ending cut scenes set the stage for ME3 perfectly while providing a good denoument.

Mass Effect 3:
Run/Gun mechanics feel unchanged from ME2 (very good)
Cover mechanics improved again (jumping over cover)
Controls suffer from one button for everything... reviving a squad member and accidentally taking cover can lead to death.
Rolls/Dives added and are my most used move when taking fire.
No Vehicle sections. Universe is made even smaller.
Shepard begins speaking at length without player input.
The story up until the Priority: Earth is incredible.
The story at Priority: Earth falls flat in comparison.
The story only has three 98% similar endings.
Character interaction is appropriately toned down from ME2.
Character interaction between other NPCs is incredible. Having the crew go ashore and calling/chatting with each other was a great design decision to make the world breathe more.
The Illusive Man is a great enemy. Very well done.
Harbinger is almost completely abscent and has no lines.
The Star Child is introduced late and there is no real conversation. Terrible "villian" for this story because there is no history or interaction with him.
The Reaper motivation is circular. (I would have preferred if they had left the motivation a mystery)
The final mission did not take into account the preparation done during the rest of the game.
The EMS score did not impact the effectiveness of your forces in a significant way (I would have preferred high EMS making final missions easier)
Your war assets did not come into play in a similar manner as DA:O or ME2.
Ending cut scenes do not provide any denoument.

#279
BatmanPWNS

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ME2 is probably the only game where decisions effect the final mission. How sad.

#280
XRelakX

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ME1 was good story/conversations wise..however after playing ME2 and ME3 the gameplay looks bad..but then again it was the first game so i still enjoy it.

#281
Delta_V2

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I recently finished a playthrough of ME1, and the gameplay was... not as bad as I remembered. Of course, that was because my previous run was for the insanity achievement, and insanity in ME1 is just broken and stupid (with all the immunity spam); it's not that it is that difficult, just very very very annoying. Playing on veteran, it was still rather dull, but not intolerable.

Of course, I've been playing shooters since the original Halo, so I loved the changes in ME2 and then in ME3. So in terms of gameplay, ME3>ME2>>>ME1.

As far as story, I'd say it goes ME1>ME3>ME2 (of course not counting that nonsensical thing attempting to pass itself off as the ending of ME3). I think ME2 definitely had the weakest overall story of the three, especially since it didn't really have any relevance to the overarching plot. The suicide mission was awesome though (with the exception of the giant space terminator), and the characters in ME2 were great.

#282
Vesji

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SergeantSnookie wrote...

I actually had no problems with ME1, framerate aside. Best ME to this day.


Can tell you that for a fact.

#283
poerksen

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I enjoyed ME1. Played it multiple times, but yes, it had its issues.

#284
Belhawk

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sorry, i loved ME1. I played ME 2 1st and and then went back to ME 1. the ending of ME 3 ruined ME 3 for me. Whenever i play ME 3, i start thinking about the ending and i get depressed and stop playing. I have moved on to Star Wars the Old Republic.

#285
NM_Che56

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Didn't hate it. I actually love it, but these things were issues for me:

1) The combat mechanic was clumsy. It felt...weightless and out of body. It took some getting used to. The enemies behaved differently too. They just charged at you yelling "I will destroy you".

2) Vehicle exploration was pretty good, but got a little tedious. That one Geth mission drug on forever.

3) All your base are look the same.

4) I am not a warehouseman, so the level of inventory management needed was unnecessary tedium. A lot of the stuff I didn't even need. I felt like there should have been a hoarders mini-game.

5) Weapon cool down for shotguns and sniper rifles pissed me off to the point where I barely used them.

6) The scanning to come aboard the Normady (like the scanning to get back to the Galaxy Map in ME3 to or from the lab...) was just annoying. YOU KNOW WHO I AM! I paid for this game. LOL

#286
Sangheili_1337

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I don't know if its just me, but I feel the voice acting was much better in ME 2 and ME 3 compared to ME 1. It made it far easier to connect and interact with the characters.

#287
see_kay

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Yes op you are.

#288
Guest_Catch This Fade_*

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lazuli wrote...

Il Divo wrote...

lazuli wrote...

You're not alone. I loathed the gameplay, didn't particularly like the story, and didn't really care about any of the characters except Wrex. The only reason I stuck with the series is that I saw potential in the universe, potential that ME3's ending sadly discarded.


Aside from planet exploration and the Citadel, that was my other huge issue: I didn't particularly like any of the cast, outside of Wrex, which is kind of a downer.


At first I thought I really liked Tali, but then I realized I just liked how she could open boxes.  I was using her for her electronics.

Aww that's messed up.:lol:

#289
leeboi2

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You're the special case who jumped into a trilogy mid way through...So it's your own fault that you now have to **** and whine about it.

#290
Sangheili_1337

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leeboi2 wrote...

You're the special case who jumped into a trilogy mid way through...So it's your own fault that you now have to **** and whine about it.


A game has to stand on its own. I for one played the series from the beginning and felt it is far inferior. I enjoyed Kotor far more as well.

#291
Guest_Catch This Fade_*

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Sangheili_1337 wrote...

leeboi2 wrote...

You're the special case who jumped into a trilogy mid way through...So it's your own fault that you now have to **** and whine about it.


A game has to stand on its own. I for one played the series from the beginning and felt it is far inferior. I enjoyed Kotor far more as well.

It's the lightsabers isn't it?

#292
Nordicus

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I actually thought the cover system in ME1 was much more fluid than in ME2. Being able to naturally take cover and crouch to make your aim more accurate makes sense to me. If only there was a leaning option... *sigh* (pc gamer)

#293
Transgirlgamer

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Lotion Soronnar wrote...

Transgirlgamer wrote...
What I don't like about ME 1 is that shaky scope for the sniper rifle


That's how sniper rifles work really..You know..shaky hands..breathing. You cab't hold a rifle perfectly still.


I didn't say it had to be perfectly still, but for a marine commander who was an infiltrator it shouldn't move that much due to the sheer amount of practice she would have.  I will admit I've never held a sniper rifle, but I sure as hell can hold something more still than my supposed professional sniper held her weapon whilst aiming.

#294
Il Divo

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jreezy wrote...

Sangheili_1337 wrote...

leeboi2 wrote...

You're the special case who jumped into a trilogy mid way through...So it's your own fault that you now have to **** and whine about it.


A game has to stand on its own. I for one played the series from the beginning and felt it is far inferior. I enjoyed Kotor far more as well.

It's the lightsabers isn't it?


There's that. For myself, it was also the first experience with a Bioware game, so it has a special place in my heart.

#295
HighFlyingDwarf

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Punk4Real wrote...

I actually played ME2 first and loved it so much I thought I'll go back and check out ME1.
Wow, the gameplay was just terrible. TERRIBLE. Especially the cooldown ammo mechanic and those horrible crosshairs. Its only saving grace was the story and awesome dialogue. But other than that, I hated it. It was a chore to play.


Yes! Because the main focus of the game was CLEARLY combat!

Well done OP! Here's a cookie!

#296
Demon Velsper

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Nah. There's lots of people out there with horrible taste.

#297
Darth_Ravor

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the story is amazing but every time i have to fight i sigh and go "again?"

#298
darthnick427

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Hating any of the ME games as a whole besides the ME3 ending? Does not compute

Modifié par darthnick427, 27 mars 2012 - 08:35 .


#299
HighFlyingDwarf

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Scalpels wrote...

I did a quick run down from the top of my head the differences between the various Mass Effects. This isn't a complete list, but I think it boils down to two things. I enjoyed the story of Mass Effect 1 and most of 3. Combat was greatly improved overall, but ME1 combat was servicable.

For Mass Effect 1:

Run/Gun mechanics are clunky, but servicable
Hard to use biotics around cover.
Individual cooldown allowed for faster use of powers.
Hand grenades are useful.
Gun heating mechanic is awesome. Conrad is right.
Cover mechanics are clunky and difficult to work with.
No rolls/dives.
Mako was hard to handle, but could be nimble with practice. It also helped make the worlds and galaxy feel much bigger. Removing this makes the galaxy feel smaller to me.
The story was incredible. Best writing in the Mass Effect series.
The character interaction was limited to just Shepard (unless in a mission or elevator) and was very well written.
Best villains (Saren/Sovereign).
The ending was epic and felt like the game was turned up to 11.
Ending cut scenes set the stage for ME3 perfectly while providing a good denoument.

For Mass Effect 2:

Run/Gun mechanics are much better.
Biotics curve which is a big improvement.
Universal cooldown hurt the quick use of powers.
No hand grenades unless you have a squad mate with them as a power.
Thermal clips are a step back.
Cover mechanics are much better.
No rolls/dives.
No Vehicle sections until DLC. This made the universe feel smaller.
Hammerhead was very maneuverable and easy to use.
It also had weak missiles and tissue paper armour.
The story was short and relatively weak. It suffered from being the middle child.
Character interaction was turned up to 11. You got to know each squadmate very well and make friends.
The Illusive Man was a very well written friend of convenience. Harbinger was a decent enemy, but did not match Saren/Sovereign.
The final mission was also turned to 11. Your decisions in the game are revealed here. The squadmates you got to know could die based upon your decision.
Ending cut scenes set the stage for ME3 perfectly while providing a good denoument.

Mass Effect 3:
Run/Gun mechanics feel unchanged from ME2 (very good)
Cover mechanics improved again (jumping over cover)
Controls suffer from one button for everything... reviving a squad member and accidentally taking cover can lead to death.
Rolls/Dives added and are my most used move when taking fire.
No Vehicle sections. Universe is made even smaller.
Shepard begins speaking at length without player input.
The story up until the Priority: Earth is incredible.
The story at Priority: Earth falls flat in comparison.
The story only has three 98% similar endings.
Character interaction is appropriately toned down from ME2.
Character interaction between other NPCs is incredible. Having the crew go ashore and calling/chatting with each other was a great design decision to make the world breathe more.
The Illusive Man is a great enemy. Very well done.
Harbinger is almost completely abscent and has no lines.
The Star Child is introduced late and there is no real conversation. Terrible "villian" for this story because there is no history or interaction with him.
The Reaper motivation is circular. (I would have preferred if they had left the motivation a mystery)
The final mission did not take into account the preparation done during the rest of the game.
The EMS score did not impact the effectiveness of your forces in a significant way (I would have preferred high EMS making final missions easier)
Your war assets did not come into play in a similar manner as DA:O or ME2.
Ending cut scenes do not provide any denoument.


You sir, here's a medal. :wub:

#300
ODESSA_Z

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No you are not the only one, I hated ME1 as well.