thepimpto wrote...
kalle90 wrote...
Driving Mako on huge planets - love it
Weapon skills that change the way I play - love it
Being able to crouch so I don't have to glue myself to cover - love it (though roll almost makes up for it)
Weapon cooldowns that allow customization (powerful 1 shot or continuous weak, yea you can exploit it and make godkillers but that's besides the point) and make you think whether to wait for cooldown or fire away and risk being defenceless instead of just 0.5 second reload - love it
Levels that don't feel like they're designed solely for firefights - love it
Spamming powers - love it
Yes using early assault rifle with almost no skill is pain and could be better, but it's RPG. You don't just grab the best weapon and kill everyone. You can easily complete ME2/possibly 3 without upgrading or using skill points which makes it seem pointless.
Exactly.
I'm disappointed they went in the direction they did with the series.
No universal cool downs
Skill points were actually skill points
Ammo was ammo not powers and thermal clips
No Halo health bar
Enemy shields and armor didn't stop biotics or tech powers
I didn't have to be plastered to a wall for 75% of the game just to survive
You could have alien sex twice in one playthrough
ME1 the best there was, the best there is, and the best there ever will be.
I agree. Mass Effect 2 and Mass Effect 3 are more shooters more than anything else. Also, ME2 and ME3 threw out everything that ME1 special and replaced it mainstream themes and gameplay. One of the major reasons why I liked Mass Effect 1 , is that it feels like something special. It has that old school feel of PS2/Xbox games that had a good story, but updated with next gen tech. PS2,Xbox, Gamecube were the last era of gaming where gamers where the main focus, unlike now with the current gen, it is all about making sure the mainstream causal(make it more accessable), can play it.
It's gameplay feels like "do it yourself/ find it yourself". In Mass Effect 2 exploring became so borning taking the small Normandy and flying it across systems and sub systems, where as in Mass Effect 1, it was point and click. Mass Effect 1 was never really improved.
Modifié par FROST4584, 27 mars 2012 - 05:34 .