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Mass Effect The final hours app: New info


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#201
Draconis6666

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Lurchibald wrote...

filetemo wrote...

The purpose of the ending was not to provide closure but "to make sure players felt certain feelings so the end sequence was written to provoke these feelings" rather than provide story closure


If they wanted to provoke Disappointment, they succeeded...


I'm honestly not sure even they know what they were trying to provoke that would explain alot too

#202
KingG528

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They took plot advice from a little kid who probably shouldn't even play the game, and yet they basically refuse to listen to OUR feedback? I have to be missing something here now.

#203
MrFob

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Cody211282 wrote...

Fatalvirus wrote...

"...but daddy! I wanted a teletubby in my squad!"


"How about a raciest slave proagator and a blue chick who will take her ****** out for you?"

Honestly I wouldn't let my 14 year old sister see a fair chunk of what is in this game, and the fact that a 7th grader has played to screams of fail parenting.


Well, we don't know how old he was, right? May he was 30 already but still in 7th grade. :D


OT: The info in this app alone is so outrageously absurd (or is it absurdly outrageous?), I wander how serious to take it.

#204
Esoretal

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That STILL doesn't make sense. In fact, it makes even less sense than it did before, and that's an achievement.

Modifié par Esoretal, 24 mars 2012 - 02:48 .


#205
filetemo

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I think the explanation to all is much simpler. They were exhausted and didn't even knew they were doing anymore.
"Let's end this game now"
"The ending is not very good"
"Screw it, I need vacation"

#206
Qutayba

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filetemo wrote...

The purpose of the ending was not to provide closure but "to make sure players felt certain feelings so the end sequence was written to provoke these feelings" rather than provide story closure


And, boy, did we, but perhaps not the feelings they were attempting to evoke.

#207
Draconis6666

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filetemo wrote...

I think the explanation to all is much simpler. They were exhausted and didn't even knew they were doing anymore.
"Let's end this game now"
"The ending is not very good"
"Screw it, I need vacation"


yet they have shown that they tested and worked with multiple versions of the ending and in every case the ending they didnt pick seems to be much better than what they gave us so there is clearly more to it than that.

#208
Khaos2000

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Actually the stargazer scene in itself was fine, what made it so frikken HORRIBLE is that it provides even FURTHER disconnect with the reality of the whole franchise, up till those horrible endings.

It was the final slap in the face of 'nothing you cared about matters'. If there was an actual /GOOD/ ending (Shephard does /not/ have to live for a /GOOD/ ending) then the Stargazer scene would be fine.

All this does is show us that Bioware has completely jumped the shark. Completely.

#209
Cody211282

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Khaos2000 wrote...

Actually the stargazer scene in itself was fine, what made it so frikken HORRIBLE is that it provides even FURTHER disconnect with the reality of the whole franchise, up till those horrible endings.

It was the final slap in the face of 'nothing you cared about matters'. If there was an actual /GOOD/ ending (Shephard does /not/ have to live for a /GOOD/ ending) then the Stargazer scene would be fine.

All this does is show us that Bioware has completely jumped the shark reaper. Completely.


Fixed it for ya:happy:

#210
Sesshaku

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FoxShadowblade wrote...

Chainshada wrote...

Should've known it'd be a German starting WW3.


You're a terrible person..

...And yet, history proves you right. xD


Mmmm i don't know...WW1 was not germany's fault. 


Still, they changed their entire idea of ending because a CHILD wrote a letter (on XXI century)?

What happened with all the "you can't change art", "you are small kids screaming because you didn't wanted this", "you have no right to tell or suggest bioware what to do" all blablablabla because in the end they lied to us and they  worked with a kid's idea.

#211
BDelacroix

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I had hoped they would have waited till 4 before they got all artsy on us.

#212
Golferguy758

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So what was wrong with stargazer? That part isn't the problem with the endings. It's just a touching scene that can fit in any situation.

#213
VvAndromedavV

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filetemo wrote...

Mac Walters explains that "there's things of the story you don't need to know because they will always be less cool that what you had imagined for them"


Sadly they did not extend this idea to the Reapers, who were some of the scariest antagonists ever until Star Child showed up and "explained" their motivation.

The Reapers are now infinitely less cool than how I imagined them.

#214
Draconis6666

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Golferguy758 wrote...

So what was wrong with stargazer? That part isn't the problem with the endings. It's just a touching scene that can fit in any situation.


Nothing the part thats wrong is the statement that the ending shouldnt end things just make you feel stuff.

#215
Wildhide

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Draconis6666 wrote...

filetemo wrote...

The purpose of the ending was not to provide closure but "to make sure players felt certain feelings so the end sequence was written to provoke these feelings" rather than provide story closure



This alone is enough evidence to show that bioware has lost touch with how to create good plots


Were those feelings frustration, annoyance, disappointment, and general rage?

#216
Renessa

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 Ah - wie peinlich! :blush:

#217
suusuuu

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filetemo wrote...

The purpose of the ending was not to provide closure but "to make sure players felt certain feelings so the end sequence was written to provoke these feelings" rather than provide story closure

they certainly provoked some kind of feelings. too bad I don't think the feelings we're experiencing are the ones they intended us to. 

#218
charmedmeat

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Draconis6666 wrote...

ryuasiu wrote...

filetemo wrote...

The purpose of the ending was not to provide closure but "to make sure players felt certain feelings so the end sequence was written to provoke these feelings" rather than provide story closure


Yep. I bet they regret the "provoke these feelings" options right about now


The even bigger problem is that apparently they don't everythign they have said seems to indicate they still feel that these endings are just fine and should be accepted as they are. Which demonstrates that their disconnection from reality is so great that there likely is no way that anythign they do to try and fix the endings will ever actualy work or fix anything.


This.  Unfortunately Ray seems to be following the party line, so I don't see this whole situation ending well.

#219
charmedmeat

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GBJ13 wrote...

This can't be true, right? Bioware will put out a statement that they didn't rely on a 7th grade letter to construct the ending of a mufti-million dollar franchise...

It's just so disheartening.

Btw, if this is true, can we agree that the "artistic merit" argument is dead.

Also, how did the quality control people not make them rewrite the ending? What market testing was done?


What quality control people?  Market testing?  What's that?

#220
suusuuu

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How old is seventh grade again? 13?

#221
idunhavaname

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Stop letting childrens play rated MATURE games!!

#222
zarnk567

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Evil_medved wrote...

Draconis6666 wrote...

filetemo wrote...

The purpose of the ending was not to provide closure but "to make sure players felt certain feelings so the end sequence was written to provoke these feelings" rather than provide story closure



This alone is enough evidence to show that bioware has lost touch with how to create good plots


This.



#223
suusuuu

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BTW does this mean that if I write to them that I want Fenris in DA3 and pretend to be 13 years old they will listen to me? O:

#224
Mythanblood

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suusuuu wrote...

How old is seventh grade again? 13?


Yep. :D

#225
emperoralku

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And the moral of the story is : If you're looking for good ideas, do not listen to children.