War Assets = useless. missed opportunity
#1
Posté 24 mars 2012 - 12:28
What was the point of collecting all those war assets and raising our military strength to anything past minimum??
I expected the final showdown to play out similar to how it did in ME2, where the assets you spent all game gathering were used to assist you on the final mission. Where maybe we could choose to send geth or asari warships to support ground troops or pick whos ground troops we'd like to lead the assault on the citadel. And depending on who which war assets you acquired and what their rediness level was, you would experience different levels of success. Just like Mass Effect 2.
Instead, we get (basically) the same footage and outcomes with no input or resolution whatsoever. I've played everything from the attack on Cereberus multiple times with different levels of EMS and Galactic Readiness and the changes are minimal at best. Very disappointing.
What a wasted opportunity for what could have been one of the most epic final battles in gaming history.
#2
Posté 24 mars 2012 - 12:32
#3
Posté 24 mars 2012 - 12:35
The war asset concept was great but so horribly executed it makes me wonder why they bothered at all
#4
Posté 24 mars 2012 - 12:39
Lame really.
#5
Posté 24 mars 2012 - 12:43
#6
Posté 24 mars 2012 - 12:47
TeamR wrote...
I guess it wouldn't be so disappointing if the game hadn't been so amazing up until that point.
The war asset concept was great but so horribly executed it makes me wonder why they bothered at all
With all the ending hub bub...I admit that this is my only real issue with how it played out. I know the War Assets do affect how the endings play out a bit (does Big Ben survive, etc.) and they do show a quick scene with all the fleets checking in and some ground battles. BUT, where were those killer Geth Prime troops? Would have loved to see them crashing in on one of those ground attacks to help you with a battle. Or...where was Zaheed and Samara, etc? Would have been an opportunity to show quick shots of them in battle or have them assist. Instead, most of the stuff is off camera and implied.
It was a design choice by Bioware to focus mainly on Shep and his squad, but adding a few little payoff scenes for the War Assets would have probably quelled a good number of people's issues.
Modifié par Hammer6767, 24 mars 2012 - 12:48 .
#7
Posté 24 mars 2012 - 12:50
#8
Posté 24 mars 2012 - 12:56
Modifié par Vipus_Locasta, 24 mars 2012 - 12:59 .
#9
Posté 24 mars 2012 - 01:12
#10
Posté 24 mars 2012 - 01:16
The wasted potential is incredible and how Bioware didn't realise that is beyond me. They're professional game developers, how on EARTH could they not have realised this?!
#11
Posté 24 mars 2012 - 01:17
#12
Posté 24 mars 2012 - 01:19
TeamR wrote...
I guess it wouldn't be so disappointing if the game hadn't been so amazing up until that point.
The war asset concept was great but so horribly executed it makes me wonder why they bothered at all
So they could force you to play multiplayer
Modifié par tenojitsu, 24 mars 2012 - 01:20 .
#13
Posté 24 mars 2012 - 01:21
tenojitsu wrote...
TeamR wrote...
I guess it wouldn't be so disappointing if the game hadn't been so amazing up until that point.
The war asset concept was great but so horribly executed it makes me wonder why they bothered at all
So the could force you play multiplayer
Multiplayer would be okay if the Readiness didn't continue to drop. That infuriates me. It takes a few hours to get up to 100%. That should be enough for any of your single player play thoughs.
Modifié par naes1984, 24 mars 2012 - 01:24 .
#14
Posté 24 mars 2012 - 01:24
#15
Posté 24 mars 2012 - 01:25
Those little scanning things could have been totally dropped from something more akin to the N7 missions in ME2 or side quests in ME1 - rather than dropping a probe on a planet and getting an elite squad, you had to go in and extract them or something - or for a cruiser, you had to disable some kind of security measures or something.
But I think the original idea was to show some of your assets in action at the end of the game, so you felt like your choices had more affect and weight on the galaxy - it really was a shame because again BioWare took a great concept and failed to execute it.
DA2 and ME3 - BioWare really is developing a monkey on their back for great vision, but poor execution.
#16
Posté 24 mars 2012 - 01:25
I think they really missed an opportunity, for large scale battles like they advertised in promo videos where you could call it assist units
Modifié par shadey, 24 mars 2012 - 01:29 .
#17
Posté 24 mars 2012 - 01:27
shadey wrote...
yeah I was expecting some type of interactive strategy map where I could allocate war assets to win back sectors from the reapers. first playthrough I keep trying to use the war map since I didn't know about multiplayer and couldn't figure out why I was always at 50% readiness and nothing was interactive on the map
I think they really missed an opportunity, for large scale battles like they advertised in promo videos where you could call it assist units
.
Calling for assistance would come in handy when you're trying to defend those stupid missle launchers and all of those Banshees and maurders are falling out of the sky. Sort of like calling allies in DA: Origins.
#18
Posté 24 mars 2012 - 01:32
the last battle could have been so much more epic with multiple units fighting, you never saw any of aria's units anywhere.
unfortunately it was the usual shep + 2 squadmates verse everyone.
#19
Posté 24 mars 2012 - 01:34
That could have then allowed the mechanic of Shep leading the forces and not Anderson, giving the player more overall control. Traynor mentions the GUI for the Galaxy Map being used for strategy games in ME Lore, could it have been possible to give us a ground map with unit icons?
Reaper Icons are over controlled clusters, so maybe the same could be for the London map? Then you move your forces to key positions and it 'shows' you the outcome of the battle. A mini strategy game!
Oh I can dream right?
#20
Posté 24 mars 2012 - 01:35
#21
Posté 24 mars 2012 - 01:35
Sadly, as you've pointed out, it could have been used for so much more, but it wasn't there to enhance the single player game, just to make us play multi-player.
Modifié par tishyw, 24 mars 2012 - 01:37 .
#22
Posté 24 mars 2012 - 01:37
#23
Posté 24 mars 2012 - 01:37
#24
Posté 24 mars 2012 - 01:37
something other than every war assest you have sitting on their ass twiddling their thumbs while you go do everything on your own. you have fleets and armies, commando teams and mercenary groups.. at least give me the illusion of controlling an army
#25
Posté 24 mars 2012 - 01:52
nikki191 wrote...
it was a wasted opportunity.. reapers are advancing in system x.. assign one or more of your war assests to counter them.. do you leave enough forces to defend the crucible? planet y has something you need but is under reaper control assign a ground team war assest or say kasumi to it, final battle call in different war assests for support
something other than every war assest you have sitting on their ass twiddling their thumbs while you go do everything on your own. you have fleets and armies, commando teams and mercenary groups.. at least give me the illusion of controlling an army
yeah. its so easy to think of better ideas that i gotta believe they wanted something better but couldnt because of time or budget or something. its a shame, really





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