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War Assets = useless. missed opportunity


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#1
TeamR

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Sorry but i'm a little late to the show. Only finished my second ME3 playthrough recently. This has probably been discussed to death already, but I can't find any recent threads, so here I go with a mini statement and a question for Bioware:

What was the point of collecting all those war assets and raising our military strength to anything past minimum??

I expected the final showdown to play out similar to how it did in ME2, where the assets you spent all game gathering were used to assist you on the final mission. Where maybe we could choose to send geth or asari warships to support ground troops or pick whos ground troops we'd like to lead the assault on the citadel. And depending on who which war assets you acquired and what their rediness level was, you would experience different levels of success. Just like Mass Effect 2.

Instead, we get (basically) the same footage and outcomes with no input or resolution whatsoever. I've played everything from the attack on Cereberus multiple times with different levels of EMS and Galactic Readiness and the changes are minimal at best. Very disappointing.

What a wasted opportunity for what could have been one of the most epic final battles in gaming history. 

#2
Iwillbeback

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Hold the line

#3
TeamR

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I guess it wouldn't be so disappointing if the game hadn't been so amazing up until that point.

The war asset concept was great but so horribly executed it makes me wonder why they bothered at all

#4
Tricky D 92

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Just determines which cutscene you get regarding the effects of the crucible on Earth.

Lame really.

#5
LolaLei

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Yeah I was expecting the same thing. I thought we'd get some amazing cut scenes of our war assets in action, or at the very least the option to utilise them in-game like DA:O did during the final push to the Archdemon.

#6
PSUHammer

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TeamR wrote...

I guess it wouldn't be so disappointing if the game hadn't been so amazing up until that point.

The war asset concept was great but so horribly executed it makes me wonder why they bothered at all


With all the ending hub bub...I admit that this is my only real issue with how it played out.  I know the War Assets do affect how the endings play out a bit (does Big Ben survive, etc.) and they do show a quick scene with all the fleets checking in and some ground battles.  BUT, where were those killer Geth Prime troops?  Would have loved to see them crashing in on one of those ground attacks to help you with a battle.  Or...where was Zaheed and Samara, etc?  Would have been an opportunity to show quick shots of them in battle or have them assist.  Instead, most of the stuff is off camera and implied.

It was a design choice by Bioware to focus mainly on Shep and his squad, but adding a few little payoff scenes for the War Assets would have probably quelled a good number of people's issues.  

Modifié par Hammer6767, 24 mars 2012 - 12:48 .


#7
LegendaryBlade

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Endings aside, War Assets need to do A LOT more. If you play multiplayer, do all the sidequests, use the apps, etc etc, any combination of those things; you are certain to have War Assets so far over the requirement for the good end that it's absolutely ridiculous. Hopefully future DLC will see missions that are influences by your readyness

#8
Vipus_Locasta

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I expected something like the Suicide Mission from ME2. It really is shame that the whole point of the game - Take Earth Back - was so underdeveloped. It really makes me wonder if there was not enough time or that the team simply "could not be bothered" to put a bit more effort in the most important part of the game. Either way, this uneven quality will definetely make me think twice before buying any of their future games.

Modifié par Vipus_Locasta, 24 mars 2012 - 12:59 .


#9
naes1984

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Agreed. I had 7200 war assets by the end. I should have gotten some different cutscenes with such a massive military force. In fact I think there should have been an ending where the Crucible doesn't work but your force is so large, you defeat the Reapers conventionally around Earth. Hackett could say "We won the battle but without the Crucible we'll lose the war." And Shepherd says something like, "The catalyst requires that we sacrifice our soul; it's not worth it. If it takes 100 years we will defeat the Reapers." Fade out.

#10
_NF_Von_Lipwig

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Throughout the game, I assumed that the war asset number would somehow influence the ending. Then I realised that the EMS counter is COMPLETELY detached from the game, with only a tenuous link: the Gasp at the end.

The wasted potential is incredible and how Bioware didn't realise that is beyond me. They're professional game developers, how on EARTH could they not have realised this?!

#11
heathxxx

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Good concept, however, rendered pretty meaningless.

#12
tenojitsu

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TeamR wrote...

I guess it wouldn't be so disappointing if the game hadn't been so amazing up until that point.

The war asset concept was great but so horribly executed it makes me wonder why they bothered at all


So they could force you to play multiplayer

Modifié par tenojitsu, 24 mars 2012 - 01:20 .


#13
naes1984

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tenojitsu wrote...

TeamR wrote...

I guess it wouldn't be so disappointing if the game hadn't been so amazing up until that point.

The war asset concept was great but so horribly executed it makes me wonder why they bothered at all


So the could force you play multiplayer


Multiplayer would be okay if the Readiness didn't continue to drop. That infuriates me. It takes a few hours to get up to 100%. That should be enough for any of your single player play thoughs.

Modifié par naes1984, 24 mars 2012 - 01:24 .


#14
MB957

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yeah...I thought we would direct some of the assets...to select battles...and watch the outcomes..etc...would have been way cool!

#15
Icinix

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Its very much under utilised - arguably though the side missions are under utilised as well.

Those little scanning things could have been totally dropped from something more akin to the N7 missions in ME2 or side quests in ME1 - rather than dropping a probe on a planet and getting an elite squad, you had to go in and extract them or something - or for a cruiser, you had to disable some kind of security measures or something.

But I think the original idea was to show some of your assets in action at the end of the game, so you felt like your choices had more affect and weight on the galaxy - it really was a shame because again BioWare took a great concept and failed to execute it.

DA2 and ME3 - BioWare really is developing a monkey on their back for great vision, but poor execution.

#16
shadey

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yeah I was expecting some type of interactive strategy map where I could allocate war assets to win back sectors from the reapers. first playthrough I kept trying to use the war map since I didn't know about multiplayer and couldn't figure out why I was always at 50% readiness and nothing was interactive on the map

I think they really missed an opportunity, for large scale battles like they advertised in promo videos where you could call it assist units

Modifié par shadey, 24 mars 2012 - 01:29 .


#17
naes1984

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shadey wrote...

yeah I was expecting some type of interactive strategy map where I could allocate war assets to win back sectors from the reapers. first playthrough I keep trying to use the war map since I didn't know about multiplayer and couldn't figure out why I was always at 50% readiness and nothing was interactive on the map

I think they really missed an opportunity, for large scale battles like they advertised in promo videos where you could call it assist units
.


Calling for assistance would come in handy when you're trying to defend those stupid missle launchers and all of those Banshees and maurders are falling out of the sky. Sort of like calling allies in DA: Origins.

#18
shadey

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yeah they did it with dragon age, and that was years ago, they could have easily improved on it.

the last battle could have been so much more epic with multiple units fighting, you never saw any of aria's units anywhere.

unfortunately it was the usual shep + 2 squadmates verse everyone.

#19
Kyle Dei

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I have to agree, the EMS should have played a bigger role in the overall combat. On another note, I didn't like how Anderson was leading the ground forces. Whether he was leading the resistence or not, he personally hadn't earned the galaxies trust. The allied forces were there because of Shepard, and I think the forces would only really trust his command. - Especially Wrex!(if you had him)

That could have then allowed the mechanic of Shep leading the forces and not Anderson, giving the player more overall control. Traynor mentions the GUI for the Galaxy Map being used for strategy games in ME Lore, could it have been possible to give us a ground map with unit icons?

Reaper Icons are over controlled clusters, so maybe the same could be for the London map? Then you move your forces to key positions and it 'shows' you the outcome of the battle. A mini strategy game!

Oh I can dream right?

#20
kleindropper

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You paid Bioware $80 for the privilege of using your own imagination at the end.

#21
tishyw

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I suspect that the whole war assets concept was developed as a way to shoe-horn multi-player in to a single player game.
Sadly, as you've pointed out, it could have been used for so much more, but it wasn't there to enhance the single player game, just to make us play multi-player.

Modifié par tishyw, 24 mars 2012 - 01:37 .


#22
Dark Specie

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Yeah. I'd hoped for something like the Suicide Mission too. If not that, I'd hoped we'd at least see glimpses of our assets in action (Zaeed leading Aria's mercenaries against a horde of husks, Wrex and Grunt taking down a bunch of brutes, the Destiny Ascension and the Kwunu blasting a Reaper to pieces, Geth dropships dropping Colossuses as your forces advance, the Volus Bomber Fleet bombing hordes of husks as they're converging on your forces and so forth), but alas, this was not to be... Posted Image

#23
flatifm

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more war asset====more color

#24
nikki191

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it was a wasted opportunity.. reapers are advancing in system x.. assign one or more of your war assests to counter them.. do you leave enough forces to defend the crucible? planet y has something you need but is under reaper control assign a ground team war assest or say kasumi to it, final battle call in different war assests for support

something other than every war assest you have sitting on their ass twiddling their thumbs while you go do everything on your own. you have fleets and armies, commando teams and mercenary groups.. at least give me the illusion of controlling an army

#25
TeamR

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nikki191 wrote...

it was a wasted opportunity.. reapers are advancing in system x.. assign one or more of your war assests to counter them.. do you leave enough forces to defend the crucible? planet y has something you need but is under reaper control assign a ground team war assest or say kasumi to it, final battle call in different war assests for support

something other than every war assest you have sitting on their ass twiddling their thumbs while you go do everything on your own. you have fleets and armies, commando teams and mercenary groups.. at least give me the illusion of controlling an army


yeah. its so easy to think of better ideas that i gotta believe they wanted something better but couldnt because of time or budget or something. its a shame, really