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Give me the best Sentinel Krogan build for gold


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37 réponses à ce sujet

#1
TheChosen0ne

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Also is meleeing in gold a bad idea?

#2
Forumate

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Tech Armor: Durability, Power Damage, Durability
Lift Grenade: Damage, Max Grenades, Damage and radius
Krogan Berserker: Weapon Damage, Power Damage, Weapon Damage
Rage: Durability, Shield Recharge, Fitness Expert

I haven't tested this build out yet but it looks solid. Lots of tank and lots of damage. Just what a Krogan is born for. And yes focusing on melee is a bad idea in gold.

#3
DRUNK_CANADIAN

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^Basically what he said, although I personally did one Krogan (soldier) with the tank build and my Krogan sentinel with the spam power build (basically didn't upgrade tech)

But his listed build above is for the tank krogan build and it works quite well even on gold.

#4
Drummernate

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6 into Tech Armor, towards the 40% damage reduction.
3 into Incinerate to get the reload bug to work.
6 into lift grenades, damage, capacity, damage & radius.
5 into offensive passive, your choice.
6 into fitness, all towards health & shields.

Since this class has no abilities worth using, take the heaviest guns you can.

I use the Claymore shotgun, because otherwise you are not a Krogan at all! >:D

If it is above level 3 it should do quite well.

Modifié par Drummernate, 24 mars 2012 - 01:39 .


#5
silentlaze

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Drummernate wrote...

6 into Tech Armor, towards the 40% damage reduction.
3 into Incinerate to get the reload bug to work.
6 into lift grenades, damage, capacity, damage & radius.
5 into offensive passive, your choice.
6 into fitness, all towards health & shields.

Since this class has no abilities worth using, take the heaviest guns you can.

I use the Claymore shotgun, because otherwise you are not a Krogan at all! >:D

If it is above level 3 it should do quite well.


The reload bug works with the grenades much better u know. If you are out of grenades it's even better. I roll with the  Claymore and Black widow on my Krogan sentinel.

#6
Willem Raymoind

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What is the reload bug if you dont mind me asking since im trying to use this build with level 3 incinerate so what is it? and how does it work?

#7
mrcanada

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Just use a Turian.

#8
GeckoOBac

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Saying that melee doesn't work in gold is crazy. Power damage is useless.

My build is full melee power, no incinerate. I bring a katana x with melee damage and weapon damage 5, with a mattock (don't remember the level) with scoper and damage upgrade.

Just stay in cover, thin groups with gunfire and grenades, clear the trash with your meleeing rage, all the while keeping enemies off your group. Works like a charm, provided you know what you're doing and you're not lagging. In gold missing one melee swing may be fatal.

#9
Adhin

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My Krogan Sentinel which I run on gold regularly definitely goes off the 'F-Cooldowns' path. Berserker is purely weapon dmg (and power dmg instead of headshot). Rage is pure DR/HP/Shields with the 75% melee boost on HM kill.

Maxed out LIft Grenades for damage. Last rank slam is almost pointless. It's incredibly rare the damn grenade even LIFTS anyone in the first place but getting it to push out 800-ish dmg a detonation makes it worth throwing out. I also have it maxed for 3 nades just in case spam is required. Tech Armor is maxed for DR and I took the 30% melee dmg boost because, well, it's the easiest method for Phantoms and some other irritating things.

Concepts pretty simple - your going to use your weapons rather often, of which I carry 2. Revanant and Graal Spike thrower. But really use whatever your comfortable with. I would recommend a high powered shotgun like the Graal for Phantoms though.

I charge it up and when they get mildly close dump the rounds into there legs. Doing so auto-stuns em for a heavy melee which usually ripped off most of there HP to a few bars left. At which point I quickly fire off more rounds into there torso/legs to stun them, if that doesn't kill them - headbutt or H-melee.

AS GeckoOBac said, melee is incredibly effective even on gold once you've gotten a handle for it. Keep in mind melee completely ignores the shield bleed-through. You always do full dmg to the bars (except armor still has the damage reduction on it). So that shotgun to phantom, bringing her shields to half? HM rips that away and takes a giant chunk out of her HP. If I have the 75% and Rage going at the time I can practically 1 shot phantoms which is amazingly useful.

All that holds true for Geth and Reapers. Tactics change a bit due to unit types but Krogan with 2 weapons and setup as a tank is very versatile. You can also be one of the better medics, just under a cloaker. Being able to run up and soak up dmg while you heal someone and 'still' have time to get into cover is amazing. Most chars will just fall over even attempting to 'get' to the downed person.

-edit-
Oh I apparently forgot to mention I don't spend any points on incinerate. I does not belong on a Krogan, let alone what 'should' be a biotic Krogan. That aside - its dmg is also **** compared to a leveled up lift grenade and has a GIANT COOL DOWN if you want to use any good weapons so... F-that noise yeah? Just max out everything else.

I pray we get DLC or a patch of a all biotic Krogan down the road with Barrier and some nice nice brutal biotics but oh well.

Modifié par Adhin, 27 mars 2012 - 06:29 .


#10
GeckoOBac

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Adhin has explained very well my gamestyle for the krogan sentinel.
I don't have the graal sadly. I'd take the gps or a semifast shotgun for finishing enemies or as a dmg add between melee swings, claymore packs a punch but if you miss that one shot you're screwed.

For an expansion... I doubt it could get much better than this.. Either a krogan adept, but that would be crazy imho... too study and powerful. I wouldn't mind changing the grenades for some utility though, they are great in bronze, nice in silver, quite meh in gold.

Edit: that's for gold of course. In bronze you just ran around screaming like the immortal god of war you are, while bashing heads and making things explode through sheer awesomeness.

Modifié par GeckoOBac, 27 mars 2012 - 07:42 .


#11
Adhin

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After today's lift grenade buff I'd say it makes that build even more worth it. My LIft Grande (for max dmg) is now a smidget over 1k dmg. In a 6.5 meter radius. Damn thing tares up groups now which is fantastic.

#12
Yaevinn

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Adhin, I happen to use similar build. Could You please elaborate what is that "shield bleed" You're talking about?

#13
marshalleck

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Shield bleed is losing weapon damage to shields or barriers, which can be depleted in one shot, but prevent any more damage from applying to health. Shotguns get around this by having multiple projectiles. As a basic example, pellet 1 destroys the shields on impact, then pellet 2 damages the health. Both came from one pull of the trigger, though. 

Modifié par marshalleck, 27 mars 2012 - 08:05 .


#14
Yaevinn

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Oh I see. I have heard of that, 50% of left damage reduction on bronze, 75% on Silver, and 100% on Gold.
Thanks for explanation, I'm not familiar with all the gaming vocabulary here.

#15
Adhin

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Yeah gold basically a widow at 1 shield point left literally just removes the shield and doesn't hurt health. Melee ignores that mechanic.

#16
Rav950

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The best Krogan Sentinel build for Gold is Salarian Infiltrator.

#17
Ravennus

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I went with the last upgrade for rage which allows you to trigger it with just 2 melee kills instead of 3.

First time I built him I went pure shields, and thinking that the combined 70% DR and extra health/shields would make me unstoppable.
Truth is.... it can be quite hard to consistently get 3 melee kills in a row, particularly with the reduced melee damage. This is on bronze/silver. Gold it's next to impossible to get 3 melee kills in 30 seconds, so your rage isn't ever even used.

So what I run with now.... is the first fitness upgrade to shields (with +5% dr), 75% melee dmg after kill, and the 2 kill rage +30% melee damage.

My thinking is that since it's MUCH easier to enter rage (and maintain it!), then I have 65% total DR much more frequently.... thus making my effective health/shields as high or higher on average than just maxing fitness for them alone. *shrug*


On another note, finished a gold match yesterday with another player on a lvl 20 Krogran Sentinel.
He ran with the Widow and Revanent, and actually did very well!

#18
Adhin

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Yeah if you can keep the rage going non-stop at 5% less (and 250 less shields) it could help a lot. I find it can be a pain to get 2 melee's in a row as is though... kinda depends on your squadies. Mine have a tendency to kill **** I've been working on, and I often will finish a phantom off with a shotgun instead of chancing another melee.

I ended up going pure tank for the sake of more consistent and when I 'do' rage its just bonus. That said I have managed to get rage in later waves sometimes. Kinda depends on map and enemies. Certain maps it just doesn't support it as easily as others.

That or my team snipes crap to much and rips a target from the grasp of my mighty Krogan backhand charge. *shakes fist at snipers* seriously - 5 targets and they pick the low hp one I was about to smash...

#19
sy7ar

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Hell I find that krogan's pretty useless against geth, getting stunned all the time, geth hunter, rocket trooper, geth prime, any idea to counter that...

#20
FFLB

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sy7ar wrote...

Hell I find that krogan's pretty useless against geth, getting stunned all the time, geth hunter, rocket trooper, geth prime, any idea to counter that...


I use cover and tactical retreats. At least a tank Krogan can take 3 shots from a Prime while barely keeping his shields, if they were at max.

#21
Adhin

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Yeah, you still get auto-restunned... that **** needs to be fixed. You shouldn't be able to be restunned while your currently playing out your other stun animation. It's impossible to do that to enemies,no idea why players are subjected to it. It's like being forced to watch your character ragdoll when they should just be getting up.

One bonus though is Krogans run faster then everyone but Drell. Kinda crazy cause they WALK slower then everyone else but when you run - ooohh man. So learn to run A LOT. Keep cover, blind-fire out at the bigger targets or groups. Also, Grenades work great vs hunter packs to try and rip there shields off.

#22
Rav950

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I built a Krogan Soldier yesterday with a Carnage focus. The weight capacity meant I could bring a pretty substantial gun while maintaining a 200% (or close) cooldown for Carnage... I started with the Mattock, but moved to the Raptor for larger ammo capacity at a slight weight increase. Popping a Carnage every couple seconds ripped through silver pretty nicely. While my current build has inferno grenades, I'd probably take those out for gold and level up Rage so that I have long (rifle), medium (carnage) and short (melee) range attacks. I'm sure someone else has already done the math on this and will tell me its suboptimal, but it sure felt good tearing things up in silver last night.

#23
BorisXp

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Forumate wrote...

Tech Armor: Durability, Power Damage, Durability
Lift Grenade: Damage, Max Grenades, Damage and radius
Krogan Berserker: Weapon Damage, Power Damage, Weapon Damage
Rage: Durability, Shield Recharge, Fitness Expert

I haven't tested this build out yet but it looks solid. Lots of tank and lots of damage. Just what a Krogan is born for. And yes focusing on melee is a bad idea in gold.


i think  u should have go for more meele

#24
Geist.H

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Tech Armor: Durability, Power Damage, Durability
Lift Grenade: Damage, Max Grenades, Damage and radius
Krogan Berserker: Weapon Damage, Power Damage, Weapon Damage
Rage: Durability, Shield Recharge, Fitness Expert


Listen to this Pyjak.

Against Hunters, Phantoms, Dragoons and Pyros, use your heavy melee to stagger them before unloading your Claymore in their face. Krogan's heavy melee does plenty of damages even without any buff from gear.

Modifié par Geist.H, 16 avril 2013 - 12:03 .


#25
HolyAvenger

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Dat necro.