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Petition: Please don't make a Happy Ending DLC


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#251
Silasqtx

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Lord Aesir wrote...

Heather Cline wrote...

Lord Aesir just finished reading it. Not sure if it is true but how in the hell would Shepard's body survive 1 thousand years. Says the new game Mass Shift would take place 1 thousand years after the end of ME3. Even with cybernetics Shepard's body wouldn't survive that long. I think it's a pretty good troll piece to be honest.

Well, it says it isn't actually Shepard, but the Catalyst in a cyborg body or something.  Yeah, it wouldn't surprise me if it was fake, just thought I'd throw it out there.


Also, Shepard is partly synthetic, not fully synthetic. Tissue decays, leaving Shepard's body more like a T-900 which is.. well. 

#252
AlanC9

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Star58 wrote...

AlanC9 wrote...

Star58 wrote...
 And I haven't seen anyone asking that the current endings be replaced with a happy, sunshine and bunnies ending, just that there be a more hopeful choice.  The issue is choice for the outcome.   If you have the choice to achieve the endings you like, why should it matter whether others have a choice  to gain the endings that they find satisfying?  


That's silly. I don't have a choice to have a less hopeful outcome if Shepard can choose a more hopeful one. A choice where one option is clearly better than all other options is no choice at all.


*looks at words  'silly' and 'better'.  Here we go with labels. 

What would make a more hopeful choice "better" or "silly"?  Nothing except the mind of the beholder.  So why would having a more hopeful choice take away from anyone's ability to choose one that's less hopeful?


What would Shepard's motivation be to choose the less hopeful ending? Give me a reason why he would refuse the hopeful ending.

OK, that's probably unfair, since you haven't thought this through at all. So what exactly are you proposing for a hopeful ending?

Modifié par AlanC9, 25 mars 2012 - 06:09 .


#253
Melra

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AlanC9 wrote...

Star58 wrote...

AlanC9 wrote...

Star58 wrote...
 And I haven't seen anyone asking that the current endings be replaced with a happy, sunshine and bunnies ending, just that there be a more hopeful choice.  The issue is choice for the outcome.   If you have the choice to achieve the endings you like, why should it matter whether others have a choice  to gain the endings that they find satisfying?  


That's silly. I don't have a choice to have a less hopeful outcome if Shepard can choose a more hopeful one. A choice where one option is clearly better than all other options is no choice at all.


*looks at words  'silly' and 'better'.  Here we go with labels. 

What would make a more hopeful choice "better" or "silly"?  Nothing except the mind of the beholder.  So why would having a more hopeful choice take away from anyone's ability to choose one that's less hopeful?


What would Shepard's motivation be to choose the less hopeful ending? Give me a reason why he would refuse the hopeful ending.


This is what I am talking about. Just having "happy ending" to please the crowds wouldn't work, since it would completely nullify every other option.

#254
Heimdall

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Silasqtx wrote...

Lord Aesir wrote...

Heather Cline wrote...

Lord Aesir just finished reading it. Not sure if it is true but how in the hell would Shepard's body survive 1 thousand years. Says the new game Mass Shift would take place 1 thousand years after the end of ME3. Even with cybernetics Shepard's body wouldn't survive that long. I think it's a pretty good troll piece to be honest.

Well, it says it isn't actually Shepard, but the Catalyst in a cyborg body or something.  Yeah, it wouldn't surprise me if it was fake, just thought I'd throw it out there.


Also, Shepard is partly synthetic, not fully synthetic. Tissue decays, leaving Shepard's body more like a T-900 which is.. well. 

Maybe the implants have a way of rejuvenating the tissue.  Lazarus project managed something like it...

Cylons!  Synthetic tissue!  Blah...

Modifié par Lord Aesir, 25 mars 2012 - 06:25 .


#255
Han Shot First

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fetissimies wrote...

Adding a Disney Movie ending just to please a bunch of whiners would be a huge disappointment in my opinion. I hope Bioware has the guts to stand behind their original game design.


You assume that everyone who has a problem with the endings, wants a fairy tale ending. While that might be true with some of the people who hate the endings, it certainly isn't true for everyone.

I hate the endings and think Bioware should release DLC that provides a more satisfying conclusion. That being said, I'm as dead set against a fairy tale ending as I am of an entirely bleak ending. If galactic civilization is saved, it should be paid for in blood. There should be no ending where Shepard and everyone on his team survives to live happily ever after.

#256
Fontfillmore

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One fan's hope for a happy ending is equally valid as another's hope for a sad one. Overall, the endings of ME3 should be like ME2, they should range from the very bleak of even Shepard did not survive to everyone made it out alive.

I really want to see Shepard having little blue children with Liara. But underlining all satisfactory endings should be: NO PLOT HOLES!

Modifié par Fontfillmore, 25 mars 2012 - 06:17 .


#257
Milan92

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I want my yippie kai yay ending for ME 3 and I'm willing to pay for it. Do it Bioware! Image IPB

#258
Han Shot First

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Fontfillmore wrote...

One fan's hope for a happy ending is equally valid as another's hope for a sad one. .


I disagree.

An ending where Shepard and everyone lives would be a poor fit thematically for the game, and would as big an example of bad writing as the existing endings. Bad storytelling shouldn't be tolerated just to have some people get the 'feel good' ending they want. If Mass Effect was a book series or a movie trilogy, would it end with everyone surviving? Absolutely not. The standards should not be different just because the story is being told in a game.

The bittersweet tone of the endings is entirely appropriate. Bioware just went about it in the wrong way. If Shepard or teammates die, their sacrifice should be heroic and feel worthwhile. Casualties on Shepard's team are acceptable, the universe itself being a casualty, is not.

#259
DarkStar33Cdn

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I am surprised no one correlates the destruction of the relays at making your own path in life.
You want to take a different path? No one said it would be easy.

Life lessons.

#260
Melra

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Han Shot First wrote...

Fontfillmore wrote...

One fan's hope for a happy ending is equally valid as another's hope for a sad one. .


I disagree.

An ending where Shepard and everyone lives would be a poor fit thematically for the game, and would as big an example of bad writing as the existing endings. Bad storytelling shouldn't be tolerated just to have some people get the 'feel good' ending they want. If Mass Effect was a book series or a movie trilogy, would it end with everyone surviving? Absolutely not. The standards should not be different just because the story is being told in a game.

The bittersweet tone of the endings is entirely appropriate. Bioware just went about it in the wrong way. If Shepard or teammates die, their sacrifice should be heroic and feel worthwhile. Casualties on Shepard's team are acceptable, the universe itself being a casualty, is not.


I agree with this, until the bolded part. I think this is just matter of perspective though, I for one don't see the universe being lost, simply because something went boom in certain manner before in different circumstances doesn't mean it would go boom in similar fashion in any kind of circumstances.

#261
AlanC9

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I'm fine with blowing up the relays, even if it is a blatant ripoff of The Fall of Hyperion.

#262
Eliantariel

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Han Shot First wrote...

Fontfillmore wrote...

One fan's hope for a happy ending is equally valid as another's hope for a sad one. .


I disagree.

An ending where Shepard and everyone lives would be a poor fit thematically for the game, and would as big an example of bad writing as the existing endings. Bad storytelling shouldn't be tolerated just to have some people get the 'feel good' ending they want. If Mass Effect was a book series or a movie trilogy, would it end with everyone surviving? Absolutely not. The standards should not be different just because the story is being told in a game.

The bittersweet tone of the endings is entirely appropriate. Bioware just went about it in the wrong way. If Shepard or teammates die, their sacrifice should be heroic and feel worthwhile. Casualties on Shepard's team are acceptable, the universe itself being a casualty, is not.


ME1 had a happy ending, ME2 had a happy ending despite both being suicide missions with Shepard against all odds. Where is the problem to implement at least one option that you can achieve with a high amount of EMS for example, where Shepard is alive and together at least with the LI? With everything else screwed around them this is definitely not a Disney happy sunshine ending but would at least give those people who really cares about their Shepard and some characters a reason to play the game more than once.

And there are people who choosed in ME2 not the happy all survived ending but those with casualties. So no - even with the option of a happy ending it does not mean that everyone will pick this and it depends on the Shepard that you are roleplaying.

#263
furryrage59

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The pro crappy ending fanatics don't even understand what the majority have been complaining about.

#264
Ragebourne

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They arent doing a happy ending, just adding to current ones, I would /sign this but no point...

#265
Heimdall

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furryrage59 wrote...

The pro crappy ending fanatics don't even understand what the majority have been complaining about.

I don't think you understand why some of us oppose the institution of a true "Happy Ending".  Do you?

#266
Heimdall

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Eliantariel wrote...

Han Shot First wrote...

Fontfillmore wrote...

One fan's hope for a happy ending is equally valid as another's hope for a sad one. .


I disagree.

An ending where Shepard and everyone lives would be a poor fit thematically for the game, and would as big an example of bad writing as the existing endings. Bad storytelling shouldn't be tolerated just to have some people get the 'feel good' ending they want. If Mass Effect was a book series or a movie trilogy, would it end with everyone surviving? Absolutely not. The standards should not be different just because the story is being told in a game.

The bittersweet tone of the endings is entirely appropriate. Bioware just went about it in the wrong way. If Shepard or teammates die, their sacrifice should be heroic and feel worthwhile. Casualties on Shepard's team are acceptable, the universe itself being a casualty, is not.


ME1 had a happy ending, ME2 had a happy ending despite both being suicide missions with Shepard against all odds. Where is the problem to implement at least one option that you can achieve with a high amount of EMS for example, where Shepard is alive and together at least with the LI? With everything else screwed around them this is definitely not a Disney happy sunshine ending but would at least give those people who really cares about their Shepard and some characters a reason to play the game more than once.

And there are people who choosed in ME2 not the happy all survived ending but those with casualties. So no - even with the option of a happy ending it does not mean that everyone will pick this and it depends on the Shepard that you are roleplaying.

Myself and many of those people consider it a flaw of ME2 that getting a perfect ending was so pathetically easy.

#267
Star

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Melrache wrote...

AlanC9 wrote...

Star58 wrote...

AlanC9 wrote...

Star58 wrote...
 And I haven't seen anyone asking that the current endings be replaced with a happy, sunshine and bunnies ending, just that there be a more hopeful choice.  The issue is choice for the outcome.   If you have the choice to achieve the endings you like, why should it matter whether others have a choice  to gain the endings that they find satisfying?  


That's silly. I don't have a choice to have a less hopeful outcome if Shepard can choose a more hopeful one. A choice where one option is clearly better than all other options is no choice at all.


*looks at words  'silly' and 'better'.  Here we go with labels. 

What would make a more hopeful choice "better" or "silly"?  Nothing except the mind of the beholder.  So why would having a more hopeful choice take away from anyone's ability to choose one that's less hopeful?


What would Shepard's motivation be to choose the less hopeful ending? Give me a reason why he would refuse the hopeful ending.


This is what I am talking about. Just having "happy ending" to please the crowds wouldn't work, since it would completely nullify every other option.


First, there is nothing that says a hopeful ending doesn't have bleakness about it (friends, loved ones dead, earth in ruins) and secondly, just like any other ending the ability to achieve it would depend upon one's choices throughout the three games.  And perhaps, just like with Virmire, there is sacrifice required to achieve a more hopeful (note I don't say "happy" ) ending.  So as to Shepard's motivation, perhaps it's his/her vision for the future and how s/he analyzes and understands the data and possibility of achieving it.   As a role player, you get to decide what that is and isn't relevant, what motivates your character and what doesn't motivate your character.  As a roleplayer, making choices that are ignored at the end by the introduction of God's Right Hand certainly doesn't motivate my Shepard to want to save the world much less sacrifice herself to do so.

As to "pleasing the crowds"... this is as much about sales as emotional satisfaction.  I don't see why any of us should have to be unhappy with our outcomes.  

Modifié par Star58, 25 mars 2012 - 06:42 .


#268
Artemis_Entrari

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Lord Aesir wrote...

furryrage59 wrote...

The pro crappy ending fanatics don't even understand what the majority have been complaining about.

I don't think you understand why some of us oppose the institution of a true "Happy Ending".  Do you?


If a happy ending isn't the ONLY ending option, why does it matter to you if it's one of the options?  So long as it's not your ONLY option that you're forced to choose, why oppose it being included?

I'm one of the rare individuals on here that wasn't that interested in a Krogan squadmate.  I liked talking to Wrex on the Normandy, but I didn't take him with me on missions.  Likewise with Grunt.  However, I'm not going to make a petition about "no more Krogan squadmates!" because I'm not a fan of them.  I simply ... don't bring him along on missions.

So I just don't get those who are so vehemently opposed to there being an OPTION for one of the endings to be of the "happy ending" variety.

#269
rfalzar

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Reaper511 wrote...

Considering the game has always been about player building their own character and narrative, doesn't it make more sense to have the option? Personally I think SOME of my shepards should die and some should live. Whatever completes their story most appropriately.

I know a lot of people out there would LIKE a happy ending option. Why rob them of that? You would like a sad ending, so you should get one. If someone else would like a happy ending, they should get one too. Then we all have the appropriate end to our story


Well said. I worked through the entire game my first playthrough trying to get a perfect ending, so why shouldn't that particular get a happy ending reuniting with his LI and possibly showing a glimpse of what the future holds for the two of them. In this particular case my Shepard stated that his LI was the main reason he was fighting this war so why should a happy ending be thrown out the window for this character?

#270
knight5923

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Lord Aesir wrote...

furryrage59 wrote...

The pro crappy ending fanatics don't even understand what the majority have been complaining about.

I don't think you understand why some of us oppose the institution of a true "Happy Ending".  Do you?

Of course we do. An ending that's all rainbows and unicorns would be ridiculous, and frankly, an insult to the serious tone Bioware has been trying to build over the past five years. It would negate all of the sacrifices made, and completely let the air out of the storyline. It'd cheapen the franchise, and the story and characters deserve better.

We don't want that either, and to be honest, it's completely offense the way people keep throwing that in our faces. We don't want an ending where Shep and his crew sail off to the land of fairies and gumdrops. We just want one with some ****ing resolution, something more in tone with the rest of the game, and with a few less gaping plot holes.

#271
Bellendaine

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What I find fascinating is that people like this poster are so determined to take away *choice* from another player, in a game that's based upon it. Don't want a happy ending? Coolio, don't make those choices? But what we didn't have in this game was a choice.

I mean, all endings in this game, are going to be bittersweet ... the galaxy is in tatters even in the reasonably best possible scenario (e.g., only the Reapers get destroyed and nothing else) ... so it's not a sunshine and bunnies ending, for sure. But if people want an ending with questions answered and a cutscene with Shep and his/her LI, who does that hurt? Other than perhaps the designers' egos with their nihilistic world-view.

Good Lord, the real world is bleak enough without our video *games* being as hopeless ... imho.

#272
N7-RedFox

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Sorry OP ur wrong. Bioware should stick with their original game plan that was 'your choices will have an impact later in the story.' Instead of the 3 very similar 'on a rail' choices we got at the end.

Instead the end choices should be:-

Paragon - you save everyone from the reapers and survive
Renegade - You get indoctrinated by the reapers and everyone else dies
Neutral - All organics and synthetics make peace - both survive.

Modifié par CaptainTeabag, 25 mars 2012 - 06:49 .


#273
Blastback

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Bellendaine wrote...

What I find fascinating is that people like this poster are so determined to take away *choice* from another player, in a game that's based upon it. Don't want a happy ending? Coolio, don't make those choices? But what we didn't have in this game was a choice.

I mean, all endings in this game, are going to be bittersweet ... the galaxy is in tatters even in the reasonably best possible scenario (e.g., only the Reapers get destroyed and nothing else) ... so it's not a sunshine and bunnies ending, for sure. But if people want an ending with questions answered and a cutscene with Shep and his/her LI, who does that hurt? Other than perhaps the designers' egos with their nihilistic world-view.

Good Lord, the real world is bleak enough without our video *games* being as hopeless ... imho.

Agreed. 

#274
DeinonSlayer

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rfalzar wrote...

Reaper511 wrote...

Considering the game has always been about player building their own character and narrative, doesn't it make more sense to have the option? Personally I think SOME of my shepards should die and some should live. Whatever completes their story most appropriately.

I know a lot of people out there would LIKE a happy ending option. Why rob them of that? You would like a sad ending, so you should get one. If someone else would like a happy ending, they should get one too. Then we all have the appropriate end to our story


Well said. I worked through the entire game my first playthrough trying to get a perfect ending, so why shouldn't that particular get a happy ending reuniting with his LI and possibly showing a glimpse of what the future holds for the two of them. In this particular case my Shepard stated that his LI was the main reason he was fighting this war so why should a happy ending be thrown out the window for this character?

I'm with you in that I'm hoping for a "reunion" ending - it's been my motivation all along. That said, I understand where the other side is coming from, and it's a valid concern. I got the perfect ending for ME2 on my first try without reading the guide. My "canon" ME1-2 roleplay that I was working on when the leaks came out would have intentionally fallen short of that, but that's irrelevant. The objection they have is that if a "perfect" happy ending exists, anything less than that, which they find a thematically appropriate end, would be viewed as a failure, a deliberate shortcoming.

I don't think that needs to be the case. Give us an ending where Shepard can reunite with their crew and love interest, but give it a different set of trade-offs. That's what I've described above in the Refuse ending. Realistically, any ending where the Relays were left intact would be trading isolated stagnation for widespread political chaos, and an open foundation for future wars. I can live with that. Just give us some real variety.

Modifié par DeinonSlayer, 25 mars 2012 - 06:54 .


#275
Eliantariel

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Lord Aesir wrote...

Eliantariel wrote...

Han Shot First wrote...

Fontfillmore wrote...

One fan's hope for a happy ending is equally valid as another's hope for a sad one. .


I disagree.

An ending where Shepard and everyone lives would be a poor fit thematically for the game, and would as big an example of bad writing as the existing endings. Bad storytelling shouldn't be tolerated just to have some people get the 'feel good' ending they want. If Mass Effect was a book series or a movie trilogy, would it end with everyone surviving? Absolutely not. The standards should not be different just because the story is being told in a game.

The bittersweet tone of the endings is entirely appropriate. Bioware just went about it in the wrong way. If Shepard or teammates die, their sacrifice should be heroic and feel worthwhile. Casualties on Shepard's team are acceptable, the universe itself being a casualty, is not.


ME1 had a happy ending, ME2 had a happy ending despite both being suicide missions with Shepard against all odds. Where is the problem to implement at least one option that you can achieve with a high amount of EMS for example, where Shepard is alive and together at least with the LI? With everything else screwed around them this is definitely not a Disney happy sunshine ending but would at least give those people who really cares about their Shepard and some characters a reason to play the game more than once.

And there are people who choosed in ME2 not the happy all survived ending but those with casualties. So no - even with the option of a happy ending it does not mean that everyone will pick this and it depends on the Shepard that you are roleplaying.

Myself and many of those people consider it a flaw of ME2 that getting a perfect ending was so pathetically easy.


Why does it matter how easy it is to accomplish? You can easily control the outcome and so everyone has the ending they like. Those who like happy ends have their happy ends, those who like sad ends can have it too.

This is a kind of role-playing game not a movie or book where I have no influcence at all. There are many unrealistic things in all three games yet Shepard survived, was even resurrected. So it is not a discussion about if survival is realistic or not - it was never realistic that Shepard even survived ME2. But it is a game and it is for entertainment and I feel better and have more motivation to play the game several times and to play additonal DLC if it leaves me with a good feeling and for some of my Shepards that would be being alive and with LI. Doesn't mean that no one dies or all technology is saved, that is not what I am asking for. We already got Shepard alive and LI alive in ME3 but not together. So it is only a small step and still no Disney end.