Aller au contenu

Photo

Petition: Please don't make a Happy Ending DLC


  • Veuillez vous connecter pour répondre
391 réponses à ce sujet

#276
Accism

Accism
  • Members
  • 74 messages
No one wants a disney ending. They just want at the very least the *option* of an ending where almost everyone in the galaxy isn't ambiguously dead (everything we know suggests they would be) and where nothing we do matters. Whether that means "clarifying"/retconning what's in the current endings or adding a new one, either way works.

#277
Heimdall

Heimdall
  • Members
  • 13 235 messages

Artemis_Entrari wrote...

Lord Aesir wrote...

furryrage59 wrote...

The pro crappy ending fanatics don't even understand what the majority have been complaining about.

I don't think you understand why some of us oppose the institution of a true "Happy Ending".  Do you?


If a happy ending isn't the ONLY ending option, why does it matter to you if it's one of the options?  So long as it's not your ONLY option that you're forced to choose, why oppose it being included?

I'm one of the rare individuals on here that wasn't that interested in a Krogan squadmate.  I liked talking to Wrex on the Normandy, but I didn't take him with me on missions.  Likewise with Grunt.  However, I'm not going to make a petition about "no more Krogan squadmates!" because I'm not a fan of them.  I simply ... don't bring him along on missions.

So I just don't get those who are so vehemently opposed to there being an OPTION for one of the endings to be of the "happy ending" variety.

Read the past five or six pages of the thread, I'm tired of reiterating my arguments.

#278
Andronic0s

Andronic0s
  • Members
  • 616 messages

Bellendaine wrote...

What I find fascinating is that people like this poster are so determined to take away *choice* from another player, in a game that's based upon it. Don't want a happy ending? Coolio, don't make those choices? But what we didn't have in this game was a choice.

I mean, all endings in this game, are going to be bittersweet ... the galaxy is in tatters even in the reasonably best possible scenario (e.g., only the Reapers get destroyed and nothing else) ... so it's not a sunshine and bunnies ending, for sure. But if people want an ending with questions answered and a cutscene with Shep and his/her LI, who does that hurt? Other than perhaps the designers' egos with their nihilistic world-view.

Good Lord, the real world is bleak enough without our video *games* being as hopeless ... imho.


Agreed, in DA:O I chose the sacrifice "sad" ending because I thought it was a more satisfying or fitting end, I could have chosen the "happy" ones but I didn't and the game was better for it, because in the end It was my PC choice to die it wasn't some writer that decided for me, it was me, I think player choice is the most important thing they need to add to the endings, what we have now is not choosing the end is just coosing the flavor 

#279
Heimdall

Heimdall
  • Members
  • 13 235 messages

Eliantariel wrote...

Lord Aesir wrote...

Eliantariel wrote...

Han Shot First wrote...

Fontfillmore wrote...

One fan's hope for a happy ending is equally valid as another's hope for a sad one. .


I disagree.

An ending where Shepard and everyone lives would be a poor fit thematically for the game, and would as big an example of bad writing as the existing endings. Bad storytelling shouldn't be tolerated just to have some people get the 'feel good' ending they want. If Mass Effect was a book series or a movie trilogy, would it end with everyone surviving? Absolutely not. The standards should not be different just because the story is being told in a game.

The bittersweet tone of the endings is entirely appropriate. Bioware just went about it in the wrong way. If Shepard or teammates die, their sacrifice should be heroic and feel worthwhile. Casualties on Shepard's team are acceptable, the universe itself being a casualty, is not.


ME1 had a happy ending, ME2 had a happy ending despite both being suicide missions with Shepard against all odds. Where is the problem to implement at least one option that you can achieve with a high amount of EMS for example, where Shepard is alive and together at least with the LI? With everything else screwed around them this is definitely not a Disney happy sunshine ending but would at least give those people who really cares about their Shepard and some characters a reason to play the game more than once.

And there are people who choosed in ME2 not the happy all survived ending but those with casualties. So no - even with the option of a happy ending it does not mean that everyone will pick this and it depends on the Shepard that you are roleplaying.

Myself and many of those people consider it a flaw of ME2 that getting a perfect ending was so pathetically easy.


Why does it matter how easy it is to accomplish? You can easily control the outcome and so everyone has the ending they like. Those who like happy ends have their happy ends, those who like sad ends can have it too.

This is a kind of role-playing game not a movie or book where I have no influcence at all. There are many unrealistic things in all three games yet Shepard survived, was even resurrected. So it is not a discussion about if survival is realistic or not - it was never realistic that Shepard even survived ME2. But it is a game and it is for entertainment and I feel better and have more motivation to play the game several times and to play additonal DLC if it leaves me with a good feeling and for some of my Shepards that would be being alive and with LI. Doesn't mean that no one dies or all technology is saved, that is not what I am asking for. We already got Shepard alive and LI alive in ME3 but not together. So it is only a small step and still no Disney end.

I don't get the ending I like if this "happy ending" crowd gets an ending that is clearly better than all the rest.  If there is the possibility of a better ending, my preffered ending ceases to be Shepard's noble sacrifice made out of necesity to save the galaxy.  It becaomes Shepards sacrifice because he screwed up and didn't bother to get enough EMS.  Don't you see?  My ending and a "happy" ending with minimal downside cannot coexist.

#280
Heimdall

Heimdall
  • Members
  • 13 235 messages

Andronic0s wrote...

Bellendaine wrote...

What I find fascinating is that people like this poster are so determined to take away *choice* from another player, in a game that's based upon it. Don't want a happy ending? Coolio, don't make those choices? But what we didn't have in this game was a choice.

I mean, all endings in this game, are going to be bittersweet ... the galaxy is in tatters even in the reasonably best possible scenario (e.g., only the Reapers get destroyed and nothing else) ... so it's not a sunshine and bunnies ending, for sure. But if people want an ending with questions answered and a cutscene with Shep and his/her LI, who does that hurt? Other than perhaps the designers' egos with their nihilistic world-view.

Good Lord, the real world is bleak enough without our video *games* being as hopeless ... imho.


Agreed, in DA:O I chose the sacrifice "sad" ending because I thought it was a more satisfying or fitting end, I could have chosen the "happy" ones but I didn't and the game was better for it, because in the end It was my PC choice to die it wasn't some writer that decided for me, it was me, I think player choice is the most important thing they need to add to the endings, what we have now is not choosing the end is just coosing the flavor 

That's because there was no "happy" ending in DA:O.  There was the sacrifice of yourself, Alistair, or Loghain; or the possible unleashing of dragon god menace on the world.  That's the sort of ending I'd support including, one with sufficient downside to not devalue the sacrifice of the other endings.

#281
Blastback

Blastback
  • Members
  • 2 723 messages
How about if it came down to a choice where the Shepard dies ridding the galaxy of the Reapers for all time, or lives with the possiblility of some of them returning in the very distant future?

#282
DeinonSlayer

DeinonSlayer
  • Members
  • 8 441 messages

Artemis_Entrari wrote...

Lord Aesir wrote...

furryrage59 wrote...

The pro crappy ending fanatics don't even understand what the majority have been complaining about.

I don't think you understand why some of us oppose the institution of a true "Happy Ending".  Do you?


If a happy ending isn't the ONLY ending option, why does it matter to you if it's one of the options?  So long as it's not your ONLY option that you're forced to choose, why oppose it being included?

I'm one of the rare individuals on here that wasn't that interested in a Krogan squadmate.  I liked talking to Wrex on the Normandy, but I didn't take him with me on missions.  Likewise with Grunt.  However, I'm not going to make a petition about "no more Krogan squadmates!" because I'm not a fan of them.  I simply ... don't bring him along on missions.

So I just don't get those who are so vehemently opposed to there being an OPTION for one of the endings to be of the "happy ending" variety.

I could be considered one of the "happy" enders, but I agree they have a valid concern. There should be an ending where it's possible for Shepard to reunite with their squad and/or love interest, but there should be other trade-offs associated with that. Otherwise, you would be settling for less to get any other ending.

You might check out the Refuse ending as I've described above. In the best outcome, you defeat the reapers, reunite with your LI and the relays are intact, but the trade-off is that the fleet you gathered is nearly destroyed in the process, some scattered reapers are still alive with uncertain future implications, the galaxy is thrown into utter political chaos with the potential for future wars (realistically, a consequence of any conceivable ending where the relays survive. Picture the Krogan finding out they've been duped with a fake cure.), and Shepard, far from being revered by the larger galaxy, has to go into hiding for his/her own protection.

I can live with that.

Modifié par DeinonSlayer, 25 mars 2012 - 07:10 .


#283
Heimdall

Heimdall
  • Members
  • 13 235 messages

Blastback wrote...

How about if it came down to a choice where the Shepard dies ridding the galaxy of the Reapers for all time, or lives with the possiblility of some of them returning in the very distant future?

Perhaps not exactly that but the concept is in the right place.

#284
MoldySpore

MoldySpore
  • Members
  • 33 messages

fetissimies wrote...

Adding a Disney Movie ending just to please a bunch of whiners would be a huge disappointment in my opinion. I hope Bioware has the guts to stand behind their original game design.


Actually I would love an option for a happy ending. Why is a happy ending bad? Having an ending where the main character dies is cliche and expected. Why can't there be an OPTION for a happy ending? I for one was hoping for at least the option of having one. And I don't need EVERYONE to live, obviously there are already many casualties from the war. I don't expect everyone to be resurrected like magic or something.

Not sure why a happy ending is "Disney Movie" either. I think if you made all the right decisions, and gathered all the war assets and did everything "right" during all 3 games, then there should be an outcome where Shepard lives and the Reapers die without the negative things that happen in the current endings.

Also, if you don't want a "disney" ending, then you don't have to use it. Heck, you don't even have to watch it if you don't want. But don't try to kill the possibility of me getting my idea of a perfect ending just because you have now somehow decided not to allow us who wanted a positive ending to ask for what we wanted.

No reason to try and crush people's hopes preemptively, especially since it might not even effect you.

Modifié par MoldySpore, 25 mars 2012 - 08:02 .


#285
Eliantariel

Eliantariel
  • Members
  • 515 messages

Lord Aesir wrote...

Eliantariel wrote...

Lord Aesir wrote...

Eliantariel wrote...

Han Shot First wrote...

Fontfillmore wrote...

One fan's hope for a happy ending is equally valid as another's hope for a sad one. .


I disagree.

An ending where Shepard and everyone lives would be a poor fit thematically for the game, and would as big an example of bad writing as the existing endings. Bad storytelling shouldn't be tolerated just to have some people get the 'feel good' ending they want. If Mass Effect was a book series or a movie trilogy, would it end with everyone surviving? Absolutely not. The standards should not be different just because the story is being told in a game.

The bittersweet tone of the endings is entirely appropriate. Bioware just went about it in the wrong way. If Shepard or teammates die, their sacrifice should be heroic and feel worthwhile. Casualties on Shepard's team are acceptable, the universe itself being a casualty, is not.


ME1 had a happy ending, ME2 had a happy ending despite both being suicide missions with Shepard against all odds. Where is the problem to implement at least one option that you can achieve with a high amount of EMS for example, where Shepard is alive and together at least with the LI? With everything else screwed around them this is definitely not a Disney happy sunshine ending but would at least give those people who really cares about their Shepard and some characters a reason to play the game more than once.

And there are people who choosed in ME2 not the happy all survived ending but those with casualties. So no - even with the option of a happy ending it does not mean that everyone will pick this and it depends on the Shepard that you are roleplaying.

Myself and many of those people consider it a flaw of ME2 that getting a perfect ending was so pathetically easy.


Why does it matter how easy it is to accomplish? You can easily control the outcome and so everyone has the ending they like. Those who like happy ends have their happy ends, those who like sad ends can have it too.

This is a kind of role-playing game not a movie or book where I have no influcence at all. There are many unrealistic things in all three games yet Shepard survived, was even resurrected. So it is not a discussion about if survival is realistic or not - it was never realistic that Shepard even survived ME2. But it is a game and it is for entertainment and I feel better and have more motivation to play the game several times and to play additonal DLC if it leaves me with a good feeling and for some of my Shepards that would be being alive and with LI. Doesn't mean that no one dies or all technology is saved, that is not what I am asking for. We already got Shepard alive and LI alive in ME3 but not together. So it is only a small step and still no Disney end.

I don't get the ending I like if this "happy ending" crowd gets an ending that is clearly better than all the rest.  If there is the possibility of a better ending, my preffered ending ceases to be Shepard's noble sacrifice made out of necesity to save the galaxy.  It becaomes Shepards sacrifice because he screwed up and didn't bother to get enough EMS.  Don't you see?  My ending and a "happy" ending with minimal downside cannot coexist.

No I don't see the problem here - there is no "best" end. It may seem so because with EMS we can measure how hard it is to see an ending but that does not mean that the hardest to achieve ending is the "best" ending or that players will always go for that. I have seen many comments from people who actually liked the control ending. It depends on the Shepard that you are playing what fits best. So to have you happy they can implement a happy end that you can get with low EMS, than you don't feel like you did not bother to get enough EMS.

In ME2 the happy ending was easy to achieve but many players liked to make decisions to get some squadmates killed because they liked the ending better. So even with an option of a happy end does not mean you have to select it. This is a role-playing game! Select the ending you like and/or that fits to your Shepard and not the one that has less dead people.

And to have this as a reason to deny other people a happy ending - you must be as much as egoistic as I am with my hope for a happy ending.

#286
Melra

Melra
  • Members
  • 7 492 messages

CaptainTeabag wrote...

Sorry OP ur wrong. Bioware should stick with their original game plan that was 'your choices will have an impact later in the story.' Instead of the 3 very similar 'on a rail' choices we got at the end.

Instead the end choices should be:-

Paragon - you save everyone from the reapers and survive
Renegade - You get indoctrinated by the reapers and everyone else dies
Neutral - All organics and synthetics make peace - both survive.



Worst idea, that I've heard in a while.... Just because you're nice and paragonish shouldn't lead you to have a great/perfect ending. Nor should Renegade lead to a horrible ending.

I personally think they endings should probably start branching into different directions "after the point of no return", instead of the "press button A/B/C" to get your ending, but that's how it pretty much was with ME1 & 2 as well, it was just slightly less obvious.. Saving everyone is completely unrealistic in the universe, the enemy is far too powerful for that. It would only serve to cheapen the other endings. If there was to be some quite a bit happier ending than the rest, it should be hard to achieve, it shouldn't be something that you could in anyway get by accident. That would be just completely stupid and take away the sense of achievement.

Things that resulted in the "perfect" ending for ME2 were complete no brainers, only a fool would get anything else by accident. The choices that lead up to it were such no brainers.

I don't want to be rewarded with a good ending for no brainer things. Building HIGH EMS in effort to get a good ending is a freaking no brainer.

#287
Andronic0s

Andronic0s
  • Members
  • 616 messages

Lord Aesir wrote... 

That's because there was no "happy" ending in DA:O.  There was the sacrifice of yourself, Alistair, or Loghain; or the possible unleashing of dragon god menace on the world.  That's the sort of ending I'd support including, one with sufficient downside to not devalue the sacrifice of the other endings.


But the godchild ending in DA is the happy one, the only uncertain thing is what is going to happen with the godchild?, it might be a force of good or evil or maybe nothing at all, in ME it is implied if you destroy the reapers bad things will happen eventually but you do not know if it is true or not, so you could have an ending with the galaxy saved, everyone alive, etc but still wonder if you made a mistake if you sacrificed the future in order to save the present 

Modifié par Andronic0s, 25 mars 2012 - 07:25 .


#288
Heimdall

Heimdall
  • Members
  • 13 235 messages

Eliantariel wrote...
No I don't see the problem here - there is no "best" end. It may seem so because with EMS we can measure how hard it is to see an ehttp://social.bioware.com/forum/1/topic/323/new_post/10560199/10610839nding but that does not mean that the hardest to achieve ending is the "best" ending or that players will always go for that. I have seen many comments from people who actually liked the control ending. It depends on the Shepard that you are playing what fits best. So to have you happy they can implement a happy end that you can get with low EMS, than you don't feel like you did not bother to get enough EMS.

In ME2 the happy ending was easy to achieve but many players liked to make decisions to get some squadmates killed because they liked the ending better. So even with an option of a happy end does not mean you have to select it. This is a role-playing game! Select the ending you like and/or that fits to your Shepard and not the one that has less dead people.

And to have this as a reason to deny other people a happy ending - you must be as much as egoistic as I am with my hope for a happy ending.

Please, if you don't think a "happy" ending involves everything being fine, the crew surviving and reuniting with Shepard and a better overall situation, you'll have to clarify.

You're missing the point entirely.  I want an ending where, despite getting every possible advantage, the best way to ensure a future for the galaxy involves one more sacrifice, which I find the most fitting end to Shepard's story.  A final ultimate dedication to the end of the Reaper cycle  Your desired ending denies me that.  It says that my Shepard has to deliberately make bad decisions, rush things or be an incompetant decision maker in order to get to the point where sacrificing himself gets the best result.  Any "happy" ending where Shepard lives and reunites with the crew would have to come with adequate consequences so that it is not a definitively better ending.

The first thing you need to do before we continue this is to tell me what you mean by Happy Ending.

#289
Heimdall

Heimdall
  • Members
  • 13 235 messages

Andronic0s wrote...

Lord Aesir wrote... 

That's because there was no "happy" ending in DA:O.  There was the sacrifice of yourself, Alistair, or Loghain; or the possible unleashing of dragon god menace on the world.  That's the sort of ending I'd support including, one with sufficient downside to not devalue the sacrifice of the other endings.


But the godchild ending in DA is the happy one, the only uncertain thing is what is going to happen with the godchild?, it might be a force of good or evil or maybe nothing at all, in ME it is implied if you destroy the reapers bad things will happen eventually but you do not know if it is true or not, so you could have an ending with the galaxy saved, everyone alive, etc but still wonder if you made a mistake if you sacrificed the future in order to save the present 

It is still a not a total happy endig because you have unleashed something with unknown consequences and ensured that the Archdemon was not entirely destroyed.  It is a happy ending for the Warden, but not for Thedas as a whole in comparison to the other possibilities.  That's why it worked with the other endings, there was always a price.

#290
DeinonSlayer

DeinonSlayer
  • Members
  • 8 441 messages

CaptainTeabag wrote...

Sorry OP ur wrong. Bioware should stick with their original game plan that was 'your choices will have an impact later in the story.' Instead of the 3 very similar 'on a rail' choices we got at the end.

Instead the end choices should be:-

Paragon - you save everyone from the reapers and survive
Renegade - You get indoctrinated by the reapers and everyone else dies
Neutral - All organics and synthetics make peace - both survive.

I've never seen a point to doing a pure Paragon/Renegade playthrough. There's no point. It's a role-playing game. I choose the options which seem most appropriate given the personality of the Shepard in question. The endings shouldn't be tailored only for Paragon/Renegade purists. That's the beauty of the Reputation system.

Edit: And a "happy" outcome absolutely must not be the only one. That's just taking the situation we have right now and breaking it in an entirely different way.

Modifié par DeinonSlayer, 25 mars 2012 - 07:37 .


#291
rfalzar

rfalzar
  • Members
  • 145 messages

DeinonSlayer wrote...

rfalzar wrote...

Reaper511 wrote...

Considering the game has always been about player building their own character and narrative, doesn't it make more sense to have the option? Personally I think SOME of my shepards should die and some should live. Whatever completes their story most appropriately.

I know a lot of people out there would LIKE a happy ending option. Why rob them of that? You would like a sad ending, so you should get one. If someone else would like a happy ending, they should get one too. Then we all have the appropriate end to our story


Well said. I worked through the entire game my first playthrough trying to get a perfect ending, so why shouldn't that particular get a happy ending reuniting with his LI and possibly showing a glimpse of what the future holds for the two of them. In this particular case my Shepard stated that his LI was the main reason he was fighting this war so why should a happy ending be thrown out the window for this character?

I'm with you in that I'm hoping for a "reunion" ending - it's been my motivation all along. That said, I understand where the other side is coming from, and it's a valid concern. I got the perfect ending for ME2 on my first try without reading the guide. My "canon" ME1-2 roleplay that I was working on when the leaks came out would have intentionally fallen short of that, but that's irrelevant. The objection they have is that if a "perfect" happy ending exists, anything less than that, which they find a thematically appropriate end, would be viewed as a failure, a deliberate shortcoming.

I don't think that needs to be the case. Give us an ending where Shepard can reunite with their crew and love interest, but give it a different set of trade-offs. That's what I've described above in the Refuse ending. Realistically, any ending where the Relays were left intact would be trading isolated stagnation for widespread political chaos, and an open foundation for future wars. I can live with that. Just give us some real variety.


I'd also have to agree with you. I would've loved to refuse the starchild and hope the fleet I assembled wins. And by perfect ending I'm not saying Shepard and his LI run off into the sunset on the back of a unicorn that farts rainbows and butterflies, but I would love to see a reuniting one. One idea I love was in a thread I saw a while back (tweaked with a few ideas of own) where it's hopeful but also bittersweet. It also worked pretty well for me considering my LI was Liara and "little blue children" were mentioned a lot.

It's a few years down the road when everyone's rebuilding. It's the anniversary of the end of the Reaper War. Shepard's standing in front of the memorial that we see on crew deck of the Normandy silently crying maybe. LI comes over and comforts them exchanging words of sympathy. They walk away and it zooms out to show an even bigger wall of names, almost massive, on a field on Earth, behind the one from the Normandy, and this is an entrance to a cemetery/memorial. Fade to black. A sense of sadness lingers. Images fade up on screen and depending on your LI it shows you on Thessia/Palaven/Earth/Rannoch walking to a home with your LI and see your kids (if you can have them), greeting them, genuine happiness on Shepard's face, and thens pans out, ending with a sense of hope for the galaxy that life continues. If you can't have kids with the chosen LI it shows them rebuilding and working but they see children nearby. As long as children are shown to represent life going on. I personally thought it fulfilled the happy ending many desire as well as being the bittersweet one BioWare seems intent on giving us.

Some sort of ending including that would great IMO.

#292
Fontfillmore

Fontfillmore
  • Members
  • 38 messages
If there is only ONE ending to Mass Effect 3, then I see why we must debate about whether a happy or sad end is more appropriate to the entire series. However, if Bioware values options for the players, then presenting us with a wide spectrum of choices would be the best strategy.

#293
Eliantariel

Eliantariel
  • Members
  • 515 messages

Lord Aesir wrote...

Eliantariel wrote...
No I don't see the problem here - there is no "best" end. It may seem so because with EMS we can measure how hard it is to see an ehttp://social.bioware.com/forum/1/topic/323/new_post/10560199/10610839nding but that does not mean that the hardest to achieve ending is the "best" ending or that players will always go for that. I have seen many comments from people who actually liked the control ending. It depends on the Shepard that you are playing what fits best. So to have you happy they can implement a happy end that you can get with low EMS, than you don't feel like you did not bother to get enough EMS.

In ME2 the happy ending was easy to achieve but many players liked to make decisions to get some squadmates killed because they liked the ending better. So even with an option of a happy end does not mean you have to select it. This is a role-playing game! Select the ending you like and/or that fits to your Shepard and not the one that has less dead people.

And to have this as a reason to deny other people a happy ending - you must be as much as egoistic as I am with my hope for a happy ending.

Please, if you don't think a "happy" ending involves everything being fine, the crew surviving and reuniting with Shepard and a better overall situation, you'll have to clarify.

You're missing the point entirely.  I want an ending where, despite getting every possible advantage, the best way to ensure a future for the galaxy involves one more sacrifice, which I find the most fitting end to Shepard's story.  A final ultimate dedication to the end of the Reaper cycle  Your desired ending denies me that.  It says that my Shepard has to deliberately make bad decisions, rush things or be an incompetant decision maker in order to get to the point where sacrificing himself gets the best result.  Any "happy" ending where Shepard lives and reunites with the crew would have to come with adequate consequences so that it is not a definitively better ending.

The first thing you need to do before we continue this is to tell me what you mean by Happy Ending.


Ok I think I understand now better what you mean. If it is possible to have everyone survive like in ME2 not having everyone alive must mean that something went wrong and that would not fit to the "perfect" decision that you can achieve.

But I think there are alternatives to that. Like depending on if you select control, synthesis or destroy. It has different outcomes on the galaxy but that does not mean that one end is better than the others. For my canon Shepard for example, control and synthesis is a no go, for others and for other players control or synthesis is the best. So if you would choose synthesis or control it would mean that you sacrifice yourself (I mean of course Shepard) for the greater good. With destroy you also destroy the Geth and EDI and that is a no go for many players. To have at least a reunion between LI and Shepard would make the destroy end not so bad compared to the other too but would not mean that it is the best end.

On the other side I think this is what role-playing means - you play how you think it fits best. Maybe it would be better not to have the EMS rating for the end so that people don't get the impression something must have went wrong if they have a different outcome. This only leads to discussion which end is best and this should be something the player decides for their Shepard. Like in Dragon Age Origins - you can sacrifice your warden but you don't have to. Doesn't mean that the survive ending is better or more valuable than the sacrifice end.

For me a happy ending would mean Shepard survived (badly injured but alive) and at least the LI is alive too and they are not separated on different systems but within sol system or anything like that so that a reunion is possible. Doesn't mean that the whole crew must be alive or Normandy still intact or mass relays saved. A Normandy crash on earth would be ok. Shepard survival and LI alive is already possible in ME3 with high enough EMS and destroy end (if you interpret the Shepard breath end as Shepard being alive).

So to make a point: I think I understand what you mean but still I hope for a more happy end option, even if we don't get it what seems likely. At least an option and that does not mean I would select it every time. My Shepard that romanced Thane or stayed single would gladly sacrifice herself, others hoping for a reunion with the LI. I believe it is possible to have both players hoping for bad ends and for happy (does not mean better) ends, well, happy.

#294
Melra

Melra
  • Members
  • 7 492 messages
Destroy with Reunion would make it ultimately the best ending possible.. -.-

#295
Raseri

Raseri
  • Members
  • 54 messages

fetissimies wrote...

Adding a Disney Movie ending just to please a bunch of whiners would be a huge disappointment in my opinion. I hope Bioware has the guts to stand behind their original game design.


97% of the game design was nearly flawless, right up until you went into the white beam of light, then it became complete crap not really having anything to do with the previous 97%, nor Mass Effect 1 and 2, nor anything to do with any of the choices I made. 

My paragon Shepards all played through the Mass Effect epic to try, yet again, to save the galaxy.  Whether I want to live through it all and retire someplace tropical and raise little blue babies with Liara is not only my business and choice, it's nobody elses.  I'd have been more than happy to just kill the Reapers, save the day, and try to start helping everyone repair the galaxy after the billions that were already killed.  THAT is what all the choices I made were pointing too, not a date with Casper who wants to make none of my choices matter, and where all 3 endings are the same, and all of them horrible.

So if Luke had bought it in the trench as he was making the run at the womp rat sized hole to blow up the Death Star, do you reeeally think Star Wars would end up so popular?  Do you think if the aliens had crushed Will Smith and Jeff Goldblum in Independence Day, slaughtered all the humans and laid waste to earth that the movie would have made hundreds of millions of dollars?  Matter of fact, name ONE movie where the worst possible thing happens that somehow ends up being popular.

Contrary to the MINORITY of ME3 players, we, the majority, want a *chance* at a GOOD ending, but we'd probably settle for "not horrible".

EDIT:  For those that think somehow that the endings are different, you are wrong.  Other than the color of the explosions the result is exactly the same.  What happens when Mass Relays blow up?  Yeah, that.

Modifié par Raseri, 25 mars 2012 - 08:19 .


#296
XqctaX

XqctaX
  • Members
  • 1 138 messages

fetissimies wrote...

Adding a Disney Movie ending just to please a bunch of whiners would be a huge disappointment in my opinion. I hope Bioware has the guts to stand behind their original game design.

Oh look another person that takes pleasure in denying other people happiness.{m;

Modifié par XqctaX, 25 mars 2012 - 07:59 .


#297
Heimdall

Heimdall
  • Members
  • 13 235 messages

Eliantariel wrote...

Lord Aesir wrote...

Eliantariel wrote...
No I don't see the problem here - there is no "best" end. It may seem so because with EMS we can measure how hard it is to see an ehttp://social.bioware.com/forum/1/topic/323/new_post/10560199/10610839nding but that does not mean that the hardest to achieve ending is the "best" ending or that players will always go for that. I have seen many comments from people who actually liked the control ending. It depends on the Shepard that you are playing what fits best. So to have you happy they can implement a happy end that you can get with low EMS, than you don't feel like you did not bother to get enough EMS.

In ME2 the happy ending was easy to achieve but many players liked to make decisions to get some squadmates killed because they liked the ending better. So even with an option of a happy end does not mean you have to select it. This is a role-playing game! Select the ending you like and/or that fits to your Shepard and not the one that has less dead people.

And to have this as a reason to deny other people a happy ending - you must be as much as egoistic as I am with my hope for a happy ending.

Please, if you don't think a "happy" ending involves everything being fine, the crew surviving and reuniting with Shepard and a better overall situation, you'll have to clarify.

You're missing the point entirely.  I want an ending where, despite getting every possible advantage, the best way to ensure a future for the galaxy involves one more sacrifice, which I find the most fitting end to Shepard's story.  A final ultimate dedication to the end of the Reaper cycle  Your desired ending denies me that.  It says that my Shepard has to deliberately make bad decisions, rush things or be an incompetant decision maker in order to get to the point where sacrificing himself gets the best result.  Any "happy" ending where Shepard lives and reunites with the crew would have to come with adequate consequences so that it is not a definitively better ending.

The first thing you need to do before we continue this is to tell me what you mean by Happy Ending.


Ok I think I understand now better what you mean. If it is possible to have everyone survive like in ME2 not having everyone alive must mean that something went wrong and that would not fit to the "perfect" decision that you can achieve.

But I think there are alternatives to that. Like depending on if you select control, synthesis or destroy. It has different outcomes on the galaxy but that does not mean that one end is better than the others. For my canon Shepard for example, control and synthesis is a no go, for others and for other players control or synthesis is the best. So if you would choose synthesis or control it would mean that you sacrifice yourself (I mean of course Shepard) for the greater good. With destroy you also destroy the Geth and EDI and that is a no go for many players. To have at least a reunion between LI and Shepard would make the destroy end not so bad compared to the other too but would not mean that it is the best end.

On the other side I think this is what role-playing means - you play how you think it fits best. Maybe it would be better not to have the EMS rating for the end so that people don't get the impression something must have went wrong if they have a different outcome. This only leads to discussion which end is best and this should be something the player decides for their Shepard. Like in Dragon Age Origins - you can sacrifice your warden but you don't have to. Doesn't mean that the survive ending is better or more valuable than the sacrifice end.

For me a happy ending would mean Shepard survived (badly injured but alive) and at least the LI is alive too and they are not separated on different systems but within sol system or anything like that so that a reunion is possible. Doesn't mean that the whole crew must be alive or Normandy still intact or mass relays saved. A Normandy crash on earth would be ok. Shepard survival and LI alive is already possible in ME3 with high enough EMS and destroy end (if you interpret the Shepard breath end as Shepard being alive).

So to make a point: I think I understand what you mean but still I hope for a more happy end option, even if we don't get it what seems likely. At least an option and that does not mean I would select it every time. My Shepard that romanced Thane or stayed single would gladly sacrifice herself, others hoping for a reunion with the LI. I believe it is possible to have both players hoping for bad ends and for happy (does not mean better) ends, well, happy.

That's what I want.  I'm not opposed to an ending where Shepard reunites with the LI.  I just want to make sure such an ending has consequences like the current endings so that none is better than the other, just different..  I don't mind you getting an ending you like, but in order for me to get the ending I want there must be a proportionate consequence.

#298
Andronic0s

Andronic0s
  • Members
  • 616 messages

Lord Aesir wrote...

Andronic0s wrote...

Lord Aesir wrote... 

That's because there was no "happy" ending in DA:O.  There was the sacrifice of yourself, Alistair, or Loghain; or the possible unleashing of dragon god menace on the world.  That's the sort of ending I'd support including, one with sufficient downside to not devalue the sacrifice of the other endings.


But the godchild ending in DA is the happy one, the only uncertain thing is what is going to happen with the godchild?, it might be a force of good or evil or maybe nothing at all, in ME it is implied if you destroy the reapers bad things will happen eventually but you do not know if it is true or not, so you could have an ending with the galaxy saved, everyone alive, etc but still wonder if you made a mistake if you sacrificed the future in order to save the present 

It is still a not a total happy endig because you have unleashed something with unknown consequences and ensured that the Archdemon was not entirely destroyed.  It is a happy ending for the Warden, but not for Thedas as a whole in comparison to the other possibilities.  That's why it worked with the other endings, there was always a price.


Which is exactly why a possible Reapers destroyed ending would not be a happy ending, there is still the big unknown of what is going to happen with the "solution" removed, it would be a happy ending for shepard but perhaps not for the galaxy in the long run

Modifié par Andronic0s, 25 mars 2012 - 07:58 .


#299
Lotion Soronarr

Lotion Soronarr
  • Members
  • 14 481 messages

Raseri wrote...

fetissimies wrote...

Adding a Disney Movie ending just to please a bunch of whiners would be a huge disappointment in my opinion. I hope Bioware has the guts to stand behind their original game design.


97% of the game design was nearly flawless, right up until you went into the white beam of light, then it became complete crap not really having anything to do with the previous 97%, nor Mass Effect 1 and 2, nor anything to do with any of the choices I made.  I won't say all the other things that come to mind about your comment due to Bioware's new and beefed up "No Tolerance Policy".



BAHAHAHAHAHAHAHAHAHAHA!!! :lol::lol::lol::lol:

Yeah...NO.

Just because you are blind to many other flaws in the rest of the game, doens't mean there aren't any.
And the end? You don't like it cause you dont' think it has anything to do with your previous choices or the theme? Touhg luck. I disagree on the notion that it HAS TO. I disagree with the notioan that you idea of what hte "theme" is should chain the writer. I for one think the defiant "there is always antoher way" theme is done ot deaht and boring and I'm glad it's not there.

#300
Lotion Soronarr

Lotion Soronarr
  • Members
  • 14 481 messages

Fontfillmore wrote...

If there is only ONE ending to Mass Effect 3, then I see why we must debate about whether a happy or sad end is more appropriate to the entire series. However, if Bioware values options for the players, then presenting us with a wide spectrum of choices would be the best strategy.


Which becomes a problem when ppl don't want specific endings to exit AT ALL.
Personally I wouldn't want there to be a happy ending ..at least not one that is reachable by a rational, caring Shepard.