Be careful, you're a rare minority in these parts, you'll find the disagreement... vehement.Ton.G wrote...
Okay, after viewng all 3 endings...Bioware is frreakin brilliant and I think it flew over alot of our heads (in my opinion). Indoctrination Theory..everything Mass Effect has been narrating to us since ME1. All the tiny sequences and hints are there in the games final moments. And I aint just hoppin on the whole conspiracy ending bandwagon theory as of late. If this is truly Biowares intent, then they just pulled off an incredibly risky but clever move. I cant wait to see how this plays out. To me, they just elevated the art of storytelling within a video game and took it to a whole new level. I love all 3 endings how they are...and best believe we will see how our choices will reflect in the DCL or even Mass Effect 4. Bravo Bioware...I get it!
Petition: Please don't make a Happy Ending DLC
#376
Posté 26 mars 2012 - 02:23
#377
Posté 26 mars 2012 - 02:29
Ton.G wrote...
Okay, after viewng all 3 endings...Bioware is frreakin brilliant and I think it flew over alot of our heads (in my opinion). Indoctrination Theory..everything Mass Effect has been narrating to us since ME1. All the tiny sequences and hints are there in the games final moments. And I aint just hoppin on the whole conspiracy ending bandwagon theory as of late. If this is truly Biowares intent, then they just pulled off an incredibly risky but clever move. I cant wait to see how this plays out. To me, they just elevated the art of storytelling within a video game and took it to a whole new level. I love all 3 endings how they are...and best believe we will see how our choices will reflect in the DCL or even Mass Effect 4. Bravo Bioware...I get it!
Indoctrination Theory is a fan-made construct; a desperate attempt to recast what we have in a more positive light by telling ourselves that it Didn't Really Happen, that it's actually part of a Grander Scheme that we Just Can't See Yet. It's sad, really.
Seriously, how would Bioware build an ending out of indoc. theory? You get zapped, go through the star child's game-show chamber, and IF you pick the red door, you get zapped back to London and go through the whole thing again with a different outcome? That's completely ignoring the fact that if indoctrination theory is true, Bioware intentionally sold us an incomplete game.
I can accept time pressure. I can accept legitimate surprise at the scale of the backlash against them. But if they knowingly sold us a partial ending with the intention of milking us for DLC, my business with this company is concluded.
#378
Posté 26 mars 2012 - 02:55
Why no ending is preferable to what we have to some fans, I don't understandDeinonSlayer wrote...
Ton.G wrote...
Okay, after viewng all 3 endings...Bioware is frreakin brilliant and I think it flew over alot of our heads (in my opinion). Indoctrination Theory..everything Mass Effect has been narrating to us since ME1. All the tiny sequences and hints are there in the games final moments. And I aint just hoppin on the whole conspiracy ending bandwagon theory as of late. If this is truly Biowares intent, then they just pulled off an incredibly risky but clever move. I cant wait to see how this plays out. To me, they just elevated the art of storytelling within a video game and took it to a whole new level. I love all 3 endings how they are...and best believe we will see how our choices will reflect in the DCL or even Mass Effect 4. Bravo Bioware...I get it!
Indoctrination Theory is a fan-made construct; a desperate attempt to recast what we have in a more positive light by telling ourselves that it Didn't Really Happen, that it's actually part of a Grander Scheme that we Just Can't See Yet. It's sad, really.
Seriously, how would Bioware build an ending out of indoc. theory? You get zapped, go through the star child's game-show chamber, and IF you pick the red door, you get zapped back to London and go through the whole thing again with a different outcome? That's completely ignoring the fact that if indoctrination theory is true, Bioware intentionally sold us an incomplete game.
I can accept time pressure. I can accept legitimate surprise at the scale of the backlash against them. But if they knowingly sold us a partial ending with the intention of milking us for DLC, my business with this company is concluded.
#379
Posté 26 mars 2012 - 03:04
Nihlistic interpretations of what we currently have. It's too much to process. I can't stomach the thought of Tali and Garrus (LI and Bromance, respectively) starving to death in isolation while the Normandy crew inbreeds. I don't want to believe that I personally screwed over the entire fleet that left their own worlds to take back mine. It's intolerable.Lord Aesir wrote...
Why no ending is preferable to what we have to some fans, I don't understandDeinonSlayer wrote...
Indoctrination Theory is a fan-made construct; a desperate attempt to recast what we have in a more positive light by telling ourselves that it Didn't Really Happen, that it's actually part of a Grander Scheme that we Just Can't See Yet. It's sad, really.
Seriously, how would Bioware build an ending out of indoc. theory? You get zapped, go through the star child's game-show chamber, and IF you pick the red door, you get zapped back to London and go through the whole thing again with a different outcome? That's completely ignoring the fact that if indoctrination theory is true, Bioware intentionally sold us an incomplete game.
I can accept time pressure. I can accept legitimate surprise at the scale of the backlash against them. But if they knowingly sold us a partial ending with the intention of milking us for DLC, my business with this company is concluded.
I want to believe your interpretation is right, Aesir, but right now, we just don't have the evidence. I don't see them being able to write their way out of this as-is. That's why so many are asking for additional options, leading to different outcomes.
They invited us into an immersive world, and we, collectively, have begun to take their fiction way too seriously. That's the root source of this visceral reaction. It engages you on an emotional level. And the endings we have now hit so hard if you interpret the consequences as so many have, that people have gotten to the point that they're willing to delude themselves in order to spare themselves from confronting what's right in front of them.
Modifié par DeinonSlayer, 26 mars 2012 - 03:12 .
#380
Posté 26 mars 2012 - 10:39
How I see it going if the IT is true: You awaken having broken hold of Indoctrination and realize you are still in London. Whenever you do, you see that Harbinger starts behaving in a strange way, like most other Reapers... They are somehow beginning to collapse, in pain. By breaking Indoctrination you have hurt him a lot and that gives the Fleet an opportunity to fight back, giving you time to get to the beam, where you find TIM, already here. There you have a conversation with him and try to convince him this must stop, as the fleet keeps fighting... If you manage to convince him, he steps aside and let you open the Citadel arms in order to dock the Crucible.
This is where things change: The Crucible is not what we saw in Indoctrination, but a strong weapon able to instantly disable the Reapers or their defenses, being attuned to it. Then you can activate it and when you do the Reapers are either defenseless allowing your fleet to easily destroy them, or are disabled, facilitating it even more. The problem is that such a discharge of energy using the Mass Relays makes the device unstable and you have to run for it before an EEZO explosion wipes out the interior of the facility, but have to leave someone behind to defend the mechanism in order to avoid its premature destruction by reaper forces now flooding the place.
Here you can do it yourself, let TIM do it if you succesfully convinced him or leave a companion behind much like in Virmire. When the Crucible finally ends up doing its thing, you are treated to the ending, which will be different according to your decisions in game.
So, what do you think?
Modifié par Kenta Shuuichi, 26 mars 2012 - 10:47 .
#381
Posté 26 mars 2012 - 10:51
#382
Posté 26 mars 2012 - 10:59
OneWithTheAssassins wrote...
Why the hell shouldn't we get the choise of a happy ending in a game of choises?
This!
#383
Posté 26 mars 2012 - 11:12
OneWithTheAssassins wrote...
Why the hell shouldn't we get the choise of a happy ending in a game of choises?
Why can't we save Kaidan AND Ashley?
If you figure out the answer to that, you'll understand the problem with your question. Mass Effect has never been about tailoring the story to your exact specifications.
#384
Posté 26 mars 2012 - 11:36
I feel the same way with the "Shep dies" ending from ME2. It's grimdark, it's ridiculous, and it's clearly not canon.Aargh12 wrote...
Why gamers don't deserve an OPTION to have an happy ending? An OPTION that is almost impossible to get, but still is available for them? Because you don't want it?
So if Bioware went and added something that absurd to the SECOND game in the trilogy, why is it so bad to add the option of a happy, successful ending for those completionists who want to get it?
If do not want, then do not attempt to get.
#385
Posté 26 mars 2012 - 11:48
^^ Agreed.OneWithTheAssassins wrote...
Why the hell shouldn't we get the choise of a happy ending in a game of choises?
#386
Posté 26 mars 2012 - 12:31
Shinian2 wrote...
Noone asked for this and noone at Bioware said they were thinking of doing this.
+1
The issue isn't the lack of a "happy" ending. It's the lack of an ending that makes any sense in the framework of what was established in the ME universe. The lack of any real choice on HOW you end the game.
There should have been the ability to completely FAIL (galaxy doomed).
The option to control the Reapers should have came with the ability to preserve the Citadel and mass relays...leaving open the question of IF you really saved the galaxy or just got fooled into being the Reaper's stooge...buying a period of peace until they come back and finish what they started.
SO MUCH POTENTIAL...squandered.
#387
Posté 26 mars 2012 - 12:50
all I want is each option provided for a particalar ending is at the very least put into context given the choices you have made and at best takes in the choices you have made into account.
and seeing the consequences of my choice.
If you do for the presenation only then I think that a "well I want no part of your plan/shove it up your citadel GC" option would not go amiss.
#388
Posté 26 mars 2012 - 12:58
#389
Posté 26 mars 2012 - 01:06
No ending is going to be completely happy. Some characters would have died, millions would have lost their lives, planets and homes been ruined in every single scenario.
However, the endings should have reflected our choices. As Shepherd, we have helped direct the lives of other species, planets and people. If I asked Kaidan to sacrifice himself, then Ashley should be standing with me at the end. Tough choice, but a choice nonetheless.
There are various factors the endings should have represented:
- Reapers destroyed or not. A or B
- If Reapers destroyed, how so? Methods. Did we use Quarian fleet? Did we use Reaper tech?
- At what cost, which planets saved/destroyed.
- Which characters survived?
- What happened to them after.
- Did Shepherd survive. A or B.
- Where is Shepherd in relation to other characters, LIs etc.
Now, very few of these are mutually exclusive. We could have had resolution to all of these. We should have seen whether or not our decisions led to the Reapers dying, by what method, and which of us lived to tell the tale. If our choices led to us having a happy ending, if we played well enough to do so, so be it. This is the core of the replayability of the ME games for me, I always had my first playthrough - where I didnt know how to win - and other playthroughs where I experimented on ways and means and outcomes. That was part of the fun. But if the journey ended up in the same place, the incentive to do so is lessened dramatically.
The ME2 suicide mission was perfect in this regard - if you had got enough loyalty and upgrades you could have a happy ending, if you didnt you couldnt survive. Total range of endings. I dont remember anyone complaining.
I can appreciate that that would be a lot of cutscenes, but anything less is a disservice to the great characters and storylines that the Mass Effect Universe has given us.
#390
Posté 26 mars 2012 - 01:12
Depends on what people's definition of "happy ending" is. For me, they don't have to show me any of it. Just leave the door open. As I said on the last page, a scenario where Shepard wakes up in a hospital with their LI's hand on their shoulder would probably satisfy most people, but I agree with Aesir that there needs to be a proportional trade-off.corporal doody wrote...
settling down in a hobble surrounded by ruin and having lots of blue babies with Femshep's ladylove would be great.....but im not so sure it is possible for Shep to come out smelling like roses in this case. A happy ending would feel too phoned in....and option for one would be okay...but a fix to what we are given is cool too...and probably more "realistic"
#391
Posté 26 mars 2012 - 03:29
#392
Posté 26 mars 2012 - 03:41
But mostly I would just like to have more of a difference between the 3 choices.
3 different coloured explosions and miniscule video changes just doesn't cut it for me.
I wanted to see the impact of choices and the difference between them for the galaxy and the individual. Preferably through surviving squadmembers or other people Shephard had previously encountered.
Visually the difference between the choices is the following.
Colour.
A texture overlay?
Something that happens in lower right frame at second xx to xx.
An optional extra 3 seconds of film.
... Thats... just meh...
Modifié par 78stonewobble, 26 mars 2012 - 03:45 .





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