jb1983 wrote...
RiouHotaru wrote...
Aesieru wrote...
Assets don't matter.
Choices don't matter.
Continuity doesn't matter.
Our characters don't matter.
The time we spent with them doesn't matter.
Our relations don't matter.
We were lied to numerous times in their interviews. We are not being unfair.
But neither choices, nor continutiy, nor characters or anything mattered in either ME1 or 2. And Assets do matter, because it determines the quality of the ending. And the choices got you those assets, as did continuity.
Right, because in ME2 my choices had absolutely no impact on whether anyone lived or died...
ME1 you have a point, but that's because the whole point of ME1 is that it was setting the stage for how ME2 and 3 would play out. We were told that the decisions we made then would have massive impacts on how the game played in 2 and 3. Oops.
The whole point is that ME3 was supposed to be the most freeing. Hudson even said in multiple interviews that what he liked about this is that it was the final game. Thus, they didn't need similar endings because there wasn't anything coming after this. Instead, we all got the same ending when there was absolutely no reason to it; there isn't going to be an ME4 (at least not one with Shepard in it), so the endings could have been similar enough to create an ME4, but different enough for Shepard to have a different experience.
But that didn't happen.
So did this ruin the franchise? Yes, because it went against the entire point of the franchise, that your decisions matter.
Face it - Bioware dropped the ball. Instead of an epic ending to Mass Effect, we got Commander Shepard and His Amazing Technocolor Starchild.
Pretty much this.





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