Lotion wrote
One that postulates that mages really aren't that dangerous, that the Chantry is evil, corrupt and inflates the danger, and that letting a thousand mages roam free would end great for everyone.
This view is rather popular, in no small part due to humanities leanings to root for the underdog and the rather negative view on religion (and the Catholic church in general) and many misconceptions about it. Also a factor is our modern push for Political Correctnes (gonw wild) and the idea that any and all limitations on anyones freedom is eeeeevil.
hahahaha. Nice try. Very nice. Not trying to be judgmental or discourage you, but if that's your honest belief that I'm arguing for full freedom of mages, then you need to reread a few of my arguments.
My argument is, and always has been, that mages are both dangerous, the threat of abominations is very real, and I recognize a rogue blood mage criminal has the capability of causing far more damage than a guy with a knife (but given enough time, the guy with a knife can do just as much as the mage in an instant), and the Chantry
IS corrupt. I have always argued both. Using in game-lore, and I'll use more than one here...paraphrasing the codexes because I have to go to work soon, but you can look them up if you so choose...
A.) History of the Chantry Codex- Specifically says that the first Emperor of Orlais chose one of many Andrastian cults, 100 years after Andraste's death. He and this new Chantry, worked together to conquer all the city-states of Orlais, spreading the Chant of Light as interpreted by this particular Andrastian Cult, throughout Orlais as the Emperor conquered the other city-states.
Orlais then proceeded to conquer other countries as well, Nevarra, Rivain, Ferelden, the Dales, and the Free Marches. At the end of the last Age, the Divine was about to call it the Sun Age, both as the symbol of the Chantry and the emblem of of the Empire of Orlais.
B.) Then we have a codex on the war between Orlais and Ferelden, and the final battle between Maric, Loghain and King Drakon on behalf of Orlais. The Divine was about to name the new age the Sun Age when a High Dragon, thought to be extinct, made an appearance in the Frostback Mountains. Swiftly, the Divine named it the Dragon Age. Many believed she did it in favor of the Orlesian forces in Orlais, because Drakon's emblem was a dragon.
Instead of the Dragon's expected course towards the East, the dragon went West, into Orlais and killed hundreds of Orlesians. Also, Loghain won the battle and the Orlesians were driven out of Ferelden. And so the Dragon Age is believed to be a time of violence and change. All according to the Codex.
C.) The codex on Rivain and another one on the treaty between the Chantry and the Qunari in Rivain. The Qunari conquered Rivian, and the northern section of it is still strong believers in the Qun. Also, while Rivain does have a Circle, it strongly rejects the Chantry (after being conquered by Orlais in the past, the Chantry moved in) because it has a strong reverence in its Seers, mages who sometimes willingly let themselves become possessed, as the Chantry's teachings directly go against millennia of tradition in that country. And while the Qunari broke the treaty made by the Chantry the first time, the Chantry also broke that treaty and tried to reconquer northern Rivain the second time that treaty was broken.
Taking all these codexes into account, it becomes very safe to assume that Orlesian and Chantry interests are one and the same, and there are more to support this theory. The templar codex specifically says they recruit mostly from people who adhere to the Chantry's beliefs so much, they are borderline zealots, all for the purpose of keeping them from questioning their orders, like Annuling a Circle.
My argument has always been, that we need templars who WILL question their orders, like in Kirkwall. Meredith ordered a Rite of Annulment for the actions committed by an apostate who was never a member of that circle. That particular Circle did nothing. Meredith was going to the Divine, over Elthina's head, to try and get that Rite approved because Elthina wasn't approving it, and the very moment Elthina and the priests were out of the way, Meredith moved in to kill all the mages and wouldn't accept any arguments against her.
We needed Templars to question their orders because at the moment Meredith gave the order, there was literally no evidence that the Circle was guilty of any wrong doing. True, we saw abominations during the battle that followed, but that can easily be explained that the mages were driven to desperation by the templars and not that they were always bad eggs.
As such, it must be done that a Circle system must be created that both deals with the potential abominations and abuse of power, but also prevents templars, or the templar equivalents, from having power OVER mages, and by that, I mean where templars can rape and abuse the mages without consequence, and the templars
must be held accountable for their action or inaction regarding mage and non-mage safety.
So, I have argued a required learning period within the Circle where the mages have to pass at least some form of Harrowing before leaving. They are allowed the right to marry and have children without special permission. After passing their harrowing, they have the option to live among a population, where they check in with the templars. If they wish to conduct any magical research, it can be done at the Circle, or under supervision of the local lord or Knight-Captain.
The templars need to check in with a third party and account for what they do to keep mages safe, and keep non-mages safe. If they go too far, they need to be punished according to the crime committed. Illegally tranquilize a mage, you are cut off from lyrium entirely (if it's true that lyrium gives you the powers instead of amplifying them...or something like that) and kicked out of the order. Throw your rank around to get what you want, you get demoted, etc. etc.
Mages need to be trained appropriately, you'll never hear me say otherwise. But they can't be trained in an environment where they're told constantly what they have is a curse upon their soul, they are damned in the eyes of the maker, and magic can only be a punishment (see Kalei in Origins, or Bethany's original thoughts on magic in DA2).
The Lord High Seeker and the templars as a whole rebelled from the Chantry because they didn't agree with the Divine, and while the bad eggs among the mages weren't making things any easier on them, it was the templars who forced the issue and made it a war. (Asunder)
I have used codexes and the novels to show that the Chantry's interests like with those of Orlais throughout their history, and it's a history of blood and death, tied in with a shared power with Orlais, in addition to a codex on templars and in-game evidence (and in-book evidence) that the templar order is corrupt in its own way. The mages weren't guilty of the crimes they were being put to death for, and no one is going to sit on their hands and knees while men with sharp objects butcher them either. It's complicated, and I don't know if my system would work or not, but I do know it hasn't been tried in Thedas (to my knowledge) before, and the current system doesn't work.
Abominations are dangerous, but the Chantry and the templar order itself is also corrupt. That's the long and short of it.
Modifié par dragonflight288, 17 mai 2012 - 06:55 .