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Mirrors Edge £5 off steam


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#1
Rubbish Hero

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What's you're thoughts on this game?

I bought this off steam and was pretty much expecting it to be another highly over-rated game.
After playing it though , I would argue it's under-rated, far more interesting than you're typical Halo's and Call Of Duty's. The story telling and cartoon cut-scenes are rubbish but the gameplay itself (for the pc on the mouse and keyboard) is pretty fluid, entertaining and although the game is very linear, it gives the illusion of a vast open world extremely well, better than the vast majority of linear games.The decision to deliberately  to take emphasis off of shooting works well. The presentation is also incredible, it's hard to believe it's the unreal engine. Really looking forward to a sequel fixing the few problems the game does have, really good start to a franchise. :wizard:

#2
amrose2

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The gameplay and soundtrack were really cool. I liked the whole 'Portal' feel I had when I would look outside.



Combat sequences were a little hard for me, because you can take almost no hits (pretty realistic though) and I've never been very good at combo-ish action moves.



5 dollars is a extremely good deal for it.

#3
DigitalOrigami

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It's a cool game, but I got tired of 1000 cops chasing me every 5 seconds. If they'd have cut that down, it would have been fun.


#4
Xiphias

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Another game where you're running in circles around kiting enemies while trying to find the exit, I didn't find it much fun.

#5
wrexingcrew

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Deeply flawed but incredible game. Rubbish, amrose - I agree, the gameplay/presentation/score were very very impressive. I see it as one of the all-time great examples of emergent meaning, but I have to give DICE credit for building some of those possibilities in. What I mean is the ability to choose the difficult but more rewarding path: avoiding firearms entirely, emphasizing the beauty and freedom of movement. There's no morality system or metagaming incentive: you have to choose, moment to moment, whether to adhere to a near-impossible standard or give in to the pressures of the situation and gaming convention by picking up a gun. And even though the story was mostly a lazy dystopian sketch, there were some remarkable moments - I found a couple of those moments astonishingly moving in the way they combined mechanics/perspective and story in-engine (particularly the ending). Rhianna Pratchett (the writer) talks a bit about the challenges in this interview - she was brought on pretty late in the process and basically charged with bringing out meaning in a mostly-finished game, which explains some of the severe limitations of the story. I'm optimistic that DICE learned from that and would let her work with the devs from the ground up next time, if there is a next time.



Or it's just a cool platformer - but we haven't had many of those lately, so I'll take that interpretation too.

#6
Gorath Alpha

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Well, dang and blast!  Only half of the subject title penetrated & I had the newest DLC for DA:O in my mind!  That's why the diatribe below (removed in a subsequent edit) is / was running off in another direction! 

Since no one commented one way or the other in direct response, this entire post can be erased (and it would be so convenient if it was possible for the auithor to do so!)

Gorath
-

Modifié par Gorath Alpha, 02 décembre 2009 - 01:08 .


#7
Rubbish Hero

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Xiphias wrote...

Another game where you're running in circles around kiting enemies while trying to find the exit, I didn't find it much fun.



I disagree, in most games you mow them down by the hundreds on a distinct ground level with no platforming. Even taking into a game like Halflife 2 which does have platforming, it is very, very rare. Most of the game is on foot mowing down enemy's like fly's. In the case of Mirrors Edge very rarely will the player engage in combat and when he/she does, the game  makes it less of an option to directly attack by consciously making the player weak as paper and limiting the ammo to all but a trickle of rounds. It's pretty rare were the player is the rabbit and the enemy's are the fox in video games these days. Wacka-Wacka-Wacka.

Modifié par Rubbish Hero, 01 décembre 2009 - 07:06 .


#8
Trigonous

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Personally I did enjoy Mirror's Edge, but I wouldn't pay any more than the $5 I did on Steam for it. The gameplay is good at the beginning, but I think it just gets worse as you go, as you are continually forced to stop running and look around to find your way out. It's all about the flow it that game, and they begin to just break it up. Plus the story is absolutely horrible, as well as the premise. The ending is awful, as you are left on top of a highly guarded government building, and it cuts out with music that makes you think it'll all be all right.

#9
wrexingcrew

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Trigonous wrote...

The ending is awful, as you are left on top of a highly guarded government building, and it cuts out with music that makes you think it'll all be all right.


Apparently we played a different game.

#10
Trigonous

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Well, you rescue your sister, and you embrace on the roof. It then cuts out. And it's not like you totally cleared the building of baddies, so...

#11
wrexingcrew

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That was a flip response on my part, but it's an interesting illustration of what I said above, I think. I drew a very different set of conclusions about the ending and its meaning, and was preoccupied with different elements, all of which tie back to the way I played the game throughout, and what I invested in it. On the one hand, I criticize the game a bit for that, because someone playing from a different perspective could come to the conclusion(s) you did - but I think there's something praiseworthy about DICE allowing players the opportunity to craft their own meaning with some dev-inserted signposts along the way. In my mind, the ending was catharsis - in your mind, it was a disappointing and incomplete end to a disappointing game. The funny thing is that we agree about the premise/story (largely). It's possible that cognitive dissonance kicked in and I just wanted to justify spending hours getting past the (difficult) final portions. For me, though, the game built perfectly toward that ending; as much as the story exposition-wise was pretty mediocre, structurally I thought it was tremendously successful.

Modifié par wrexingcrew, 03 décembre 2009 - 02:20 .


#12
SardaukarElite

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Trigonous wrote...
The ending is awful, as you are left on top of a highly guarded government building, and it cuts out with music that makes you think it'll all be all right.


Alright lads, I've got an idea.