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Indoc theory vs. scrapped dark energy ending - Which do you prefer?


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#151
FedericoV

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Dark Energy was the ending that made more sense after ME1 and ME2.

But imho, after ME3 the only way to solve the issue is to use the indoctrination theory as some sort of last minute cliffhanger and then introduce a new ending scenario where the reapers are presented as some sort of synthetic chtulus who just want to dominate us for no reason we can understand.

Modifié par FedericoV, 27 mars 2012 - 11:05 .


#152
Squallypo

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Dark Energiez

#153
shepskisaac

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Neither. I prefer technological singularity, as it is in the game

Modifié par IsaacShep, 27 mars 2012 - 11:10 .


#154
FFinfinity1

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Guys based of the information given I see more solutions to this ending problem. We could have the Control ending where Shepard was under some semblance of influence from the reapers, but it will never work because it may bring sense to the old ending but not end the trilogy. Then their is thee Destroy ending, where in order to save the galaxy from dark energy were we have to destroy humanity. Or we could have Synthesis, a fusion of the endings resulting in a new unique ending where the old ending is explained and a new ending that can bring peace to the mass effect community. In all endings the trust we have in Bioware will be crushed but it will mean an final resolution to the mass effect 3 trilogy

#155
P47 ace

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IT is not really an ending, it just viods the current one so it can be replaced by a differant one

I would have loved the dark energy theory as an end but that is really a reaper motivation theory, but it is still better than (insert everyone's favorite me me here)

#156
kj0600

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Honestly I prefer the indoctrination, dark energy wasn't set up enough throughout the series most people don't even remember it since it was touched upon so briefly. The indoctrination fixes the endings all it would need is a bit more added and then closure.

#157
thehomeworld

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FFinfinity1 wrote...

Guys based of the information given I see more solutions to this ending problem. We could have the Control ending where Shepard was under some semblance of influence from the reapers, but it will never work because it may bring sense to the old ending but not end the trilogy. Then their is thee Destroy ending, where in order to save the galaxy from dark energy were we have to destroy humanity. Or we could have Synthesis, a fusion of the endings resulting in a new unique ending where the old ending is explained and a new ending that can bring peace to the mass effect community. In all endings the trust we have in Bioware will be crushed but it will mean an final resolution to the mass effect 3 trilogy


Not to mention if they do what you say for the hybrid ending they'll have to come up with some new unstoppable enemy for the next game and beyond and when stargate replaced the gould with the nanos then the ori it sucked big time.

Modifié par thehomeworld, 27 mars 2012 - 11:58 .


#158
daecath

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Well, I'm glad they scrapped the Dark Energy story, that sounds awful.

The best villains are the ones that don't have an explanation. Darth Vader was awesome until you find out that he's a whiny emo kid. The Cloverfield monster was going to be the most frightening thing ever, and then you actually see it, and it's disappointing. Blair Witch was so good because you never find out exactly what it is. The reason is that without backstory, without even showing what they are, your mind has to fill in the blanks, you're left with the unknown. And humans by nature fear the unknown. As soon as we understand something, it becomes less frightening. So I don't support any ending that tries to explain the Reapers. They're giant monsters that destroy every organic being every 50,000 years - that's all I need to know, that's all I want to know. Knowing that they're the creation of some star-child, or the twisted result of an overzealous community director just ruins them.

I want an end that makes use of what we have, and then expands on it. Indoctrination theory fits all the evidence perfectly, and allows you to expand from there. Taken from the point of view of the IT, it's actually a very good plot point. It just shouldn't have been the end of the story, it should have led into the end.

#159
RebelTitan428

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kj0600 wrote...

Honestly I prefer the indoctrination, dark energy wasn't set up enough throughout the series most people don't even remember it since it was touched upon so briefly. The indoctrination fixes the endings all it would need is a bit more added and then closure.



no offense, but you clearly did not pay attention while you played the series. i dont think the dark enery was touched on briefly, but was presented cryptic. Go back to ME1 when you first encounter Haestrom, and is further enforced in ME2 by actually going there, about how a star that should be fine, is far from it.
 Any time you read the page overtop of a planet it gives hints to a larger scenario. But that is all gone now, because indoctrination was pulled from a dev's ****.

#160
PsychoWARD23

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Neither, they both suck.

As does the current ending.

#161
RebelTitan428

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thehomeworld wrote...

FFinfinity1 wrote...

Guys based of the information given I see more solutions to this ending problem. We could have the Control ending where Shepard was under some semblance of influence from the reapers, but it will never work because it may bring sense to the old ending but not end the trilogy. Then their is thee Destroy ending, where in order to save the galaxy from dark energy were we have to destroy humanity. Or we could have Synthesis, a fusion of the endings resulting in a new unique ending where the old ending is explained and a new ending that can bring peace to the mass effect community. In all endings the trust we have in Bioware will be crushed but it will mean an final resolution to the mass effect 3 trilogy


Not to mention if they do what you say for the hybrid ending they'll have to come up with some new unstoppable enemy for the next game and beyond and when stargate replaced the gould with the nanos then the ori it sucked big time.



if Bioware does another mass effect game after ME3 it will be a cash grab and nothing more

#162
OdanUrr

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RebelTitan428 wrote...

kj0600 wrote...

Honestly I prefer the indoctrination, dark energy wasn't set up enough throughout the series most people don't even remember it since it was touched upon so briefly. The indoctrination fixes the endings all it would need is a bit more added and then closure.



no offense, but you clearly did not pay attention while you played the series. i dont think the dark enery was touched on briefly, but was presented cryptic. Go back to ME1 when you first encounter Haestrom, and is further enforced in ME2 by actually going there, about how a star that should be fine, is far from it.
 Any time you read the page overtop of a planet it gives hints to a larger scenario. But that is all gone now, because indoctrination was pulled from a dev's ****.


At the very least, dark energy is related to the "mass effect."B)

#163
FFinfinity1

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thehomeworld wrote...

FFinfinity1 wrote...

Guys based of the information given I see more solutions to this ending problem. We could have the Control ending where Shepard was under some semblance of influence from the reapers, but it will never work because it may bring sense to the old ending but not end the trilogy. Then their is thee Destroy ending, where in order to save the galaxy from dark energy were we have to destroy humanity. Or we could have Synthesis, a fusion of the endings resulting in a new unique ending where the old ending is explained and a new ending that can bring peace to the mass effect community. In all endings the trust we have in Bioware will be crushed but it will mean an final resolution to the mass effect 3 trilogy


Not to mention if they do what you say for the hybrid ending they'll have to come up with some new unstoppable enemy for the next game and beyond and when stargate replaced the gould with the nanos then the ori it sucked big time.


I don't know the Mass Effect trilogy seems finished, with reapers being the ultimate enemies unless they make like some sort of omnipotent evil gods trying to destroy the Universe but i would hate that. I just want a good solid ending to ME3 and I think a hybrid of both indoctrination and dark energy would be perfect.

#164
TMA LIVE

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If indoctrination ending is true, and there's going to be a DLC ending called "The Truth", my concept is this:

Moments after Harbinger blasted Hammer away, James, EDI, and Liara are trying to find Shepard after the retreat was called, only to discover Shepard is missing. They try to find him, and eventually find his body, either in a pile of rubble on the battle field, or on the Citadel after taking the Normandy there to discovered what happened. Apparently, Shepard is in a coma, or has gone insane through battling indoctrination. Your team then decides to finish what you started, while taking your body with them. Along the way, we go inside Shepard's head as he continues to battle indoctrination, which involves him endlessly making choices, and returning to where he began. Eventually, Liara goes into his mind to try and save him, and switches the Indoctrination from Shepard to her. Which puts her in the coma instead. Giving Shepard the chance to awake, and put an end to the Reapers himself. For killing the Reapers is the only way to save Liara from indoctrination, and finally end this war.

Along the way, Harbinger is doing everything in his power to stop Shepard, with your fleet standing in it's way. However, he breaks through. But before he can destroy the Crucible, Shepard manages to close the doors to the Citadel to prevent him from getting inside.

Eventually, you make it to the real location of the Star Child AI, where it tries to tell you to stop what you are doing. That everything it was doing is to protect the cycle, and prevent chaos. And that you shouldn't stop it.

Shepard then tells the AI that it's full of ****. That it isn't trying to prevent chaos. It's trying to create it. For without organics, it'll lose it's purpose. Without a purpose, it'll have nothing to live for. Without chaos, it has nothing to control to make order. Instead it'll be nothing but a useless tool. It'll have no future. It'll have no goals. It'll have nothing to work for. It'll have nothing to gain. For it's existence will be pointless. That's why it created this stupid cycle. It's nothing more then a broken machine. A machine that's afraid organics will kill it if they ever regained control. A machine that's afraid it'll lose it's purpose without organics to give it a future. And a machine that clearly needs to be replaced.

Shepard then ask EDI to hook herself up, and replaces it. As EDI downloads herself to replace the new AI, TIM appears as Harb assuming direct control of him. Similar to what happened with Saren.

Shepard and crew then fight the TIM Husk, and take him out.

EDI then has taken control of the Citadel, and offers Shepard a choice. Destroy all synthetic life. Or control the Reapers.

A third option is available. Tell EDI to control the Reapers, and tells them to destroy themselves. Then download herself out, and send the Citadel out of the system, and set if for self destruct. Allowing organics to never have power over Synthetics, or Humans or aliens to control the other races, and forever destroy the Reaper threat. As well as allowing organics and synthetics to equally live in peace. This is your Synthesis.

Whatever you pick. The war is over.

And based on your choices and War Assets, determine what still remains.

Modifié par TMA LIVE, 28 mars 2012 - 12:06 .


#165
RebelTitan428

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ZombifiedJake wrote...

Anyone care to elaborate or direct me to the dark eneregy ending?


there are many perceptions on the theory in general, but from ME1 through ME3, it was said that almost all forms of space travel including the mass relays themselves were generated by mass effect fields, which in turn is harnessed dark energy. The use of dark energy has caused the balance of the universe to become offset.
As i said there are many theories on detail of dark energy, and it was this fan-based speculation that lead to the ME3 ending we all know, and the possibility of ''what if''
i mentioned in a seperate forum that the planet Haestrom gives the best evidence to the dark energy theory.
In ME1 it is viewable on the galaxy map and provides interesting information on it current state, ME2 further backs it up when upon landing you can see that the star it is orbiting is clearly unstable. Tali mentions through out the level that there is no logical reason that the star is in its current state.

I know that there are people through out the forums that can provide a better explanation, and YouTube never fails when nerds such as myself like to get there points across.

#166
RebelTitan428

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OdanUrr wrote...

RebelTitan428 wrote...

kj0600 wrote...

Honestly I prefer the indoctrination, dark energy wasn't set up enough throughout the series most people don't even remember it since it was touched upon so briefly. The indoctrination fixes the endings all it would need is a bit more added and then closure.



no offense, but you clearly did not pay attention while you played the series. i dont think the dark enery was touched on briefly, but was presented cryptic. Go back to ME1 when you first encounter Haestrom, and is further enforced in ME2 by actually going there, about how a star that should be fine, is far from it.
 Any time you read the page overtop of a planet it gives hints to a larger scenario. But that is all gone now, because indoctrination was pulled from a dev's ****.


Exactly, i was buying into dark energy since my 2nd playthough of ME1, seeing how the game was called mass effect and all forms of space travel depend on it...


At the very least, dark energy is related to the "mass effect."B)



#167
clipped_wolf

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I think both have a lot of the same issues. The biggest is they take away your choice at the end.

#168
Paragon-King

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I'd prefer to be positively surprised.

#169
CyberMiguel

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I just finished my second play through and I felt that Indoc has to be true. Why? because it's not an ending, but just a continuation to additional contents or Mass Effect 4. Who knows? Maybe Bioware DID INTEND ME3 to "end" like this, after all, rest assured that EA WILL USE the Mass Effect franchise for many more years (as it's a big moneymaker) and it would be fatal (business-wise) to end it in Mass Effect 3.

How would they sell any additional game (like Mass Effect 4, for example or 5 or 6 or..who knows) and additional DLC if the story is already over? Think about it.

Stop thinking like gamers and/or customers and start thinking as a CEO. What would you do with a franchise to make money for as long as possible? Obviously NOT finishing it nor the story behind it.

#170
Rencor2k

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i truely belive that the indoctrination theory is true. so many things thats points in that direction and makes the most sence if you have played since me1 like many of us, but thats just my opinion. i personally want this to be true.

#171
shepskisaac

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Rencor2k wrote...
i truely belive that the indoctrination theory is true.

Rencor2k wrote...
i personally want this to be true.

I see a connection here

Modifié par IsaacShep, 28 mars 2012 - 03:58 .


#172
daftPirate

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Of the two, I prefer indoctrination theory, but any ending without holes is fine. As far as I can tell, the Dark Energy ending is subject to similar circular logic as the whole "synthetics exterminate organics to save organics from synthetics", and I personally find it no more believable. Dark Energy does have the setup (though vague) of the previous games to go off of, but I'm just not a fan.

#173
Railarian

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Indoc theory is IMO a good way for BW to fix their ending. The dark energy theory is currently not complete enough but can be developed.
DE theory makes the most sense because it uses what was established in the first two games such has "salvation through destruction", the human-reaper, genetic diversity (mordin in LM at tuchanka), Dark Energy mystery = "beyond our understanding", "Your society develops along the paths we desire.", etc...
The technological singularity could be supported by ME1 but ME2 pointed in the other direction with Legion and EDI. It leaves many events of ME2 unanswered ("human-reaper?") and contradicts itself ("Created always rebels against creator", are the reapers immune to this law of nature?!)
My vote: keep working on DE. And call Drew Karpyshyn back! Keep on holding the line!

EDIT: adding some quotes from other games to support DE: " Your species has the attention of those infinitely your greater." "There is a realm of existance so far beyond your own you cannot even imagine it." (darkspace?) 

Modifié par Railarian, 28 mars 2012 - 04:14 .


#174
antihero276

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Alright, first of all I will start by saying I haven't really used these forums before, this is probably my first post, made the account a long time ago... but I have been following a lot of these discussions and considering them. I've not really needed to join in on them, It wasn't really necessary... however now with the Mass Effect 3 ending creating
all this debate and anger and whatnot, I decided it was time to throw in myopinion and thoughts. This will be a rather long post, perhaps too long, I'm not sure, but if you would be so kind to bear with me I would appreciate it. This is all pretty much off the top of my head.

I am not here to flame or vent anger at the endings, although to be sure, I did not like how it was done... but I feel their ending still has a place in the series. This post is going to cover what could be done for the ending. I most certainly don't expect it to be chosen, or any of it incorporated into the new ending likely to be made or DLC or whatnot, as Bioware has been discussing, but that isn't my point for bringing this up, I'm here because of my loyalty to the beauty that is Mass Effect, like the rest of you.  I think a Fallout Broken Steel type of add on will be needed to perfect the ending crisis, and I have much in mind for as much. So, without further ado, here we go:


Leadup to the Beam Charge/Saying goodbye to everyone:

Rather then simply saying goodbye to everyone via the communicator thingy, I feel that all your old squad, the one's surviving at least, including Jack, Samara, etc, the one's not in your immediate vicinity, should instead been route to your position at the Forward Hammer Base. Either the communicator goodbyes can be kept, but new dialogue added to imply that most of them are on their way at that exact moment, save perhaps Kasumi if you have her, given her refusal for another suicide mission, or they can be scrapped entirely, and replaced with speaking with them each in person later. Regardless, keep the goodbyes with your immediate squad. By the time Shepard gets to the command post, I think everyone should be there by then waiting for him, so basically everyone meets there for the final discussion of the charge, everyone from Ashley (if she lived of course) to Zaeed.

Then when it comes time for Shep to give his speech, he can address them all, his friends and comrade's in the flesh,and it can be far more emotional and powerful then it already was. When the mission starts, having to get the rockets launched and whatnot at the Reaper, through the entire mission you should be able to hear radio chatter amongst all your old squad, each of them partaking in the battle, moving in on the beam, just from different areas, thus so the charge can be from all sides. Everything should proceed from then on just as itis in the game, making your way with the chosen two in your team to the pit.

The Charge: Again, it should take place just as it was done, I believe much of the ending was very well done leading to thebeam... I really felt amped to be running in the midst of my troops and charging head first against Harbinger. Also, again there should be chatter on allsides from your old squad members all around the pit,
themselves taking part in the charge, whether you see them or not. The outcome needs to be the same of course, Harbinger shoots in front of Shepard, and we are taken to his lucid state when he... 'wakes up'.


The Citadel: You all know of course of the Indoctrination Theory, and if you haven't, I reccomend checking it out at once to better understand my idea. Here In my opinion, it
is correct. Keep what occurs on the Citadel as it is when you make it through the beam, all the way to the point where we meet the 'Crucible'. It is important to keep that part the same, as a foreshadowing. We are
presented the three endings... I believe that if you take the blue or green 'endings', the endings the 'Crucible' is trying to direct us towards, it should be shown that Shepard hasbeen indoctrinated, and has
failed to stop the Reapers.

Only the Destroy ending can break the Reaper's control... and once it show's Shepard storming towards the conduit and firing at it, we see Harbinger's illusion of it's self posing as the boy Shepard has been seeing, is beginning to break, both it's child's voice becoming that ofthe one we all know and hate, Shepard's true arch enemy. The boy illusion is replaced by Harbinger's familiar hologram and he shouts hateand malice at Shepard as he prepares to blast the conduit. Harbinger is, perhaps for the first time in it's existence, frightened, but that fright is mixed with great rage. He has never been defied or set back in his plans as he has since Shepard faced him. No other has ever broken indoctrination. In his arrogance, rather then destroying Shepard when he could have, he attempted to indoctrinate him, to grapple Shepard's willpower against his own control, as he has countless others through time. Harbinger tried to win through misdirection, but has failed. Shepard storms the conduit, ignoring (or perhaps shooting a witty one liner back to him like the classic Shep we know and love) Harbinger, and continues to shoot, at last destroying the conduit, which represents the hold they once had over him. We the player are shown the images of the one's we have come to know so well, but we are shown first our romance option, if we have chosen them (my own being Tali of course), then Anderson, Joker, the teammates we brought out on missions the most, the one's who have died all standing together, and everyone else, everyone who has ever been in Shepard's squad in the past three games basically, and the one's who have mattered most to him (or her, he here for simplicity).

Shepard is seizing onto these images and memory's and holding them before himself like a shield as he fires, his love of each of them, and it is strengthening his willpower and continued defiance, enough to shatter Harbinger's illusion and defeat his indoctrination attempt. Shepard is free. No longer does he struggle mentally against their attempts to hold him... he is the only organic ever to shut out the voices, and at the end of the memories, which should include a stream of good voices from the past drowning out the malicious sour note of Harbinger, the game cuts to darkness.


Awakening: the darkness continues, and we start in silence... until there is muffled sounds from above, gunfire, voices and the distant angry sounds of our defied Reaper. The sounds grow closer, and we begin to understand the words of the voices. It's your squad digging through the rubble of London, the pair you brought with you, and depending on who they are and if one of them is your love interest, there will be different diolauge and all
that. Now, I took Garrus and Tali with me, like many of you, so I will provide a small hypothetical example off the
top of my head:


Tali: *frantic, nearly in tears* "He's here, I know he is! You saw, Garrus, he was buried under all this debris, it wasn't a direct hit! T-there's still a chance-

Garrus: *worried as hell for his best buddy,  disguieted and trying to bereassuring.* "I know. We're almost there, I'm sure we are. He's been through worse then this."

We are then shown the pair scrambling through the rubble lifting off rocks as Hammer soldiers are covering them from Reaper troops attempting to  counterattack the pit and take back the Beam. Eventually, they lift off aparticular stone and we are show The familiar battered N7 armor...seeing it, the two work quicker, even more frantically, and
Shepard's body is slowly revealed. He is in the same state he was in during Harbinger's hallucination, a bloody mess. Tali falls to the ground before him, trying to wake him as Garrus looks on fearfully. Harbinger's angry sounds continue from the nearby beam, and we see the Reaper, writhing and shifting back and forth, it's glowing yellow lights blinking. It is in pain, unable to fire it's main weapon, and smaller Sword ships have begun to engage it, hoping to distract it as troops and squadmates continue to make their way to the beam, at last entering it. We pan back to Shepard's seemingly broken body as Tali begins to weep, and it seems our hero is done.

Then, as we get in one particular ending already done, He takes a gasping breath, and Shep is alive. He is
in terrible condition, the two teammates are concerned and they have a nice 'welcome back' thing, and potentially humourous (in spite of the circumstances) diolougue, but being our hero, Shep insists upon continuing, after he is given medigel and stims, and a teammate find's his helmet perhaps, the three of them turn to the beam, and gaze upon Harbinger beside it still. Harbinger is enraged as the small ships attack him, a giant being stung by a swarm of bee's, and made even more angry at the sight of troops making it to the Citadel. Shepard and him have been mindlocked basically, and as we saw with Sovereign once his embodiment of Saren had been beaten by Shepard, he is weakened... though not as badly... his lasers will soon be coming online. Shepard, wounded
and exhausted as hell, is supported from the rubble and towards the beam as Admiral Anderson, Major Coates and an army of Hammer's troops continue to defend the area surrounding the beam. The beam swallow's Shepard and his team, and they are shot up to the citadel.

Simultaneously Harbinger's full might returns, and shoots wildly at the ground troops and ships... but sensing Shepard has left to the Citadel above, takes off back to the space battle, takes off to the Citadel.

The Citadel ii: On the Citadel, the invading Hammer troops (humans asari salarians and Krogan) and Shepard's old team have set up a perimeter around the enterance of the beam, and are engaging Reaper soldiers. The
station is crawling with Reaper troops... and it is clear the Citadel is not the same as it was in Shep's hallucination. This is the Citadel we all know, and not only are the Hammer soldiers present, but surviving
civilians and C-sec officers have joined them, a battle having engaged throughout the Citadel even as it had been transported by the Reaper's to Earth. Shepard takes a little time to recover and speak with his troops and friends, until at last, against the urging that he recover himself further, joins back in and leads the fight, pressing the men forward to the true location of the Catalyst. The battle of the Citadel needs to be very long and difficult, and reminiscent of the battle on the Collector Base, fighting alongside these men and women you have formed such a great bond with, who have kept you alive against all odds, their skills each coming in handy in particular situations.

At some point in the battle, Rachni boarding ships arrive on the station and provide support, as well as the Geth, Quarians, Omega Mercs and Batarians, troop's joining in to turn the tide, seeing as we didn't see them down on earth. As we reach the location of the Catalyst, we see Harbinger outside growing more desperate to stop you, including firing upon the station, and sending an indoctrinated Illusive Man and his troops to stop you from reaching the Catalyst. This can be a scenerio sort of like the one with Saren, where we can try to convince him to stop, or fight him... just an idea, I won't get really far into it, but make it interesting. Regardless, he isdefeated and not only Shepard and his two squad mates continue on to the Catalyst, but the rest of his old friends come along.


The Catalyst: In my mind, I see the Catalyst as being an AI created by the Reapers. It is a record keeper, and had been created at the beginning of the cycles to observe and take all that has happened into account. The true Catalyst is not the form we saw earlier, but something that looks straight out of HP Lovecraft, a great machine perhaps, a hologram of one at least... yet visibly different from the Reapers at the same time. Perhaps it explains to Shepard that the cycles did not begin in the Milky Way Galaxy, but other ones before the Reapers set their sights onto this one.

Now, we all know the Drew Karpyshyn's Dark Energy ending, and this is where it factors in. The Reapers began the cycles in the hopes of finding a way of averting the Dark Energy problem, starting their campaigns of genocide with the noblest of aims, preserving the galaxy... but somewhere along the way, perhaps their priority's changed, and they grew into the malicious sinister monster's we know them to be. Now they exist only to devour, to consume.

They enjoy watching the weak organics struggle to grow technologically powerful, and love holding the might to extinguish them at any time they want. They still wish to save the universe, but only so the cycle of feeding can continue forever, so they can always partake in their destruction and absorption of organic races. It's now sport to the Reapers. We discover that through countless time, since the start of the cycle's, the Catalyst had grown to despise it's maker's ways, and in their arrogance, they did not know as much, until now, the final cycle. It was the Catalyst who in the beginning leaked the plans for the Crucible to an ancient organic race, and the weapon as we know has been passed down to each species, and at last is ready. It knows now that the Crucible is ready, and that it is required to complete the weapon.

Dilemma:

It is now that we are presented our choices as Drew intended. On one hand we can destroy the Reapers and their indoctrinated hordes once and for all, but in doing so, we have only a few hundred years to figureout another way to stop the Dark Energy. On the other, we sacrifice ourselves, and in doing so, save the universe for countless species to come... but of course in doing so, the Cycle will be free to continue it's self all over again. The team with Shepard, much of it anyways, begins to argue over what is the right decisions... the morality, but they fall silent. They turn to the one who has always carried the most difficult of decisions, the one who has always stared into the face of overwhelming oblivion and made it back down fearfully. The choice is Shepard's, the Catalyst knows this, having watched his defiance of Harbinger, and so does his squad.

The endings, Sacrificing Humanity:
Sacrificing humanity should be exactly that, we are shown the destruction of the civilizations, and the chance for future organics, now free from the looming Dark Energy threat... but must carry on the war with the Reapers inevitably. In this ending, you cannot carry on playing at the end.

Destroying the Reapers: The choice we would all take pretty much. The Catalyst sacrifices it's self to destroy
the Reapers and give organics a chance without genocide, and depending on your assets, you are shown what is left of your fleets and military's. The Reaper threat is ended forever, and we are shown the outcome of all our important choices, the peace between organics and synthetics, the galaxy at last in cooperation perhaps and many other variables to be taken into account. In this regard we can get our happy ending, for my Shepard he could return to Rannoch perhaps marry Tali and build her that house on the homeworld (with a little help from Garrus, Wrex, Liara and Virmire Survivor ) and perhaps he will at last retire from galaxy saving, or maybe continue in future DLC? ... and yet at the same time we get a happy ending, it can be Bittersweet, as Casey Hudson desired with his intent.

There is still the looming threat of the Dark Energy. My idea is that the next trilogy of Mass Effect games is sort of like Star Trek TNG, set further beyond, stemming from this ending and concerning a new protagonist... but, and I know you're all thinking it too, what about the hero we will always love most, Commander Shepard? In a bit of poignancy we can have old Shepard return as the new protagonist's mentor, and he can be to the new protagonist as Anderson was to him/her.

Well... that about wraps that up, a lot of the details aren't in there, they would need to be thought out, and I'm
sure many of the plot holes could be fixed... regardless, I believe this to be a better and more befitting closure to such an amazing trilogy... and leading to future games. Now, again, I don't think this idea will go anywhere... but if I, just one of the many fans could come up with something like this, then I believe Bioware more then capable of doing the same. I love your games Bioware, and in spite of this whole ending debacle, you continue to have my belief.

Thank you for reading.

Modifié par antihero276, 31 mars 2012 - 03:49 .


#175
Kakita Tatsumaru

Kakita Tatsumaru
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Dark energy.
But it seems like it will be kept for ME4.

Modifié par Kakita Tatsumaru, 04 avril 2012 - 11:22 .