Modifié par Lanceare, 02 décembre 2012 - 07:13 .
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#1
Posté 24 mars 2012 - 04:36
#2
Posté 24 mars 2012 - 04:44
#3
Posté 24 mars 2012 - 04:51
As of games being art, sorry nothing is art before viewers/players/readers decide it is. I can draw a picture right now and proudly proclame it's art, but i bet most of you will think it's crap, and you would be right.
And the ending of ME3 is crap, it's not only because all those plot holes, the main reason it is not, because PLAYES told so.
Modifié par Promchek, 24 mars 2012 - 04:52 .
#4
Posté 24 mars 2012 - 04:55
Monet, Mozart, Picasso, Austen, Dickens etc are all considered to be great artists not because they told us they were, but because the populace decreed it to be the case. "Great Art" isn't something you create and then tell people you made, it simply becomes and withstands the passage of time.
Arrogance is the lowest form of self-publicity Bioware.
#5
Guest_Sparatus_*
Posté 24 mars 2012 - 04:56
Guest_Sparatus_*
If you have to tell me you are an artist, then you probably aren't an artist. I will look at your work and judge for myself thank you.
#6
Posté 24 mars 2012 - 04:57
#7
Posté 24 mars 2012 - 04:58
#8
Posté 24 mars 2012 - 04:59
Heck, currently the last words you see in the mass effect franchise are "downloadable content".
So the "artistic integrity" ship was scuttled long before we reached the ME3 ending controversy.
#9
Posté 24 mars 2012 - 04:59
Lets be honest- video games are a product, made to be sold for a profit.
In this case, the whole, "video games are art" argument gets flung out the window.
#10
Posté 24 mars 2012 - 05:00
However, I do not at all understand why art should not be changed and a simple example should explain why. Blade Runner was one of the most influential films of the 1980s. While it has not achieved the same level of obvious cultural impact of some other science fiction films of the time (such as Star Wars or The Terminator) it had a profound effect on the visual and thematic styles of countless films, books, and yes video games that came after it. It was also changed many times over the years. There are three major versions of the film and four minor ones. The different cuts of Blade Runner are not examples of minor changes made to charge you more for the DVD, but are quite different films that create very different impacts on the audience. Notably, the original theatrical version released in 1982 had a happy ending that was removed from the 1992 Director’s Cut and the 2007 Final Cut.
Arguably, the evolution of Blade Runner is a case for giving more creative control to individual artists (one of the defining features of the subsequent cuts granting Ridley Scott more control) but I think that ultimately views things too narrowly. Movies and video games are not put together by one person but by entire teams of creative artists. The end result is the artistic expression of a group of people and not an individual. Blade Runner’s original team made some mistakes, including shoehorning in a happy ending that was thematically out of place with the rest of the film. That mistake was acknowledged, the team was reshuffled, and a different version was eventually released. Ridley Scott did not after all re-cut the film on his own with no input from anyone else. The point is that artists, whether working alone or in a larger group, can make mistakes and improve their work over time.
Here is the pithy TLDR version: Either art can change, or Blade Runner isn’t art. Take your pick.
#11
Posté 24 mars 2012 - 05:00
Um. Movies do this ALL THE TIME as well. Director's Cuts, Alternate endings, etc....
Blade Runner has multiple versions (ending the same, BUT themes are somehow changed...)
#12
Posté 24 mars 2012 - 05:02
Skyblade012 wrote...
While we're at it, E. E. "Doc" Smith rewrote Triplanetary to fit it in with the Lensmen Chronicles mythos, taking a solid, stand-alone book, and making it a very fitting part of a much larger series (and one of the best sci-fi series of all time, especially now that the ending has knocked Mass Effect out of the running).
Kim Kinnison agrees!
#13
Posté 24 mars 2012 - 05:03
In a year, if changes to ME3 ending are well received and impose the game, no one will mind.
#14
Posté 24 mars 2012 - 05:03
#15
Posté 24 mars 2012 - 05:05
#16
Posté 24 mars 2012 - 05:05
Eivuwan wrote...
Artistic integrity is just an excuse for not correcting your mistakes.
#17
Posté 24 mars 2012 - 05:05
I said it elsewhere, if the message was so important, why disseminate it via a commercial product? This game was made and built to entertain. it is of course their intellectual product, so it is their right to do with it what they wish, but it is also my perrogative to decide I do not like what they did and not purchase anything they produce anymore. If they want my buisness in the future, they need to do right in this.
We are fortunate enough to live in a time where our video games do incorporate quite a significant amount of artistic merit. And it is fortunate for us that high artistic content is almost required for a game to have a great impact. Gone are the days where it is just a theme, and you make a side scrolling platform.
But they have changed the endings already. They re-wrote the whole thing based on the script leak. Thus there is no solid ground to stand on now to claim the endings cannot be corrected because it would violate the artistic integrity of the development staff, which already seemed to me to have developed ME3 with a significant lack thereof.
If it is about money, fine. Say that. It will be too expensive to produce and the cost/reward just makes it prohibitive. I would disagree, be very disappointed, but at least they would be talking with us on the level.
This artistic integrity nonsense is just a cover to hid behind, because they are afraid of what hit their image may take if the true motives behind their decision, what ever it may end up being, are made known and presented to the community at large in that transparent of a fashion.
#18
Posté 24 mars 2012 - 05:07
#19
Posté 24 mars 2012 - 05:08
#20
Posté 24 mars 2012 - 05:09
Edit: And please BioWare, don't insult our intelligence with that artistic integrity crap. Like one poster in the thread said, if you need to tell us that you are an artist, then you probably aren't.
Modifié par h4wkeye1, 24 mars 2012 - 05:12 .
#21
Posté 24 mars 2012 - 05:10
What say you to that, BW?
Although, your examples aren't the best. Tolkien's changes came about for inconsistency, not so much as to change the story to make it better plot wise. Mostly things like lore, family trees, history, names, locations, etc.
Isn't there some sort of TV show from the 80s that went back and changed an entire season because the fans reacted badly to killing off a character? Dallas? Texas? Austin? Something like that? I recall it being mentioned before.
Also, the game Prince of Persia had a new Epilogue Ending released (granted, it was worse than the original ending).
#22
Posté 24 mars 2012 - 05:11
I'm still not convinced that Bioware won't do anything to fix this. But given EA's recent history, it might not be surprising if they didn't.
#23
Guest_Sparatus_*
Posté 24 mars 2012 - 05:11
Guest_Sparatus_*
LadyofRivendell wrote...
Isn't there some sort of TV show from the 80s that went back and changed an entire season because the fans reacted badly to killing off a character? Dallas? Texas? Austin? Something like that? I recall it being mentioned before.
Dallas. The entire season was a dream.
#24
Posté 24 mars 2012 - 05:12
#25
Posté 24 mars 2012 - 05:12





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