I think there's a fine distinction here.
Obviously, art changes. It changes constantly before it is presented, and it often changes afterward, whether through mundane changes like sculpture restoration, film remastering, or bug fixing in games, or through larger changes like director's cuts or retroactive continuity. I really don't think a single person is arguing otherwise, and if they are, then yes, they are provably wrong.
However, I think the pieces about "artistic integrity" and other nebulous concepts has to do with something different. It's about the idea that the author is caving in, compromising their vision to "sell out" or what have you. This can, in my opinion be a horrible thing.
"Can" is the operative word.
The point to be made here is not just "look at all these times it happened," but to add that artistic revision is made for a variety of different reasons, and it's
not always a bad choice. Clean up your film's language to please a corporate sponsor? Maybe your work becomes watered-down trash, or maybe it reaches more people. Alter your painting to meet the expectations of your patron? Maybe a piece of your artistic soul dies, or maybe improving the working relationship allows you to create more art and leads to personal fulfillment?
Make changes to your ending to please your fanbase? Maybe lose some respect from one extreme wing of the community of game developers, or maybe you gain the goodwill and support of a significant group of players.
Whether or not to change art should ultimately be the artists' choice to make, and I'm sure the choice is never easy, but it's always worth consideration. To say it's never the right call is crazy.
Modifié par Alraiis, 24 mars 2012 - 05:42 .