Aller au contenu

Photo

Talk with Geoff Keighley, Author of The Final Hours of Mass Effect 3


  • Veuillez vous connecter pour répondre
617 réponses à ce sujet

#251
nevar00

nevar00
  • Members
  • 1 395 messages

Shaun72 wrote...

nevar00 wrote...

Did they ever prove this was legit?  Or are we just left to speculate.



As was stated in the thread:

Chris Priestly wrote...

I can confirm that this is Geoff Keighley and I am very pleased that he's taking some time out of his busy schedule to talk with us here on the BSN.

Everyone play nice and be respectful. Treat him as well as you'd treat me.

No wait. Treat him much better than that.

Thanks Geoff. Welcome to the BSN.


Well that's pretty cool in that case.

Wow, I can't believe how rude some people are in here. This is why the internet's impression of BSN is less than favorable.


What did you expect?  It's not like nobody has ever tried impersonating someone on the internet before.  

#252
sth128

sth128
  • Members
  • 1 779 messages

FellishBeast wrote...

So I'm assuming he just vanished..?

Yeah, Joker took him aboard the Normandy and Geoff is now on an alien planet banging Liara.

#253
GuardianAngel470

GuardianAngel470
  • Members
  • 4 922 messages

Hatikvah07 wrote...

Obvious troll is obvious.


Not a troll, he did the same thing for the Final Hours of Portal 2 on the Steam Forums. Think about it guys, Geoff has nothing to do with the development of Mass Effect 3. He's not responsible for the writing choices and he's a really great author of some fascinating articles about the video game development process.

Regardless if you dislike that picture of Mac Walters' notes found in the app, you shouldn't hold it against Geoff.

I'm thinking of buying the article just to support him. God knows he didn't think this was going to be the reaction when he wrote it.

#254
Scoob

Scoob
  • Members
  • 189 messages

Balmung31 wrote...

So, Geoff...

What did you think of Angry Joe's review of ME3, and his Top Ten list for the ending?



#255
brian_breed

brian_breed
  • Members
  • 799 messages
I wonder how many people even read the threads they post in. He said he was going to be out for a while, but that he would reply to some questions when he returned.

#256
sth128

sth128
  • Members
  • 1 779 messages

brian_breed wrote...

I wonder how many people even read the threads they post in. He said he was going to be out for a while, but that he would reply to some questions when he returned.

That was over three hours ago. This is the internet. 3 hours is the equivalent of an entire Reaper cycle.

#257
frozngecko

frozngecko
  • Members
  • 594 messages
Cool app, Geoff....sucks that I don't have an iPhone or iPad.

#258
Srefanius

Srefanius
  • Members
  • 387 messages

jarrettwold wrote...

Any chance we can get this thread as a sticky? I want to be able to find it later ;)

Well these forums would be much more organized if people really would use the search engine. Yes, there is one

Modifié par Srefanius, 24 mars 2012 - 11:37 .


#259
mmdestiny

mmdestiny
  • Members
  • 66 messages

Chris Priestly wrote...

 I can confirm that this is Geoff Keighley and I am very pleased that he's taking some time out of his busy schedule to talk with us here on the BSN.

Everyone play nice and be respectful. Treat him as well as you'd treat me.

No wait. Treat him much better than that.

Thanks Geoff. Welcome to the BSN.


Oh wow, this is very unexpected.  Thank you very much for the clarification Chris.  Welcome Geoff.

#260
jerrinehart

jerrinehart
  • Members
  • 485 messages
Geoff I am curious as to if you have any insight as to why after the team saying things in interviews such as, they will not leave more questions than answers, not have an A,B,C ending, explain things, and that all the choices we made will not only affect the ending but we would see those choices in a meaningful way, they did not do these things.

I for one know that those types of comments I would read in the interviews leading up to the release of the game made me excited that I was finally going to get the answers and finality in the ending and obviously we did not. All of the choices we made felt empty and meaningless and I don't think I would be so bummed about it if they had NOT said such things, did they explain why there was such a 180 from what they told us and what they actually did?

Modifié par jerrinehart, 25 mars 2012 - 12:22 .


#261
SatsurikuX

SatsurikuX
  • Members
  • 37 messages
Wait... more stuff we have to pay for? Or am I missing something here?

#262
FellishBeast

FellishBeast
  • Members
  • 1 689 messages

jerrinehart wrote...

Geoff I am curious as to if you have any insight as to why after the team saying things in interviews such as, they will not leave more questions than answers, not have an A,B,C ending, explain things, and that all they choices we made will not only affect the ending but we would see those choices in a meaningful way, they did not do these things. I for one know that those types of comments I would read in the interviews leading up to the release of the game made me excited that I was finally going to get the answers and finality in the ending and obviously we did not. All of the choices we made felt empty and meaningless and I don't think I would be so bummed about it if they had NOT said such things, did they explain why there was such a 180 from what they told us and what they actually did?


THIS. You must answer this.
I didn't actually read the stuff they promised before I beat the game, and I was still very disappointed. Even moreso now.:unsure:

#263
GeoffKeighley

GeoffKeighley
  • Members
  • 14 messages
Hey guys - Here are some of my responses to your questions:

Hyrist -- Interesting question about the room for "revisionist" development or "co-development" between fans and the game creators. My personal opinion is that these games are "authored" by a game team and the overarching plot points should be determined by the developer, not the player. The debate over the ending is no different than the debate over same sex relationships or the debate over whether BioWare is "allowed" to kill off a character for dramatic purposes.

Look at the "drama/tension" graph that is included in the App for ME3....Casey and the team wanted you to feel certain emotions at certain times while playing the game. You might not have liked those emotions, but the game made you feel something.

Casey had a vision for how he wanted to end the game, which is not unlike how an author has a vision for how they want to end a novel, or a filmmaker has a final scene they want to put in a film. We should support that vision, even if it's not what WE would have done. That said, I do think the fans have some good points about plot resolutions and inconsistencies.

Eventually there will be games with wildly branching narrative paths with emergent narrative (i.e. you truly do decide where the story goes), but our industry is not there yet.

build319 -- No I didn't get that impression.

Windariah -- I fact-checked the final story with Casey. Beyond fixing some typos (and Casey reminding me of things like how it was the song One, not Enter Sandman he liked from Metallica), he (nor anyone else at BioWare) asked for anything to be removed before or after the app shipped. I hope everyone respects how open and candid the team was about the creative process and all the behind the scenes materials they shared. Using those materials as "evidence" to build a case against them just means we may find out less about the creative process on games going forward. Why I invest in making these apps is to celebrate the best game teams in the industry, not to produce evidence that can be used against the teams by the fan community.

sadako -- I personally understand where BioWare was coming from with the ending -- it is a story of sacrifice and players felt something about that sacrifice (even if that feeling was anger). I also respect what the fans are saying. I really think one's opinion of the ending depends on who you see as the author of the Mass Effect experience -- BioWare or the player.

ZodiEmish - The mood during the final hours was a mix of everything. The entire team was working very hard on the game, and I think sometimes the fans forget that when they post negative comments online. These guys worked for nearly a decade on the series and while the ending may not have delivered what you wanted, there is so much fantastic content in the game that everyone is forgetting.

RiGoRmOrTiS_UK -- Regarding the ending, I'm not aware of anything changing in the final two months like that. I know there are more than 3 different variations of the ending in the final game -- although I guess you could debate how "different" each ending is?

DadeLeviathan - I answer this question on the website me3finalhours.com where you can also download the app for PC/Mac if you don't have an iPad. Casey and I started talking about the story about a year ago.

Hammer6767 -- As far as I know there were no major changes to the game or script after the leak. The leak happened too late in production.

J717 - I'm not sure, where did you hear that? I'll have to ask Casey, I'm not aware of a song inspiring the ending of the game.

ThaddeusPL - The Final Hours is the name of a series I've written for a long time...there is no link to the "end" of the game.

jspiess - I'm not sure who wrote the ending...BioWare is a pretty collaborative place. As the App reports Mac was heavily involved in writing the opening and closing of the game, but there's an 8 person writing team that works on the entire experience.

All Dead -- Thanks, I'm glad you enjoyed the app. Yes, the human element is really what I was focusing on since there is so little written about the people behind the scenes.

Balmung31 -- I haven't seen his review, sorry.

XanderCz - I'm not sure when the update will hit, I need to discuss the BioWare team in the next few weeks.

ryuasiu - You can read the text on Android via Kindle. I believe there is also a way to view .AIR files on Android (from the PC/Mac version) but I haven't tested it. Unfortunately a full iPad port to Android tablets is hard to do given the different sizes of tablet.

dointime85 -- Yep,I believe the Mac/PC version will work on Linux. I haven't tested it, but why don't you download it and try from me3finalhours.com? If it doesn't work I can refund your money.

e-t172 -- I'm free to say whatever I want, there is no NDA in place where I can't "talk about the production of the ending." The app reports what I found during my time at BioWare. I know the prevailing fan view is that the ending was somehow rushed or cut short like what happened to Bungie during Halo 2, but I did not uncover that during my reporting.

Lankist - Thanks Lankist, there are more Final Hours coming.

Dark Cider -- My take on the fan reaction is a bit of sadness to be honest. The app was meant to celebrate an amazing 9 years of work on the series, and it seems like all anyone wants to talk about is the ending of the game.

Bendok - Thanks, I tried to include a lot of the team beyond Casey. Look at someone like Preston, who doesn't get a lot of attention in the press. Or Corey Gaspur. Inevitably I can't write up everyone, but I do try to include a number of new faces so they can start to be recognized for their work.

Sequin - Casey is an extremely nice guy in person. I haven't spoken with him since the game came out. The last time I saw him was in San Francisco when we had dinner in late-February.

SolidisusSnake1 -- I don't know exactly when the end was "written" or by who. As I said above the process seems pretty collaborative, and I believe the notebook page from Mac included in the app was written at least a year before the game shipped. (I might be wrong, we'd have to ask Mac).

Stokes79 - Who said the ending was not put through a "peer review."? I'm not aware of that being the case. (Not saying it was or wasn't, but I didn't hear anything to suggest it wasn't reviewed the same way other elements of the game were).

legion999 -- Yes, the story was written during the final days of development. I took 5 or 6 trips to BioWare between early January and early March 2012.

MaskofSkin- This is a great question. Casey and the team took a risk by being more open and honest with the fans via this Final Hours app. Unfortunately a lot of the materials in the app have been used out of context to paint the team in a bad light and that's too bad.

dafangirl -- How do you feel Portal 2 was more "in-depth" than the ME3 story? Portal 2 had a particularly unique development story (i.e. the entire prequel plot). Not every game goes through as many changes as Portal 2. Mass Effect 3 had a pretty smooth development all things considered. Curious to hear more of your thoughts on this....

#264
Ariq007

Ariq007
  • Members
  • 103 messages
Hi Geoff,

I don't have any questions that anyone hasn't already asked, so I would just like to say thanks for coming here and doing this. Also, thanks for going on Fox all those years back and pwning those idiots on live tv. :D

#265
Balmung31

Balmung31
  • Members
  • 978 messages

GeoffKeighley wrote...


Balmung31 -- I haven't seen his review, sorry.



Ah.  Well, then, let me link them for you:


Mass Effect 3 Angry Review

10 Reasons We Hate Mass Effect 3's Ending

#266
Yalision

Yalision
  • Members
  • 1 057 messages
I respectfully disagree with you Geoff. Games exist as an artist medium that is collaborative between developers and the gamers. It is a medium that changes often dynamically depending on the reaction of its audience, and often with different genres. The changing of Infamous' protagonist, the altering of Fallout 3's ending, and the very nature of MMOs attest to this.

Art as a passive medium is a full entity to be observed and judged. If there is no audience for the piece, then the piece won't sell and won't garner the same amount of devotion and passion as the artist has given to it. Games cater specifically to the gamers that support each individual franchise, and alienating the player base that supports you is not only bad business, it is poor artistry in that regard.

If developers such as Bioware wanted to develop games just to satisfy their artistic visions, especially when catering to an audience upon the illusion of choice and ownership, then they should have known better from the start what consequences their actions may carry. Depending on how they handle this situation will determine how they stand in the market with their most out-spoken fans across the globe, for better or worse.

#267
liggy002

liggy002
  • Members
  • 5 337 messages

GeoffKeighley wrote...

 Hi everyone -

This is Geoff Keighley, the author of The Final Hours of Mass Effect 3.  I thought I'd stop by the forum to answer any questions you have about the app and the story, which is now out for iPad and also PC/Mac. (You can see more details at http://www.me3finalhours.com).

I'd love to hear what you think of the story!  I'll try to respond to as many of you as possible.

Geoff



Geoff, will we be seeing more of Harbinger in the Mass Effect 3 story?

#268
Sequin

Sequin
  • Members
  • 592 messages
Thank you, Geoff! You're awesome.

#269
bucyrus5000

bucyrus5000
  • Members
  • 829 messages

GeoffKeighley wrote...

Cody211282 - Regarding questions on the ending, I can only comment on what's included in the App. The team was very open and transparent with me about the creative process.

I'm probably too late, but is there any truth to the assertion that Mac and Casey skipped the peer review process, essentially skipping the quality assurance process, with regard to the ending? If you don't know, can you tell us if it is even possible to skip peer review?

#270
liggy002

liggy002
  • Members
  • 5 337 messages

GeoffKeighley wrote...

John385 - Thanks for reading. Yes, the plan is to write a new chapter that addresses the fan feedback and how BioWare is responding. It would be a free update. The Portal story was updated with a new chapter on the DLC for free.



I told you guys!  Why does everyone have to assume it wouldn't be free.  Stop hating on Bioware.

#271
Mastone

Mastone
  • Members
  • 479 messages

Aerevane wrote...

Why do banana's have a curve?

because they grow towards the sun

#272
Mastone

Mastone
  • Members
  • 479 messages

liggy002 wrote...

GeoffKeighley wrote...

John385 - Thanks for reading. Yes, the plan is to write a new chapter that addresses the fan feedback and how BioWare is responding. It would be a free update. The Portal story was updated with a new chapter on the DLC for free.



I told you guys!  Why does everyone have to assume it wouldn't be free.  Stop hating on Bioware.


Why people think that nowadays it's only about the money isn't that strange, on day 1 they release mandatory payed for dlc, the ending is arranged in a way that leaves people disappointed ....but hungry for answers for which they want to pay .....
Don't get me wrong I understand that any company needs money, but making it only about money is kinda sad

#273
Balmung31

Balmung31
  • Members
  • 978 messages

liggy002 wrote...

GeoffKeighley wrote...

John385 - Thanks for reading. Yes, the plan is to write a new chapter that addresses the fan feedback and how BioWare is responding. It would be a free update. The Portal story was updated with a new chapter on the DLC for free.



I told you guys!  Why does everyone have to assume it wouldn't be free.  Stop hating on Bioware.


I'll believe it when I see it. 

Sorry, but game companies haven't exactly engendered much confidence in their business practices.  Capcom is probably the worst of the bunch at this point. 

#274
Joykilledme

Joykilledme
  • Members
  • 130 messages

Yalision wrote...

I respectfully disagree with you Geoff. Games exist as an artist medium that is collaborative between developers and the gamers. It is a medium that changes often dynamically depending on the reaction of its audience, and often with different genres. The changing of Infamous' protagonist, the altering of Fallout 3's ending, and the very nature of MMOs attest to this.

Art as a passive medium is a full entity to be observed and judged. If there is no audience for the piece, then the piece won't sell and won't garner the same amount of devotion and passion as the artist has given to it. Games cater specifically to the gamers that support each individual franchise, and alienating the player base that supports you is not only bad business, it is poor artistry in that regard.

If developers such as Bioware wanted to develop games just to satisfy their artistic visions, especially when catering to an audience upon the illusion of choice and ownership, then they should have known better from the start what consequences their actions may carry. Depending on how they handle this situation will determine how they stand in the market with their most out-spoken fans across the globe, for better or worse.


I have to agree with you here... and above all an entire company wouldn't make "art" just for the hell of it.... they make a product. That's what ME3 is.. a product. Who buys the product?... the Gaming Sites that review the game don't, the consumers do. And when a STAGGERING majority have a very certain problem with a aspect of the product.... in this game being the ending... the PRODUCT! might need to be changed. 

No matter how artsy Bioware might think they are... they are still making a product... if they choose to not give the consumers what they want? People simply will not buy Bioware products anymore.

#275
GorrilaKing

GorrilaKing
  • Members
  • 250 messages
Geoff, please stop comparing a game to a novel or a movie. That comparison is severely lacking since neither of your two examples show the kind of interactivity a game does.
Plus, ending a game that is based on player choice in this manner (brutally railroading) only to "make the players feel something" is indeed poor writing. And since when does poor writing demand respect for "vision"?
I'm sorry but I cannot accept these statements.