Geoff, loved your app and your insight into the process of finishing ME3. While the ending severely hurts the game in my eyes, it's still a fantastic game overall and I enjoyed seeing the entire process. I also liked the multiple callouts of Fox News (appreciate your work with them back then).
First off, obviously Drew Karpyshyn was the original lead writer for the series before leaving during ME2. Did you have a chance to talk to him at any point (obviously not in the current BioWare studio, but over the phone or some other method) to get any of his input to your app? I realize he wasn't involved in ME3 but as your app covered the entire series I'm curious.
My second question doesn't really deal with your app, but as a journalist I was wondering what your thoughts were. You are clearly aware of the ending backlash with a lot of the core fans. With almost no pre-release reviews touching on the ending as being disappointing, do you think that there is a disconnect between video game reviewers and fans to where they were looking for different things in the ending? Or were the reviewers not as connected to the story as the fans were (due to their obligation to play hundreds of games) that they took the ending at a different value than the fans did in regards to what was promised from BioWare and what we expected from the whole series?
Thanks again for answering our questions.
Talk with Geoff Keighley, Author of The Final Hours of Mass Effect 3
Débuté par
GeoffKeighley
, mars 24 2012 05:24
#626
Posté 28 mars 2012 - 05:05
#627
Posté 01 avril 2012 - 07:30
Big questions I would like Geoff Keighley to find out with his magic:
I would like to know more details about the multiplayer mode cut out of ME2, the ipad app makes it look like a 2player mode where you play as 2 of shepard's squadies, which would explain why that game had "two of every job" as far as characters went.
What were the DLC options cut from ME1? How much of it manifested in laters games, I would like as specific answers as possible. Also theres a whole 4th armor model that you can access via the PC version of the game, were these armors supposed to be given out via DLC missions? Liara, the Asari Spectre from Shadow Broker, and the head of the ecclipse sisters in Samara's loyalty mission wore these "high shoulder" suits of armor lost from ME1, were these supposed to be asari specific suits of armor? Was liara going to have her own armor class in ME1? (those suits do look really awesome on her)
I mostly just want to know more about what stuff got cut from 1 and 2. i find that stuff fascinating. (mostly because i like to dream about those elements being reintroduced in next-gen rereleases 5 years from now...)
Even super specific stuff like "was shepard going to be able to bring two loyalty powers into a mission in me2 since theres an 8th slot" or "were squadmates supposed to have more powers in me2 because they have about 3 but there are 5 slots on the combat menu. or "were any me2 squadmates leftover characters from me1? Was me1 going to feature dlc squadmates? What was the supposed dlc plan for me1 that got downscaled due to technical difficulties? is there any chance of seeing that content resurface in a rerelease of the game? What sorts of things would bioware go back and change in a "trilogy pack" that contains all 3 games in one set? the questions that keep me up at night...
probably beyond the scope of what this thread is about, but its all i can think about right now.
I would like to know more details about the multiplayer mode cut out of ME2, the ipad app makes it look like a 2player mode where you play as 2 of shepard's squadies, which would explain why that game had "two of every job" as far as characters went.
What were the DLC options cut from ME1? How much of it manifested in laters games, I would like as specific answers as possible. Also theres a whole 4th armor model that you can access via the PC version of the game, were these armors supposed to be given out via DLC missions? Liara, the Asari Spectre from Shadow Broker, and the head of the ecclipse sisters in Samara's loyalty mission wore these "high shoulder" suits of armor lost from ME1, were these supposed to be asari specific suits of armor? Was liara going to have her own armor class in ME1? (those suits do look really awesome on her)
I mostly just want to know more about what stuff got cut from 1 and 2. i find that stuff fascinating. (mostly because i like to dream about those elements being reintroduced in next-gen rereleases 5 years from now...)
Even super specific stuff like "was shepard going to be able to bring two loyalty powers into a mission in me2 since theres an 8th slot" or "were squadmates supposed to have more powers in me2 because they have about 3 but there are 5 slots on the combat menu. or "were any me2 squadmates leftover characters from me1? Was me1 going to feature dlc squadmates? What was the supposed dlc plan for me1 that got downscaled due to technical difficulties? is there any chance of seeing that content resurface in a rerelease of the game? What sorts of things would bioware go back and change in a "trilogy pack" that contains all 3 games in one set? the questions that keep me up at night...
probably beyond the scope of what this thread is about, but its all i can think about right now.
Modifié par Doctor_Jackstraw, 01 avril 2012 - 07:33 .





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