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Talk with Geoff Keighley, Author of The Final Hours of Mass Effect 3


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#151
TheJediSaint

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Just out of curiosity, Mr. Keighley, how much time did you spend with ME3's development team when you were researching for Final Hours?

PS. Thanks for logging on to BSN and answering our questions. I appreciate you taking the time to talk to Bioware's often passionate fan community.

Modifié par TheJediSaint, 24 mars 2012 - 07:49 .


#152
MrDext0R

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Okay, I'll give it a try.

The question I ask me after seeing this end was only: How can the Mass Effect series be so great depending on the story, but then FAIL so hard in the last 10 minutes? I mean, compare it to the endings of 1 and 2: There aren't much epic fight moments (for example: Where are the Geth I won for this battle? Why didn't I see them in action?), there aren't explanations depending on what happens to the Galactic Community because the portals are destroyed (another point which doesn't make much sense) and what happens to your WHOLE crew, not only to 2-3 members. Why couldn't the ending have REALLY many consequences which are adapted on all your decisions you make in 1, 2 and 3? Why, for example, isn't there a happy end or an total annihilation?
Thanks for listening.

#153
CasbynessPC

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Hi. I'd like to know if, during the writing of your app and dealings with Bioware staff, you or anyone else noted a conflict between (a) the real focus of the creative process behind the ending (i.e. aiming for speculation and mystery); and (B) the messages that Bioware released to fans and the public (i.e. full closure, not an A, B, C choice ending)? Did anyone mention a risk of a negative reaction?

#154
leoboro

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everyone should apologize to him now -_-

#155
xxArgyle

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CasbynessPC wrote...

Hi. I'd like to know if, during the writing of your app and dealings with Bioware staff, you or anyone else noted a conflict between (a) the real focus of the creative process behind the ending (i.e. aiming for speculation and mystery); and (B) the messages that Bioware released to fans and the public (i.e. full closure, not an A, B, C choice ending)? Did anyone mention a risk of a negative reaction?


I think this is one question I'd like to see answered. Thanks for posting it, Casby.

#156
Wabajakka

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Deventh wrote...

Is the indoctrination theory true?



#157
GreenSoda

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Did we scare him off ?

#158
SolidisusSnake1

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GreenSoda wrote...

Did we scare him off ?


No he said on his twitter he is away from his computer at the moment.

#159
Zuka999

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GeoffKeighley wrote...

LegendaryBlade -- I encourage you to read the story. The Illusive Man "boss fight" was an idea at one point in development, but I didn't get the sense it moved much beyond the concept phase.

Regarding how the fight would feel too "videogamey," I know exactly what Casey meant. Same thing happened with Uncharted 3, where the team didn't want to end the game on a big "boss fight" -- they discussed this during the Bonus Round I hosted at Naughty Dog.


I get that the "final boss" thing is played out in a lot of cases. But in the case of Uncharted 3, it was a different adventure than the previous two games. They could do what they wanted, knowing another game could follow. With Mass Effect 3, we've built up 2 primary villains for at least 2 games - Harbiner and Illusive Man - I think we all wanted a satisfying, epic final battle with at least one of them.

It might be "video gamey", but I like when the final chapter ends with a series of highly difficult boss battles. Think Twilight Princess, when we were given four or five consecutive battles with Ganondorf at the end. It was satisfying how he kept coming back, only for you to beat him in another way. When it was finally over, I felt so satisfied. I felt that he had gotten the defeat he deserved.

As is, Harbinger hardly appears at all. The Illusive Man goes out almost identically to Saren, except he doesn't come back for an adrenaline/cybernetic-fueled boss fight. I think theres something to be said for a satisfying boss battle, its something supremely lacking in modern gaming.

#160
MrDext0R

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@GrennSoda

Maybe we shall be patient. ;)

#161
fafnir magnus

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Hi there Geoff, just wondering in your work on TFH if you had any insights into why the usually complex writing process was left by the wayside and the last sequence of ME 3 was left entirely up to the decisions and writing of only a small fraction of the available writers?

#162
Herr Igor

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Is there any hope in BIOWARE saving ME series from the lifeless limbo?

#163
sH0tgUn jUliA

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I don't think we scared him off. I think he's doing other things. I think other people have asked the questions. Let's just keep this thread bumped for now so he doesn't have to search for it. LOL. Thanks Geoff for participating.

#164
Sesshaku

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GreenSoda wrote...

Did we scare him off ?


It seems like it.

Perhaps we should put together all the question into one big post.

#165
GeoffKeighley

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Hey guys I am out but will be responding to questions later today!

#166
Syrellaris

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GeoffKeighley wrote...

Cody211282 - Regarding questions on the ending, I can only comment on what's included in the App. The team was very open and transparent with me about the creative process.


Alright, i got one. Why does the Application cost money, while the information in it should be freely obtainable. Why is there no Android version;

Modifié par Syrellaris, 24 mars 2012 - 07:57 .


#167
pavi132

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Chris Priestly wrote...

 I can confirm that this is Geoff Keighley and I am very pleased that he's taking some time out of his busy schedule to talk with us here on the BSN.

Everyone play nice and be respectful. Treat him as well as you'd treat me.

No wait. Treat him much better than that.

Thanks Geoff. Welcome to the BSN.


Didn't a moderator close his thread and call him a troll earlier?

#168
EnforcerWRX7

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Hi Geoff. Great job with 95% of Mass Effect.

However, since this is about the final hours:

1. How did the story team and writing team collaborate on the ending? Did no one on the team object to an ending that made little to no sense in the context of the game? If there was dissension in the team about the ending, why were they silenced? How did they make the final call in regards to the ending.

2.  Why did bioware decide to strand 90% of the universe and collapse all endings into one and then allow an app to talk about all the endings that should have happened?  How much did they try to hide from you?  


The reason I ask this is because I feel, as a gamer, that if I had any say in the matter the ending as it stands now would have never left the conference room. I just don't understand how a team as talented as the folks at Bioware could let this ending go to production in its current form. In a game that promised choice and outcome, bioware ended the game with the exact same outcome with slightly different colors of light. You also stranded 90% of the galaxy. How did this make it out of the conference room in this form?


I don't care much for the art excuse. Art is just as valid to be criticized just like anything else. Art is no way a plausible excuse for the scenario that we have experienced. We aren't just reading a book, we are your paying fanbase.

Modifié par EnforcerWRX7, 24 mars 2012 - 08:03 .


#169
pistolols

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Hi Geoff,

isn't it true that rewriting the ending as a vocal minority of fans want, would mean they would actually have to rewrite the entirety of Mass Effect 3, and quite possibly even Mass Effect 2?

#170
AlexMBrennan

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Didn't a moderator close his thread and call him a troll earlier?

Evidently said mod's initial assessment was wrong (hardly surprising, since confirming identity using existing channels will take time)

#171
sth128

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Hi Mr. Keighley. Khalisah al-Jilani.

Why is it that in the latest episode of Invisible Wall (ep. 203), Shane Satterfield made a lot of comments on the ending controversy despite stating that he DID NOT finish the game or saw the ending?

Isn't this the same sort of fallacy you yourself went on Fox News to dispel when Fox produced the "nudity in video games" segment featuring an author who stated that she did not play the game?

Is this the kind of journalistic integrity we can expect from GameTrailers?
Image IPB

Modifié par sth128, 24 mars 2012 - 08:06 .


#172
iSpitfireee

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u should do a GTTV episode just on the ending.

#173
Adsinjapan

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I'm going to just throw this one out there if this is in fact the real deal.

When interviewing the development staff of ME3, did you detect any deception on their part regarding the information they were giving you in regards to the final end product?

Was there any particular lack of information or question avoidance?

Did the developers insinuate in anyway that the final creative direction was taken out of their hands due to unrealistic time constraints by their owner EA?

#174
MeganHunter

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EnforcerWRX7 wrote...

2.  Why did you decide to strand 90% of the universe and collapse all endings into one?

 

This is exactly what an earlier poster was afraid of. He didn't work on the game, he made the documentary about the people making the game. We can't ask him questions on the ending (unless it's just his personal opinion), just about the documentary itself...maybe the vibe around the office while he was there.

#175
brian_breed

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This question dovetails from CasbyNessPC's:

Have you played through all 3 ME games? If so, did the endings discussion at Bioware "make sense" at the time? Are any elements that helped the ending gel for you absent from the final product?