So the "Citadel Defense Force"...
#1
Posté 24 mars 2012 - 06:01
I for one wouldn't mind realizing that every sidequest I did there wasn't for absolutely nothing.
A rough example
100% CDF assets: A large number of refuges manage to escape during the reaper attack including all titled characters like Aria, Conrad Verner, Kelly Chambers, Bailey, the council, etc. If we get news that someone like Bailey or even Conrad did something crazy heroic but end up sacrificing themselves I think that would hit a bittersweet note .
50% CDF assets: the asset value assigned to the Citadel Defense Force is reduced by half. Various titled characters die in the fight. For example Aria and the council live but Conrad, Kelly, and Bailey all die
No assets: Everyone dies and the reapers take the station with ease. Like what happens now...
It almost seems to me like it may have been that the devs were going to do something like this anyway before the notorious beta leak.
#2
Posté 24 mars 2012 - 06:04
#3
Posté 24 mars 2012 - 06:07
RedNanaki wrote...
It's pretty odd isn't it? The game actually tells you these things are going to matter. It's actually foreshadowed to such an extent that it's baffling the assets don't factor in more than just being a tiny drop in the big EMS pool.
Like they said in DA2 about Ostagar. "When the signal flare lit, it was hope.....answered with nothing."
#4
Posté 24 mars 2012 - 06:08
A yes, "Citadel Defense Force"....
#5
Posté 24 mars 2012 - 06:09
100% assets: The Reaper ground forces get stuck in a nasty struggle with the CDF, and C-Sec troops, bolstered with all the stuff you got them, manage to hold the Citadel until you and your fleet break out onto the Widow nebula and battle the Reapers. The final battle then involves Shepard fighting through the Citadel rather than Earth in an attempt to get to the control room and activate the Crucible doohickey.
50% assets: C-sec fails to stop the Reapers from taking the Citadel, but they manage to bleed them enough so that when the Citadel is moved to earth, the Reapers don't have time to reinforce the station. When Shepard goes up there, he's faced with much less resistance than he would in this situation:
0% assets: Nothing changes. Citadel goes to Earth, Shepard slogs his way toward it, and blah-blah-blah.
#6
Posté 24 mars 2012 - 06:10
Xenbus wrote...
RedNanaki wrote...
It's pretty odd isn't it? The game actually tells you these things are going to matter. It's actually foreshadowed to such an extent that it's baffling the assets don't factor in more than just being a tiny drop in the big EMS pool.
Like they said in DA2 about Ostagar. "When the signal flare lit, it was hope.....answered with nothing."
Yeah... still doesn't seem like it would be that diffecult to incorporate all it would do is make everything a little less painfully bleak.
#7
Posté 24 mars 2012 - 06:12
#8
Posté 24 mars 2012 - 06:12
#9
Posté 24 mars 2012 - 06:14
SnakeStrike8 wrote...
Even better:
100% assets: The Reaper ground forces get stuck in a nasty struggle with the CDF, and C-Sec troops, bolstered with all the stuff you got them, manage to hold the Citadel until you and your fleet break out onto the Widow nebula and battle the Reapers. The final battle then involves Shepard fighting through the Citadel rather than Earth in an attempt to get to the control room and activate the Crucible doohickey.
50% assets: C-sec fails to stop the Reapers from taking the Citadel, but they manage to bleed them enough so that when the Citadel is moved to earth, the Reapers don't have time to reinforce the station. When Shepard goes up there, he's faced with much less resistance than he would in this situation:
0% assets: Nothing changes. Citadel goes to Earth, Shepard slogs his way toward it, and blah-blah-blah.
Yeah that is even better. Maybe they could still move the citadel but its locked down by the inhabitants. The final charge is all about getting people up to the citadel to support the resistence in addition to activating the crucible. That's definately something I'd want to do end game!
#10
Posté 24 mars 2012 - 06:14
At the end of the Cerberus base mission one of the councilors or Bailey contacts you to say the Reapers have swarmed the Citadel. They tell Shepard whatever plan he has he has do move it NOW before the Reapers take full control on the station and shut off the relays. They've already moved the Citadel to Earth at this point(Needed the relays on so they could move it anyway..) Based on how much CDF assets you acquired you would get a percentage of your overall war assets into the Sol system. Didn't get any CDF assets? You are gonna be screwed.. and get say only 25% of your forces through. Get most of the CDF assets? Then those characters would be able to hold off Reaper forces long enough for you to organize the entire fleet through the Sol relay. Then throw in a cutscene where you see a few characters like Bailey, dying heroically to give us more time.
Thats how I would have done that part. It eliminates the plot hole of the Reapers being too stupid to turn off the relay network.
Modifié par Welsh Inferno, 24 mars 2012 - 06:15 .
#11
Posté 24 mars 2012 - 06:15
#12
Posté 24 mars 2012 - 06:15
RedNanaki wrote...
It's pretty odd isn't it? The game actually tells you these things are going to matter. It's actually foreshadowed to such an extent that it's baffling the assets don't factor in more than just being a tiny drop in the big EMS pool.
So in short they give you the impression that what you do will matter and make a difference, but in the end nothing you do matters? Sounds like the rest of the ending to me.
#13
Posté 24 mars 2012 - 06:16
We have dismissed that claim.
#14
Posté 24 mars 2012 - 06:19
#15
Posté 24 mars 2012 - 06:20
Super_Angurius wrote...
RedNanaki wrote...
It's pretty odd isn't it? The game actually tells you these things are going to matter. It's actually foreshadowed to such an extent that it's baffling the assets don't factor in more than just being a tiny drop in the big EMS pool.
So in short they give you the impression that what you do will matter and make a difference, but in the end nothing you do matters? Sounds like the rest of the ending to me.
The ending really was the polar opposite of what we were promised.... if random people sitting around a message board can come up with all these idea what could a team of writers churn out.... yet they didn't
#16
Posté 24 mars 2012 - 06:29
What disgusts me more is that "professional writers" were so short of imagination and ideas that the only thing they could do (and ended up doing) was ruining the game with those plot holes and at the end kill the franchise with those endings...
While creative fans doesn't get a chance to show what they can do, the supossed "qualified" professionals screws everything with their lack of vision.
Modifié par Geirahod, 24 mars 2012 - 06:32 .
#17
Posté 24 mars 2012 - 06:45
Geirahod wrote...
fans have wonderful ideas, that's why I'm really happy and proud to be around here. ^^
What disgusts me more is that "professional writers" were so short of imagination and ideas that the only thing they could do (and ended up doing) was ruining the game with those plot holes and at the end kill the franchise with those endings...
While creative fans doesn't get a chance to show what they can do, the supossed "qualified" professionals screws everything with their lack of vision.
Ugh. Tell me about it.
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