However the gameplay is now way too easy and I have died more in ME2 playing casual (yes I'm serious), then I did on my Insanity run in Mass Effect 3 (Died 3-4 times).
The enemy AI is really simple and predictable, there are not alot of different types of enemies since you are fighting either Reapers, the Geth or Cerberus, and each class has pretty much 3 units, the "standart infantry", Close range assault and snipers, then you have the heavy units like the Atlas, Brutes or Primes etc.
There were practically no Biotic enemies throughout the games, and "Boss" fights were non-existant, ME2 Lair of the Shadow Broker had the 2 best boss fights of the game, when you faced with the biotic supersoldier Asari and the Shadow Broker himself. Mass Effect 3 had a poor reaper fight were you ran back and forth dodging the laser.
The game really needs more agressive enemies that will force you into cover to recharge shields, the cover spots should be in places where you can get easily cornered.
However I am glad with the cover system, it's not as important as it was in Mass Effect 2, and this is a phenomanal upgrade to the game. I love how you have to dodge Banshees and brutes and how you can't just sit in one corner. You have to stay out of cover and not camp. However, due to the lack of enemies, this fails.
Overall it was nice, but if there is DLC I'm hoping that the surroundings would be designed better, and maybe new enemies would be introduced, or Cerberus+Geth+Reapers would be mixed up together to combine forces and offering different kind of scenarios.
A new difficulty level would be nice too... "Insane Insanity".
Just adding onto this thread:
In Mass Effect 2 you were forced to go into certain areas of the map to survive.
You might've had to run into a certain spot because it offered the best cover/vantage point over the enemy.
A great example was Tali's mission where you could choose if you went bottom, middle or the top. Depending on the weapons you had one route would be better then the other.
Mass Effect 3 failed in this really bad, you could take cover wherever you wanted, it didn't really matter how you positioned yourself on the map, as long as you were taking cover.
Modifié par Finnish Spartan, 28 mars 2012 - 12:05 .





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