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Mass Effect 3 Insanity gameplay is too easy


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#1
Finnish Spartan

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I like the many balancing options introduced to the game mechanics in Mass Effect 3.
However the gameplay is now way too easy and I have died more in ME2 playing casual (yes I'm serious), then I did on my Insanity run in Mass Effect 3 (Died 3-4 times).

The enemy AI is really simple and predictable, there are not alot of different types of enemies since you are fighting either Reapers, the Geth or Cerberus, and each class has pretty much 3 units, the "standart infantry", Close range assault and snipers, then you have the heavy units like the Atlas, Brutes or Primes etc.
There were practically no Biotic enemies throughout the games, and "Boss" fights were non-existant, ME2 Lair of the Shadow Broker had the 2 best boss fights of the game, when you faced with the biotic supersoldier Asari and the Shadow Broker himself. Mass Effect 3 had a poor reaper fight were you ran back and forth dodging the laser.

The game really needs more agressive enemies that will force you into cover to recharge shields, the cover spots should be in places where you can get easily cornered.

However I am glad with the cover system, it's not as important as it was in Mass Effect 2, and this is a phenomanal upgrade to the game. I love how you have to dodge Banshees and brutes and how you can't just sit in one corner. You have to stay out of cover and not camp. However, due to the lack of enemies, this fails.

Overall it was nice, but if there is DLC I'm hoping that the surroundings would be designed better, and maybe new enemies would be introduced, or Cerberus+Geth+Reapers would be mixed up together to combine forces and offering different kind of scenarios.

A new difficulty level would be nice too... "Insane Insanity".

Just adding onto this thread:
In Mass Effect 2 you were forced to go into certain areas of the map to survive.
You might've had to run into a certain spot because it offered the best cover/vantage point over the enemy.
A great example was Tali's mission where you could choose if you went bottom, middle or the top. Depending on the weapons you had one route would be better then the other.

Mass Effect 3 failed in this really bad, you could take cover wherever you wanted, it didn't really matter how you positioned yourself on the map, as long as you were taking cover.

Modifié par Finnish Spartan, 28 mars 2012 - 12:05 .


#2
kiltysue

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If you want a much more challenging "insanity" play through,
just start a new game from level 1. You will be assured a much
more difficult experience, for power dependent or weapon dependent
classes (no strong powers until you're leveled up a bit, and very
weak weapons at the start). Do an import game if you want the
"easy mode" mass effect 3 experience. Also, don't use the
heavy weapons provided in some of the more difficult encounters.

There you go... An "insane insanity" experience, ready to go,
right now.

#3
BluKardinal

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Out of curiosity what class are you playing as? My first insanity run through was with a solider and I found it to be quite difficult. This was partially because it was right after launch and I hadn't yet figured out that Mass Effect 3 requires you to be much more offensively minded than the previous two games and a character built for tanking isn't going to be particularly effective, but I also generally felt like I just didn't have the tools in my arsenal to handle the tougher fights.

Now I am playing as an infiltrator and I keep checking to make sure I actually have the difficulty turned up. It was easy to begin with and then I got the Black Widow sniper rifle. Everything has been trivial since then.

#4
known_hero

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Isn't this like the 5th thread about this topic?

#5
XCPTNL

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I agree. Played Adept, Vanguard, Engineer and 2x Infiltrators and the game is so much easier than ME2 in my opinion and especially compared to Multiplayer Gold matches which aren't really difficult as well but more than the Singleplayer at least. I wish there was a more challenging mode, like enemies being able to oneshot kill you, triple the amount of enemies per area or overall tougher enemy types with more lethal tech and biotic skills, several layers of protection which are immune to certain powers and stuff like that. And of course an option to disable squadmates. In ME2 I just edited them out of the config file, but ME3 shares the same file for SP and MP and I'm not editing it because I don't want to risk getting banned if they do some kind of check on the config files.

#6
Gaidren

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I want to point out the difference between an import game and a fresh game is HUGE.

I just played a level on Insanity with an import that felt trivial compared to playing it on Hardcore with a fresh Shepard.

I don't think the enemies scale much if at all with your level, and you just get so much stronger over time as you can max out more useful abilities.

#7
pomrink

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Yeah import insanity is unbelievably easy. Even my soldier (which i suck at) can just tank through everything....

#8
Nazzren

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Insanity in ME3 SP is pretty much a joke in comparison to ME2. However, ME3 MP Gold can be a challenge at times. Nevertheless, AI surely needs a buff in both MP and SP modes.

Modifié par Nazzren, 26 mars 2012 - 02:34 .


#9
Atheist Peace

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kiltysue wrote...

If you want a much more challenging "insanity" play through,
just start a new game from level 1. You will be assured a much
more difficult experience, for power dependent or weapon dependent
classes (no strong powers until you're leveled up a bit, and very
weak weapons at the start). Do an import game if you want the
"easy mode" mass effect 3 experience. Also, don't use the
heavy weapons provided in some of the more difficult encounters.

There you go... An "insane insanity" experience, ready to go,
right now.


I have heard this a few times now, but my experience differs. I just started a fresh Soldier insanity run recently and I found it easier than my import playthrough.

@OP I also found the lack of biotic enemies strange, hopefully they will be added in a future DLC. 

#10
PsyrenY

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ME2 had no "biotic enemies" worthy of the name. At least in ME1 you had to worry about the occasional ragdoll. ME2 had Eclipse "vanguards" that would whack you in the face with a non-homing Warp, which for all intents and purposes was a glowy rocket. And Scions had a "shockwave" that, though painful, would stop when it hit something and completely skip over any chest-high walls in the intervening space.

I don't count any of that as "biotics." At least ME2 had engineers that sent in a combat drone to flush you out, and an incinerate whose flames kept your shields off longer than normal.

But if there were enemies that could ragdoll you in ME2-ME3, that would elevate Insanity to near romhack levels of difficulty once combined with the total inability to tank relative to ME1.

#11
J4mes

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I steamrolled the missions with my import Soldier who hit 60 at the end of the game playing on Insanity.

Then again I am someone who is good with aiming, so Soldier class is like playing CS/Quake to me.

And yes, ME2 Engineers were really good at keeping shields down. And the old Shockwave was a force to be reckoned with.

Cerberus needs their old C3-PO Soldier Mechs back. Geth are already challenging, just need more missions with them(rogue geth sidequest missions). And the Reapears, need to have Husks in every engagement like in ME2. Like seriously, the last mission before you launch the V-2 Rockets(whatever they were called), spawns absolutely no Husck(just Marauders/Banshees/Brutes).

Basically there was more fodder enemies with the Reapers in ME2, which made you waste Ammo a lot more. But since this game is balanced with 200% Weight Cooldowns by only bringing one weapon, diffculty has to be scaled back because you might actually run out of ammunition if there were too many enemies.

At least thats how I see it.

#12
cubeofmoon

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I cruised through most of the game on insanity with my import soldier, but did hit a rough patch now and then, especially in those last few missions. Overall the game felt about as difficult as ME2 and ME1 did to me, mostly manageable, but occasionally challenging. I tend not to micromanage my squad in any way though, which is probably part of my problem.

#13
RyanPun1991

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ME1 insanity was still the most memorable... if not the hardest... for me
everybody got immunity :P
Never had a problem with ME2, tried it with import and fresh character
ME3 import is easy as well, fresh level 1 is a little more challenging.
multiplayer on gold is so hard though :( only made it twice

P.S. will never forget the painful hours I spent completing pinnacle station on insanity lol

Modifié par RyanPun1991, 26 mars 2012 - 05:27 .


#14
Bleachrude

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If enemies actually had the abilities of Shep et al, we would be screwed so hard in ME3...

#15
Butters158

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RyanPun1991 wrote...

ME1 insanity was still the most memorable... if not the hardest... for me
everybody got immunity :P
Never had a problem with ME2, tried it with import and fresh character
ME3 import is easy as well, fresh level 1 is a little more challenging.
multiplayer on gold is so hard though :( only made it twice

P.S. will never forget the painful hours I spent completing pinnacle station on insanity lol


ME 1 Insanity wasn't hard, just annoying due to the immunity spam

#16
RyanPun1991

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Butters158 wrote...

RyanPun1991 wrote...

ME1 insanity was still the most memorable... if not the hardest... for me
everybody got immunity :P
Never had a problem with ME2, tried it with import and fresh character
ME3 import is easy as well, fresh level 1 is a little more challenging.
multiplayer on gold is so hard though :( only made it twice

P.S. will never forget the painful hours I spent completing pinnacle station on insanity lol


ME 1 Insanity wasn't hard, just annoying due to the immunity spam


Harder than the other two games for me lol but ya mostly just annoying
Pinnacle Station is hard though, I don't know how people cruised through them so easily, it took me one whole day to complete it on insane.

#17
nokori3byo

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All I can say for sure is that NG+ on Insanity is far easier than in ME2. Part of that had to do with wonky difficulty scaling mechanics in the previous game. Also, it's good to see ME3 avoiding some of the pitfalls that unballanced ME's Insanity experience. In the first game, the sniper rifle became virtually useless on the highest difficulty. Now though, the major difference is that you can no longer one-shot shielded enemies.

#18
zer0netgain

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As much as Insanity drove me crazy on ME2, Bioware had it right. Insanity should be nigh impossible (well, at least real tough absent good strategy by the player). ME2 made you think of how to beat the bad guys. Each class had it a little different. I felt like getting the achievement for beating Insanity on ME2 was a big deal. I toned later plays to Veteran so it was both challenging and fun.

I thought Insanity in ME3 was way easier than I expected, but I didn't know if it was because I knew what it was like in ME2 and I deliberately packed my squad with a biotic and a tech (my play involved a biotic import on a replay so his skills were maxed early on) so I figured I knew HOW to handle it...making it seem easier.

Glad to know it's not just me.

#19
zer0netgain

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Question, what is NG+? I now it means New Game, but other than starting with existing points and equipment acquired, what other benefits are there?

Also, is it a glitch that your rep/PR scale doesn't reset with a new game? I thought in prior games your PR reset to zero so you could replay a character with different PR choices. ME3 seems to leave you locked into what was done on the first play through.

#20
Kronner

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Yep, ME2 was more difficult than ME3, that's for sure.

ME3 Insanity would be fine if they increased cooldowns of ALL the powers in the game by 50%, at least. Considering how powerful most of the powers are, their cooldown is ridiculously low. Especially since it is easy AND efficient to be at or near 200% recharge speed bonus.

If you wanna more of a challenge, make sure your cooldown bonus is around 0% (+-10%).

Modifié par Kronner, 26 mars 2012 - 12:19 .


#21
Fortack

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Kronner wrote...

Yep, ME2 was more difficult than ME3, that's for sure.

ME3 Insanity would be fine if they increased cooldowns of ALL the powers in the game by 50%, at least. Considering how powerful most of the powers are, their cooldown is ridiculously low. Especially since it is easy AND efficient to be at or near 200% recharge speed bonus.

If you wanna more of a challenge, make sure your cooldown bonus is around 0% (+-10%).


I am trying something like that with the Adept. I only use 50% of the available skillpoints, and no recharge bonus is allowed (0% or worse) even when that means you are walking around with weapons you never going to use ;)

Problem however are the lame dodging mechanics. When you have powers on a 0.x second cooldown (and use the twin Pull/Throw evo - which I deliberately dont) it doesnt really matter when this happens coz the dodge animation is longer than the cooldown. But with Pull, Throw, and Sing on a 3-4 second cooldown dodging is getting close to a death sentence :(  And it happens like 40-50% of the time you use it. Thanks the Goddess Liara s Sing cannot be dodged ;)

#22
follis2

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Yes, insanity is too easy. It probably has to do with starting at level 30. I would like to start on level 1 with no powers, but then I can't play on an imported file (on Xbox).

The recharge bonus system also contributes to making it too easy. The most overpowered power of them all is singularity. It makes most fights a joke, really. On my next playthrough I will restrict myself from using it, and as mentioned above, having no recharge bonus in order to make it challenging, or doing a "weapon only" playthrough. .

#23
DemGeth

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I suggest an insanity plus mode. Insanity is balanced fine for level 30 characters I think.....but I want a challenge with my max level guy.

#24
Fortack

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follis2 wrote...

Yes, insanity is too easy. It probably has to do with starting at level 30. I would like to start on level 1 with no powers, but then I can't play on an imported file (on Xbox).


AFAIK you can use Gibbeds save editor for 360 too. Its quite easy to reset your level back to 1 so you wont start @ level 30 in ME3. I dont like that personally, when you dont have powers it aint much fun to play the game. There are however way too many skillpoints available imho. Having the ability to max eveything is kinda silly and defeats the purpose of role-playing in that regard - limiting "choice" to "what shall I pick first" only.

#25
BlazeShepard

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Kronner wrote...

Yep, ME2 was more difficult than ME3, that's for sure.

ME3 Insanity would be fine if they increased cooldowns of ALL the powers in the game by 50%, at least. Considering how powerful most of the powers are, their cooldown is ridiculously low. Especially since it is easy AND efficient to be at or near 200% recharge speed bonus.

If you wanna more of a challenge, make sure your cooldown bonus is around 0% (+-10%).


I for one still stick to my Soldier using all weapons besides the SMG, cooldowns be damned.

It's almost like Bioware didn't anticipate players figuring out that they should just equip the lightest weapon they could and then spam powers. :lol: