Does the lack of a happy ending bother you, or the lack of closure?
#251
Posté 26 mars 2012 - 06:08
#252
Posté 26 mars 2012 - 06:09
lofte_2000 wrote...
both, inconsistancies in lore and choices having no effect in the end...
Yep, both.
#253
Posté 26 mars 2012 - 06:11
cavs25 wrote...
The lack of making sense and the lack of closure bother me..
This.
#254
Posté 26 mars 2012 - 06:12
#255
Posté 26 mars 2012 - 06:12
It might have been squandered potential, but the squadmates living or dying, and the crew and even Shepard is still a fa better way to show the consequences of our actions as the conclusion to a game built around choice.
They're the characters we actually care about, and encouraging us to play better, and do more to get them through it is far more satisfying than knowing it all goes ****** up no matter what you do.
Closure, a lack of plot holes and making sense is a basic requirement of any story, fixing it should be a given.
Mass a effect isn't just any story though, it does specific things, has specific themes and precedents that also need to be present, that the game was sold to us with the promise they WOULD be present, and the failure to deliver the variety and satisfaction, as well as an ending consistent with the tone of the rest of the series and game itself, is equally as important.
Just providing closure wont prevent the majority of fans ditching Bioware, or at least becoming disillusioned with them as a game developer.
If they're going to alter the ending anyway, then they should go the whole hog and do a thorough job of it, and try and recapture the glory of the last to games endings. And that needs player input and a feeling of accomplishment to be included, as well as the basics of 'making sense'.
#256
Posté 26 mars 2012 - 06:12
#257
Posté 26 mars 2012 - 06:13
#258
Posté 26 mars 2012 - 06:14
#259
Posté 26 mars 2012 - 06:14
#260
Posté 26 mars 2012 - 06:15
The fact there is no option for a happy ending bothers me, just as much as there's no option for any other ending besides the one we get (with 3 flavors).
#261
Posté 26 mars 2012 - 06:17
#262
Posté 26 mars 2012 - 06:17
I expected Shepard to die, but the destruction of the galactic community was not something I expected.
Here is an example of a good closure ending from a fan who romanced Tali
http://m.youtube.com...h?v=7zagpVInvjA
#263
Posté 26 mars 2012 - 06:18
all this time we have grown attached to all the characters and do they deserve a happy ending. YES you should at least been given that chance.
#264
Posté 26 mars 2012 - 06:20
#265
Posté 26 mars 2012 - 06:22
nowhere near enough resources and dev time was spent making the conclusion. It's full of strange and bizarre inconsistencies, logical problems, goofy hollywood tactics, and giant space fleas from nowhere (both in the form of Harbinger's party crashing and Catalyst). Ultimately I want a rewrite, because if they do add closure or a happy option, it'll only exacerbate the writing problems in the scenes that lead up to the conclusion.
#266
Posté 26 mars 2012 - 06:25
#267
Posté 26 mars 2012 - 06:25
But all we got was a light show, Normandy crash landing and that was it. Oh, and then the old geezer telling stories about "the Shepard".
#268
Posté 26 mars 2012 - 06:27
Modifié par dsl08002, 26 mars 2012 - 06:42 .
#269
Posté 26 mars 2012 - 06:27
staindgrey wrote...
The fact that it's a terrible way to end a NARRATIVE is what bothers me. It's storytelling 101. You do not turn the laws of the fictional universe on their collective head in the final moments with no forewarning.
There's a lot more that bothers me, but this bit is just unacceptable with all the writing talent Bioware has available. Somebody should have stopped this ending in the rough draft phase.
This and lack of closure and the whole dialogue with some new character that is thrown in. It's okay to leave off on a cliffhanger if there is a To Be Continued, but this is supposed to be the end of Shep's trilogy, so end it properly! There are supposed to be falling actions and resolution, not a bunch of bright colors and cut to credits.
#270
Posté 26 mars 2012 - 06:29
#271
Posté 26 mars 2012 - 06:30
Mass Effect did a couple things really well as a series:
-player choices counted and were incorporated into subsequent playthroughs to truly change the landscape of the game. Different play throughs offered significantly different experiences.
-lore was written in stone. Bioware did not trip over their own plot lines and sub-plots.
-it offered you a strangely meaningful, rewarding, and emotional experience which allowed every player to take ownership of their shepard and their crew.
Mass Effect 3's endings failed at all of those Mass Effect trademrk strengths and more. It did elicit emotions from the players but from what I have seen, heard, and read about 90% of those players honestly hate the ending (there really is only one ending not three and certainly not 16) about as much or more than I do. I don't know about ya'all but that is not the type of player feedback I would wanna hear if I was running Bioware.
#272
Posté 26 mars 2012 - 06:31
Modifié par FOX216BC, 26 mars 2012 - 06:31 .
#273
Posté 26 mars 2012 - 06:36
Modifié par Jigokou, 26 mars 2012 - 06:37 .
#274
Posté 26 mars 2012 - 06:38
#275
Posté 26 mars 2012 - 06:40
That said, I could certainly take an ending where Shepard dies to save his friends/the galaxy. The end as it currently stands is a bit too bleak. Even tragedies have catharsis at the end.





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