Does the lack of a happy ending bother you, or the lack of closure?
#26
Posté 24 mars 2012 - 06:34
#27
Posté 24 mars 2012 - 06:34
You likewise don't end a story without telling people what happens afterwards when they expect it, with a stupid "Rocks fall, everyone dies" ending. That, is also bad and lazy writing.
You also don't forge a story based around your character always succeeding despite the odds, getting everyone out of the buring building in time, build upon the premise of choice and consequence, and then conclude everything with a single nihilistic finale. That's why it feels so jarring. Everything is optimistic, and then you utterly fail. Bittersweet is fine, for some, although what we have doesn't have a single bit of sweetness. I wanted and expected at least the opportunity to work towards a 'happy' ending (emphasis - millions are dead, civilization is devestated, all I wanted was for Shepard and his team to survive on at least on playthrough, to rebuild and mourn), but no, that's far too optimistic and therefore against the groove. Better have a cliche sacrifical finale, and fail at doing that as well.
Modifié par The Night Mammoth, 24 mars 2012 - 06:43 .
#28
Posté 24 mars 2012 - 06:34
#29
Posté 24 mars 2012 - 06:35
But even if they didn't want us to have some sort of happy ending I would have been fine with the current endings if there was actual closure where we can see how our decisions affected the galaxy. Instead we just see the same endings with no real context as to how destroy, control, or merging the reapers affected everyone.
#30
Posté 24 mars 2012 - 06:35
Modifié par JunMadine, 24 mars 2012 - 06:35 .
#31
Posté 24 mars 2012 - 06:35
#32
Posté 24 mars 2012 - 06:35
lordmorbus wrote...
BOTH
This, we shouldn't sacrifice a happy ending for closure or vise versa. If the player wanted Shepard to survive in cliche fashion, the opportunity should of been there. And for those saying "But ME is dark." No, go play ME2 and tell me you can't be the hero of the galaxy.
#33
Posté 24 mars 2012 - 06:36
Ultimate Sacrifice is the best ending for DA:O, Planescape: Torment is the best RPG ever made and Gladiator is one of my favourite movies. You don't need happy endings to get an ending right.
#34
Posté 24 mars 2012 - 06:36
I've only played Deus Ex: Human Revolution through once because I felt that it gave such poor closure on huge chunks of the plot and on the player character's relationship with other characters. Have no desire to play it again.
I am the same with ME3 (if not worse)
#35
Posté 24 mars 2012 - 06:36
kofelover wrote...
Both - It's a RPG game that is supposed to revolve around choice. There is no happy ending given the state of the galaxy, but it can certainly be an option to have Shepard live (without an MP requirement). Give us CHOICE.
This.
#36
Posté 24 mars 2012 - 06:36
#37
Posté 24 mars 2012 - 06:36
The game feels like it ended on a huge cliffhanger.
#38
Posté 24 mars 2012 - 06:37
And the main protagonist giving their lives up to save the entire galaxy is so over done. D:
</3 Loved the game but the ending was terrible.
(The ending reminds me a lot of FF XIII-2's ending, no real happy ending, have to wait for DLC)
Modifié par VeR0se, 24 mars 2012 - 06:38 .
#39
Posté 24 mars 2012 - 06:38
#40
Posté 24 mars 2012 - 06:38
Exactly. 1000x this.kofelover wrote...
Both - It's a RPG game that is supposed to revolve around choice. There is no happy ending given the state of the galaxy, but it can certainly be an option to have Shepard live (without an MP requirement). Give us CHOICE.
#41
Posté 24 mars 2012 - 06:38
#42
Posté 24 mars 2012 - 06:38
#43
Posté 24 mars 2012 - 06:39
Zenoctilles wrote...
For me, I wasn't bothered because the relays were all destroyed and my Shepard's LI was left stranded with Joker. All of that was completely fine. I like grimdark endings, actually.
What bothered me was the lack of closure. The ending doesn't tell you how Shepard or the rest of the galaxy deals with the aftermath. It doesn't explain why Joker was fleeing the battle. It doesn't adequately explain or clarify the last twenty minutes of the game.
But, I can see why some would be upset by the lack of a happy ending.
I'm upset with the lack of options. Yes, I want a happy ending and the lack of one upsets me.
Sacrificing your character is pointless if you "have" to do it to advance in the plot.
I would be inclined to believe that being absorbed into the Reapers to become their Overlord (blue ending) was awesome if I ALSO had the opportunity to pursue self-determination and a mortal human existence.
Modifié par Aedan276, 24 mars 2012 - 06:40 .
#44
Posté 24 mars 2012 - 06:39
#45
Posté 24 mars 2012 - 06:39
I was prepared for an ending that wasn't precisely happy, as I suspect many were.
#46
Posté 24 mars 2012 - 06:39
#47
Posté 24 mars 2012 - 06:39
#48
Posté 24 mars 2012 - 06:40
#49
Posté 24 mars 2012 - 06:41
#50
Posté 24 mars 2012 - 06:41





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