Khayness wrote...
The ending doesn't make sense at all, but closure out of the 2 options.
Ultimate Sacrifice is the best ending for DA:O, Planescape: Torment is the best RPG ever made and Gladiator is one of my favourite movies. You don't need happy endings to get an ending right.
This is a great point. There is nothing inherently wrong with a hero sacrificing themselves or being killed in the end. It just needs to be setup properly. You need to make that sacrifice part of their character.
Bioware is probably sick of being lectured on how to write at this point, but I hope they understand why there are so many posts trying to take them to school about it.
I love the Gladiator example in particular because it's NOT about sacrifice, and it could fit Mass Effect without going back and adding any tragic flaw or extra motivation for Shepard. In Gladiator, Maximus doesn't sacrifice himself, he is murdered in a situation in which he is powerless to stop it. His drive, his hate for Commodus, and the blinding need Maximus feels to avenge his family, push him to triumph even as death claims him. Its moving, because in the end, the enemy he conquers isn't just Commodus, it is death itself. Maximus defies death long enough to achieve his goals.
Why isn't that Shepard? We see him wounded, probably badly. He presses on, but the impression we are given is that he is slowly bleeding out. He's in pain, and he won't make it without medical treatment, but he isn't dead yet.
Of course, if he knew the Starchild was ahead, maybe he would have just laid down and waited for death.
Hold the line.
Modifié par Lochias WH, 24 mars 2012 - 06:54 .





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