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Does the lack of a happy ending bother you, or the lack of closure?


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#101
XJ347

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Both

#102
Ayvit

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The lack of choice, closure and quality.
There are so much better, so much more ways, to end a
game like this..

#103
frostajulie

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both

#104
cotheer

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I think i'm the only one with this one:

Both ^_______^

#105
Feops1

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It was nonsensical and rushed. The plot device was a macguffin and the end was a deus ex machina, both inferior writing devices. There was no effort to tie things together, keep to the themes of the games, have choices make an impact, or even mesh well with existing lore.

I can appreciate media that doesn't appeal to my particular senses but this was not such a case. This was just disappointing.

#106
Pallid

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It's literally like 75th thread about that.

#107
RandomSyhn

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Neither. I can handle a grimdark ending, I can even handle not knowing what happend afterwards. (although its sometimes nice to know) What I can't handle is the shift of continutity and the schism between the entire game and it's last ten minuites. It didn't make sense. The entire final scene had me confused and apathetic. Loosing all that emotion that the previous hours of the game built up was what really ruined my ending. Especially after all the heartbreaking goodbyes.

#108
lorddagrak

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I could live with a bittersweet ending, if actually implemented properly, but I won't lie, I would prefer the chance for a happy ending. Grim conclusion seems popular at the moment but a franchise can still succeed and live on with a happy ending instead of a grim one.

#109
L33tgamergirl

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Lack of closure is definitely the biggest factor in my disappointment with the ending. Also, the fact that no matter what choices you've made through each game, you ended up with the same three choices as everyone else. Although I am a fan of happy endings, I was not expecting one in this case, as war is hell and people don't survive. I didn't have a major problem with the endings provided, as they are, just the fact that there was no variety.

#110
The Exiled Paladin

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Both.

#111
Grasich

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Both.

#112
MStango

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both

#113
defenestrated

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The lack of a happy ending speaks to the lack of diversity in the endings, which is kind of a problem for a "16 endings!" game. The lack of closure is also a problem.

#114
Simotech

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BOTH

Hold the line

#115
iamthedave3

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Both for me.

I'm perfectly fine with Shepherd dying, but I don't see any logical reason for their not to be a happy ending in a game Bioware relentlessly trumpet is about choice and is supposed to reflect our gaming experience.

Bioware didn't deliver what they promised, and that bugs the hell out of me. I dislike the idea of a world where videogame developers can say whatever they like to hype up their games, full in the knowledge that they never intended to deliver on those promises.

I understand that there are technical limits and you have to but a bit of a shine on rough spots, but the PR talk and hype around ME 3 skirts so close to outright lies that I find it very hard to see it as something else.

#116
Temper_Graniteskul

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Bomma72 wrote...

YOU CAN"T WIN. It doesn't have to be happy to be good. In the end you basically are forced to do the Reapers work for them. The ultimate purpose of playing a game is to win.

Sorry for the yelling.


Indeed. Winning's a variable state, but to have the entire trilogy boil down to three options chosen specifically by the AI who controls the Reapers? Where two thirds are specifically what the Reapers have been trying to do all along? I wonder if the writers took everything that the people playing Paragades and Renegons have said over the years, and assumed that 'another way' meant 'that's between the two extremes, right?' instead of 'my way, no matter if others say it must be this way.' At the very least, an option to tell that little AI twerp that its choices weren't going to determine how organic or synthetic evolution worked from here on out.

My vote is for both, though, since I like happy endings (or as happy as they can be in the circumstances). If I've managed, through sheer stubborness and force of will, to help right a thousand-year-old wrong, and end a centuries old conflict that by its very existence invalidates everything the Guardian claims about how things will always be, saving species and forging unlikely alliances all the way, I should be able to get Ice Cream Reapers and a cake from the Krogan. The ice cream would be melty and the cake wouldn't be that good, but still.

At a minimum, I think I should be able to choose an ending that doesn't undercut my Shepards and their 3-game span of telling everyone that the way things are or 'have to be' isn't good enough. They haven't listened to most of the choices they've been given in the past, so why should he start now? If BioWare wanted to tell the story of a soldier finally so beaten down by defying the odds that they're willing to just do anything to make it stop, they should have started telling that story at the beginning of ME3, not right at the end.

#117
DrFrankenseuss

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Closure. I really don't feel like it was gonna be a happy ending. The only hope for the galaxy's inhabitants was for the crucible to work as intended. It inexplicably could defeat the reapers, in 3 distinct ways, while also causing almost as much problems as it solved, in the short term.

I guess that was what the writers were going for. Something like Saw's theme of "how far would you go to live". The reapers were controlled by a being with clearly flawed logic and you had to take it's options at face value.

I guess the lack of closure just comes from everything after the Citadel opens and Hackett says the Crucible isn't doing anything. After that point you're on "rails", taken hostage, and given some information, but not as much as we'd have liked. I feel more information could have been given about the Catalyst's motives, the reapers and why it was supposedly self evident that "the created always rebel against their creator"/"synthetics will destroy all life in the galaxy", etc without being given precedent. Even TI's sudden change and new powers could have been expanded upon to some degree. He seems to have become a powerful biotic husk since we last saw him but Shep and Anderson don't even mention it. It's not like TIM is a teen with acne and it's awkward to mention things like that to him cause you want to be considerate.

It just seems like the scene up to TIMs death was fairly well planned out, and the writers wanted to destroy the mass relays and Shepherd for no other reason than "we don't think every game should have a positive ending because that is too common and we should be different". So they wedged in the Catalyst scene, glaring plotholes and all, and let the main story, defeating the reapers, be resolved plus their end goal of causing a galactic dark age.

After that they didn't want it to be too big of a downer so some vague feel good stuff was put in, but it is not satisfying. Clearly everything from the Harby beam blackout onward has massive problems because a large portion of the fanbase thinks it couldn't have even happened, even though clearly the ending is what the writers intended to happen in a very literal sense.

I don't envy the writers if they want to keep the ending as is but somehow create a feeling of resolution to the story.

#118
Doomed Avatar

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Both.

#119
Reverend002

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Both.

#120
D1ck1e

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Both, for it to reflect some choices made. I can see one of my Shep messing things up tho.

#121
OrumLeader

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 Not enough choices.

Closure

An ending that makes sense and is consistant with the story / themes established with ME1 and ME2.

And, at least 1 happier ending - not necesserily a happy ending.  I say it this way because ALL endings currenlty are about as bleak as bleak gets.  Everyone, refers to what the "best ending" is sometimes.  I don't think there is a "best ending" and thats one of the mains reasons replayability is damaged.

#122
Natswit

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Both. I just wanted varied endings (happy, bittersweet, sad) that offered closure, as promised by BioWare.

#123
tecmonster

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Closure.

Even if there are other games in the ME universe the chance that we learn what happened to our squadmates will be very low and such a game would either take place long after ME3 (because you can't go around the galaxy at normal faster than light speeds, it would just be to slow) or before ME3. Both options make it very hard to get to know what happened to everything you decided in the 3 games.

#124
Legbiter

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Why did Joker flee the battle? Did I just blow up the galaxy? Answer those 2 things and I can rest easy.

#125
Zardoc

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Both.