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Does the lack of a happy ending bother you, or the lack of closure?


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#201
Remus A

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Closure and plot holes.

#202
dfstone

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There should be a happy ending choice otherwise all that work you did in 90% of the game was all for nothing. If you went Paragon. It feels like you were ripped off.

#203
TODD9999

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Both. This is the ending to a great trilogy, with no intent to continue with the main character - this is the time to take out all the stops, show all the issues, give us all the varied endings. Since there's not going to be a continuation, the endings can vary widely and dramatically, rather than needing to end up in about the same place. Mega happy ending, super unhappy ending, UFO ending, dog ending, give us the full gamut. It doesn't all have to be prerendered CGI, in-engine stuff is fine, but just show us everything. Make us feel like our choices affected the setting in real ways.

#204
Taleroth

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Define happy ending. It was never going to end like The Doctor Dances with the dead coming back to life. Millions are still dead, including named characters.

Having civilization be able to rebuild within a forseeable timeframe would not be "happy."

#205
Kilshrek

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People still seem to feel that they must be mutually exclusive, I am truly surprised.

Why can I not have a happy ending that has closure at the same time? An optional one so the "everything must die" brigade will be happy(hah), and the "want happy endings" people can be happy too.

Surely when talking about multiple endings, such outcomes must have been thought of?

#206
MattFini

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Primarily closure and plotholes.

BUT ... the more I'm reading these posts, I am annoyed that Shep can't have a happy ending at all.

Seems kind of ... cheap?

#207
Controller_B

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A happy ending that used the same trope (catalyst magically makes everything better) would probably have had less backlash, but that doesn't mean a happy ending is what people want or the only way to please the most people. It's just that if a story is going to have a hastily cobbled together and poorly thought out solution, then you might as well at least go all the way and also have a cliched "happily ever after" ending. It may be bad writing but it's acceptable because we all want good things to happen to us.


The real problem with the ending is that it's jarring and alien to the rest of the series. An ending can be bittersweet, but it has to fit the narrative (and logical) arc of the story. The current ending of Mass Effect 3 introduces an entirely new narrative literally 5 minutes before the game finishes and bases its ending on that. There is no real thematic support for the ideas of the Catalyst. You just have to accept his logic on its own merits, separate from the internal logic of the series. And like I said above, the Catalyst's alien (to the narrative) logic is easier to accept if it leads to good things. But as long as the internal logic of the series is held, any ending is at the very least defensible, and at its best unforgettable (for the right reasons).

As for closure. A game like this should have some sort of closure. Any massive narrative work should have no loose ends once it's done. But that's sort of separate from whether or not the ending works from an artistic standpoint.

Modifié par Controller_B, 26 mars 2012 - 04:41 .


#208
Hydralysk

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-Draikin- wrote...

Both, because I was expecting varied outcomes and endings that made sense. I got neither of those.



#209
Azrael08151819

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Both but its not that simple.

#210
schneeland

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Sparatus wrote...

The nonsensical nature of the ending bothers me.

Everything from when the the Catalyst appears feels as if it does not belong in Mass Effect, but in a different story. It creates massive plotholes, raises questions that won't be answered, and presents you with three choices that achieve the same thing.

I don't care about a happy ending. In fact, I wanted a bittersweet ending. But I wanted an ending that was logical, and provided some form of closure to the universe outside of a bunch of space magic nonsense.


I agree - a happy ending would somehow seem unfitting, given the dimensions of the Reaper threat. I kind of expected an option for happy ending, but it would also have preferred a bitter-sweet one (however, rather with some of my comrades dead instead of yet-another-self-sacrifice).

But then, I also expected an end that would actually make sense and provide closure ...

#211
pjotroos

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Coherence and relevance, mostly. I was playing Mass Effect, and suddenly I get the ending of M. Night Shyamalan's "Signs". "Tell Graham... see. Tell him to see. And tell Merrill to swing away." Right, okay, Catalyst guy. Can I go back to defeating Reapers now? There's some war assets I'd like to use.

#212
Mad-Hamlet

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As I have stated numerous times- The Path of the Hero is poison to modern storytelling.
I can tell no real difference between the lack of a happy ending and the lack of closure as I am sick of storytellers believing that I need a lesson, yet again, on how the world works.

No one needs this lesson as much as writers who subscribe to this idea need a kick in the teeth.

That being said, I would not want such an ending forced upon any other Mass Effect aficionado- not being allowed the option of it though would send my rage surging once again.

#213
Prism

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Lack of coherence (maybe the IT can salvage that but still), lack of variety, lack of closure. Take your pick, or better yet, pick all of them.

#214
ZombieChad

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The lack of coherency to the rest of the game bothered me more than the ending itself. As soon as the Crucible was introduced it was clearly (at least to me) a device that when activated would end Mass Effect 3, which seemed to go against the idea of battling insurmountable odds and reduced a lot of the content to building up what amounts to a highly militarised version of DHL.

That said I think a lot of outrage (once again my opinion) is due mainly to the lack of explanation of events rather than the events themselves and that if events been better scripted (and in some cases actually explained) by Bioware's writers a lot of fan dissatisfaction would've have been avoided and been replaced with a toned down version of what's going on at the moment as a lot of people would probably have thought "Well the ending was a bit weak, but..."

Whilst I'd be happy for the current ending to simply be explained, I'm hoping for new ends as then I get even more Mass Effect to play :)

#215
Avissel

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 both

#216
CronoDragoon

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Hydralysk wrote...

-Draikin- wrote...

Both, because I was expecting varied outcomes and endings that made sense. I got neither of those.



#217
ArcticTerrorist

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Closure to my story was the thing that was most missing to me.

#218
Guest_Vurculac_*

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Zenoctilles wrote...

For me, I wasn't bothered because the relays were all destroyed and my Shepard's LI was left stranded with Joker. All of that was completely fine. I like grimdark endings, actually.

What bothered me was the lack of closure. The ending doesn't tell you how Shepard or the rest of the galaxy deals with the aftermath. It doesn't explain why Joker was fleeing the battle. It doesn't adequately explain or clarify the last twenty minutes of the game.

But, I can see why some would be upset by the lack of a happy ending. 


Yes....seriously though, both of those things.

#219
Faded_Jeans

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I can appreciate a well written tragedy, but in this case, yes, I want at least one opportunity for a happy ending, no matter how hard it is to achieve. Having that option gives me the encouragement I need to replay the whole series from start to finish. As it stands now, I tried starting a second playthrough, and am overcome by a sense of apathy.

Why bother?

Why fight so hard to keep the team alive in 2, or save Rannoch or the Krogan in 3?

None of it matters.

So yeah.

Just like I'd prefer they build an actual store in the Multiplayer (sell Widows for 1,000,000 credits if you like, but give us something to strive for!) I want just one... just one opportunity for a happy ending, even if I have to walk into the last battle at 100% EMS and every sidequest resolved. Then I could play it all again and again.

And I agree with the vocal crowd that the ending seems ad hoc, out of place, and full of space magic, while almost all of the rest of the game was quite brilliant, if not epic.

Modifié par Faded_Jeans, 26 mars 2012 - 05:20 .


#220
GigaTheToast

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Half the galaxy is dead, homeworlds are rubble and the Salarians are secretly uplifting yahg. Why should it matter if Shepard get's to see his LI again? I certainly as hell wouldn't call that a "happy" ending.

#221
WhiteVV1ings

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Hydralysk wrote...

-Draikin- wrote...

Both, because I was expecting varied outcomes and endings that made sense. I got neither of those.


This sums up my feelings and thoughts. 

#222
MoonsKisu

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Giguelingueling wrote...

Both bothered me ( for the happy ending I just want the possibility to have one and I want it to be very hard to get). But the game breaker for me was all the plots holes and the fact that your choiche doesn't matter in the end.



#223
JeffKaos

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I just hate how generic the ending is. All my choices throughout the trilogy had absolutely no impact on the ending. If I wanted a canned ending to what basically boils down to a third person shooter I'll just play a GOOD third-person shooter.

#224
CJMissen

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Both + Lack of quality and consistency both thematic and otherwise.

185th NMM
Holding the Line

#225
Total Biscuit

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Both, as well as a total fail ending where the Reapers win, and we see someone from the next cycle activating one of Liara's time capsules, and an actual bittersweet ending where Shepard, and/or the squad and/or the Normandy and crew die, but the galaxy is saved.

Making sense shouldn't even be a consideration, that HAS to happen, but the ending would still be appealing anticlimactic and disappointing if they don't actually go the whole hog, deliver on their promises and give us the range of endings that actually fit the range of Shepards and themes the games actually have.

Forcing a one size fits all hopelessly bleak ending on everyone is never going to satisfy the majority of people who play ME. It just doesn't fit more than handful of players stories, and completely ruins replay value.