Mozts wrote...
I don't know why people care so much about "exploration". To explore means walk around empty spaces doing nothing.
Planet scanning was good thing. You could actually see the change after a time in the scanner. Upgrades kick in, better weapons, new heavy weapons, stronger powers and you will find really good side missions, not just some enemies in generic building with the same Mako cutscene.
Also, Mass Effect 2 has way more interesting characters than both ME1 and ME3. Squad-mates with background story, personality and opinion. Even the playmate, Miranda, had something to talk about.
Lost literally dozens of hours talking with Legion, Thane, Joker, EDI, Jack, Grunt, Mordin... I smiled at Zaeed stories. Kelly Chambers really surprised me. Mordin made me laugh with his music(and STD advice). Even smaller characters like Aria T'Loak, Kal'Reegar, Daro'Xen, Vas Quib Quib, Matriarch Aethyta, Urdnot Mechanic, Ratch and even Urz, the Varren were interesting characters. No game has done what ME2 did with characters. Thats why everyboy cries with Mordin in ME3.
Don't get me started on technical aspects... I will give one thing tough, I still get the chills with Sovereign. "I am the Vanguard of your destruction".
To explore means finding points of interest by your self within the game world rather than the game telling you "you are the player here take this and do this". It feels more natural and more immersive. And while things might not always be presented perfectly due to resource limitations, human imagination can fill any gap if only you let it and train it.
When ME2 sends me through linear corridor levels that are clearly fabricated for me the player as the center of the unrealistic universe and every door is closed and locked behind me for no reason it becomes harder to take the game world serious.
The problem with the characters in ME2 is that there were too many and BW had to little resources to make them come to life. They don't interact and percieve anything other than Shepard, again as the center of the universe. The few situations where they actually talk to one another or react to something that happens in the game world feels almost forced because it is so rare.
Although in ME1 the characters don't feel nearly as alive as in Dragon Age: Origins, which was a complete masterpiece in that regard, it was more elaborate and generally active than in ME2. In ME2 every character feels like a detached mindless bot in combat and "exploration" while appearing like a carefully fleshed out character in personal dialog with Shepard. The two layers are so detached that it comes across as fake. Just think about the possibilities for friendships, romance or rivalry among the crew. Everyone stands in their spot and only talks too Shepard all game long with the exception of the two predictable Jack/Miranda and Legion/Tali confrontations.
It is not a crew, it doesn't feel alive.
And I'm not even arguing how awesome the individual characters are, because I really like all of them. But they don't add up to a consistent and organic experience as in DA:O and even ME1, simply because they are clearly seperated pieces of the whole.