i finally finished my first playthrough as a Rogue City Elf and now i cannot get enough of this game
so im stuck between picking a Female Archer Warrior or Rogue i know the Archer class is the weakest out of the rest but i want to try to make them good and useful on this team i'll have WarDog , and Sten i haven't picked the last team mate yet
and then the Female Pure Mage i don't want to become an arcane warrior if i wanted to become a warrior i would be one but i've always loved magic in RPG games and find them fun but i don't know what to pick in this playthrough i want to become all range in this playthrough and stuck between the Archer and the Mage
Archer Or Mage?
Débuté par
Cody2Hottie
, mars 24 2012 08:41
#1
Posté 24 mars 2012 - 08:41
#2
Posté 24 mars 2012 - 09:26
I played a Rogue Archer and... eh. I loved the character and it was a great run-through, but I didn't find archery to my taste. I'd rather go whale on something with double daggers. (OTOH, you will be a murder machine in Awakening.)
Magic was a little better, because I could do more. Archery, once I got the auto crit shot ability, I'd usually open with that and blow almost all my Stamina as a result. I just had more abilities to exercise as a mage.
(Your mileage may vary. I try to make sensible builds but I don't optimize or anything.)
Magic was a little better, because I could do more. Archery, once I got the auto crit shot ability, I'd usually open with that and blow almost all my Stamina as a result. I just had more abilities to exercise as a mage.
(Your mileage may vary. I try to make sensible builds but I don't optimize or anything.)
#3
Posté 24 mars 2012 - 09:46
I'd say try the mage origins next. All sorts of spells to choose from, and easy to build a team around.
#4
Posté 25 mars 2012 - 02:13
Corker wrote...
I played a Rogue Archer and... eh. I loved the character and it was a great run-through, but I didn't find archery to my taste. I'd rather go whale on something with double daggers. (OTOH, you will be a murder machine in Awakening.)
Magic was a little better, because I could do more. Archery, once I got the auto crit shot ability, I'd usually open with that and blow almost all my Stamina as a result. I just had more abilities to exercise as a mage.
(Your mileage may vary. I try to make sensible builds but I don't optimize or anything.)
was being an Archer too easy or something or was it just the same thing over and over again? cause thats what i sorta think magic is even though i love it , seems like the samething over and over but thank you i'll try out a mage playthrough then
#5
Posté 25 mars 2012 - 07:12
I've usually done DW/DPS Rogues and DW/DPS Warriors personally, however the Archer path has alot to offer especially if you build your team with that in mind. I can see however that there's a good chance you'll be micro-managing your team more because of it, and leaving the Warden to her own devices more often than not.
Still once you import to Awakening the Archer class gets a huge power-up so you can look forward to that
If you were going to go Archer I'd make her your Archer/Assassin type character and focus heavily on the use of poisons and salves, with extra points going into traps if you don't want to switch out just to make new traps. For the rest of your team I'd consider double Tanking to keep them off you and your Mage, and have the Mage focus on healing and AOE. As the Archer you'll want to focus your shots on the more powerful enemies and let your Tanks and Mage take out the rest for you. Of course with an AOE Mage you'll need to micromanage a bit, and you'll need to micromanage the Tanks usually too to make sure they keep the little ones busy. A good Alistair/Shale combo should work if you build them to compliment eachother. I don't usually trust Dog as much of a character except early game so I haven't really checked into his skills much.
Something I don't usually see people mention is the use of traps, they can do a whole lot for you even just the simple ones. For instance the can stop a large enemy in it's tracks for a few valuable seconds, or wipe out a handful of small enemies. Making an Archer character essentially means you're one down the usual party setups (the usual good team I've seen is Tank, DPS, AOE Mage, Healer) so use traps to pick up the slack a bit. I'm always buying recipes and plans, and any materials I find (so much so that I often max out my inventory) I'll even go out of my way gold farming just to get materials for traps. They're not the best thing around, but if you've played a few times and know some of the patterns (especially the bosses) you can plan appropriately and throw some wicked traps down and lure them over there. You can take out some of the hardest bosses in the game without lifting a finger with the right amount of traps
Just drop a hundred or so on a single spot and lure them to their doom. You can even plan to kill certain tough flying bosses as they land on a spot, sometimes killing them as soon as the battle begins lol.
Still once you import to Awakening the Archer class gets a huge power-up so you can look forward to that
If you were going to go Archer I'd make her your Archer/Assassin type character and focus heavily on the use of poisons and salves, with extra points going into traps if you don't want to switch out just to make new traps. For the rest of your team I'd consider double Tanking to keep them off you and your Mage, and have the Mage focus on healing and AOE. As the Archer you'll want to focus your shots on the more powerful enemies and let your Tanks and Mage take out the rest for you. Of course with an AOE Mage you'll need to micromanage a bit, and you'll need to micromanage the Tanks usually too to make sure they keep the little ones busy. A good Alistair/Shale combo should work if you build them to compliment eachother. I don't usually trust Dog as much of a character except early game so I haven't really checked into his skills much.
Something I don't usually see people mention is the use of traps, they can do a whole lot for you even just the simple ones. For instance the can stop a large enemy in it's tracks for a few valuable seconds, or wipe out a handful of small enemies. Making an Archer character essentially means you're one down the usual party setups (the usual good team I've seen is Tank, DPS, AOE Mage, Healer) so use traps to pick up the slack a bit. I'm always buying recipes and plans, and any materials I find (so much so that I often max out my inventory) I'll even go out of my way gold farming just to get materials for traps. They're not the best thing around, but if you've played a few times and know some of the patterns (especially the bosses) you can plan appropriately and throw some wicked traps down and lure them over there. You can take out some of the hardest bosses in the game without lifting a finger with the right amount of traps





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