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Coalesced shottie modding?


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#1
MadCat221

MadCat221
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I'm going back to ME2 because I missed a few things in it that are save-transferrable... and maaaan, the shotties SUCK compared to ME3.  I forgotten how wide the shot scatter was, and how laughably sneeze-distance the damage/range attenuation was.

Sooo... does anyone know what settings to modify so shotties are more like ME3's?  I miss being able to effectively engage foes greater than six feet away with a shottie...

Modifié par MadCat221, 24 mars 2012 - 08:56 .


#2
capn233

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I know, right? Why didn't they make combat mechanics in ME2 such that you could just use whatever power or weapon you wanted on any enemy without thinking about them whatsoever. I am glad they fixed this in ME3.

Look for "SFXGameContent_Inventory.SFXWeapon_Shotgun" That should be the stats for the Katana. HeavyShotgun is the Scimitar and FlakGun is the Claymore. Eviscerator is CerberusShotgun, and GPS is GethShotgun (those should be in a separate DLC section).

At any rate, you can manipulate the stats in their respective sections.
http://masseffect.wi...(Mass_Effect_2)