So first off let's look at what Dragon Age 2 did well. Dialogue choices were well thought out and I personally loved be a total smart A** to everyone I talked to. Should our new protagonist have a voice, dialogue should be similar in design. Character development also comes to mind right off the bat. By that I mean the way companions develop and grow throughout the story. Bioware has always done well with this and that's one thing they should never change...but that's about all that should stay the same.
Now for improvements...
1. STORY - Personally I didn't feel like the story in DA2 was that ground breaking. In DA:O it really felt like this unlikely hero had to rise up to a higher calling or purpose, and because of that I really felt like what I did mattered. In DA2 it just didn't feel the same. Partly due to the fact that most of the game took place on one City.
2. COMBAT - Here's the thing about combat between DA:O and DA2. They are completely different, and both are radically to different sides of the combat scale. I didn't like button mashing in DA2, but I personally think that having un responsive combat isn't good either. So my advice is find a middle ground. I like responsive combat to an extent, but I also like the idea of using strategy to win a conflict. I don't know if everyone agrees with that but it's an idea at least.
3. ENVIORNMENTS - I know Bioware has already aknowledged they need to do better in this area, but a few things are worth mentioning. Just the feel of the world is important, In the DA2 dlc "Mark of the Assassin" Hawke and comapny ventured to Orlais. That enviornment was beautiful in my opinion, and though it could use some polish I believe they should move in that direction. The only other piece of advice I really have is to make an enviornment that we can interact with. By that I mean the ability to send a companion with a bow up a cliff for the height advantage, or using a fallen tree to hide while you wait for the enemy to get a little closer before you strike. Stuff like that. Oh and I think exploration in DA:O was much better that DA2. The more intricat and interesting areas available to travel to the better.
4, WEAPONS AND ARMOR - They could use a little more variation, but DA2 was actually much better than DA:O in this area. Just keep the ideas for the coo andl sleek looking armor and weapons for all classes and you have no complaints from me.
5.FEATURES - I don't really need to say this because it's a given. Sweet new features and things to do keep a franchise alive. Bioware usually does pretty well in that area so i'm not worried. Although what's equally important is updating or completely cutting features that weren't well recieved. Combat is huge but we've already adressed that. Crafting systems could use a little polish, the day and night system in DA2 wasn't all that great but that's my opinion. The little things make a huge difference.
So that's all I have right now. Do you all agree? Disagree? Bioware employees what do you think? And lastly what are some ideas the rest of you have?
Modifié par Dwh221, 24 mars 2012 - 10:17 .





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