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IDEAS TO IMPROVE DRAGON AGE 3 (give your ideas also)


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#1
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Hey guys,

      So first off let's look at what Dragon Age 2 did well. Dialogue choices were well thought out and I personally loved be a total smart A** to everyone I talked to. Should our new protagonist have a voice, dialogue should be similar in design.  Character development also comes to mind right off the bat. By that I mean the way companions develop and grow throughout the story. Bioware has always done well with this and that's one thing they should never change...but that's about all that should stay the same.

Now for improvements...

1. STORY - Personally I didn't feel like the story in DA2 was that ground breaking. In DA:O it really felt like this unlikely hero had to rise up to a higher calling or purpose, and because of that I really felt like what I did mattered. In DA2 it just didn't feel the same. Partly due to the fact that most of the game took place on one City. Image IPB    


2. COMBAT - Here's the thing about combat between DA:O and DA2. They are completely different, and both are radically to different sides of the combat scale. I didn't like button mashing in DA2, but I personally think that having un responsive combat isn't good either. So my advice is find a middle ground. I like responsive combat to an extent, but I also like the idea of using strategy to win a conflict. I don't know if everyone agrees with that but it's an idea at least.


3. ENVIORNMENTS - I know Bioware has already aknowledged they need to do better in this area, but a few things are worth mentioning. Just the feel of the world is important, In the DA2 dlc "Mark of the Assassin" Hawke and comapny ventured to Orlais. That enviornment was beautiful in my opinion, and though it could use some polish I believe they should move in that direction. The only other piece of advice I really have is to make an enviornment that we can interact with. By that I mean the ability to send a companion with a bow up a cliff for the height advantage, or using a fallen tree to hide while you wait for the enemy to get a little closer before you strike. Stuff like that. Oh and I think exploration in DA:O was much better that DA2. The more intricat and interesting areas available to travel to the better. 


4, WEAPONS AND ARMOR - They could use a little more variation, but DA2 was actually much better than DA:O in this area. Just keep the ideas for the coo andl sleek looking armor and weapons for all classes and you have no complaints from me. 


5.FEATURES - I don't really need to say this because it's a given. Sweet new features and things to do keep a franchise alive. Bioware usually does pretty well in that area so i'm not worried. Although what's equally important is updating or completely cutting features that weren't well recieved. Combat is huge but we've already adressed that. Crafting systems could use a little polish, the day and night system in DA2 wasn't all that great but that's my opinion. The little things make a huge difference.

So that's all I have right now. Do you all agree? Disagree? Bioware employees what do you think? And lastly what are some ideas the rest of you have?

 

Modifié par Dwh221, 24 mars 2012 - 10:17 .


#2
BanksHector

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I liked what they tried to do with the story in DA2, but it could use some improvement. I like the more personal story then the DAO type.

I agree on the combat and it should be about in the middle of the 2 games. I love the day and night system in DA2. I hate the system like fallout and skyrim. I hate having to wait for a shop to open or people not being where they should be. They could improve on the day and night system in DA2 but it is by far what I would like them to keep.

You can never have to many awesome looking armor and weapons.

#3
SUMpTHY

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I respectfully but completely disagree with you on story. Dragon Age Origins's story, whilst compelling and engaging was at its core a fairly standard fantasy story of facing against some eldritch evil. Bioware tried something different with the Dragon Age II story, and though at times the execution was lacking, a more personal story felt fresh in the fantasy genre. I hope they aren't afraid to take similar risks with the Dragon Age III story.

#4
Nurot

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SUMpTHY wrote...

I respectfully but completely disagree with you on story. Dragon Age Origins's story, whilst compelling and engaging was at its core a fairly standard fantasy story of facing against some eldritch evil. Bioware tried something different with the Dragon Age II story, and though at times the execution was lacking, a more personal story felt fresh in the fantasy genre. I hope they aren't afraid to take similar risks with the Dragon Age III story.


I agree with this.

#5
LegendaryBlade

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Nurot wrote...

SUMpTHY wrote...

I respectfully but completely disagree with you on story. Dragon Age Origins's story, whilst compelling and engaging was at its core a fairly standard fantasy story of facing against some eldritch evil. Bioware tried something different with the Dragon Age II story, and though at times the execution was lacking, a more personal story felt fresh in the fantasy genre. I hope they aren't afraid to take similar risks with the Dragon Age III story.


I agree with this.


I don't think the fact it was a personal story was the problem, I think DA2's story execution was horrible though. Having a bunch of barely-connected segments with no overarching story is not the way to handle a personal story. It all felt disconnected. Bioware tried to play with the traditional story telling formula and failed miserably.

So yes, I wouldn't mind another 'personal' story, but Bioware needs to lay off this artsy streak and do what I know they are capable of. Good storytelling

Modifié par LegendaryBlade, 25 mars 2012 - 11:17 .


#6
Morroian

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LegendaryBlade wrote...

I don't think the fact it was a personal story was the problem, I think DA2's story execution was horrible though. Having a bunch of barely-connected segments with no oerarching story is not the way to handle a personal story. 


I would actually say it is the ideal way to handle the personal story of 1 character, there's more of a focus on the role playing than on progressing a story. It certainly wasn't as executed as well as it should have been though, act 2 should have segued better into act 3 for example and of course there is the complete disconnect between story and gameplay in act 3 itself.

#7
Silverfox4

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I didn't care for the story that much in DA2. I felt like a bystander instead of the hero. I know some of you are saying that DAO story was cliche and they tried something new in DA2, but the try true formula of "the hero" being epic works well. I don't want to be a bystander in DA3.

Combat - the faster mage attacks are welcome, the twohanded sword combat is a vast improvement over DAO. Spamming buttons to win and not worry about your health is NOT welcome. There needs to be a middle ground where you can have better combat but make it more tactical. If that involves jumping, dodging, blocking then so be it.

Armor/Weapons/Equipment - The art style is fine with me. There just needs to be more choices and progression without having to buy DLC to enjoy awesome armor.

Companions - Don't change a beloved companion if you are going to reuse them. Making Anders into a drama queen was horrible. Companions also need either multiple outfits or equipable armors. Customization is the key to Companions and your Hero in any good rpg.

#8
Rorschachinstein

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More in depth combat animation- I'm not gonna lie, the movements for the party looked incredible In DA2 especially the Mage acrobatics. But the enemy hit reactions were pretty bad. DA2 has only one sync kill, the crushing prison Ogre tare. Why can't we have more


Also about gravity
. I understand there is a level of physical push done by certain moves, however it felt incredibly broken. How about after you finish a combo you throw the enemy back a few feet or knock them down. I understand this was pretty much the whole point of the Force Mage Specialization, but anyone would agree when you used those moves on demons, tough mooks and just about anything that wasn't a bandit, it was kind of lame.

#9
xenn

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I think one of the most important things they should include next time is a modding tool set. Naturally everyone has different likes and dislikes about a game and unless the game comes with 100+ options for customizing it to your liking then a toolset is the next best thing. Bethesda has shown this time and time again that it is a excellent idea. In fact i probably could never had played some of their games without modifying them to my own personal requirements.

I would also like to see a return to the slower paced DAO style with its more heavy focus on rpg mechanics and less on the fast action mass effect style seen in DA2

#10
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+1 for tool set.

#11
mercury96

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the music has to be really good

#12
Fenton

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I loved both games in the series. I want to see some improvements so here it goes.

I'll toss a few out:

1) This is related to the Bioware Social Network site. I loved the DA:O character page with the trophies (PS3 version of achievements) and I like that back.
2) Less reused dungeons that I was disappointed.
3) LIke Varric back into the game. Love him telling the story and would mind him telling the story again of our new character ME or DA:O style.
4) Improved crafting items even going to some serious dangerous places for those hard to get materials
5) Day and Night cycle actually happening. This you can plan the time to get into the action during the day or night even have quests that's only to that time frame. DA 2 had an good idea just wanted an actual cycle so this way I can plan ahead on quest finding.

That's about it from me.

Modifié par Fenton, 28 mars 2012 - 07:01 .


#13
A Crusty Knight Of Colour

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I would like a focus by BioWare on what I see as good RPG gameplay.

More specifically, a focus on catering for different playstyles and experiences based on character concepts players create and roleplay; accommodated by flexible/comprehensive (ideally holistic) character systems, varied gameplay quest/encounter/level design and mechanics that facilitate player creativity in their approach to problem solving.

That has no demand on whatever story or kind of gameplay BioWare wishes to envision for Dragon Age 3, nor does it speak to specific mechanics. I enjoy a good story as much as anyone, but BioWare always cares about the story, whereas they don't show as much concern when it comes to good RPG gameplay (in design if not in execution).

Fallout: New Vegas, Planescape: Torment, Baldur's Gate, Vampire: The Masquerade - Bloodlines and Arcanum are all equally valid ways to go about the same goals and focuses to my mind.

To that end, Origins was likely the best BioWare game in quite a while, though it still had a way to go. Hopefully BioWare are able to one-up Origins in this regard. But my hopes aren't high. BioWare has shown neither top tier ability nor desire in this aspect for a number of years. Besides, with so many games on Kickstarter showing promise, I wouldn't really care if they aren't able to pull it off.

Modifié par CrustyBot, 28 mars 2012 - 07:39 .


#14
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I think it needs a turbo switch for the awesome button.

#15
Guest_Ivandra Ceruden_*

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More and varied environments (no recycled maps, please), character consistency (Anders), improved characters who don't promote stereotypes (Isabela: more boob than personality, Fenris: mage hate, Merrill: innocent, naive and 'dumb' girl with cute appearance), slower combat (less fireworks, more tactical combat like in DA:O - if the combat's too slow for you, learn to have some patience and immersion), consistent story and respecting the lore. That's about everything. I don't really have high hopes after seeing how Bioware messed up DA 2 and ME 3, but let's hope for the best. I just hope they won't rush this game as well just to reach EA's ridiculous deadlines.

#16
Gnoster

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My thoughts on the subject:

Story:
I liked both stories (DAO and DA2), but both had some mishaps in their execution:
- I think the personalization of the characters are very important for fans to become attached to them. DA2 did a better job here than DAO imo, though they dropped the ball on stuff like your siblings death in the deep roads. At one second all is fine, the next she/he is dead - fade to three years later.
- I like the more open world story of Origins, the problems between races and nations have a grander sense to it.
To conclude: Focus on a world spread story but with integrated character progression

Gameplay:
Now of the two combat styles IF I have to choose one over the other, I would pick DA2 style any day of the week, but I agree with the OP that a mix would be better.

Environment:
Enough said about this, and Bioware already stated they know reusing dungeons to that extend is a no-go.

Items, inventory etc.:
This is difficult. On one hand I like finding stuff and I hated not being able to use two-thirds of the stuff I find in DA2. On the other hand I don't want to bother with companion items to the extend of DAO. Maybe a bit more combination on the companions without going full out, though I have no idea how to do it.

Quests:
First off a warning: Do not fall into the trap that the Mass Effect team did with the ME3 quest journal. A quest journal must have clearcut updates. Best ever I have seen is that from the Witcher 2, now that is how a fantasy RPG quest journal should function.
Regarding the quests themselves, I would advise against the type of quests DA2 included so massively, you knwo - the ones with no connection to the plot whatsoever. I would rather have fewer quests, which are more detailed and tie into the main plot than 100+ quests, which is basically "gather this, and deliver to get reward".

Main character and dialogue:
This is difficult. On one hand I would prefer being able to pick my race and gender free of choice, but on the other hand I much preferred the voice acted Hawke to my quite boring Warden, who never spoke.
I would probably recommend (if possible) that you get a male and female voice actor and use that voice for each race. Who says a dwarf have to speak with a scottish accent all the time anyway :-)
Regarding dialogue, personally I really liked the dialogue wheel of DA2 (big fan of that over the boring pick 1-5). I was a bit surprised at times during DA2 though because the response and voice acting wasn't always how I would view a "joking answer" e.g. Look more closely to Mass Effect series as they have done really a good job on this, it works there so don't break it.

Romances:
Odd to give this a separate section, but it is a big part afterall as it often helps make the characters more personal to us a players.
Not that I want to dictate Bioware's policy on the subject, but I really applaud the fact that they have introduced full open same sex romance options. Personally I never use them, but I do think they should be there as an option.
The important thing about implementing romances is that it should be obvious when you enter into one and the voice acting should reflect it. Some examples; in Mass Effect 2 female Shepard could only speak to Jacob with a girly giggling voice no matter whether you were interested in him or not, and in DA Origins it wasn't allways obvious whether what you said was innocent flirting or starting a romance (this gave me many problems trying to keep friends with both Lelianna and Morrigan without receiving -25 friendship points). The DA2 way of informing you with a heart worked really well I think.

Companions:
Not much to say other than rather fewer characters than a lot with no personality.

Other than that, I am really looking forward to DA3. Here's hoping PAX include a reveal trailer :-)

Modifié par Gnoster, 28 mars 2012 - 10:38 .


#17
FKA_Servo

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Dwh221 wrote...

2. COMBAT - Here's the thing about combat between DA:O and DA2. They are completely different, and both are radically to different sides of the combat scale. I didn't like button mashing in DA2, but I personally think that having un responsive combat isn't good either. So my advice is find a middle ground. I like responsive combat to an extent, but I also like the idea of using strategy to win a conflict. I don't know if everyone agrees with that but it's an idea at least.

 


With this, I think they just need to take your class and skillset into account and keep the fast classes fast. Playing a rogue or a pure mage in DA2 just looked and felt much, much better because they were just too slow in DAO.

For my part, while I enjoyed the combat in DA2 for the most part, I didn't like the emphasis on pure classes and really missed being able to play an arcane warrior mage or a dual-wielding warrior - they should absolutely bring that back.

(I did play a heavy armor wearing blood mage though, which was kinda fun - but less so when you're still using a staff!)

Modifié par TommyServo, 28 mars 2012 - 01:04 .


#18
ImperatorMortis

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More dialogue choices
The PC only talks when we make him/her talk.
In depth side quests. No two dimensional fetch, and grab quests, or at least a very small amount.
More places to explore.
Better Dungeons
Better customization, both character, and armor.
No scaling, or at least minor scaling.
No paratroopers.
Better Mages (Mages should not feel weak when it comes to damage dealing. They're mages for Christs sake.)
Make choices actually matter
No forcing us into decisions we didn't want to me.
More options for how to complete quests.
Party members should get pissed off, and leave if they hate us.
No Sandal/The ability to kill Sandal
More racial choices. Not everyone wants to be stuck as a human.
Better loot.
No 100% recycled dungeons, and areas.

But then again we don't know all the stuff they're doing for DA3, so making a list on improvements is a bit premature.

Modifié par ImperatorMortis, 28 mars 2012 - 05:20 .


#19
Artemis_Entrari

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I prefer the combat from DA2 to DA:O.  More fluid, and just more fun.

I prefer the fact you can talk to your companions at any time in DA:O compared to specific moments in DA2.  It made the characters seem alive, since half the time in DA2 they were like cardboard cutouts following you around.

I prefer the open-endedness of DA:O.  The fact that the game took place over multiple cities, instead of one city, made the game simply feel like a grand adventure.  DA2 felt more like a 1-hour television show, whereas DA:O felt like a 3-hour movie.

I prefer the way you had more choice in how the ending played out in DA:O than in DA2.  DA:O you were given the freedom to choose multiple ways to end the game (ie. sacrifice yourself, sacrifice Allastair/Logain, do the ritual with Morrigan).  DA2 you were pretty much forced down a single path, no matter which side of the conflict you stood on.

I prefer the ability to outfit my party members with different armor in DA:O.  I didn't like the DA2 method.

Those are the ones that come to mind immediately for me.

#20
Ivers0803

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I would like terrain to factor into combat. Archers and mages could get damage or attack bonuses on higher ground, Shallow water could reduce movement speed, Weak areas in the veil where magic does more damage. All of these could factor in and make the game more tactical and result in a greater focus on positioning.

#21
Zzulu2

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I want a hybrid baby of DA2 and The Witcher 2 but with better combat, still.

#22
kingtigernz

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[quote]Dwh221 wrote...

Hey guys,

      So first off let's look at what Dragon Age 2 did well. Dialogue choices were well thought out and I personally loved be a total smart A** to everyone I talked to. Should our new protagonist have a voice, dialogue should be similar in design.  Character development also comes to mind right off the bat. By that I mean the way companions develop and grow throughout the story. Bioware has always done well with this and that's one thing they should never change...but that's about all that should stay the same.

Now for improvements...

1. STORY - Personally I didn't feel like the story in DA2 was that ground breaking. In DA:O it really felt like this unlikely hero had to rise up to a higher calling or purpose, and because of that I really felt like what I did mattered. In DA2 it just didn't feel the same. Partly due to the fact that most of the game took place on one City. Image IPB    


2. COMBAT - Here's the thing about combat between DA:O and DA2. They are completely different, and both are radically to different sides of the combat scale. I didn't like button mashing in DA2, but I personally think that having un responsive combat isn't good either. So my advice is find a middle ground. I like responsive combat to an extent, but I also like the idea of using strategy to win a conflict. I don't know if everyone agrees with that but it's an idea at least.


3. ENVIORNMENTS - I know Bioware has already aknowledged they need to do better in this area, but a few things are worth mentioning. Just the feel of the world is important, In the DA2 dlc "Mark of the Assassin" Hawke and comapny ventured to Orlais. That enviornment was beautiful in my opinion, and though it could use some polish I believe they should move in that direction. The only other piece of advice I really have is to make an enviornment that we can interact with. By that I mean the ability to send a companion with a bow up a cliff for the height advantage, or using a fallen tree to hide while you wait for the enemy to get a little closer before you strike. Stuff like that. Oh and I think exploration in DA:O was much better that DA2. The more intricat and interesting areas available to travel to the better. 


4, WEAPONS AND ARMOR - They could use a little more variation, but DA2 was actually much better than DA:O in this area. Just keep the ideas for the coo andl sleek looking armor and weapons for all classes and you have no complaints from me. 


5.FEATURES - I don't really need to say this because it's a given. Sweet new features and things to do keep a franchise alive. Bioware usually does pretty well in that area so i'm not worried. Although what's equally important is updating or completely cutting features that weren't well recieved. Combat is huge but we've already adressed that. Crafting systems could use a little polish, the day and night system in DA2 wasn't all that great but that's my opinion. The little things make a huge difference.

So that's all I have right now. Do you all agree? Disagree? Bioware employees what do you think? And lastly what are some ideas the rest of you have?

 [/quoteyeah the enviroments were bad really bad.

Modifié par kingtigernz, 29 mars 2012 - 02:24 .


#23
xnode

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To not extend this post with HUGE posting I have done before, I will link my idea, kinda falling back in the threads here but thats ok, I got to say my peace, its about land ownership, sound interesting? Take a look.

http://social.biowar.../index/10350968

Beyond that thou, I liked DA2 DLC and how they fixed many issues I had with the game, I like some of the ideas here as well "more dialog choices" well heck, choices in general that are actual choices, no shades of grey that all end with the same end result. Choices are great that might effect your characters standing or whatever, but when that doesn't even effect the actual storyline, what's the point when it's all like that?

Modifié par xnode, 29 mars 2012 - 02:39 .


#24
lx_theo

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I'm going to lay out a bunch of different areas in which design choices will have to be made. In these areas I will describe how I believe Bioware should handle them in Dragon Age III. Feel free to offer responses on the ideas and possibly offer alternative of your own.


Order is random


Combat: Middle Ground of the Two Dragon Ages

----> The faster pace action of Dragon Age II was good, but it took it to the point that you felt a loss of the tactical feel of Origins. Base it around the tactical feel, and base the animations and such around the more fast paced style in Dragon Age II.

----> I Also think Death Blows should come back. These made combat more fun, imo.

Ending: Choices, choices, choices

----> If you didn't notice yet, Bioware games tend to get more flak when the choices affecting the ending are not there. Look at Origins. (Minor spoilers?) You could become King/Queen (sort of). You could go and live your life with your love interest adventuring. There were so many possibilities for how indivudal parts could end. You see Mass Effect 3 and Dragon Age II with limited choices affecting it. Both were very disliked for reasons linked with that.

Looting: AoE Loot

----> Small point, but i really like the AoE loot in The Old Republic. This should be in every game with looting.

Companion Interaction: Availability of Origins, Lifestyle of Dragon Age II

----> Basically this... The availability to talk to people should be like Origins, where it can be at any time adn you can ask questions. But the addition of them seeming like they have lives of their own is a very nice addition to the whole equation. Mass Effect 3 helped rememdy this somewhat, but not nearly to the extent it'd be best.

Character Creation: Origins all the way here

----> The choices in the Origins were better, easily. Species and Origins were great choices that I want back.

---> Origins in paticular made the first Dragon Age feel special. It made your character feel unique. I was able to play through that game 5 times until i got bored in around three weeks time after I got it because of that. Origins need to be back in some way or form. they should be a hallmark of the series.

Importing Our Wardens and Hawkes: Let us tweak

----> Especially for the Warden, there should be an option to tweak their appearance. With the art change from origins to 2, we saw some characters look a bit worse or different that we would have like. Just imagine how much hate you'll get if there's a Warden cameo and they look a bit off.

Abilities/Spells/Talents/etc: DA2 with branching like ME3

----> Like the above says. Use the tree like system from DA2 (I thought it was better), but introduce the branching system introduced in ME3. This was a great way to customize your abilities adn your playstyle rather than just picking from a bunch.



Armor: More, and branching styles for companions

----> There needs to be more armor for the character. Both origins and DA2 felt barren in this regard. And a variety of styles for each class should be emphasized. This allows people to be more immersed in their character.

----> I think it'd be a good idea to have multiple styles of armor for each companion. I understand that the art design for each looked a ton better than if they were simply the other armor being thrown on them. But, when playing The Old Republic, you get the choice for your first companion to get three different themes for your companion's armor as a quest reward at a point. This would be a great compromise. Allow people to choose between three or so styles that look good. Another possibility is that these outfit style could upgrade over the course of the game (like the Player Character's would).


Items Focus on variety and mods

----> The Item system should be based on how like The Old Republic does mods. They are an amazing idea. You can find an outfit you really like and stick with it for as long as you like. Put a big emphasis on a mod/enchantment type system that mirrors how TOR does it. After that, create a large variety of looks people can embrace. This would work amazingly well for people who want to play their own character.

Dialogue System: Keep and Possibly Expand from Dragon Age II

----> The dialogue system was by far the best that Bioware has done in any game in Dragon Age II. As much as people disliked it, this was one area that I can honestly say should have withstood any of the critisicms thrown at the game. The ability for you to develop a real personality for your character worked great for me. How these calculated personalities followed over into more parts of the conversation worked wonders.

----> If its expanded, that'd be great, but it did very well on its own. There could be more personalities other than the ones had already. Or the developed personality could have more ranges than just the three basic packages already available. It could track how your character reacts in certain styles of situations, for example.

Exploration: Multiple, Large, and Open-World Areas

----> I think this would be a great place to grab your inspiration from Skyrim. Create large, explorable areas with cities that feel alive.

--->The story will likely revolve around the a certain war, and the ability to travel around the world throughout the story I think would be a good idea. Or at least to multiple countries. Instead of one big area like Skyrim, you could have several of these, one for each country you visit (four?).


Questing: Skyrim Style

----> Another thing that it'd be great to be inspired from Skyrim. Make the side quests largely based on story branches of their own. Skyrim is so fun and expansive because you have these very own storylines littered around the world you explore. Around them are the more small minute adn quick (to develop and do) quests that can get to people to spend even more time enjoying the game.


Art Style:
Same as Dragon Age II

----> So much time was spent on making a great art style for Dragon Age II that I'd hate to see it get trashed already. What people like me want is more of it. The recycled envirorments and lack of a huge variety of armor was the most disappointing part of this all.


That's all I have atm. Probably forgot something.

#25
Uhh.. Jonah

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Interaction between the player and the companions. I felt like DAO shined in that aspect, while DA2 kind of dulled out. For example:

Morrigan in DAO. The conversations I had with her I felt were deep and engaging- like the one she told of when she stole the mirror and how she wondered what her life would have been like if the mirror were not destroyed.

Isabela in DA2. I really liked Isabela's character, which is why I was kind of disappointed when I barely had any conversations with her (friendship path) and the one conversation that I felt was deep and meaningful (very last one) was really, really short. Conversations with her could have had a lot of potential.

I thoroughly enjoy talking to my companions. Whenever I get that notification in my notebook that's the very first thing I do. I hope you guys take this into consideration.

Also, romance. Just one thing I have to say: the very first conversation I have with a character, I don't want them to already say they are interested in me. I would like to get to know the character more and go along a friendship path with them for an amount of time before them saying they are already interested in me. Like Anders. I felt like his romanced was really, really rushed. I remember the second (I think) conversation I had with him he already told me that losing me would be the worst thing to happen to him (I don't think he actually said that but it's along those lines I just haven't played in a while lol). Anyway, what I'm trying to say is to not rush the romances. I think building up romantic tension before jumping into a romance makes the romance more satisfying.

Aaaaaand I'm done.