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IDEAS TO IMPROVE DRAGON AGE 3 (give your ideas also)


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#51
LolaLei

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1) Much more indepth character/companion story arcs - getting to know your companions felt rushed and lackluster in DA2, I'd like the option to discover what makes these guys tick (like in DA:O.)

2) Better LI/romance story arcs - this also felt rushed in DA2, I'd like to see the relationship with your chosen LI progress slowly in DA3 as you get to know him/her better, learn about their past and what makes them tick rather than it being a flirt/flirt/kiss/shag/kiss event. I'd like to see the attraction/sexual tension grow to great heights before we finally get to romance them. I'd also like to see the way they interact with each other during quests (little flirty exchanges, wistful looks, subtle touching, checking each other out whilst the others not looking etc.)

3) Better romance/sex scenes - Each LI should get a vastly different romance scene appropriate to the characters personality. The PC's class should also come into play (for example if your PC is a mage then his/her magic could be flaring during the scene or used to pull your LI close, if you're a rogue you could use your murder knife to rip open your LI's clothes... something that makes the intimate scene feel more personal to the player.) Also, no fully clothed dry humping, I'd like to see implied nudity at the very least.

4) The option to talk to your companions whenever you want, like in DA:O

5) More character interaction between quests, I'd like to hear what the companions think of the outcome and have them comfort my PC where appropriate, during which the PC reacts accordingly rather than than just standing there or not responding.

6) A clear and epic main story arc told in real time. I felt DA2 lost its sense of urgency by telling the story in the form of flashbacks.

7) Down time with your companions - having everyone take the time to relax between quests (like how ME3 had your crew take shore leave to relax/go on dates/hang out etc.)

8) The option to change your party members clothing, or at least the option to cycle between several outfits such as armour/casual/etc - It felt weird to me that in DA2 your characters stay in one set of clothes throughout the course of 7+ years, I also found it odd that an amoured companion would stay in full armour throughout the whole game, even when off duty, I would have liked to seen them dressed casually outside of battle... especially if you're planning to romance them, 2 inch thick metal between you and your LI is very impersonal during intimate moments lol.

9) No recycled maps/dungeons/caves.

10) Prettier surroundings - I know Kirkwall was supposed to be bleak but more varied changes of scenery would be nice.

11) The option to travel - Kinda like in DA:O. Perhaps the first part of the game could be exploring the general Tevinter area, the second part you travel to Orlais, maybe revisit Ferelden/Kirkwall at some point to see how they are recovering, I want to feel like I'm on an epic journey.

12) Bring back the persuade/threaten/charm options from DA:O.

13) Jealousy between companions if you've been leading several companions on at once.

14) Dynamic weather.

15) Companion quests - something DA2 did well.

16) Our choices MUST count!

17) Cullen as a companion/romance option! I think he'd make a great addition to the team, he's been in both games and experienced a lot. His backstory is very interesting and would make for some very poignant scenes (especially if your PC is a mage.) That way the fan girls finally get to experience some of his Templar lovin' (at last!) And people that dislike him can be rude to him and maybe kill him off... win-win lol. Plus he's hawt as hell.

Modifié par LolaLei, 05 avril 2012 - 02:33 .


#52
Miquel93

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1- Best quest design. Less focus on combat and dungeons and more in a how do you want to solve the situation. It's not that DA need to become Torment, Fallout or Arcanum, but a more "pure" RPG approach in the quests is always required in the Bioware games, wich ones are too focused on combat.

2- Choices that really matter, and not just in the ending, but in the entire game. I don't want the illusion of choice that almost every Bioware game has (that's why I like DAO the most, because it has a good C&C system). The Witcher and Alpha Protocol are the games to look at in this regard.

3- Definetly not a SUPER EPIC storyline. Does not fit with the setting and is just boring. The story needs to take the base of what DAII try to acomplish but failed. And of course, absolutely nothing must be black and white. The morality of all actions need to be cuestionable, no heroes and no villans, just different perspectives. Again, what DAII tried and failed.

4- Combat: DAII was in many ways an improvment over DAO, but the need of satisfy the biggest audience possible made it too fast, too espectacular, and the necessity to play on nightmare to be more tactical than it's predecessor, are obvious flaws. The combat needs to stay as a tactical RPG in every single difficulty, and not sort of a "camufled" ARPG in the lowest levels to make it more marketable to a larger audience.

5- Isometric view. I play on consoles but I don't undertand why such an important tool was cut out. It needs to be in the franchise again.

6- The dungeons can't be too long like Orzhammar, or the Circle of Magi, because they are tedious. If the dungeons are only focused on combat, make it shorter (like in DAII, but without reusing all the dungeons). If you want to make long dungeons, look at NWN 2 Mask of the Betrayer, ideal balance on combat, dialogue and puzzles.

7-The lore must be explained as much as you can through the game itself and not the codex. The codex must be just for "expand" the info given, not to tell some of the events.

8- The auto dialog must only be present as a continuation of your actual response (that you selected previously), and in the random talks with the group (like in the DLCs). Other way is beyond annoying (Mark of the Assassin DLC was awful in that regard. It's like ME3 auto dialoge)

9- Mix of customization and iconic apearence of the companions. Which means, if you want the companions to have a look that reinforce their personality, ¡don't give them just one (or another with different color)!

And I think that's all, or at least, what I've got in the head right now.

#53
Khayness

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Quests without combat.

The combat became repetitive in DA2 for me pretty quick, and since the majority of quests required you to slaughter an army of enemies, that didn't help it either.

There are many ways this can be handled; a summit of important plot NPCs, resolving conflicts, attending meetings (would have loved Hawke as a Champion attend some royal banquet in Kirkwall), etc.

#54
Askia32

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The Lore in Dragon Age is so amazing. Really, my main hope for DA3 is to have an amazing story that sweeps you off your feet. If the character I control is a dwarf, elf, human, qunari, I really don't care. I just want the story to be excellent. Hopefully the story will tie up the loose ends left from the previous games so the river doesn't run dry.

And with a great story, please let us have some type of closure at the end. If BioWare must make the protagonist disappear, again, I at least hope we get to see where he is to some extent. If our companions vanish too, it would be nice to get a clue to where they might be and what they attend to do as well. But really, I just hope they don't just disappear.

#55
tanis213

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Suggestions:

David Gaider and his team excel at world building and dialogue. Try to keep it up.
Adaptive (?) conversation: In DA2, I thought it was awesome that Hawke's "voice" changed based on the answers you selected most often (compassion, snarky, ruthless?).
Memorable teammates: Whether I loved my teammates or hated them, each of them was memorable and added something to the story as a whole.
Equipment: Try to keep equipping the team simple. Very few people that I know like to spend an hour on maintenance at the end of a play session. DA:O had too much and DA2 was overly simple. I think a balance could be struck here.
Combat: I really like the talents/spells mechanic. Combat should be more than button mashing.
Romance: I have two minors complaints about romance in DA2. I disliked that I had to be cold when telling a teammate I wasn't interested. It was way too easy for the team to "want" you, and I felt like a jerk when I would tell them no. Secondly, I would like to see sexual preference brought back into the game. Having all of my teammates bisexual really destroyed the verisimilitude of the game for me. Our teammates should be individuals - some should be bisexual, some homosexual, some heterosexual, and some unattainable.

#56
Stronghold07

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the way how things are going with SWTOR and ME3, it looks like Dragon Age 3 might have some MMO capabilities in it. which isn't a bad thing but i would like it if they did an IWD (Icewind Dale) like piece or something where you create your own team whether it is all of your characters or a simple online co-op with friends (like ME3) doing a simple Templar/Warden/Dark spawn mission.

#57
Noname_FTW

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For a longer time now there's this Idea in my head for DA3. It's called multiple Protagonists.

Since the old Style offline rpg's came up you had 1 Hero or a group of Hero's. Bioware made iit up so that you have 1 Hero and some dudes which running behind you, which in most parts is coool but I think there can be made improvments and Dragon Age 3 is the best moment for that.

Why ? 2 Reasons:

1: The Ending of DA2. Big Cliffhanger with a slide notion that the Grey Warden an Hawk will stick their heads together. The

2: Dragon Age has a Groupbattle-system.

So how should it look like ?

In DA 3 you will have 2 Hero's that you can activly play. The Grey Warden and Hawk.

Since Bioware proofed with SWTOR that they are capable in hiring many voices for a game there shouldn't be a real problem with hiring 6 or so actors which do the voices of the grey warden.

So getting to gameplay for that.

Fighting: No problem. You fight in a Group. So which person you control is equal.

Dialog: Here comes the benefit in my Opinion. The fact that you give answers from 2 person's breaks up the feeling of this big Metahero in your group. In all Dragon Age titles in my opinion the Group had achived what they did not only the Grey Warden or Hawk.

So in practice sometime the Warden says something and sometime hawk does. Sometimes both.


Btw Romance between Hawk and the Warden. That ould be kinda cool :D!

#58
_Arkayne_

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ImperatorMortis wrote...

More dialogue choices
The PC only talks when we make him/her talk.
In depth side quests. No two dimensional fetch, and grab quests, or at least a very small amount.
More places to explore.
Better Dungeons
Better customization, both character, and armor.
No scaling, or at least minor scaling.
No paratroopers.
Better Mages (Mages should not feel weak when it comes to damage dealing. They're mages for Christs sake.)
Make choices actually matter
No forcing us into decisions we didn't want to me.
More options for how to complete quests.
Party members should get pissed off, and leave if they hate us.
No Sandal/The ability to kill Sandal
More racial choices. Not everyone wants to be stuck as a human.
Better loot.
No 100% recycled dungeons, and areas.

But then again we don't know all the stuff they're doing for DA3, so making a list on improvements is a bit premature.

All this except the no Sandal part.
Sandal is really important so he's going to be back in someway.

#59
_Arkayne_

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Noname_FTW wrote...

For a longer time now there's this Idea in my head for DA3. It's called multiple Protagonists.

Since the old Style offline rpg's came up you had 1 Hero or a group of Hero's. Bioware made iit up so that you have 1 Hero and some dudes which running behind you, which in most parts is coool but I think there can be made improvments and Dragon Age 3 is the best moment for that.

Why ? 2 Reasons:

1: The Ending of DA2. Big Cliffhanger with a slide notion that the Grey Warden an Hawk will stick their heads together. The

2: Dragon Age has a Groupbattle-system.

So how should it look like ?

In DA 3 you will have 2 Hero's that you can activly play. The Grey Warden and Hawk.

Since Bioware proofed with SWTOR that they are capable in hiring many voices for a game there shouldn't be a real problem with hiring 6 or so actors which do the voices of the grey warden.

So getting to gameplay for that.

Fighting: No problem. You fight in a Group. So which person you control is equal.

Dialog: Here comes the benefit in my Opinion. The fact that you give answers from 2 person's breaks up the feeling of this big Metahero in your group. In all Dragon Age titles in my opinion the Group had achived what they did not only the Grey Warden or Hawk.

So in practice sometime the Warden says something and sometime hawk does. Sometimes both.


Btw Romance between Hawk and the Warden. That ould be kinda cool :D!

It's possible for the gray warden to be dead, so this won't happen.

#60
Jackel159357

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The UI - In DA2 in user interface looked like Hawke was looking at it on his ipad. The UI should fit with the setting and so aesthetically it should appear similar to Dragon Age (structurally I don't have a problem with it) especially the map which imo looked completely stupid in DA2, a map similar to Dragon Age Origins should be implemented. Really in a fantasy game I believe the UI should look like your character has pulled some maps/journal out of his pack and is looking at that rather than got out his ipad to look at his journal app, for this reason I hated Skyrim's google earth style map. Being able to edit or add notes to the Journal would also be very cool and useful imo. Item icons also should get some love, in DA2 they didn't really fit in with the setting.

Combat - DAO was a bit too slow while DA2 was a bit too fast that it looked comical, a balance between the two should be found. Having over the top combat animations does not really fit in with a dark fantasy especially the exploding bodies. Also the tactical camera should make a return and I would like to be able to set hold position/move freely per character rather than as a group.

Another thing I would really like is to have origins back at least on a per class basis, give different classes a different origin and reason for fighting I felt that Hawke lacked a proper motive. Like a warrior could start of as a templar recruit or a mage could be escaping from a mage prison or something along those lines.

#61
Feirefiz1972

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New game plus. I wondert why dao did not had it, i wonderd why da2 did not had it. Please include it in da3 because i am not done with my character once i have completed the storieline, i have invested to much time in them and want the possibility to import them into a new save.

#62
Dogaum

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Just let me play my Warden again and I'll be happy!

#63
Guest_Dwh221_*

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Noname_FTW wrote...

For a longer time now there's this Idea in my head for DA3. It's called multiple Protagonists.



That would be interesting especially since I really miss the grey warden dynamic. The only problem is the warden would probably need a voice if he/she is working with Hawke

#64
Chromie

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REMOVE romances. They add nothing and feel childish.

A mature and dark story. A real one not some bull**** marketing claiming it's "dark heroic fantasy" but give us something like Witcher 2, Planescape Torment or Game of Thrones.

Real choice and consequence. Look at Alpha Protocol or Witcher 2 you can miss entire quests, dialogue and characters or unlock some based on your decisions. Bioware has doesn't give us decent decision making.

Stop with the obvious good and evil. DA2 was on the right path but it was executed horribly. Again look at Alpha Protocol or Witcher 2. Some guys may look like villians but once you gather information they might not like Saheed (AP) or Letho (Witcher 2).

#65
yesikareyes

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Skelter192 wrote...

REMOVE romances. They add nothing and feel childish.


No you didn't  :crying:

#66
Sejborg

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1) Story
  • Show me – don’t tell me. In the beginning of DA2 I am told that ”mother” has build alot of things with ”father” and all that is now lost. Show me what is lost! Don’t just say alot of things is lost. Introduce me to my family and our home in Lothering. Alot of needed character development was wasted here. And what is the rush with throwing me straight
    into battle? How about showing me what I am fighting for at first?
  • Let my choices matter. I want to feel important. I don’t want to be sort of a delivery/errand boy/girl. As the story turned out in DA2 it ended up like I was just Anders’
    sidekick.
  • There was too big  of a gap between me and Hawke. She seemed to recognise people I had never seen before. I felt left out.
  • Don’t use a framed narrative. It didn’t work and it came off as a unnecessary gimmick.
2) Gameplay
  • Why is everyone exploding when I hit them? Seems weird and... stupid.
  • No more endless waves.
  • Some of the enemies I felt was cheating. They would disappear and then one hit kill my
    mage.
  • I don’t want to mash a button for my character to hit.
  • Gameplay was way too fast. Make it slower and more tactical.
  • Conversation should also be an option to solve some quests. Try and surprise me with some quests, instead of having them all end with a fight.  

 3) Environments
  • Don’t reuse levels.
  • Alot of diversity. I like the Mass Effect games and how every level is very distinct. More diversity – can’t stress that enough.

 4) Artistic style
  • DA2 remind me of final fantasy – I don’t like that style. At one time I used this two-handed weapon and it looked so fugly. It was like a piece of furniture. Make it more ”realistic”/believable.
  • More gritty. Even the slums seem kind of clean. Everyone is so pretty and look like they
    smell like flowers and sunbeams.
  • The elves look so weird. What’s up with that?
5) Companions
  • I would like a smart/educated female LI. Some would say that Merrill is smart and knows alot
    about her elven history, but to me she just seems so immature, naive and without a clue about what is going on around her. I want someone smart like Liara from the Mass Effect series. Someone I have the feeling that I could have
    a meaningfull conversation with. Merrill is barely able to speak. Lelianna and Isabella are sweet, but not really knowing. Morrigan is more like the icequeen and only knows about life in the wilds.
  • I want more interaction with them than DA2 alowed.
  • If I can’t decide what my companions is wearing, then switch it out as we progress. Don’t
    let them wear the same clothing for 10 years.

Modifié par Sejborg, 08 avril 2012 - 09:39 .


#67
Giga Drill BREAKER

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A return to the combat style of DAO

#68
Miquel93

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Skelter192 wrote...

REMOVE romances. They add nothing and feel childish.

A mature and dark story. A real one not some bull**** marketing claiming it's "dark heroic fantasy" but give us something like Witcher 2, Planescape Torment or Game of Thrones.

Real choice and consequence. Look at Alpha Protocol or Witcher 2 you can miss entire quests, dialogue and characters or unlock some based on your decisions. Bioware has doesn't give us decent decision making.

Stop with the obvious good and evil. DA2 was on the right path but it was executed horribly. Again look at Alpha Protocol or Witcher 2. Some guys may look like villians but once you gather information they might not like Saheed (AP) or Letho (Witcher 2).

I agree completely.

Although I think the romance can add something interesting if is done right, but almost every RPG I played is just, yeah, childish. The only ones I liked was romancing Safiya in NWN2 MoTB, because it was related to the plot, and Mina in Alpha Protocol, because it was... natural, it didn't feel forced.

#69
Amycus89

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Miquel93 wrote...

Skelter192 wrote...

REMOVE romances. They add nothing and feel childish.

A mature and dark story. A real one not some bull**** marketing claiming it's "dark heroic fantasy" but give us something like Witcher 2, Planescape Torment or Game of Thrones.

Real choice and consequence. Look at Alpha Protocol or Witcher 2 you can miss entire quests, dialogue and characters or unlock some based on your decisions. Bioware has doesn't give us decent decision making.

Stop with the obvious good and evil. DA2 was on the right path but it was executed horribly. Again look at Alpha Protocol or Witcher 2. Some guys may look like villians but once you gather information they might not like Saheed (AP) or Letho (Witcher 2).

I agree completely.

Although I think the romance can add something interesting if is done right, but almost every RPG I played is just, yeah, childish. The only ones I liked was romancing Safiya in NWN2 MoTB, because it was related to the plot, and Mina in Alpha Protocol, because it was... natural, it didn't feel forced.

I wouldnt want to remove the romances completely either, but in the latest Bioware games it feels more like the romances are just an extra side quest to get into someone's pants... 

Ever since ME2 and forward all the romances has felt forced and short.

Modifié par Amycus89, 08 avril 2012 - 12:55 .


#70
LolaLei

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Amycus89 wrote...

Miquel93 wrote...

Skelter192 wrote...

REMOVE romances. They add nothing and feel childish.

A mature and dark story. A real one not some bull**** marketing claiming it's "dark heroic fantasy" but give us something like Witcher 2, Planescape Torment or Game of Thrones.

Real choice and consequence. Look at Alpha Protocol or Witcher 2 you can miss entire quests, dialogue and characters or unlock some based on your decisions. Bioware has doesn't give us decent decision making.

Stop with the obvious good and evil. DA2 was on the right path but it was executed horribly. Again look at Alpha Protocol or Witcher 2. Some guys may look like villians but once you gather information they might not like Saheed (AP) or Letho (Witcher 2).

I agree completely.

Although I think the romance can add something interesting if is done right, but almost every RPG I played is just, yeah, childish. The only ones I liked was romancing Safiya in NWN2 MoTB, because it was related to the plot, and Mina in Alpha Protocol, because it was... natural, it didn't feel forced.

I wouldnt want to remove the romances completely either, but in the latest Bioware games it feels more like the romances are just an extra side quest to get into someone's pants... 

Ever since ME2 and forward all the romances has felt forced and short.


I'd like to keep the romance, especially since it seems to be Biowares "thing" but I'd like to see them progress naturally. I felt they were handled well in DA:O but in DA:2 it felt very rushed, when you have a handful of memoriable characters to interact with on a friendship/romanic/rivalry scale I like to see those fully utilised in a game otherwise it kinda renders them pointless.

#71
nightcobra

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in a few words, show more rather than tell. in DA2 we were told of lothering's destruction, it could have been much more powerful to actually be in lothering for a while enjoying it's life and then going into the chaos of the darkspawn invasion. the neverwinters nights 2 intro and uncharted 2's peaceful village stroll spring to mind as examples.

Modifié par nightcobra8928, 08 avril 2012 - 01:08 .


#72
Noname_FTW

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_Arkayne_ wrote...

Noname_FTW wrote...

It's possible for the gray warden to be dead, so this won't happen.


Effectivly not really. I don't know the canon but if BW revives the warden for an addon without clearification it didn't really happen...
(Also I only have savegames in which the warden is alive so I don't know what they did with it in DA2)

Overall it's just a suggestion based on the fact that we don't know where the story is going exactly.

Btw 2 topic:

I would agree with the skip combat button which was discussed in the community lately. It's really the story which interests me in rpg's. Until this day i'm mostly playing on easy with cheats...

Modifié par Noname_FTW, 08 avril 2012 - 01:59 .


#73
LolaLei

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nightcobra8928 wrote...

in a few words, show more rather than tell. in DA2 we were told of lothering's destruction, it could have been much more powerful to actually be in lothering for a while enjoying it's life and then going into the chaos of the darkspawn invasion. the neverwinters nights 2 intro and uncharted 2's peaceful village stroll spring to mind as examples.


I like that idea. It would definitely feel more poignant to be able to experience what something is like prior to it being destroyed.

#74
MortalEngines

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Skelter192 wrote...

REMOVE romances. They add nothing and feel childish.

A mature and dark story. A real one not some bull**** marketing claiming it's "dark heroic fantasy" but give us something like Witcher 2, Planescape Torment or Game of Thrones.

Real choice and consequence. Look at Alpha Protocol or Witcher 2 you can miss entire quests, dialogue and characters or unlock some based on your decisions. Bioware has doesn't give us decent decision making.

Stop with the obvious good and evil. DA2 was on the right path but it was executed horribly. Again look at Alpha Protocol or Witcher 2. Some guys may look like villians but once you gather information they might not like Saheed (AP) or Letho (Witcher 2).


Dragon age has never been about mature and dark story. If you're looking for that, it's not the right series for it. While Marketing can say what it likes, Dragon age has always been intended to be a High Fantasty. With tough choices? Yes. But in the end, it was never meant to be too dark or too grisly (well so far anyway) and there was also a positive note on the end, regardless if your character died or not (this wasn't even an option in DA2). 

What you're suggesting in terms of tone, would be a complete shift of the series in a different direction in both story and atmosphere. This is not something I think a majority of the fans want. (Atleast in my opinion).

I think DA:O also didn't have a 'good/evil'. While the overall thing you want to stop (the blight) was obviously evil/bad, the other 'villians' such as Loghain and even the Darkspawn (Chronicles/Awakening) were not clear cut bad and good. Dragon age 2 also made steps in the right direction though I agree that the execution was poorly done.

As with choices - I agree that it works. But with Bioware I think, they dislike the notion of blocking out players from entire chunks of the game for their choices, instead, they prefer to have choices reflect in character interactions and endings (well Dragon age 2 failed on the ending front). There is a quote floating somewhere where a Dev stated that the team disliked the idea of blocking out content like Alpha Protocol, and while they respected the risk and idea, didn't feel it was right. I also agree with Bioware. I don't necessary think that the only way of choices having consequence is from them to result in a mission being completely unavaliable or removed.

I also feel it's unfair to compare the Witcher 2 and Dragon age series. The Witcher works with more pre-defined characters and is a continuation of a story. Where as each Dragon Age installment is a fresh start and character. They are different games.

EDIT: If you want to look at romance done childishly, I think the Witcher is a good example. That really does add nothing and is just a gimmick (with a ridiculious explict romance scene...) Whereas I personally feel in Bioware games romance gives a good perspective on characters, adds depth to your own character's story and is done is a mature fashion. It's sometimes rushed and could still be brushed up, but on a whole it's well done. 

I can appreciate that you personally don't want it or enjoy it but I don't see why it should be removed completely. Don't do a romance if you don't want to.

Modifié par MortalEngines, 08 avril 2012 - 03:28 .


#75
nightcobra

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some people won't like this idea but how about this?


a reversed funnel type of class choice for the player character (has magic potential but can choose to train as a warrior or rogue while supressing the innate magic talent or using it to improve the other 2 classes or maybe just concentrating on the mage aspect. the party members would be one of the 3 classes like in previous DA games.

imagine kingdom's of amalur leveling system and you get pretty much the gist of what i'm talking about.
you could pick abilities from the 3 trees (warrior/rogue/mage) and depending on how much points you put into the trees you could then select a specialization tree:

true warrior 
true mage
true rogue
warrior/rogue hybrid
warrior/mage hybrid
mage/rogue hybrid
jack of all trades