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IDEAS TO IMPROVE DRAGON AGE 3 (give your ideas also)


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#76
Jgjason

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What i would like to see in DA 3 is
  • Flemeth and her scheme/s to be realised, maybe a NPC who knows her and reveals a more detailed and diabolical history. A greater invlovement of flemeth would br GR8.
  • sub classes as follows Druid, Necromancer, Harlequin/jester. would definately like to see more extensive and groundbreaking spells ( make walking bomb gory again please).
  • Wepons and combat styles in DA2 were fine by me but would love it if the class restrictions were relaxed.Bring messy kills from DAO back please!!!!
  • New Monsters should include more sub-tereanen species eg beholders, basilisk, illithid.
  • environment wise NO RECYCLED MAPS or AREA. More eerie settings would be well recieved.
  • Include the camp armourers from Denerim in DAO as they were Hilarious.
  • Playable Characters should include an ex/ seasoned Courtesan ( if going down the Orlais Route ), An evil loon/ psychiatric patient ( for comedic effect possibly obsessed with protagonist), more beast/ sentient beings; such as shale.
  • Keep the resource collecting the same as DA2's; this was much less complicated only downside was that you couldn't craft on the go.
  • Decision ramification summary was missing from DA2, bring it back for DA3.
kind Regards

Jason xxxxx
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#77
nightcobra

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also...no more junk items! i like the junk category in the inventory where i put my useless stuff but i don't want to see trash items all the time i go somewhere to loot.

#78
WittyMonkeyman

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All I would like is to storm the black city and turn it to the golden city again I know I am asking a lot but just think on it and you will see it would be awesome to take back the black city.

#79
LegendaryBlade

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Remember when you said you won to back to the DA:O style because "We already pulled a 180 once, we can't do it a second time"

Scratch that, you can and should do it a second time. Dragonage Origins 2 would be the best thing you could make. In the meanwhile, DA2 can be like the second Highlander movie where nobody cares to admit it was real.

#80
Dragoonlordz

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See my signature, I will not post all my ideas because it's the longest review of DA2 I have seen to date.

If there is a specific element wish to discuss then I would be more inclined to debate specifics.

However for a general (all) ideas to improve sort of response I will just point you towards my signature link.

Modifié par Dragoonlordz, 14 avril 2012 - 09:28 .


#81
Ponendus

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WittyMonkeyman wrote...

All I would like is to storm the black city and turn it to the golden city again I know I am asking a lot but just think on it and you will see it would be awesome to take back the black city.


Heh, I suspect this will indeed happen at some point in the future. However, it really seems like a pinnacle moment that is more likely to happen right at the end of the series, which I sincerely hope is not the next game! :lol:

#82
ShadowAussie

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fixing glitches and corruptions through the game is the main concern since they did no such thing which Dragon age 2. my import kind of strange and having trouble with loading game saves after completing dlcs or even importing it because I heard their were some problems with awakening import it self.

#83
Foolsfolly

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As I said a day ago and may as well repost:

Foolsfolly wrote...

Call it boredom call it a slow and steady growth of interest in Dragon Age 3.... but for whatever reason I'm playing Dragon Age 2 for the first time in quite a few months.

Here's some thoughts I had if BioWare's still looking around these forums for input:

-If we have a dog in DA3 (pretty please) make it a sustainable that last through load zones so I don't have to recast a dog constantly. And if it's not too troublesome to do having it wave over towards the player ala the wave mechanic in Legacy instead of appearing like magic that'd be for the best.

-Although not nearly as bad as Mass Effect 2 and Mass Effect 3 it takes a really long time for the game to 'start.' You know where we walk around and start questing, gathering items, talking to our companions, all those things you're playing the game to do. The last three BioWare games have some rather LONG begins that are mostly on rails and devoid of the things we like about playing these games. Mass Effect 3, for example, is over two hours of opening before we can just walk around the Normandy and access the Galaxy Map. Get through that opening stage a little faster please.

-Create the character first and then start the game. ME2 and DA2 tried to integrate character creation into the story with mixed results. I'd much rather just press Start New Game, build my appearance, choose a class, and then have the game start.

-Fights with reasonable amounts of enemies. At the start of the game when you arrive in Kirkwall the guard is talking to some unsavory folks. They start a fight. This group of four-five guys turns into a massive fight at least 20 strong in men that just appear out of no where. If we're shown a set number of guys and things get hostile... can we keep the numbers more or less reasonable. I'm not against big fights but that was really funny upon replay. And not a good kind of funny.

- Random idea: Hireling Companions. For those times when you kill/dismiss your tank/rogue and you really need a tank/rogue. Hirelings fill the spot, have minimal dialogue, cost gold on some kind of a basis, and even run the risk of betrayal if someone utters that oft said phrase, "I'll pay you double..." Fun idea, but of course I'm biased and love mercenaries.

-Codex entries open up dialogue options. You get these entries all the time and they're great for world building and explaining things to the player. But I'd love to see them used in the game itself. So the PC knows about some subject to ask an NPC because they have prior learned knowledge on that subject. It'd be fun in certain circumstances and maybe even really important. But never too important you know?

-Can delete saved games from the game on the Xbox without going into the hard drive and manually deleting them. Please, pretty please!

- In general I want more opportunities to lie, cheat, and steal. I'd like to play a Tyrion Lannister from time to time and no game really allows that, in part because you so very rarely get to lie to NPCs in games. And NPCs so rarely lie to the PC.

- I really like the rivalry/friendship system, the personalities, the large amount of tactics slots on characters, and companions themselves were really well written. I really hope you don't toss those out when it comes to DA3.

-Personality icons should avoid the colors blue and red. People will always just assume they mean good and bad. Lots of early bad talk about the personality system came down to people making a lot of assumptions. Using other colors may lessen some of those wrong assumptions... or maybe not. People are strange.

-Leggings/grieves/pants can we have them as another armor slot?

-If you go with bigger maps similar to a sand box game (although I doubt it'd be a true sandbox game) just remember to give us a zoomable map and allow us to place map markers.

- Armor should have more specific types of names. Like Leather Boots, Chainmail Boots, Plate Boots, Elven Boots, Sage Boots, and the like instead of the "Boots" we find in DA2. It caused a lot of minor eye strain shifting through a dozen same named items with sometimes wildly different stats. Rings were especially bad at this.

- Allow the PC to be less sociopathic with their quests. I'm looking at this note I wrote while playing the game and I don't remember the specific mission that made me think that. But a lot of the quests in the "I'm a poor refugee trying to make my way through the world" stage of the game revolves around otherwise nice and good Hawkes (and Bethany) being serial killers for hire. It was a little weird, Aveline's rather easy going about that fact too despite being a town guard.

-Character create should allow us to customize the body, fat/thin, scrawny/muscular. Having never worked on a video game I don't know the problems with making armor and clothing fit multiple body sizes... all I know is other games can do it... and in my ignorance I must think it's easy to pull off.

-I like crafting better in DA2 instead of how it was in DA:O. I know many people said otherwise but I think I like easier... and cheaper. Buying lyrium at the Mage Tower and running to Denerim to grab bottles and other components to make a Lyrium Potion is just too many steps for my liking. And the Runecrafting in Awakening was just awful.

-I like the combat in DA2. I feel it gets a bad rap as a less tactical game than DA:O. I think you guys showed us in Legacy that with proper maps, enemy variance, and altering the wave mechanic a bit that it can be quite tactical. Rogues, I feel, were the most tactical with their threat management skills on top of the general unit placement and cross class combos.

-In regards to DLC, I think DLC works best when its building on something in the main game. Because then it feels like we're branching out and exploring aspects of the greater world at large whereas seemingly random DLC only feels like some added on content. Example: in Mass Effect 1 we know about the Shadow Broker, meet his agents, get codex entries on the guy, and generally know he lives and operates in the universe. That made Lair of the Shadow Broker feel a little more connected to the world than say Golems of Amgarak. Golems had nothing to connect to in the original game. It felt really out of no where. I also liked what the New Vegas guys did with their DLC having a single story thread loosely connecting all of the DLCs into a single story. Each DLC stood on its own well but also had hints, clues, and characters in common with the other DLCs.

Those are my notes I've written in two days of playing the game again. Just thoughts you may or may not find interesting. Thanks for hanging around and listening to fans at all.



#84
ShadowAussie

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I hate cullen he's a wanker. hes better off in kirkwall to help rebuild what meredith and the order has done. with the help me avaline and the city guards. dont think we will go back there anyway unless we were to revisit the gellows for an important mission. like to see meredith statue just sitting their as a memory of how templars can be corrupted just by using an idol as a weapon. cullen was all angry at the warden the the circle. but change in DA2 which was ok but I assume he could have died in dragon age origins at some point.

Modifié par ShadowAussie, 16 avril 2012 - 05:17 .


#85
Piecake

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 1. Romance - I want less romance.  I do not want to have the option of romancing almost every character or have every type of romance available to me.  Why?  Because I think bioware has started treated romances like mini-games.  Things that have no bearing on your journey/story besides what is said and reacted to when those two characters are in private.  That dos not feel natural to me

I would like 1 or 2 romances, and if you decide to enter that romance, have that romance feel more important.  Have it recognized, have it longer and more important and have it impact your journey/plot. (god babies, enemy kiddnapping lovers, betrayal on good intentions, etc)

Having less romance also means that the other characters can develop in other, more interesting ways.  Frankly, I find every character being basically developed through romance boring.  Those lines of romance dialogue for those characters can be put to better use.

2. More involved and impactful companion characters.  I want more characters like Allistar and Morrigan.  They felt important and impactful to the story in DAO.  I dont like having a bunch of characters that, while have motivation, dont have a continous impact or arent a huge part of the story because the creators want you to feel like you can take anyone of your characters along, the one that you like the most.  

Screw that.  I would take fewer characters, make them more interesting, impactful and involved over a bunch of characters who arent real important, but at least 1 or 2 will appeal to everyone.  It just feels watered down.

3.  Motivation - made a topic about this, but I want to be able to decide my characters motivation and have that feel significant - kinda like BG2 (Revenge or Rescue).

4. Multiple PoV characters.  I would absolutely love this, but im not going to get my hopes up.  What I mean by this is what they did in Suikoden 3.  Having a strong choice/consequence system on top of multiple main/PoV characters sounds mighty complicated, but it also sounds absolutely awesome 

#86
deuce985

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-Bring back tactical cam for PC players

-More robust skill trees with more skill variety. DA2 had you leveling off the same ability but without much visual differences for doing so. If they're going to make you level the same ability 3 different types, can't we at least get some dramatic differences in the look?

-Bring back a few old companions with new. Bring back Morrigan and Allistair!

-Explain Flemeth+Morrigan's plot in detail

-Keep the fast pace of the combat but make it more RPGish and less Bayonetta. Remove spawning ninjas and make the combat more strategic. Get rid of the exaggerated gore too. It's fine to have the blood splatters but it was overkill in DA2.

-Exploration and level variety. Keep the world enclosed enough where it doesn't detract from the main story/character development but also make it feel big enough to where you're exploring.

-More variety in conversations. What happened to using stats to gain a advantage in convos? Like intelligence or strength? Why are conversations in DA2 fairly linear in outcomes? DA:O had many conversations that had 4 or even 5 different outcomes...

-Character interactions. DA2 was nice how you could see their lives like Aveline in the Guard. But why can't I talk to them when I want? Where is the emotion in DA2? More hugs! Why does reunion with Bethany end so awkward? "Hi Bethany, haven't seen you in years". Not even a hug or emotional moment? Talking about sibling rivalry right there...

-More shades of gray decisions and companion rivalry. I want to see my companions interact more with more conversations and choices I make. They all have personalities, surely they can lock heads with me on more than one occasion? They're not going to agree with every decision I make. I want them to remember my actions and mention it in conversations with me, whether they agree with them or not.

-Keep unique looks for companions but bring back customization. Bioware already highlighted this and I like the new proposed idea.

-More interactions in conversations based on my build. Not just specializations but everything from intelligence to strength...

-More cameos

-Bigger impact from decisions made. I loved the way Witcher 2 would allow you to change a setting completely based on a decision.

-I'll take less side-quests with more quality. Less fetch quests and more scripted dialogue. Possibly tying into the main story?

-Less generic looking armor/weapons? Too much shares the same look in the game.

Modifié par deuce985, 16 avril 2012 - 07:04 .


#87
Kangaxx628

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Combat: Lose the ninjas in plate mail, bring back spell combo's and the arcane warrior spec. Heck, bring back the dual wielding warriors and archery for everybody. Make me care about what's going on, half way through DA2 I wanted to burn the place to the ground and move elsewhere in the Free Marches. Bring back mana clash, I loved that spell. Try to do a better job of hiding the rails to the rail roaded story.

#88
Guest_Puddi III_*

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Make the pet not be a mabari for once. If we're going to be Orlesian and all, having a mabari would be unconscionable. I propose having a baby wyvern summonable pet to replace the mabari. ("baby" in relative terms being the size of a dragonling)

Preferably it would be summoned like in DA2, but it would be controllable and have talents of its own. (either by leveling up, or less formally by "acquiring" certain techniques in certain areas)

#89
mesmerizedish

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Filament wrote...

Make the pet not be a mabari for once. If we're going to be Orlesian and all, having a mabari would be unconscionable. I propose having a baby wyvern summonable pet to replace the mabari. ("baby" in relative terms being the size of a dragonling)

Preferably it would be summoned like in DA2, but it would be controllable and have talents of its own. (either by leveling up, or less formally by "acquiring" certain techniques in certain areas)


Pffft... this is nothing more than a veiled request for a ranger specialization.

We all know that would never happen. The only thing more uselss than a ranger is a shapeshifter.

#90
Guest_Puddi III_*

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I don't know what you're talking about, this is just a summonable pet like the one we already have in DA2. :whistle:

#91
Traycor

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It's amazing that Bioware reads and wants feedback like this. It's also amazing that they are so open with their design process. Image IPB I could list all the things I love about Bioware games, but that isn't really the point of this thread. Improvements for DA3:

- The ability to play races other than human. This is a big one for me. However, most elf & dwarf faces available in origins were just plain dopey looking Image IPB I'd love to play a cool looking elf.

- Preset Heads. The main character is like the star of your own film trilogy. They need to LOOK like a star. That doesn't mean handsome/beautiful necessarily, but the character must be visually striking. There should not be a single preset head available that you would not cast as the star of a $100 million film. Most preset heads on DA & Mass Effect seemed like lazy afterthoughts. If you do it, then do it well. It should be a hard choice because they all look so cool.

- Play against type. So far, every dwarf story in DA is about family. Dwarves are all about family & family conflicts, but the main characters (main NPC's) should play against type. Make their story about something else. Every elf character has a story about either slavery or the dalish dilemma. We need elf characters with more to them than that.

- Don't recycle levels.

- NPC activity. Skyrim did this brilliantly. NPC's don't stand around waiting to be interacted with. Part of what made that game so immersive is that characters clearly had a life outside the needs of the player. I don't think DA NPC's need to go to bed and all that like Skyrim, but at least make them walk around and appear busy beyond idle animations. Put some life on it! Image IPB

- Begin with the end in mind... End with the beginning in mind... I feel like Bioware has missed the mark here on their last several games in general. The beginning of the games often has a whole lot to do with having a cool/interesting/accessible entry point and has almost nothing to do with the ending of the game. That in turn makes the endings feel week, abrupt, or just plain bad. Many "bad" endings would actually be brilliant endings if they were working together with the beginning of the story. During testing, just play the game's opening and then immediately go play the game's ending. They need to fit together perfectly.

- Meaningful choices

- Some choices should be more obvious with NPC's. I remember finding out online after playing Origins that there was a lot of different directions I could push some NPC's that I had no idea about from just playing the game. The dialogue and my selection of choices never gave me the impression I could do those things. I agree that some choices should be vague or surprises, but I shouldn't need to browse the net just to figure out what I should be saying to the NPC if I want to change their mind. After hours of dialogue, the game should make it obvious that this particular dialogue choice is significant in some way. I would guess that many players are like me and had no idea that they even made such choices (which then makes it feel like no choice at all).

- Character Design/Appearance Consistency - Many of Bioware's characters look one way in the cinematics, another way on the packaging, another way in the concept art, and yet another look in the game itself. Sometimes these looks are drastically different.

- Challenge Yourself With Companions - Go beyond your comfort zone. A character like Flemeth would make an amazing companion to have for a level or two (something situational). Obviously she's too powerful to just have sitting around in camp. Try to think of ways to include companions that you would normally never even consider an option. Shake things up a bit.

- NPC's that shine: Typically in DA there are about 2 to 4 villains per game with really strong character design (the kind of design that becomes iconic, such as Flemeth & the Arishok in DA2). Sometimes a cool looking character doesn't require unique assets that put a burden on design. Set higher standards for yourself to create more iconic looking characters that just use good composition/design but don't require more moddeling work. If a villain requires more than 1 hour of play to reach or to kill or to fetch their slippers or whatever, at that point they are a star in their own movie. The visual strength of their design needs to reflect that status.

- Not every single choice should be a moral dilemma. The dilemmas make for good storytelling and interesting choices, but when there is never a break from this... when every single choice seems wrought with a moral conundrum... it just starts to feel forced. Think of it like a joke in the middle of tense movie. You have to let the audience breath sometimes.

Love me some Bioware. Keep up the good work!

Modifié par Traycor, 17 avril 2012 - 04:21 .


#92
Anvos

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Filament wrote...

Make the pet not be a mabari for once. If we're going to be Orlesian and all, having a mabari would be unconscionable. I propose having a baby wyvern summonable pet to replace the mabari. ("baby" in relative terms being the size of a dragonling)

Preferably it would be summoned like in DA2, but it would be controllable and have talents of its own. (either by leveling up, or less formally by "acquiring" certain techniques in certain areas)


Obviously you have never heard of the Orlesian's hipper, cooler, more beuatiful cousin to the mabari the Orlesian War Poodle. Image IPB

Quite honestly I have a long list of improvements and such but I'm trying to compile it into one word document first.  Might post something more serious later.

#93
ShadowAussie

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griffins need to be added into the game.

#94
Webwolf

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I have just finished playing through the Legacy DLC. I have many criticisms over this fight, over its mechanics, but this late in DA2's life, they have probably already been heard many things. Suffice it to say that while I enjoy healing, tanking, DPSing, and kiting in my raids, I do not multiboxing and doing so *all at once*.

That being said, if the dev team decides to create incredibly intricate fights such as this in the future, in Dragon Age III, a way to designate precise movement targets IS required, so as to bypass any... *unwanted* pathfinding behaviour. Those who have played Legacy will recall a certain bit place once the rock walls pop up, where one party member will, invariably, try to path to the left first, before doubling back through the only actual opening. This minor delay, however, usually leads to story going, "And then they all got splattered."

More granular movement might be achieved either with waypoints, or perhaps even manually drawing out paths for each party member, as necessary. In any case, what is needed are lines drawn on the ground showing the route that party members are taking as they move towards the designated targets, so that the player can manually correct this behaviour, either by ASSUMING DIRECT CONTROL of the offending character, or by clicking a different spot to recalculate a new route.

In either case, I would like to see these lines colored with a gradient, or perhaps horizontal hash marks, if only to delineate where each character will be, relative to another character chronologically. I'll likely need to draw this out to explain, and I'll do so, at some point.

I would also like the dev team to revisit collision mechanics between party members, although I fear it may be too late in DA3's development to do so. Four people trying to squeeze through the aforementioned gap all at once was probably what made the AI try and pathfind a different route, usually leading to, in my case, Ander's or Varric's death.

But mostly the lines showing the path that your characters are taking.

Modifié par Webwolf, 17 avril 2012 - 06:59 .


#95
esper

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I honestly don't understand how people have problem with the path finding in legacy, I am on the ps3 and never had a problem I just select all and run/walk in an modest tempo (which is necessary since I would run into the fire if I went too fast, anyway). I would find it curious if the ps3 have the best path finding.

#96
lima naga

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Do u know i still play Dragon Age Origin. And never touched DA2 again once i completed it! Hope that gives u some idea bioware....

Modifié par lima naga, 17 avril 2012 - 09:21 .


#97
Webwolf

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esper wrote...

I honestly don't understand how people have problem with the path finding in legacy, I am on the ps3 and never had a problem I just select all and run/walk in an modest tempo (which is necessary since I would run into the fire if I went too fast, anyway). I would find it curious if the ps3 have the best path finding.


I play it on the PC. I do have to ask: When you select everyone, then use the analog stick/d-pad, does everyone move at once, or are you still only in control of the movement of whichever character the camera is centered on?

On the PC version, regardless of whether or not you have selected everyone, you only retain movement control of the one character via WASD. All other party members will continue to fight according to their tactics, regardless of whatever movement commands you enter via WASD.

If the former case holds true, then yes, in this instance, the console version's method of movement is clearly superior to the PC version.

#98
Kidd

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- Copy Mass Effect 3's dialogue wheel controls
The DA2 and ME1-2 dialogue wheels have issues of their own - in ME you sometimes select a line you did not want if you wanted to bring up the wheel prematurely, and in DA2 you sometimes skipped dialogue if you wanted to bring up the wheel prematurely. ME3 controls were perfect in that no dialogue option was pre-selected and you opened the wheel early by pressing A - no accidental skips, no accidental replies. Perfect =)

- Don't cave to the all-open romance haters
I quite enjoy having full choice to craft my character's story the way I want it, including choosing a romance that fits my character concept. Keep the genderblind romances, please =)

Piecake wrote...

 1. Romance - I want less romance.  I do not want to have the option of romancing almost every character or have every type of romance available to me.  Why?  Because I think bioware has started treated romances like mini-games.  Things that have no bearing on your journey/story besides what is said and reacted to when those two characters are in private.  That dos not feel natural to me

I would like 1 or 2 romances, and if you decide to enter that romance, have that romance feel more important.  Have it recognized, have it longer and more important and have it impact your journey/plot. (god babies, enemy kiddnapping lovers, betrayal on good intentions, etc)

BG2 and DAO have some of the things you touch upon here, and both those games have four LIs to choose from just like DA2 did. I would agree with you that romances touching upon things aside from private conversations more would be excellent, however!

#99
rondund

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lx_theo wrote...

I'm going to lay out a bunch of different areas in which design choices will have to be made. In these areas I will describe how I believe Bioware should handle them in Dragon Age III. Feel free to offer responses on the ideas and possibly offer alternative of your own.


Order is random


Combat: Middle Ground of the Two Dragon Ages

----> The faster pace action of Dragon Age II was good, but it took it to the point that you felt a loss of the tactical feel of Origins. Base it around the tactical feel, and base the animations and such around the more fast paced style in Dragon Age II.

----> I Also think Death Blows should come back. These made combat more fun, imo.

Ending: Choices, choices, choices

----> If you didn't notice yet, Bioware games tend to get more flak when the choices affecting the ending are not there. Look at Origins. (Minor spoilers?) You could become King/Queen (sort of). You could go and live your life with your love interest adventuring. There were so many possibilities for how indivudal parts could end. You see Mass Effect 3 and Dragon Age II with limited choices affecting it. Both were very disliked for reasons linked with that.

Looting: AoE Loot

----> Small point, but i really like the AoE loot in The Old Republic. This should be in every game with looting.

Companion Interaction: Availability of Origins, Lifestyle of Dragon Age II

----> Basically this... The availability to talk to people should be like Origins, where it can be at any time adn you can ask questions. But the addition of them seeming like they have lives of their own is a very nice addition to the whole equation. Mass Effect 3 helped rememdy this somewhat, but not nearly to the extent it'd be best.

Character Creation: Origins all the way here

----> The choices in the Origins were better, easily. Species and Origins were great choices that I want back.

---> Origins in paticular made the first Dragon Age feel special. It made your character feel unique. I was able to play through that game 5 times until i got bored in around three weeks time after I got it because of that. Origins need to be back in some way or form. they should be a hallmark of the series.

Importing Our Wardens and Hawkes: Let us tweak

----> Especially for the Warden, there should be an option to tweak their appearance. With the art change from origins to 2, we saw some characters look a bit worse or different that we would have like. Just imagine how much hate you'll get if there's a Warden cameo and they look a bit off.

Abilities/Spells/Talents/etc: DA2 with branching like ME3

----> Like the above says. Use the tree like system from DA2 (I thought it was better), but introduce the branching system introduced in ME3. This was a great way to customize your abilities adn your playstyle rather than just picking from a bunch.



Armor: More, and branching styles for companions

----> There needs to be more armor for the character. Both origins and DA2 felt barren in this regard. And a variety of styles for each class should be emphasized. This allows people to be more immersed in their character.

----> I think it'd be a good idea to have multiple styles of armor for each companion. I understand that the art design for each looked a ton better than if they were simply the other armor being thrown on them. But, when playing The Old Republic, you get the choice for your first companion to get three different themes for your companion's armor as a quest reward at a point. This would be a great compromise. Allow people to choose between three or so styles that look good. Another possibility is that these outfit style could upgrade over the course of the game (like the Player Character's would).


Items Focus on variety and mods

----> The Item system should be based on how like The Old Republic does mods. They are an amazing idea. You can find an outfit you really like and stick with it for as long as you like. Put a big emphasis on a mod/enchantment type system that mirrors how TOR does it. After that, create a large variety of looks people can embrace. This would work amazingly well for people who want to play their own character.

Dialogue System: Keep and Possibly Expand from Dragon Age II

----> The dialogue system was by far the best that Bioware has done in any game in Dragon Age II. As much as people disliked it, this was one area that I can honestly say should have withstood any of the critisicms thrown at the game. The ability for you to develop a real personality for your character worked great for me. How these calculated personalities followed over into more parts of the conversation worked wonders.

----> If its expanded, that'd be great, but it did very well on its own. There could be more personalities other than the ones had already. Or the developed personality could have more ranges than just the three basic packages already available. It could track how your character reacts in certain styles of situations, for example.

Exploration: Multiple, Large, and Open-World Areas

----> I think this would be a great place to grab your inspiration from Skyrim. Create large, explorable areas with cities that feel alive.

--->The story will likely revolve around the a certain war, and the ability to travel around the world throughout the story I think would be a good idea. Or at least to multiple countries. Instead of one big area like Skyrim, you could have several of these, one for each country you visit (four?).


Questing: Skyrim Style

----> Another thing that it'd be great to be inspired from Skyrim. Make the side quests largely based on story branches of their own. Skyrim is so fun and expansive because you have these very own storylines littered around the world you explore. Around them are the more small minute adn quick (to develop and do) quests that can get to people to spend even more time enjoying the game.


Art Style:
Same as Dragon Age II

----> So much time was spent on making a great art style for Dragon Age II that I'd hate to see it get trashed already. What people like me want is more of it. The recycled envirorments and lack of a huge variety of armor was the most disappointing part of this all.


That's all I have atm. Probably forgot something.



You read my mind man. Regarding character creation though I weirdly didn't mind the default Hawke, I can appreciate that more choice can only mean better.

Please though NO MULTIPLAYER. Come up with a different way to encourage us to buy new than using an "Online Pass".

#100
rsnix

rsnix
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DA3 should keep the combat fun and also have the RTS camera for more tactical control.I also think companions should keep their unique look .....like in DA2..but here is something why not make some subtle changes to their look everytime the PC finds armor upgrades for the party members....like for ex if I find an upgrade for a warrior companion.....they should get a cool looking shoulder guard or a breastplate.Also plzz ditch the ME conversation wheel,DA3 deserves its own unique look.Dont Mass Effect DA3.Iam bored with the whole Paragon..Renegade thingy...ditch dat too.......instead give value to being neutral....after all Grey wardens are known for their notorious neutrality.DA2 had some neutral gameplay with Varric...i thought dat was cool.

Also make more pretige classes...I would luv to play as a rouge/mage hybrid or a warrior/cleric.....Add lots more spells.I dont care abt the story...Bioware always gets dat right...