I have a lot of praise to dole out first.
--I loved the overall look of DA2. DAO seemed really colorless at times, even Denerim and the Brecilian Forest. Less colorful areas in DAO could even be downright depressing. If possible, I would like to see even more colorful environments.
--Dialogue wheel was golden, don't change a thing.
--Just about everything with the companions I found completely satisfactory.
--Combat animations in DA2 were so excellent, please keep those.
--What I loved best was feeling emotionally invested and morally culpable to the characters of the world, i.e. I never ever took payment for returning Qunari swords in Act 3, so PLEASE keep doing stuff like that.
--Characterization for characters great and small is so stellar in these games. I liked interacting with the dog at home, and Bodahn and Sandal. You have GOT to keep these guys.
--Skill trees were wonderful, I didn't really find any of them useless (though Shadow for rogues took someone more intelligent than me to make truly frightening on the battlefield.)
--I really liked the friendship/rivalry of DA2 as opposed to the approval/disapproval of DAO. (Rialry is so profound, to try to understand why the character disagrees with you but still likes you!) At first I thought it was wierd that companions couldn't dislike you enough to leave you, as in previous game, but it makes more sense if only particular decisions make them leave you, especially when you have approval maxxed out. I am trying to illustrate how stupid it feels for (in the case of DAO)
someone who is completely loyal to you to suddenly hate you based on a
decision you made, but like still stay? It felt more natural for a story decision they deeply disapprove of to make them leave, as with Sebastian, or Alistair. That said, companions should get to leave if you consistently do things they really don't like. I feel that was handled well with Isabela, and endgame of DA2.
--Cameos! Everyone loves a fond cameo. Although, the things that were done to Alistair and Teagan's faces...They didn't look older so much as...uglier.
So, suggestions:
--As above, I would like DA3 to be even more colorful if possible. For instance, I loved loved loved DAO's underground temple in the Brecilian Forest, and the thaig for Shale's quest. Beautiful. Also, though I was not as bothered as some people seemed to be over this, I would like more variance in the maps, and more areas. I love exploring.
--I would like to see subtle changes in the outfits of companions as time progresses, at least if it takes place over the course of years as in DA2. I don't need the hassle of trying to outfit everyone as in DAO, but some change would be nice, because they aren't robots, they are people with preferences. Also, we need a Qunari companion, preferrably Sten. 'Nuff said. And I would like to see companions occasionally pop out outside of their 'bases.'
--Subnote of that, LI system needed a bit of work. Love scenes get progressively less awkward, which I am greatful for, but some of the LI were a little too similar. Merril and Anders both warned Hawke about getting involved with them. Too many angsty LIs, and not a lot of levity to even it out. I liked having unromancable companions around that you could still flirt with. (Varric, you lady-killer, you.) And more interaction between companions, please! They have to have opinions on each other. Also, would be interesting if maybe companions occasionally decided they weew too busy to help you?
--LIs: in the interest of fairness, I would like to see that all companions should be romanceable by both genders, but that maybe they don't previously specify which way they swing before you flirt with them so that the people who are bothered by this sort of thing can pretend that LIs are not bi-romancable. Alternatively, make this a choice at the beginning of the game, whether all character are bi-romanceable or not. Or maybe straight characters will flirt with the same-sex player just because its fun, even if nothing more happens.
--I would like to see as many references as possible to decisions I made in past games, and as many connections as possible to characters/companions that I loved. (i.e. WE NEED MORE STEN AND ZEVRAN! and the snarky old priestess misquoting the Chant outside of the Denerim Chantry.) The only reason I am okay with giving up the myriad origin choices of DAO is so that it is much easier to do these things in later games.
--Did not like DA2's 'enemies from above!' thing. DLC's fixed that nicely, however.
--Definitely turn the retrograde qunari into a special thing for Sten. (I really want to see Sten in DA3, or am I too subtle?)
--DAO did quests that were loooong and contained, and then you went off to do something else loong and contained, and I felt like the only breather I got was when we were ready to move to Eamon's Denerim estate. By contrast, DA2 did lots of little errand quests. Both were good in their own rights, but it got tiresome to do one or the other. I would like to see these mixed.
--Also: templars need to be less stupid, if possible. Mage!Hawke was definitely a mage, that needed to be noticed at some point. And Hawke being a blood mage should have been referred to.
I think that's all. : D
Modifié par naminco, 18 mai 2012 - 05:03 .