Aller au contenu

IDEAS TO IMPROVE DRAGON AGE 3 (give your ideas also)


  • Veuillez vous connecter pour répondre
204 réponses à ce sujet

#126
ReallyRue

ReallyRue
  • Members
  • 3 711 messages

Provi-dance wrote...
Also, does Bioware really think that having needlessly huge numbers popping up when you hit enemies will attract more players? Well, I guess this theory was tested on DA 2...


Call me crazy, but I think DAO had numbers when you hit an enemy.
Image IPB
But I don't remember this in DA2. And I would have thought there would be an option to turn it off.

#127
soren4ever

soren4ever
  • Members
  • 175 messages
From DA:O

1) Multiple Origins and Race options for Protagonist
2) Non-Combat Skills (Stealth, Coercion, and Stealing)
3) Companion Customization (give each companion 3-5 unique armor sets to have the iconic looks)
4) Meaningful Choices and a better Epilogue/Ending
5) Darkspawn Design
6) Fewer class Restrictions on Weapons
7) Medieval-looking maps and interface (Maps that look like they were actually drawn on parchment)

From DA2

1) Faster Combat (Not as fast as DA2, but faster and more fluid than DA:O)
2) Elf and Kossith/Qunari designs (Possibly tweak the elf design so they're more attractive)
3) Talent Trees
4) Voiced Protagonist
5) Crafting and Resource Collecting

I would also like to see a more realistic graphics engine (DA2 felt too much like a Saturday morning Cartoon)

I also want more specializations and weapon styles:
Possibly adding these types of specializations:
Warrior: Archer Specialization (can equip Crossbows and Shields)
Rogue: Fencer Specialization (can equip Fencing Swords [New Type of Weapon]) and Ranger specialization
Mage: Arcane Warrior (can equip Swords, Shields, and maybe some sort of "Spell Blades" [New Type of Weapon])

#128
wsandista

wsandista
  • Members
  • 2 723 messages
Top ten things (in no particular order) I want to see in DA3
1) Use DAO combat as a base, but more refined, with a focus on strategy, and melee sped up by about 25%
2) Non-combat skills
3) Instead of attribute or class restrictions on weapons and armor, have weapon-proficiencies as skills
4)DA:O dialogue(full text, no paraphrase) with an option to turn off voiced PC
5) Art-style closer to DAO
6) Make classes able to have more roles, I hated how in DA2 Rogues were DPS, Warriors were Tanks, and Mages were either support or CC.
7) More varied specializations
8) Race selection
9) Character customization, not just appearance, but attributes, skills, and talents/spells
10) Choices that impact the plot and ending

Oh and, No natural health regeneration without resting or the character has an item or ability that provides regeneration.

Modifié par wsandista, 17 mai 2012 - 06:30 .


#129
Provi-dance

Provi-dance
  • Members
  • 220 messages

ReallyRue wrote...

Provi-dance wrote...
Also, does Bioware really think that having needlessly huge numbers popping up when you hit enemies will attract more players? Well, I guess this theory was tested on DA 2...


Call me crazy, but I think DAO had numbers when you hit an enemy.
Image IPB
But I don't remember this in DA2. And I would have thought there would be an option to turn it off.



Ya, 14 is really a huge number...  Derp.Image IPB

#130
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
What does it matter? If it does its job of representing how much I'm damaging them as a proportion of their total health, it doesn't matter to me whether it's 10 damage or 10,000 damage.

Granted, I think some enemies' total healths were ridiculously bloated in DA2 relative to your ability to damage them, but that's just as possible on DAO's scale. There's also the issue of consistency of scaling, i.e. player having low health and high damage, enemies having opposite, but again, that's not really a problem with the scaling itself. If the player had higher health and enemies did more damage, it would be fine.

#131
Provi-dance

Provi-dance
  • Members
  • 220 messages

Filament wrote...

What does it matter? If it does its job of representing how much I'm damaging them as a proportion of their total health, it doesn't matter to me whether it's 10 damage or 10,000 damage.

Granted, I think some enemies' total healths were ridiculously bloated in DA2 relative to your ability to damage them, but that's just as possible on DAO's scale. There's also the issue of consistency of scaling, i.e. player having low health and high damage, enemies having opposite, but again, that's not really a problem with the scaling itself. If the player had higher health and enemies did more damage, it would be fine.


It does matter. It's pointless to inflate the numbers just for the sake of it, when the same job can be done with smaller numbers.

For starters, it's easier for the player to calculate things (on the fly) when dealing with smaller numbers. I want a sword with 1 bonus damage to matter when I find it, but what's +1 damage against a thing that has 50 000 hp?

Also, do you start counting from 1 or from 10 000? Is it more awesome to start from 10 000?

#132
Gregor55

Gregor55
  • Members
  • 18 messages
NW2 - Neeshka: "I think we've had enough of this one"
DAO - Leliana: "I try to be merciful"
DA2 - err........'nuff said.

BTW if Leliana is not restored as playable charcter in DA3 I for one will be feeling far from merciful.

As for the story debate I'm on the side that thinks the DAO storyline was a bit formulaec and cliched whereas DA2's is darker, less predictable, more interesting. Having to make decisions that have serious consequences directly after a desperate battle you really don't want to replay is great RPG but you need access to a proper journal record to remind yourself of what the hell has been going on to choose the right option for your character.

I do not mind enemy reinforcements arriving from doors, passage ways, nearby streets etc, what I object to is new enemies materializing out of thin air on the battle field. It turns the game from a tactical challenge into an arcade twiddle-fest and it is not for me.

The enemy rogues in DA2 are rediculously overpowered making battles one dimensional in that first you have desparate struggle to deal with them followed by an equally desparate struggle to deal with everything else, assuming you succeed with the rogues, with your depleted resources. OK, it used to be like that with mages but you could deal with mages as part of an overall battle plan and with the right counter magic. With these rogues that can one-shot most of your party from thin air, where you have no True Seeing etc to track them, where they can only be stopped and killed by focussing your whole party's resouces on them for a protracted period (and then only if you're lucky) there is no counter magic, no alternative approches, just check the battlefield on pause, find the rogue(s) and attempt to kill them.

It's monotonous, depressing and it just isn't fun, at least for me.

#133
Redbelle

Redbelle
  • Members
  • 5 399 messages
I'm trying to figure out how to phrase this succintly but having no luck, so here goes.

Remove innovations in DA from other BW titles and redevelop them in a way fitting the heritage and roots of swords and sorcery.

As an example I'm thinking of the conversation wheel. In DA2 I felt it was wrong to remove the conversation tree's to be replaced with the wheel as the wheel is an innovation from another title that is a vastly different world than DA. Every time it pops up I associated it with future, aliens and ray guns.

Perhaps it's just me but I can't help but feel that the wheel in DA2 steals a little of it's independent identity, and with all the history of DA:O, BG, D&D etc I think it should attempt to have less in common with other BW titles and keep to it's conversation tree roots.

#134
Chiramu

Chiramu
  • Members
  • 2 388 messages
Make DA3 really dark and scary like playing a Diablo game. Although the ability to pause a Dragon Age game does make the whole game less scary :<.

Maybe they should take away the pause from the combat :D. That would make entering battle way scarier!

#135
JShepard1992

JShepard1992
  • Members
  • 127 messages
 I think that for Dragon Age III they should make or keep the combat system they had in Dragon Age II but have lots more things to do in the story line.                                                             
Ideas
Probably make new background stories for whatever character makes
  • Such as somebody who creates a Grey Warden veteran or recruit who is trying to find out his purpose in life. Is trying to get everyone ready for a next blight.
  • Bring back the camp ground you had in Dragon Age I.
  • Have more interaction and conversations with your companions like in Dragon Age I didn't have it that much interaction in Dragon Age II
  • Keep the friend or rival system you had in Dragon Age II
  • Be able to command a army , platoon of soldiers or etc that chose to follow you or is under your command cause you gained it through a ranking system such as if you have a platoon of knights and you get a report that a flank is about to be overrun or civilians need to be evacuated you can tell them to support or forget the new headsup and continue on.
  • Bring mounts to the game such as horses or dragons
  • Bring more choices to pets as baby dragon and it can grow to be a loyal or hostile dragon by your choices or how you treat it. Or, bring back the mabari.
  • Have each class such as Grey Wardens, Dalish Elf, City Born Elf, High Noble, Dwarve have their own story so everyone has different experiences.
  • Have a hero or antihero ranking system and have certain choices that can raise this the level of choice. This will also be a reputation system like how will people react to your actions or presense.
  • Have a reaction system like they have in Skyrim like you know when its the right time to raise your shield to block an attack and strike with your melee weapon (i know this game is being influenced by Skyrim so they should add some features like this is and open world to this game)

Modifié par JShepard1992, 18 mai 2012 - 12:32 .


#136
-Stacey-07-

-Stacey-07-
  • Members
  • 69 messages
be able to kill isabella. thats all. ;)

#137
naminco

naminco
  • Members
  • 22 messages
I have a lot of praise to dole out first.

--I loved the overall look of DA2. DAO seemed really colorless at times, even Denerim and the Brecilian Forest. Less colorful areas in DAO could even be downright depressing. If possible, I would like to see even more colorful environments.
--Dialogue wheel was golden, don't change a thing.
--Just about everything with the companions I found completely satisfactory.
--Combat animations in DA2 were so excellent, please keep those.
--What I loved best was feeling emotionally invested and morally culpable to the characters of the world, i.e. I never ever took payment for returning Qunari swords in Act 3, so PLEASE keep doing stuff like that.
--Characterization for characters great and small is so stellar in these games. I liked interacting with the dog at home, and Bodahn and Sandal. You have GOT to keep these guys.
--Skill trees were wonderful, I didn't really find any of them useless (though Shadow for rogues took someone more intelligent than me to make truly frightening on the battlefield.)
--I really liked the friendship/rivalry of DA2 as opposed to the approval/disapproval of DAO. (Rialry is so profound, to try to understand why the character disagrees with you but still likes you!) At first I thought it was wierd that companions couldn't dislike you enough to leave you, as in previous game, but it makes more sense if only particular decisions make them leave you, especially when you have approval maxxed out. I am trying to illustrate how stupid it feels for (in the case of DAO)
someone who is completely loyal to you to suddenly hate you based on a
decision you made, but like still stay? It felt more natural for a story decision they deeply disapprove of to make them leave, as with Sebastian, or Alistair. That said, companions should get to leave if you consistently do things they really don't like. I feel that was handled well with Isabela, and endgame of DA2.
--Cameos! Everyone loves a fond cameo. Although, the things that were done to Alistair and Teagan's faces...They didn't look older so much as...uglier.

So, suggestions:

--As above, I would like DA3 to be even more colorful if possible. For instance, I loved loved loved DAO's underground temple in the Brecilian Forest, and the thaig for Shale's quest. Beautiful. Also, though I was not as bothered as some people seemed to be over this, I would like more variance in the maps, and more areas. I love exploring.
--I would like to see subtle changes in the outfits of companions as time progresses, at least if it takes place over the course of years as in DA2. I don't need the hassle of trying to outfit everyone as in DAO, but some change would be nice, because they aren't robots, they are people with preferences. Also, we need a Qunari companion, preferrably Sten. 'Nuff said. And I would like to see companions occasionally pop out outside of their 'bases.'
--Subnote of that, LI system needed a bit of work. Love scenes get progressively less awkward, which I am greatful for, but some of the LI were a little too similar. Merril and Anders both warned Hawke about getting involved with them. Too many angsty LIs, and not a lot of levity to even it out. I liked having unromancable companions around that you could still flirt with. (Varric, you lady-killer, you.) And more interaction between companions, please! They have to have opinions on each other. Also, would be interesting if maybe companions occasionally decided they weew too busy to help you?
--LIs: in the interest of fairness, I would like to see that all companions should be romanceable by both genders, but that maybe they don't previously specify which way they swing before you flirt with them so that the people who are bothered by this sort of thing can pretend that LIs are not bi-romancable. Alternatively, make this a choice at the beginning of the game, whether all character are bi-romanceable or not. Or maybe straight characters will flirt with the same-sex player just because its fun, even if nothing more happens.
--I would like to see as many references as possible to decisions I made in past games, and as many connections as possible to characters/companions that I loved. (i.e. WE NEED MORE STEN AND ZEVRAN! and the snarky old priestess misquoting the Chant outside of the Denerim Chantry.) The only reason I am okay with giving up the myriad origin choices of DAO is so that it is much easier to do these things in later games.
--Did not like DA2's 'enemies from above!' thing. DLC's fixed that nicely, however.
--Definitely turn the retrograde qunari into a special thing for Sten. (I really want to see Sten in DA3, or am I too subtle?)
--DAO did quests that were loooong and contained, and then you went off to do something else loong and contained, and I felt like the only breather I got was when we were ready to move to Eamon's Denerim estate. By contrast, DA2 did lots of little errand quests. Both were good in their own rights, but it got tiresome to do one or the other. I would like to see these mixed.
--Also: templars need to be less stupid, if possible. Mage!Hawke was definitely a mage, that needed to be noticed at some point. And Hawke being a blood mage should have been referred to.

I think that's all. : D

Modifié par naminco, 18 mai 2012 - 05:03 .


#138
mp911

mp911
  • Members
  • 144 messages
The enemy rogues in DA2 are rediculously overpowered making battles one dimensional in that first you have desparate struggle to deal with them followed by an equally desparate struggle to deal with everything else, assuming you succeed with the rogues, with your depleted resources. OK, it used to be like that with mages but you could deal with mages as part of an overall battle plan and with the right counter magic. With these rogues that can one-shot most of your party from thin air, where you have no True Seeing etc to track them, where they can only be stopped and killed by focussing your whole party's resouces on them for a protracted period (and then only if you're lucky) there is no counter magic, no alternative approches, just check the battlefield on pause, find the rogue(s) and attempt to kill them.

It's monotonous, depressing and it just isn't fun, at least for me.[/quote]

so true,  and nothing worse than seeing one or a boss getting back 1/3 of their health thanks to potions, annoying, i've put the game in easy mode, just going to finish it for the story and resale it

#139
Windninja47

Windninja47
  • Members
  • 182 messages
-Customisable yet recognisable armour (like at PAX)
-Voiced Protag that can be of different races
-Friendship/Rivalry thing should stay
-More weapon options (eg- warriors can duel-wield, mages can use swords)
-I quite like the rouge fencer idea for a class subcategory, not enough fencing games.
-Slightly turned down fighting from DA2 but keep it flashy, I like flashy.

#140
BrowncoatN7

BrowncoatN7
  • Members
  • 309 messages
- Voiced PC, as much as I love DA:O it felt weird when my character barely spoke
- Multiple races and origins, I miss playing as an elf :/ Dalish, pretty please?
- Go back to the art style of Dragon Age Origins
- More hubs, Kirkwall got boring after a while
- Keep the dialogue wheel, with the diplomatic/sarcastic/agressive/investigate options
- Friendship/Rivalry should stay
- Slow down the combat from DA2 a tiny bit, otherwise I liked it
- A camp/house/whatever with all the characters, like in DA:O
- All LI are for both genders (I know many hated it, but I'm still disappointed my Femshep couldn't romance Tali in ME)
- A journal more like the DA:O one, it was easier to me
- Character Customization before the gameplay begins
- Make the elves look more like in DA:O (though preferably with more prominent ears), they look a bit weird in DA2
- More interactions with your companions, especially with your LI. More DA:O-style conversations (except with the dialogue wheel)
- Let me kill Sebastian. :devil:
- Bring back the crafting system from DA:O, along with the out-of-combat-skills like Steal
- Let us know what happened with Hawke and the Warden (if alive)
- Keep the Qunari designs from DA2
- Bring back the "learn specialization from" thing from DA:O
- Free the mages
- Let us know what happened with Morrigan's "old god"-child

Modifié par lament.ballad, 18 mai 2012 - 07:04 .


#141
DarkCrownz

DarkCrownz
  • Members
  • 2 messages
 YES! cut down on the waves of enemies..it makes strategy redundant and stupid. Although i agree the combat in dragon age 2 is more fast paced than origins. and while this may not be necessarily bad, it is overdone. most importantly enemies should not just appearing out of nowhere to replace the waves and waves of enemies u just defeated. the combat style of da3 should resemble a little more of dragon age origins than da2. If enemies are to be numerous, so be it, but dont stagger them so much in waves.Make controlling your team, your companions together with ur main more important and better than just controlling your main. something da2 encourages.In short more tatical combat , not mindless hack and slash.
Rogue's backstabbing should be the way it is in origins.  That being said..do keep the leap in attack when we first encounter enemies..really loved that. And the combat motions of the rogue are a lot better do retain them.

secondly i get that Da 2 was about mages vs templars..but some mage enemies are seriously over powered wheares their counterparts are like completly useless. some balancing might be appropriate and i do realise mages being rarer should be stronger. But it shouldnt be too much

Thirdly, this might sound trivial but i really enjoy all the codex da origins had to offer, on everything. But especially on special items and all. we should have the option of examining weapons again.

Next, it will be so awesome if u could bring back the variety, the diversity and the colour of dragon age origins. Da2 was beautiful and high defined and i love it for that, but it lack the colour and many many different environments that orgins gaved us.

Also please do bring back morrigan, leliana and bethany in some way . Of course this is a given..more and more customisation of our companions like we had in origins. Please.

Lastly..do keep the customisation that were given to us in DA2 for the apperance of our main. our  main was so much better looking in 2 than in origins. but please do not follow mass effect, the characters are seriously ugly.

i reckon i might sound overly demanding ,so I sincerly thank you for creating 2 games i love and enjoy..please consider your fans' suggestions for DA3. we are all hoping for the best:O

Modifié par DarkCrownz, 19 mai 2012 - 01:33 .


#142
Halberd96

Halberd96
  • Members
  • 216 messages
I wonder if Bioware is allowed to use the same modified engine that The Witcher uses.

I mean it is their engine only modified...

#143
Ravenskya

Ravenskya
  • Members
  • 13 messages
1) a thief companion who can actually open locks - DA2 my thief companions could never unlock anything.

2) more important interactions with companions, more dialogue and more personal quests. Like in BG-SOA when your love interest is kidnapped and you have to get them back.

3) Also from BG2 - the fortresses that had their own trials to deal with... I really enjoyed that and think it could add a lot to the DA game.

4) bring back the effects of choice - no matter what I did the end of DA2 was the same. I could side with the mages all day long and they still always went blood mage on me. If DA2 had contained an alternate path where Hawke freed the mages and went Tevinter Imperium style that would have made me much happier.

5) companion interactions like in DAO,

6) I preferred the fighting style of DAO

7) I liked my dog... but it doesn't have to be a dog, I also liked Red14 from FF7.

8) Could we have some Vamps and Werewolves? as a side quest maybe? I was always a Ravenloft fan.

9) More hard choices with build up to them - the posessed kid where I had to decide to kill the mom, kill the kid, or go into the fade... those kinds of things were memorable.

10) in FF7 when the Aeris died, I almost burst into tears... in DA2 when Bethany died, I was like "well that sucks, now I need another mage" - I need more meaningful interaction with the people before I care about them.

11) I want an epic bag guy... Meredith was very ho hum, sure she was a wench but I really didn't care all that much about her in the grand scheme of things... in fact if I hadn't been forced into it I probably would have let her be. I want a bad guy that I am aching to kill.

12) don't reuse dungeons

13) I like that the crap I pick up went automatically into the trash in my inventory... but it felt like most of what I found was crap. In DAO I carried a bunch of trash with me trying to figure out if it had a purpose.

14) I want to dress my companions with the stuff I find, and I want to do them all at once in a camp/house/home base

15) I want to be an elf, but I want to be a pretty elf.

#144
HeartyMedusa

HeartyMedusa
  • Members
  • 37 messages
For the love that is Dragon Age- bring back the Grey Warden's!!!!!

#145
Edsabre

Edsabre
  • Members
  • 2 messages
Here are some thing's I would like to see in DA3:
1. Having the decisions you make carry over like they do in Mass Effect is a must.
2. Seeing returning characters is nice, but it's not necessary for old companions and characters to show up for no reason, if you bring some back, make it only a few and make their appearance meaningful.
3. Speaking of which... Bring back your Hawke and make him/her a companion for the new protagonist's journey.
4. Non-silent protagonist is about a billion times better than silent protagonist. It really helps the immersion to have your character actually talk and interact rather than just stand there with the same blank expression on their face.
5. The dialogue wheel from DA2 was great, keep it.
6. I want the story to be grand an epic, but make sure you dont take it overboard and have us saving the entire planet from the greatest threat in history. Personal stories are better than grand save the world stories. That being said, having a clear goal, Ala DAO, is preferable to the 'what is happening, why am i here' story of DA2.
7. Combat in 2 was just as good as the first but faster, keep it.
8. Strange one here... Can we get an achievement for beating the toughest difficulty? I am alot more motivated to try a 'Hard Mode' if there's a nice, shiney achievement waiting for me at the end. :)

#146
Althix

Althix
  • Members
  • 2 524 messages
it's hard to add something new to this thread, however.
In DA2 some resources are linked to your party member as well as gear and blue prints for crafting. It's very bad idea.
Maybe i like Arishok more than some **** who's responsible for many many deaths, or maybe i want some possessed mage dead. My preferences must have some impact on overall story, but not my equipment or resources.

#147
Rabid Rooster

Rabid Rooster
  • Members
  • 240 messages
More femine armors. I hated the massive armors in DA:O  because it made my fem wardens look like bird chested little boys. And in DA 2 it was even worse with all armors smushing hawke's boobs, bring back the Airbeth armors that was in NWN etc. Image IPB

#148
Lamepro

Lamepro
  • Members
  • 130 messages
Offer a free DLC add-on character when we type in the online pass code that would convince people to actually buy the game like you did with the old Dragon Age and Mass Effect 2.

#149
AshenSugar

AshenSugar
  • Members
  • 696 messages
Generally agree with the jist of many of the other posts, but I'll add one more thing.

Please, for the love of God - get rid of that damned 'Junk' mechanism, and give us back our flavour items, even if all we are likely to do is vendor them anyway.

I personally found that picking up endless, identical, generic 'junk' represented with the same bland, anonymous icon took away a huge chunk of depth and immersion away from DAII. I know how strange that seems - that one's immersion should be affected by such a seemingly-trivial thing, but nonetheless that's the effect it has on me (though I could never explain exactly why, it's something more gut-felt than consciously described).

Let's have some of the nice flavour items back, with their own descriptions, history and codex entries, along with proper icons, allowing us to sort through our own inventories and choose what to keep and discard, rather than just roping everything together into one flavourless 'junk' pile.

#150
NKKKK

NKKKK
  • Members
  • 2 960 messages
Doesn't matter what you say, sensible ideas wont make it as they'll make the game in their image. They have the right too of course, but it's their decicion and their loss of money.