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My first DA2 playthrough. Any advice?


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#26
Gilthas89

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[quote]Gilthas89 wrote...
Also if you can buff it up with the armor  runes that give extra armor, my Warrior had some 980 (I could be
mistaken, but it was a hell of alot, i had that shield you get from the chest in your mansion buffed with it and all my ammys, rings and belts had armor bonuses). It allowed me to do epic things which I dont want to spoil the ending scenarios for you. [/quote]
Going to disagree with this statement.  Resistance runes carry far more value in almost all acts, especially spirit and lightning.  Rune of Fire for the High Dragon in Act 3.  But Rune of Fortune will be your primary rune for the duration of the game until near the end of act 3.
(Black Emporium DLC is requried for RoF)


Should also point out you can not swap weapons like you did in DA:O
Weapon Swap Sets will allow you to do it in DA2.  You will see it in your ability tree, simply drag and drop it to your bar.

[/quote]


I never had an issue without using the resistance runes to be honest. Most of the enemies my Warrior faught were all melee and I set Verric/Merril to kill the mages and such. Some AoE spells that NPCs cost (the giant statues that come to life against Meredith cast fire that acts like Cone of Cold) but a quick heal fixed that up. But I'll take that into consideration and see how it works with my next warrior (trying out a 2hander) I also dont have any of the DLCs or mods (cant connect PS3 to internet) so I dont know about the Rune of Fortune, but the high dragon tip I never really thought of. He swipped at me with his claws for most attacks and only spat fire when i was out of range. since I never tracked where i got the runes (if you even have to find them) where do i get the tracing/.materials for resistance runes? primarily the lightning ones... that stuff hurts >_>

#27
SuicidalBaby

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Crafted for 49Silver 0Bronze using Design: Rune of Fire Warding which can be found on The Wounded Coast in a chest at the very south during Act 1.
2 lyrium nodes to craft

#28
Gilthas89

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O.O very detailed. I'm glad i'm not past act 1 yet. By the way, do you know any good ways to make some dough in DA 2? In Dragon Age Origins there was potent lyrium craftings and duplicating (i had over 4,000 gold for 3 mins of duplicating tomes, including 99 of each tome) I havn't tried duplicating in 2 yet, but the junk system is different.

#29
Sir Pounce-a-lot

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I ordered the game yesterday. Thanks for your input everyone. :)

#30
mybudgee

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My advice: return the game, get a hobby, spend the money on food...

#31
Gilthas89

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coming from the guy with Dragon Age Origins/2 and Mass Effect 2/3? :) I only have Dragon Age Origins/2.

#32
SuicidalBaby

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Gilthas89 wrote...

O.O very detailed. I'm glad i'm not past act 1 yet. By the way, do you know any good ways to make some dough in DA 2? In Dragon Age Origins there was potent lyrium crafting and duplicating (i had over 4,000 gold for 3 mins of duplicating tomes, including 99 of each tome) I havn't tried duplicating in 2 yet, but the junk system is different.


With out the Black Emporium DLC there is no way to make more money outside of certain choices you make during quests.  The Rune of Fortune is the only way to generate more gold.  There are a few sparse items that will increase coin drop but generally cost more than what they will generate over the duration of the game play.  Not to mention they will take the slot of another piece of equipment that will provide more value to your group.  You could switch it on and off for every time you loot but that becomes tedious.

The Black Emporium is very much worth the price of the DLC as you can respec at will and generate far more gold with Runes of Fortune throughout your playthroughs.  In act 2 you can achieve near +100% coin with the proper gear, by act 3 you will be over 100%.

Until you get the DLC, the best advice I can give you is to scrimp and save as much as you can in order to buy very specific items you know you will want to have.  Limit your purchases to additional skill points, not attributes points, and the very cheap staffs you can buy at the trinket monger in lowtown during the day.  I would suggest the Staff of Primal Order as an act 1 purchase, Docks, night, Disused passage, Bonny Lem's Goods.   He also has an execellent belt that is well worth its value. 

Most other items will come to you by just playing a normal game.  Accept what you get from creature drops and make the most of them.  I would only buy when you absolutely have to.  If you are running 2 mages buy a better staff at lvl 4, 8, and 11. Attempt to only buy 1 or 2 at most at any of these intervuls.  At lvl 11 you are looking for a good Cold Staff for both mages.  Primal order will be one but it is 8 gold, very worth it.  Your other staff should be white(uncommon) or red(common) and very reasonablly priced at under 2 gold.

Act 1 will also provide you will several decent spirit staves in the Deep Roads, so I would only focus on buying Cold staffs in act 1.  Tons of enemies are weak to Cold.

Use this resistance guide.  The immunities are only for Nightmare difficulty.

Modifié par SuicidialBaby, 26 mars 2012 - 06:08 .


#33
Sir Pounce-a-lot

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The game was only $19.99 to my surprise. Speaking of money, is it possible to beat the game with items that you find, without having to worry that much about gold?

#34
SuicidalBaby

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Sir Pounce-a-lot wrote...

The game was only $19.99 to my surprise. Speaking of money, is it possible to beat the game with items that you find, without having to worry that much about gold?


Yes, but Nightmare will be more of a challenge as you will have to spend what little gold you have very carefully.  Having a rich import from Origins will also grant you additional coin from quests as well as other rewards.

Modifié par SuicidialBaby, 26 mars 2012 - 07:28 .


#35
Sir Pounce-a-lot

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SuicidialBaby wrote...

Sir Pounce-a-lot wrote...

The game was only $19.99 to my surprise. Speaking of money, is it possible to beat the game with items that you find, without having to worry that much about gold?


Yes, but Nightmare will be more of a challenge as you will have to spend what little gold you have very carefully.  Having a rich import from Origins will also grant you additional coin from quests as well as other rewards.


I usually play on 'normal', and I'll be importing a character that started in Dust Town and ended with killing The Mother.

#36
SuicidalBaby

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You should have a decent value import to play with then. Probably around 100-110g in the first act. there is 1 ability purchase in the first act and one in the 2nd. Aside from the few purchases I suggested these should be your only *must buy* items in Act 1. Act 2 will have a few new merchants, but most of the original merchants you encountered in the first act will be gone or have their stock and random slot items limited by quite a bit.

If you look through the guides in my signature you will see lists of items you should look for and where they are located. This will help you determine how you should want to spend/save your coin in each act.

Since you do not have the Emporium I would suggest that you do not purchase any attribute increasing items, just ability point increases.

You will not have an issue on normal.

Oh, I should mention that if you want to get the best drops out of the BIG enemies, you should reload the fight until they drop what you want, upwards of 8 gold or a rare(gold) item. (I am talking about the Deep Roads enemies here.)  But the same goes for any encounter, if you want a better drop from the group of enemies, simply reload the fight as a majority of them are completely random.

Another tip is to sell your potions as often as you can.  Since you are playing on normal there is a cap on the number of potions the game will give you from enemy loot.  On normal, if you have less than 9 of any given potion, the game will provide it for you.  They only sell for a little under 5 silver, but if you are constantly selling off, that adds up to quite a lot.  On Nightmare the cap is 4 of each.

FYI, if you were to buy the Amulet of Influence from the trinketmonger in act 1, you would need to pick up a total of 67 gold for it to pay for itself in the first place. as it adds 2% to the totals.

The string of Pearls belt will add 1.5%, this is just found during a companion quest.

Modifié par SuicidialBaby, 26 mars 2012 - 09:08 .


#37
Koire

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Re plot: think carefully whom you take with you for the last quest in Act 1. Not obvious at all, but it is an important decision and there are _three_ options.

There: I hope I did not spoil anything)

#38
Sir Pounce-a-lot

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That's interesting. How do you purchase ability point increases? Is that like purchasing a strength point. It sounds impossible.

#39
SuicidalBaby

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when I say ability I am talking about skills you use during combat.
attributes are your str, dex, cunning, magic, willpower.

There are several opportunities to buy an extra ability point to spend or attribute points to spend. I suggest you limit yourself to ability points as they are around 21g each. Attribute bumps will run 10g for 2 points, which is not really worth it.

#40
Bolt

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Sir Pounce-a-lot wrote...


Which ones will turn on you?  Is Isabella one of them?  Are you saying that rivalry is just as valuable as friendship?


Isabela can leave the party permanently in Act 2 if her friendship/rivalry score is not high enough. 

The ones who can leave you in the end are Merrill, Fenris, and Aveline.  Fenris will attack you if you side with the mages and his rivalry/friendship score isn't high enough.  (You do have a shot of swinging him back to your side, however).  Aveline will not attack but will leave the party.  Merrill will join the mages and fight against you if you side with the Templars if her friendship/rivalry score is not high enough.

Anders can be persuaded to fight on your side even if you side with the Templars provided that he is at max rivalry and you have taken the options to show disapproval of his merging with Justice.

As for the rivalry/friendship score:  The only real difference I see is the dialogue/attitude of your companions.  A maxed out rival is just as loyal as a maxed out friend. 

Sorry for the delay in posting...been away from the comp.  Hope this helps!  :D

Modifié par BoltGypsy, 27 mars 2012 - 12:14 .


#41
Sir Pounce-a-lot

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SuicidalBaby, that really sounds weird. An ability isn't something that you can buy. If those are the rules though, I guess I'll follow them.

BoltGypsy, I know enough about the story to know that Hawke either sides with the mages or the templars at the end. So, I'll bring Merrill since I'll be on the mages side (then again, I'd have to learn more of the story, since the mages might be up to some bad business).

#42
caradoc2000

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Sir Pounce-a-lot wrote...

SuicidalBaby, that really sounds weird. An ability isn't something that you can buy. If those are the rules though, I guess I'll follow them.

In the game you buy books that teach you new abilities..

#43
Sir Pounce-a-lot

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caradoc2000 wrote...

Sir Pounce-a-lot wrote...

SuicidalBaby, that really sounds weird. An ability isn't something that you can buy. If those are the rules though, I guess I'll follow them.

In the game you buy books that teach you new abilities..


I suppose that makes sense.

#44
katiebour

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As a warrior, I highly recommend the talents in the Battlemaster tree- Second Wind and its upgrades, and Bolster/Deep Reserves. Stamina regen is key especially if you spec in something like Berserker where you're constantly activating and stacking Adrenaline for more damage.

Beware of the Stonewall ability in the Defender tree, as it freezes you in place(As does Aveline's first ability in her companion-specific tree...non-mobile tank = bad...) Also the sustained buff Shield Defense in Sword and Shield removes your ability to do rush attacks, which I as a sword-and-shield warrior have always enjoyed.

For Merrill, be aware that her blood magic generally drains life rather than mana, and as thus the greatest use of her companion-specific tree Dalish Pariah is to pick a combination of sustain spells that equal most or all of her mana and let her blood-magic away! You can also play her as a standard mage and avoid the blood magic tree if you so desire, depending on circumstance. She cannot be healed or use potions while Blood of the First is active, but her Arlathlan's Grace upgrade allows Wrath of the Elvhen to heal her. Make sure you don't have her set to use potions, and avoid setting either Hawke, Bethany or Anders to heal her while her blood magic is active.

Cooldowns can be a massive b*tch in DA2, as can switching between alternating sustained buffs (Anders mutually-exclusive Panacea and Vengeance modes come to mind XD) so you'll need to keep a careful eye on your mages and your healers, along with the hitpoints of your group.

Hexagonally-shaped abilities are sustained spells, circles are passive abilities, and diamonds are individually-activated spells.

Have fun and don't let anyone on the forums dictate your experience! There are a lot of people who hated the game, and a lot of people who loved it- play and decide for yourself. :)

Immerse yourself in the codex entries. Examine all the little corners. Look at the achievements and see what you need. Look for the Band of Three notes (four in each Act, I think.) If you're playing on PC, have a look at the mods over at

http://dragonage.nex...s.com/index.php

I especially recommend Diversified Follower Armors, which will allow you to equip your companions with armor as you see fit while providing default outfits for them. Keep in mind they appear in their undies when you first meet them, so you might want to wait to install until after you've recruited everyone. There's another mod called Equip Your Party which does the same thing and claims to clothe your companions upon first meeting them, but it didn't play nicely with my other mods so I use DFA instead.  Keep in mind that most armors are not made to elf/dwarf specifications and attempts to equip body armor on them may result in invisi-body, while equipping helms will give them a haircut.  C'e la vie.  Save the body armor-swapping for the humans (except for some of the mage robes, which will work with Merrill, and some of the heavy armor will work for Fenris.)  Feel free to give the non-humans boots and gloves though :)

Enjoy! <3

Modifié par katiebour, 27 mars 2012 - 09:13 .


#45
Gilthas89

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@ Suicidal

there is always a glitch or somthing of the nature to make money. there is one where if you complete a quest that doesn't start a cutscene and you talk to the guy for your reward half way through putting away your weapon you can finish the quest an unlimited amount of times resulting in as much money and EXP as you want. Never tried it yet, but it supposedly only works on 360 and PS3.

Edit: Also, I can not connect my PS3 to the internet (internet compatability issues) so I can't get any DLCs or mods until either we change internet or I move back to Canada (hopefully next year I can move back to Edmonton/Alberta/Canada where my sister and cousins live)

Modifié par Gilthas89, 27 mars 2012 - 09:43 .


#46
SuicidalBaby

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Gilthas89 wrote...

@ Suicidal

there is always a glitch or somthing of the nature to make money. there is one where if you complete a quest that doesn't start a cutscene and you talk to the guy for your reward half way through putting away your weapon you can finish the quest an unlimited amount of times resulting in as much money and EXP as you want. Never tried it yet, but it supposedly only works on 360 and PS3.

Edit: Also, I can not connect my PS3 to the internet (internet compatability issues) so I can't get any DLCs or mods until either we change internet or I move back to Canada (hopefully next year I can move back to Edmonton/Alberta/Canada where my sister and cousins live)

I love lamp.

#47
caradoc2000

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Gilthas89 wrote...

there is always a glitch or somthing of the nature to make money. there is one where if you complete a quest that doesn't start a cutscene and you talk to the guy for your reward half way through putting away your weapon you can finish the quest an unlimited amount of times resulting in as much money and EXP as you want. Never tried it yet, but it supposedly only works on 360 and PS3.

This was patched at least on 360.

#48
SuicidalBaby

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katiebour wrote...
I especially recommend Diversified Follower Armors, which will allow you to equip your companions with armor as you see fit while providing default outfits for them. Keep in mind they appear in their undies when you first meet them, so you might want to wait to install until after you've recruited everyone. There's another mod called Equip Your Party which does the same thing and claims to clothe your companions upon first meeting them, but it didn't play nicely with my other mods so I use DFA instead.  Keep in mind that most armors are not made to elf/dwarf specifications and attempts to equip body armor on them may result in invisi-body, while equipping helms will give them a haircut.  C'e la vie.  Save the body armor-swapping for the humans (except for some of the mage robes, which will work with Merrill, and some of the heavy armor will work for Fenris.)  Feel free to give the non-humans boots and gloves though :)

Enjoy! <3


Ish has since added a no helms mod to that group. same page as dfa.  +tallis + elves.
It turns most helms into trinkets, which you wont actually see on the equip page, i.e. the helm spot will look empty, but if you put another helm on, youll see the 1st one back in your inventory.

the helms will be in the section for runes in your inventory.

Modifié par SuicidialBaby, 27 mars 2012 - 03:31 .


#49
Sir Pounce-a-lot

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I'm curious: Do mods go in the "override" folder?

I'm finding this game to be much harder than Dragon Age 1. Enemies are much harder to kill.

#50
Bolt

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Sir Pounce-a-lot wrote...

BoltGypsy, I know enough about the story to know that Hawke either sides with the mages or the templars at the end. So, I'll bring Merrill since I'll be on the mages side (then again, I'd have to learn more of the story, since the mages might be up to some bad business).


All of your companions will be present at the end.  So if Fenris' or Aveline's score isn't high enough, you'll lose them when you side with the mages.