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#51
war4n0th1n9

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Target: The Lost
Spell used: Mana Clash
Damage: 8046
Check current highest level mage on my profile for proof.

#52
iTofu

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Damage: 7951 (profile)
Target: The Lost (with capped vulnerability hex)
Spell: Mana Clash

It's strange, because I did this when I was level 31 or 32. I figured I'd break 7951 when I reached 35. My mage was definitely far more consistant with 7000 range mana clashes at 35, but I never eclipsed 7951.

Perhaps The Lost has some type of damage weakness that can be exploited. If ever play through again I'll have to kill the Mothers last and see if I can break into the 8000 range.

war4n0th1n9 wrote...

Target: The Lost
Spell used: Mana Clash
Damage: 8046
Check current highest level mage on my profile for proof.

Nice! Read this thread a couple weeks ago and thought 7951 would be the highest for sure. lol :happy:

Yrkoon wrote...

New  personal High: 8477 :)

I think the number you are referring to is the sum of all the greatest damages across all your characters unless I'm missing something.

Modifié par iTofu, 14 février 2011 - 04:56 .


#53
Last Darkness

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Ive personaly seen a 11,000+ Damage Arrow of Slaying.



Also ive personaly seen a duel wileder do 1,000 damage every 2 seconds.

#54
war4n0th1n9

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iTofu wrote...

Damage: 7951 (profile)
Target: The Lost (with capped vulnerability hex)
Spell: Mana Clash

It's strange, because I did this when I was level 31 or 32. I figured I'd break 7951 when I reached 35. My mage was definitely far more consistant with 7000 range mana clashes at 35, but I never eclipsed 7951.

Perhaps The Lost has some type of damage weakness that can be exploited. If ever play through again I'll have to kill the Mothers last and see if I can break into the 8000 range.


Did you activate: Spell Whisp, then Spell Might, then deactivate Spell Whisp, and activate it again? That gives a stack bonus to spellpower.
Also I put Vulnerablity Hex on The Lost, and *tried to put Affliction Hex on the Golem to increase the damage since the two stack if placed on different targets near each other. But the Golem went out of range from the Lost.

Nice build on the Mage by the way, only different we have is the Gloves + 30% spirit damage, and The ammulet, I use Scout's Medal for the +10 Constitution and + 50 Stamina (mana for mages). 
Pretty sure if we used lifedrinker, the damage would be greater.

Also pretty sure: Yrkoon made a mistake at what the number we all speak of.

Last Darkness wrote...

Ive personaly seen a 11,000+ Damage Arrow of Slaying. 

Also ive personaly seen a duel wileder do 1,000 damage every 2 seconds.


Seen and done with proof are two different things, especially without cheating.

#55
Last Darkness

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war4n0th1n9 wrote...

iTofu wrote...

Damage: 7951 (profile)
Target: The Lost (with capped vulnerability hex)
Spell: Mana Clash

It's strange, because I did this when I was level 31 or 32. I figured I'd break 7951 when I reached 35. My mage was definitely far more consistant with 7000 range mana clashes at 35, but I never eclipsed 7951.

Perhaps The Lost has some type of damage weakness that can be exploited. If ever play through again I'll have to kill the Mothers last and see if I can break into the 8000 range.


Did you activate: Spell Whisp, then Spell Might, then deactivate Spell Whisp, and activate it again? That gives a stack bonus to spellpower.
Also I put Vulnerablity Hex on The Lost, and *tried to put Affliction Hex on the Golem to increase the damage since the two stack if placed on different targets near each other. But the Golem went out of range from the Lost.

Nice build on the Mage by the way, only different we have is the Gloves + 30% spirit damage, and The ammulet, I use Scout's Medal for the +10 Constitution and + 50 Stamina (mana for mages). 
Pretty sure if we used lifedrinker, the damage would be greater.

Also pretty sure: Yrkoon made a mistake at what the number we all speak of.

Last Darkness wrote...

Ive personaly seen a 11,000+ Damage Arrow of Slaying. 

Also ive personaly seen a duel wileder do 1,000 damage every 2 seconds.


Seen and done with proof are two different things, especially without cheating.


Indeed, legit on the archer im not sure on the duel wielder. My friend who did teh duel wielder isnt exactly known not to cheat in games.  I myself have problems doing more then 500 damage per attack with a duel wielder.

Archer though was like a 170 Dex Warrior Archer with Berserk/Spirit Warrior with the enemy with vuln hex and affliction hex on them, and +50% Spirit Damage.   I was like WTF !?!?!?! 

#56
Parrk

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Last Darkness wrote...

war4n0th1n9 wrote...

iTofu wrote...

Damage: 7951 (profile)
Target: The Lost (with capped vulnerability hex)
Spell: Mana Clash

It's strange, because I did this when I was level 31 or 32. I figured I'd break 7951 when I reached 35. My mage was definitely far more consistant with 7000 range mana clashes at 35, but I never eclipsed 7951.

Perhaps The Lost has some type of damage weakness that can be exploited. If ever play through again I'll have to kill the Mothers last and see if I can break into the 8000 range.


Did you activate: Spell Whisp, then Spell Might, then deactivate Spell Whisp, and activate it again? That gives a stack bonus to spellpower.
Also I put Vulnerablity Hex on The Lost, and *tried to put Affliction Hex on the Golem to increase the damage since the two stack if placed on different targets near each other. But the Golem went out of range from the Lost.

Nice build on the Mage by the way, only different we have is the Gloves + 30% spirit damage, and The ammulet, I use Scout's Medal for the +10 Constitution and + 50 Stamina (mana for mages). 
Pretty sure if we used lifedrinker, the damage would be greater.

Also pretty sure: Yrkoon made a mistake at what the number we all speak of.

Last Darkness wrote...

Ive personaly seen a 11,000+ Damage Arrow of Slaying. 

Also ive personaly seen a duel wileder do 1,000 damage every 2 seconds.


Seen and done with proof are two different things, especially without cheating.


Indeed, legit on the archer im not sure on the duel wielder. My friend who did teh duel wielder isnt exactly known not to cheat in games.  I myself have problems doing more then 500 damage per attack with a duel wielder.

Archer though was like a 170 Dex Warrior Archer with Berserk/Spirit Warrior with the enemy with vuln hex and affliction hex on them, and +50% Spirit Damage.   I was like WTF !?!?!?! 


I agree with the notion that this thread is about proovable nuke hits.

It is important to let newer people reading this thread know that big hits and sustained dps are quite different.  Gigantic arrows of slaying aren't how you spec a rogue your first few runthroughs, nor is that one of the highest dps builds.

Speed > attack damage in this game.  A dual war running haste momentum and precision is probably the highest dps build.   some of the less resilient rogue builds are right up there, but non-dex rouges get demolished when they draw too much attention.

#57
Last Darkness

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Parrk wrote...

Last Darkness wrote...

war4n0th1n9 wrote...

iTofu wrote...

Damage: 7951 (profile)
Target: The Lost (with capped vulnerability hex)
Spell: Mana Clash

It's strange, because I did this when I was level 31 or 32. I figured I'd break 7951 when I reached 35. My mage was definitely far more consistant with 7000 range mana clashes at 35, but I never eclipsed 7951.

Perhaps The Lost has some type of damage weakness that can be exploited. If ever play through again I'll have to kill the Mothers last and see if I can break into the 8000 range.


Did you activate: Spell Whisp, then Spell Might, then deactivate Spell Whisp, and activate it again? That gives a stack bonus to spellpower.
Also I put Vulnerablity Hex on The Lost, and *tried to put Affliction Hex on the Golem to increase the damage since the two stack if placed on different targets near each other. But the Golem went out of range from the Lost.

Nice build on the Mage by the way, only different we have is the Gloves + 30% spirit damage, and The ammulet, I use Scout's Medal for the +10 Constitution and + 50 Stamina (mana for mages). 
Pretty sure if we used lifedrinker, the damage would be greater.

Also pretty sure: Yrkoon made a mistake at what the number we all speak of.

Last Darkness wrote...

Ive personaly seen a 11,000+ Damage Arrow of Slaying. 

Also ive personaly seen a duel wileder do 1,000 damage every 2 seconds.


Seen and done with proof are two different things, especially without cheating.


Indeed, legit on the archer im not sure on the duel wielder. My friend who did teh duel wielder isnt exactly known not to cheat in games.  I myself have problems doing more then 500 damage per attack with a duel wielder.

Archer though was like a 170 Dex Warrior Archer with Berserk/Spirit Warrior with the enemy with vuln hex and affliction hex on them, and +50% Spirit Damage.   I was like WTF !?!?!?! 


I agree with the notion that this thread is about proovable nuke hits.

It is important to let newer people reading this thread know that big hits and sustained dps are quite different.  Gigantic arrows of slaying aren't how you spec a rogue your first few runthroughs, nor is that one of the highest dps builds.

Speed > attack damage in this game.  A dual war running haste momentum and precision is probably the highest dps build.   some of the less resilient rogue builds are right up there, but non-dex rouges get demolished when they draw too much attention.


I have  a guide up around here for a duel wield warrior who can easily do 300-500+ damage per attack, auto attacking.

#58
Asttrum

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 Earlier today, I felled an Armored Ogre upon the Dragonbone Wastes with a 4452-damage strike. It was inflicted by a level 34 Nathaniel using the Heartseeker ability, on the PS3 & without the assistance of any weakening/vulnerability effects upon the ogre.

#59
Roho Azule

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13612 with heartseeker in awakening. BTW it records greatest damage dealt as 9999.

#60
Hakumen

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10239 with Hex + Mana Clash. And yes, profile info is 9999. Is there any mage (not rogue/warrior) with higher damage?

#61
Tryynity

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I saw a 4 digit number pop up in the Dragonwastes too - I thought my computer was teasing me and thought that cant be right.... but it seems it was and kinda pathetic compared to others - but this is duel weilding Sword/dagger Rogue/Assasin/Diabolist - these figures are riduclous - I would think only the names creatures have the hit points to even really notice that - rather than one hit kills....

tis nice to feel that uber though I have to admit LOL

#62
Requiesta De Silencia

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1,233 damage with my dalish dw rogue. But when I used my chain I hit that consistently with every swing.

#63
Sursion

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One time I was playing a rogue archer and decided to cheat for ****s and giggles. I managed to hit 3,000 damage with Arrow of Slaying on a genlock in Korcari Wilds.

Without cheating however, either 893 with Peon's Plight, or 1,250 with Arrow of Slaying.

Edit: I should clarify that I didn't cheat to hit that high. I cheated my leveling myself to level 25 while I was in the wilds (so all the darkspawn were level 3).

Modifié par Sursion, 04 octobre 2011 - 11:58 .


#64
Vincentiusx

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I think I've hit 3600 (!) by using heartseeker at an armored ogre, not sure though as for some reason that character doesn't upload (does anyone have a solution for that?)

#65
ImAnElfMofos!

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My Leliana does 2000 - 3120 damage per Arrow of Slaying @ Level 25.