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Bioware, don't change the ending, just provide explanation and closure. Don't listen to the "MINORITY".


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#351
Flyprdu

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Image IPB

#352
mrderp27

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-547547457457457574367236234951731364647/10

#353
rexx1888

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FACT: OP is a horrible human being

#354
KingKhan03

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LOL this post is cute.

#355
katness

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I can't tell if the OP is trolling or being brilliantly sarcastic...

#356
Utopianus

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OP, facts cannot be pulled from thin air, please provide credible and reputable sources for your facts please. And it is a known fact if you pay attention to Retake movement's grievances that "happy ending" is not central or secondary to their goal.

#357
Mordin.Solus

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We're not the minority. You are.

#358
Tawg

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Luzarius wrote...
A true gamer would only watch an ending one or two times tops and make assessments based upon those 1-2 or experiences.  It's all about "experiences" in a single player RPG.   You have to embrace the moment, not ponder the moment later like a "****". You either get it the first time or you don't. If you don't get it the first time, START THE WHOLE GAME OVER AGAIN.

If you watched the ending more than 2 times then you FAIL as a gamer. Never ever forget how much you fail.

One playthrough = one ending.  If you want to re-watch an offline video one more time, so be it. But leave it there. To assess an ending beyond this is metagaming and completely out of character.

Luzarius
www.twitch.tv/luzarius
"no death ruleset"


"Art should not be assessed past the first viewing.  There is nothing to gain from re-viewing art, or pondering the finer points of the meanings or subtle fore-shadowing and plot hooks that are intricately laced through out.

Movies and books certainly never carry subtle points that are easily over the first viewing, only to be noticed the second viewing and seen as all the more genius and well woven.  Once you see a movie or read a book, watching/reading it again gains you nothing and should not elicit any sense of discovery and wonder.  If you failed to understand it the first time, you are simply a failure.

Hell, even paintings and sculptures carry no subtle hints or cues that draw upon relevant cultural events, nor do they gain significance as time passes."


I can not count the number of fallacies in your argument.  The closest I can come to helping you understand why your rather narrow view point is so hopeless is to compare it to that of someone who thinks "women belong in the kitchen."  You consider your opinion some how more correct, and deny anyone else's opinion could be valid at all by pretending that they have broken sacred rules that are only supposed by your opinion itself.

And this is coming from someone who didn't even hate the ending!  I found it rather difficult for my shepard to find a suitable choice, since he did not consider synthetics as a lesser form of life and that all life was worth saving, save for those who seek only evils.  But the three endings allowed me very little choice in this regard. 

Gladly I would have sacrificed shepard to destroy the reapers, but at the cost of all other synthetics?  And with the promise of Sir God-Child that my Right-doing would be undone by the natural cycle of rebelion in the future when Organics, once again, created synthetics?  Not so much.

Taking control of the reapers themselves.. That option is rife with nuances of philosophical controversy.  Can one mind control what amounts to literally an entire race?  Would instead Shepard simply be giving himself to the 'Reapers' willingly, as TIM had?  Would that even truly stop anything, or just change who was in the seat of power?  Absolute power corrupts absolutely.  If the Reapers can only be 'Stopped' in this way, would not Shepard eventually become the problem he sought to stop?

The only hint of logical conclusion I found was the 'Merge' option, and that leaves very much open to debate.  But it was, and is, my only choice.

I watched the ending happily, and saw the conclusion of such epic-time adventure as ME:Series had, and it was fine and dandy.  Even up to the point where the post-credits (Which I watched all of, as I have for every one of Bioware's lovely games, I often enjoy their choice of conclusion music, which often leaves me with a great deal of emotional impact) scene where they (Bioware) even make the entire series seem to be, perhaps, just the new-aged Sci-fi Fable of an advanced civilization!  And it was all great.  Except for that part where Ash stepped out of the Normandy after dying on Earth.. and the other number of logically absurd points that are eluded to by the endings.

Ignoring that they may have had their own logical errors of story telling (The Mass Relay Explosions in themselves, let alone the Untited Galactic Anti-Reaper forces, now, all being STRANDED in the Sol Solar system?) you also push aside all of the other facets of the game.  Sure it was a story to be told to us, but one we were led to believe we were in control of, that our every decision had repercusions;  This is something many people feel was essentially thrown out the window to conclude the game's story, which may well be Bioware's right to do, or perhaps be how they felt the game should actually end.  Although this schism is perhaps simply a miscommunication between the consumer and Bioware, and it's hard to say who is at fault (Debatably). 


At anyrate, I take you for a troll, above all else, but if you are earnest in your opinion, I'm interested to see how heartedly you bash me.  I don't assume anyone will actually read this, but if you did thanks I guess.  =]

#359
CerealWar

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Luzarius wrote...


The catalyst was a brilliant concept. I was a huge fan of the movie Contact (7.3 imdb).  Those three choices were the most epic choices I've seen in a sci-fi game.  If you were shocked and didn't understand what happened in that scene then it PROVES you don't understand the main theme of ME. 



This hurts me...

The catalyst was a last minute (relatively last minute, as in the third installment of a trilogy, not the product of the final hours of production)  for Harbinger when the writing team scrapped the original dark energy plot. You know, the plot developed by Drew Karpyshyn, the lead writer of Mass Effect 1 and Co/Lead writer of Mass Effect 2 who probably dictated what the underlying theme was for those two games. Now in those two games, organics vs synthetics was a side plot. Even Tali's recruitment mission hinted at the dying sun on Healstrom. Giana Parsini brought up dark energy out of the blue, before walking off to her next job. The big twist at the end of Mass Effect 3 was going to be that the reapers actually saved the galaxy each cycle by purging it of advanced organic species, in order to create reapers who would then put a temporary halt to dark energy expansion. Shepard was then going to be faced with the decision to either allow the reapers to continue their harvest, creating a human reaper that would stop the expansion for good or destroying the reapers and chancing an uncertain, potentially doomed, future. So any full paragon Shepard was going to find himself in quite a pickle. Especially a Shepard who didn't allow any squadmates to die on the suicide mission and had been enjoying "everyone wins!" scenarios throughout the trilogy. But writing teams change. Old plot threads are dropped, new plot threads are ascended. And you miss this entire development. The superweapon gets introduced during the last installment of the series because, by now, the writers have made the reapers too powerful to defeat any other way. It's Return of the King in space at this point. Shepard is now Frodo at Mount Doom. Only, unlike in RotK, this ending doesn't benefit from foreshadowing. They're just thrown out there. And also, unlike RoTK, there's only one ending :happy:

#360
Reth Shepherd

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Luzarius wrote...

Image IPB


This picture does not acknowledge that the reapers only harvest advanced civilizations, not the lesser, primitive civilizations.  There may be a window of at least 10,000 years where a civilization is simply left alone by reapers.

Whoever made this picture, please contact them and have them uninstall the game for ignoring the details. That person has no right to play Mass Effect. I'm offended. The person who made this picture doesn't realize that organic minds were uploaded to the reapers (including the star child most likely based upon its logic).

See this is what I"m talking about. Players like this should not be allowed to buy the game since they don't pay attention to the story & dialogue.

I'm disgusted with 95% of gamers. <---- Yes I mean it. 

A true gamer would only watch an ending one or two times tops and make assessments based upon those 1-2 or experiences.  It's all about "experiences" in a single player RPG.   You have to embrace the moment, not ponder the moment later like a "****". You either get it the first time or you don't. If you don't get it the first time, START THE WHOLE GAME OVER AGAIN.

If you watched the ending more than 2 times then you FAIL as a gamer. Never ever forget how much you fail.

One playthrough = one ending.  If you want to re-watch an offline video one more time, so be it. But leave it there. To assess an ending beyond this is metagaming and completely out of character.

Luzarius
www.twitch.tv/luzarius
"no death ruleset"


Image IPB

Different game, same idea. :whistle:

EDIT: Might as well add some meat to my post. This is an ending choice that has so far been very well recieved.  Read through it. Even aside from calling the Star Kid out, this ending takes into account that which we've been doing and preparing all through the trilogy. It's not an easy choice: you have to be extremely well-prepared to pull it off, and even then the cost is catastrophic. The difference? Hope for the future. If you do win, there is still an infrastucture left to rebuild. Not exploded star systems and devastated planets cut off from one another.

Modifié par Reth Shepherd, 27 mars 2012 - 02:50 .


#361
Halo Quea

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Tawg wrote...



Ignoring that they may have had their own logical errors of story telling (The Mass Relay Explosions in themselves, let alone the Untited Galactic Anti-Reaper forces, now, all being STRANDED in the Sol Solar system?)


This always gets me.  Why is the Normandy the only one that leaves Sol after the relays go supernova?  I think it can be safely assumed that anyone who didn't bug out like Joker did was wiped out by the shockwaves.  And if it was powerful enough to wipe out the fleets (explaining Joker's leaving) it probably destroyed the entire system.

#362
Cody211282

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Well this is just dumb.

#363
iorveth1271

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Ah, Luz... another human being that has never heard of the term "optional"... which describes DLC pretty precisely :)

Don't want it, don't get it.

And other than that: Thank you for insulting everyone who doesn't agree with your opinion as "offensive" and a "vocal minority". But then again, what am I saying. That's been Luz since I met him :)

#364
SiriusXI

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Luzarius wrote...

Reloading a different ending PROVES you're playing an indecisive shepard

Anyone who reloads and chooses a different ending doesn't deserve to be heard in my controversial opinion. These types of people are not true mass effect fans, just meta gamers who have no idea what they're doing and have no idea who their shepard is.

* FACT: By reloading and choosing a different ending it shows you don't understand your shepard
* FACT: It shows you're indecisive
* FACT: You pick options based upon how you feel instead of adhereing to your characters personality
* FACT: It shows you didn't understand how important the organic vs synthetic theme was in the ME series

If you actually reloaded just to see a different ending then you have failed your character.  But don't worry, you can redeem yourself. Go back to ME1 and restart a new character, pick a roleplaying ruleset for shep and stick to it. Then when you get to the end of ME3 pick the option that makes the most sense and leave it there.  Does everything fall into place?

(Ok wait, was the normandy part confusing? Yes, I agree.  How did Shep end up back on earth? Yes, confusing. But other than that everything was done very well imo).

You can't be that smart if you expected 16 completely different endings.

Every human is capable of "pattern detection". It's a very simple concept.

ME1 - One Ending
ME2 - Two Endings with slight color change for destroy or save collector base.
ME3 - Three Endings with slight color change and different video.

* Endings in which you fail don't count since you let your shepard down. If your ems score was low that's your own fault for skipping dialogue and failing basic language comprehension. If you don't have the ability to compare,  contrast and comprehend that is your own fault.
* But in me2 if one companion survived and another didn't, it makes it a different ending right? NO, WRONG!

Who would actually expect 16 completely different endings? It just goes to show how much you don't understand Bioware and you fail as a fan. YOU LET BIOWARE DOWN or maybe you didnt' play ME1 & ME2 in which you fail again.

Expecting a happy ending?

You obviously missed the boat. Do you know what a reaper is? Do you realize how old and powerful it is? Did you really think you'd get a happy ending? Did you skip all the dialogue? 

Do you know what this thing is? It's a reaper, it's sole purpose is to destroy and harvest advanced civiliations. Did you think you'd seriously come out of this alive? Have you seen earth? Did you see what happen to the other planets?

Image IPB

You had your happy ending in ME1 & ME2 and now it's time to face the reality of how powerful the reapers were. EMBRACE IMMERSION OR UNINSTALL THE GAME.

Indoctrination Theory

The problem with this is we don't get to see how commander shep ended the reaper threat.  This means that if we want the true and proper ending we're entitled to, we may have to pay $10.00 ..... The backlash from this could make everything worse. Do you really think Bioware would do this?  It would be unethical to introduce the true ending to a game in the form of DLC and charge people money for it.  When you buy a game you should be entitled to the actual ending like ME1, ME2, DAO, KOTOR, DA2, etc.

Star Child (Catalyst)

The catalyst was a brilliant concept. I was a huge fan of the movie Contact (7.3 imdb).  Those three choices were the most epic choices I've seen in a sci-fi game.  If you were shocked and didn't understand what happened in that scene then it PROVES you don't understand the main theme of ME. 

ME for me was all about organics, synthetics and all the controversery that comes with it.  Life creating life? Is that an acceptable concept? Is it blasphemous? Are the reapers an abomination (like anderson said)?  Should they be controlled (Understanding TIM). Should there be unity? Is Nanotechnology the future? Should people always be entitled to their free will?

I thought it was brilliant and if you didn't understand then you FAIL. The proof is if you reloaded and chose a different ending. If you did that, it PROVES that you failed to understand Shepard and the Mass Effect Universe. Now go uninstall the game, you don't deserve it.

FACT: The proof that you fail is if you reloaded and chose a different ending due to you failing to understand Commander Shepard and the main Mass Effect theme (organics & synthetics).

(If you didn't reload and stayed true to your first choice at the end, much love and respect goes to you my friend!)

Luzarius
www.twitch.tv/luzarius
"no death ruleset"


This may be the worst piece of text I've ever read. Your arguments don't make sense. Reloading and picking a different ending means I'm indecisive??! No, it just means I have not that much time to replay all 3 games just to see how a different ending plays out ESPECIALLY when ALL choices throughout the games do NOT affect the ending. I'm not going to spend 100 hours again just to see the same damn ending with a different color.

I don't mean to be rude, but you, sir, don't seem to be intelligent!! Read and watch the countless aricles about why there is only one ending, why it is frustrating, why it doesn't make sense, and why people hate it!

Modifié par SiriusXI, 27 mars 2012 - 05:43 .


#365
SiriusXI

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CerealWar wrote...

Luzarius wrote...

[/b]
The catalyst was a brilliant concept. I was a huge fan of the movie Contact (7.3 imdb).  Those three choices were the most epic choices I've seen in a sci-fi game.  If you were shocked and didn't understand what happened in that scene then it PROVES you don't understand the main theme of ME. 

[b]


This hurts me...

The catalyst was a last minute (relatively last minute, as in the third installment of a trilogy, not the product of the final hours of production)  for Harbinger when the writing team scrapped the original dark energy plot. You know, the plot developed by Drew Karpyshyn, the lead writer of Mass Effect 1 and Co/Lead writer of Mass Effect 2 who probably dictated what the underlying theme was for those two games. Now in those two games, organics vs synthetics was a side plot. Even Tali's recruitment mission hinted at the dying sun on Healstrom. Giana Parsini brought up dark energy out of the blue, before walking off to her next job. The big twist at the end of Mass Effect 3 was going to be that the reapers actually saved the galaxy each cycle by purging it of advanced organic species, in order to create reapers who would then put a temporary halt to dark energy expansion. Shepard was then going to be faced with the decision to either allow the reapers to continue their harvest, creating a human reaper that would stop the expansion for good or destroying the reapers and chancing an uncertain, potentially doomed, future. So any full paragon Shepard was going to find himself in quite a pickle. Especially a Shepard who didn't allow any squadmates to die on the suicide mission and had been enjoying "everyone wins!" scenarios throughout the trilogy. But writing teams change. Old plot threads are dropped, new plot threads are ascended. And you miss this entire development. The superweapon gets introduced during the last installment of the series because, by now, the writers have made the reapers too powerful to defeat any other way. It's Return of the King in space at this point. Shepard is now Frodo at Mount Doom. Only, unlike in RotK, this ending doesn't benefit from foreshadowing. They're just thrown out there. And also, unlike RoTK, there's only one ending :happy:




THIS! The dark energy plot was soooo damn good. The NEW motives of the reapers, just make them seem so less epic and, honestly, kind of dumb!

#366
Guest_MissNet_*

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 Not sure if serious :?

#367
Landaren RNS

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FACT: I went through and looked at the different endings because I wanted to see what else was in the game.

FACT: I wanted to know if Joker was flying away in all of the ending or just the destroy ending to try to save EDI.

FACT: Your logic is flawed because you didn't prove ANY of your fact points.

I think the game was great, I think the ending were rushed and sloppy.

#368
Arokel

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If you want to have a dark ending for one the acts in a trilogy it should be the second one.

The Empire Strikes Back is a perfect example of this.

#369
JohnLena

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Luzarius wrote...

Reloading a different ending PROVES you're playing an indecisive shepard

Anyone who reloads and chooses a different ending doesn't deserve to be heard in my controversial opinion. These types of people are not true mass effect fans, just meta gamers who have no idea what they're doing and have no idea who their shepard is.

* FACT: By reloading and choosing a different ending it shows you don't understand your shepard
* FACT: It shows you're indecisive
* FACT: You pick options based upon how you feel instead of adhereing to your characters personality
* FACT: It shows you didn't understand how important the organic vs synthetic theme was in the ME series

If you actually reloaded just to see a different ending then you have failed your character.  But don't worry, you can redeem yourself. Go back to ME1 and restart a new character, pick a roleplaying ruleset for shep and stick to it. Then when you get to the end of ME3 pick the option that makes the most sense and leave it there.  Does everything fall into place?

(Ok wait, was the normandy part confusing? Yes, I agree.  How did Shep end up back on earth? Yes, confusing. But other than that everything was done very well imo).

You can't be that smart if you expected 16 completely different endings.

Every human is capable of "pattern detection". It's a very simple concept.

ME1 - One Ending
ME2 - Two Endings with slight color change for destroy or save collector base.
ME3 - Three Endings with slight color change and different video.

* Endings in which you fail don't count since you let your shepard down. If your ems score was low that's your own fault for skipping dialogue and failing basic language comprehension. If you don't have the ability to compare,  contrast and comprehend that is your own fault.
* But in me2 if one companion survived and another didn't, it makes it a different ending right? NO, WRONG!

Who would actually expect 16 completely different endings? It just goes to show how much you don't understand Bioware and you fail as a fan. YOU LET BIOWARE DOWN or maybe you didnt' play ME1 & ME2 in which you fail again.

Expecting a happy ending?

You obviously missed the boat. Do you know what a reaper is? Do you realize how old and powerful it is? Did you really think you'd get a happy ending? Did you skip all the dialogue? 

Do you know what this thing is? It's a reaper, it's sole purpose is to destroy and harvest advanced civiliations. Did you think you'd seriously come out of this alive? Have you seen earth? Did you see what happen to the other planets?

Image IPB

You had your happy ending in ME1 & ME2 and now it's time to face the reality of how powerful the reapers were. EMBRACE IMMERSION OR UNINSTALL THE GAME.

Indoctrination Theory

The problem with this is we don't get to see how commander shep ended the reaper threat.  This means that if we want the true and proper ending we're entitled to, we may have to pay $10.00 ..... The backlash from this could make everything worse. Do you really think Bioware would do this?  It would be unethical to introduce the true ending to a game in the form of DLC and charge people money for it.  When you buy a game you should be entitled to the actual ending like ME1, ME2, DAO, KOTOR, DA2, etc.

Star Child (Catalyst)

The catalyst was a brilliant concept. I was a huge fan of the movie Contact (7.3 imdb).  Those three choices were the most epic choices I've seen in a sci-fi game.  If you were shocked and didn't understand what happened in that scene then it PROVES you don't understand the main theme of ME. 

ME for me was all about organics, synthetics and all the controversery that comes with it.  Life creating life? Is that an acceptable concept? Is it blasphemous? Are the reapers an abomination (like anderson said)?  Should they be controlled (Understanding TIM). Should there be unity? Is Nanotechnology the future? Should people always be entitled to their free will?

I thought it was brilliant and if you didn't understand then you FAIL. The proof is if you reloaded and chose a different ending. If you did that, it PROVES that you failed to understand Shepard and the Mass Effect Universe. Now go uninstall the game, you don't deserve it.

FACT: The proof that you fail is if you reloaded and chose a different ending due to you failing to understand Commander Shepard and the main Mass Effect theme (organics & synthetics).

(If you didn't reload and stayed true to your first choice at the end, much love and respect goes to you my friend!)

Luzarius
www.twitch.tv/luzarius
"no death ruleset"


Ironic that this guy doesn't have Mass Effect 2 registered.