KevShep wrote...
Pride Demon wrote...
But it's a fact, that while the "oh, indoctrination, clever..." trick may seem interesting now, if they confirm that to be the case and the DLC actually gives you an ending (by picking the destroy option and not getting indoctrinated), what incentive would you still have to pick the other two "false" endings...
None! They become a superfluos trick as no one who has played the game will fall for it anymore... So one might as well remove it no?
The choice is now a non choice, since if I want to experience the new content I am FORCED to pick a very specific path: that's railroading, plain and simple...
This is my opinion of course, don't mean to offend... 
Bioware has stated that they want it to be the most talked about and most memorable ending of all time. Casey said he wanted to get people to speculate and that is EXACTLY what has happend. As to why would you pick the other two endings? Its simple........Its your first play through. just like in ME2 and other game, would you make the bad decisions the second time?...No you would not! Its the same thing.
Its clever trick that has not been used before and it works. It gets peoples emotions twisted just like a Mass Effect game should!
I know what Mr. Hudson said... I believe him, (in fact, the idea made me smile, reminded me of what Patrick McGoohan said regarding "The Prisoner"...) in no way I am saying he lied...
What I'm saying is bad decisions have never, so far, had such a dire consequece as to force you into a
single decision just to see the actual ending... Let's take the Quarian/Geth situation, you can resolve it only if a certain quota of right decisions is reached, but the situation is flexible enough to allow characterization and customization (you get this wrong, but if you get that right, it's more dificult but you obtain your good ending); in this case, all is reduced to one, without any way out.
Now if you told me, "you pick green/blue, reapers have more influence on you, reaching a good ending (maybe not the best, but still good) is harder but still feasible", I'll agree with you IT is ok, but as it is, IT beheads two thirds of the catalysts choices by simply saying "you die, sorry..."
Look... I don't want to offend, I understand your passion about IT, it's commendable, but in my opinion IT has some flaws, and I point out something about it may have to be fixed; you don't think there are flaws, very well, but I don't understand why you must rebuke all my posts like that, as if they were inchoerent and nonsensical and you were pointing out the obvious...
I can accept you ideas, I don't understand why is it difficult for you to extend the same courtesy to me...
But whatever, let's agree to disagree, peace...