ShepardTheHopeful wrote...
There is a huge collection of anti indoctrination (myself included) because we see logic not magical floating emergency induction ports to grab at to try and justify EA and Bioware. They wrote it that way cause they wanted to not because they left super secret clues for all of us smart people to find out. (If you really thought Bioware thought this hard to give you an ending go play Dragon age 2 or go talk to EA for a matter of 30 seconds see how well that idea went.) Truth is they threw a lot in and expected us to fill the holes the only problem is the holes go so deep no one know where the hell they go so we either pull at the straws. Realize this logic towards the fact the ending was suppose to be smart and analytic while it became pompous and overly philosophical. It doesn't even match Shepard's personality the choice isn't even that hard to make you think a fate of the entire universe would have a little more conversation or thought into it. But sadly it did not and thus here we are.
Well that's just dissmissive of Bio-Ware's history. In every new game they try to incorporate a novel approach or some new mode of stroy-telling. In DA2 it was a story being told through the words of a past companion removed from the action; and he found ways to stretch the truth which were included in gameplay as over-the-top epic battle sequences. Was it effective? Sort of, but it was something they stuck to throughout the game. So themes are consistent.
In ME3 the main themes are hope, desperation and the madness and struggle for control over a massiv new enemy. Literary devices like dreams and questionalble images/hallucinations dominate and haut Shepard from the first 10 minutes, to the last 10, so for people to dismiss IT for being too far-fetched is something i can't understand. The kid is no accident,. the forest, the inclusion of the ultimate hero in Anderson, and the ultimate villain of humanity in TIM as projections of Shepard's subconscious mind were not chance events. The loop holes and logicl falacies, the lack of control, are all classic elements of dreams. Is it too intelligent for a massive release like this? Perhaps... I know it went over my head hen I first saw it, but the feelings it created fit the IT like a glove.
It's easy to look at it with anger and to want to say, "yes Bio-Ware screwed up, and their writers are not good, but think for a moment that they someho wmanaged to piece the whole rest of the game together. I think they know what they're doing and that when this is said and done we'll be very happy with the ending.