Look... Allow me to clarify...KevShep wrote...
No...It gets people talking just like clever Bioware wanted people to do all along(they actually do no joke, stated by Casey). The real choices will come at the end.
I'm not against IT...
I do not hate the endings in fact, I'm not sure where I stay yet...
But it's a fact, that while the "oh, indoctrination, clever..." trick may seem interesting now, if they confirm that to be the case and the DLC actually gives you an ending (by picking the destroy option and not getting indoctrinated), what incentive would you still have to pick the other two "false" endings...
None! They become a superfluos trick as no one who has played the game will fall for it anymore... So one might as well remove it no?
It's like a new DLC comes along that establishes that if at the end of ME2 Shep choses to save the CB, then for some inexplicable reason he'll end up dead, so only if you destroy it you get to keep playing...
Who would actually deliberately fail other than the most diehard of roleplayers, and even if, to KEEP playing you are forced in a specific decision, since doing anything else equals death...
The choice is now a non choice, since if I want to experience the new content I am FORCED to pick a very specific path: that's railroading, plain and simple...
I frankly don't get your point, the fact people talk about it doesn't negate the fact that IT would remove any objective meaning from green/blue ending: you say "no, it's indoctrination", well, congratz to Shep for getting indoctrinated, but then what, you essentially lost the game, saying those endings will retain their meaning is like saying the "Critical Mission Failure" screen is a satisfying ending...
This is my opinion of course, don't mean to offend...





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