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4 member party limit


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#1
Shatter77

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Of course I'm not original with this gripe, but hey. Why is it that unlike older D&D games, everything new that comes out has a party limit of just 4 characters. It frustrates me because it makes party compositions so very predictable and fixed,
boring even. There is no room for 'fun' party members, like Dog. Of the utmost importance is to fill the Tank, Rogue, Mage (crowd control) and Healer roles which leaves zero room for anything else. To make a long story short: this sucks!

#2
deathwing200

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You can play this game with any party. You don't "need" anyone. The 4 party limit was most likely for balance concerns. They wanted smaller, parties where each individual member would matter a lot more.

#3
MartinJHolm

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Wasn't it always that way in these kind of games (BG, IWD, NWN) ?

#4
Shatter77

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@deathwing ..which you may or may not realize in hindsight. It doesn't make any sense to try to play a game which contains locked chests and traps without a rogue.

#5
deathwing200

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Shatter77 wrote...

@deathwing ..which you may or may not realize in hindsight. It doesn't make any sense to try to play a game which contains locked chests and traps without a rogue.


There is never anything of value inside the locked chests. They can be safely skipped. There are no actual points in game plot that require a rogue.

If you're that desparate for the loot inside the chests, clear a dungeon with a party of your choice, then swap for a rogue and do a "chest run".

#6
rayvioletta

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different games have different limits. Jade Empire only allowed one companion

but it's a nice perk for the replays (is it possible to play Dragon Age only once?) to get some new party banter due to different companion combinations

#7
Jack_Cheze

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Think outside the box a little bit. I mean yeah the obvious build is mage/rogue/warrior +1. It works great that way. You can use that extra spot for a mage or a warrior and you're fine....



but you don't need to do it that way, and you don't need a healer in this game... it's not WoW.

#8
Gecon

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The more NPCs you allow in a party, the more Party NPCs you have to design.



The more Party NPCs you have to design, the less dialogue, romance, sidequests etc you can do for every single one of them.



Also, the more NPCs you allow in a party, the more variance you need for making NPCs.



Though I would argue that the 10 Party NPCs you can get right now would be enough even for a 6 people party, as its enough for 2 full parties (1 slot goes to the MC).





Jack_Cheze wrote...



but you don't need to do it that way, and you don't need a healer in this game... it's not WoW.


Err what ? You absolutley need a healer. Or need to make sure you're having a ton of healing potions.


#9
Mooh Bear

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I kind of agree with the OP. I'd like to have the 6 characters party of BG2. It allows for more creativity with the group composition, although DA is not D&D and a 4 (or 6) mages party would be best...

Modifié par Mooh Bear, 01 décembre 2009 - 03:58 .


#10
Shatter77

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Have to agree with Gecon here. It may not be absolutely impossible to play without a healer, but you'd have to be pretty crazy to go without on your first play through. Oh, and I've never played WoW. I would gladly sacrifice a little dialogue for more party members though.

#11
philippe willaume

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Well I think DAO is a fantastic game.

It does work well in a very organic way and you can stick with your preferred cast members through out. (Unless it is forced on by event or quest)



Yes I think the 4 members in the party is a bit of a drag.

Anyone can produce potions and lock picking should be the same or every main class could have the possibility to dab.



It is not so much from a game play perspective

Balance is not really a problem as you can play with the quality; the number and the time between you assess the decision making of the baddy.

That works for a paper RPG and the algorism is quite simple.

Another easy way is to have the number of party member matching the difficulty.



I think the main factor is a class dependencies, which are addressed at least in part the sub-classes and skills

As well we all tend to optimise characters to a degree so, from a logical stand point it is equivalent.



I think it is more from a problem for char storyline/RPG and how you feel about the char you pick in your party.




#12
Maffu_

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I can understand the desire to make the player have smaller parties, so that you care about the characters but come on - the damned dog shouldn't take up a party slot.

#13
Bluesmith

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To be honest, on nightmare, you pretty much do need a healer unless you pot-spam (a strategy that feels cheesy to many and is removed or limited in most mods as a result). You also pretty much need a tank on almost every difficulty. So you're limited to tank/healer+2, or tank/healer+1 if you're not playing a tank or healer yourself. Four does feel a little...claustrophobic.

Modifié par Bluesmith, 01 décembre 2009 - 11:57 .


#14
DaeFaron

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Sorry, but in Neverwinter Nights 1, you could get 1 henchman total, that was only changed in the HotU where you grab two henchmen.



"Of the utmost importance is to fill the Tank, Rogue, Mage (crowd control) and Healer roles which leaves zero room for anything else." Very, Very false. First playthrough on normal, me (sword/shield) Alistar (Sword/shield), leliana (archer) and wynne (healer). No real problems besides a few areas. Everybody was auto-leveled besides my char, which had the damage sword/shield skills and never used the defensive ones.



Second playthrough thus far and to the end, Me (DW rogue), Morrigan (mage, won't be set as a healer ever), dog, and sten (2h, not defensive.)



You don't need to min-max and freak out about tanking, crowd control, and healers. Leave that to PvP, and WoW dungeon raids.

#15
Labyrus

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I don't look at 4 in a party as "same ol' same ol"...rather, I look at it this way:



I use an XBox. It's the equivalent of a 2 year old PC. If I have the option of 6 party members, it's going to add more enemies in battles and lead to lag, poor framerate, etc...



I'll happily take 4 and no more.



p.s. - I never open the locked chests either. Myself (warrior), another warrior, a mage and a war dog. I'm allllllllllllll set!

#16
rmp

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Gecon wrote...

The more NPCs you allow in a party, the more Party NPCs you have to design...



Why? They wouldn't have to add more characters just to add another body or two to the party. There's already plenty.

This is one of my biggest complaints about this game. A six-group party like the BG series would be most welcome by me.

#17
Sloth Of Doom

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DaeFaron's post +1



Just because yo have no imagination and choose to use bring party selections doesn't mean the game is at fault. If it had 6 people in a party people would **** that they want 8 because you need 'these 5 for sure'.

#18
philippe willaume

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the Dog+ owerwhelm is a really good anti mage/archer missile....


#19
twelfthMonkey

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My biggest problem with the party limitation is that I feel I'm missing out on creative content the developers worked hard on.

The honest truth is, if I devote 50 or 75 hours to playing a game, I'm probably not coming back to it any time soon once I've completed the story.... unless it's an absolute classic. I'm going to guess that most people are the same.

So with only 4 slots, I'm missing out on some interesting characters, like Sten, and Dog. I'm playing without Morrigan, too, because I'm playing a mage.

Two more party slots, like the original BG had, would be perfect. Sure, you have to draw the line somewhere, but 4 means I'm missing out on a lot of hard work that the devs put into the game.

#20
Lughsan35

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twelfthMonkey wrote...

My biggest problem with the party limitation is that I feel I'm missing out on creative content the developers worked hard on.
The honest truth is, if I devote 50 or 75 hours to playing a game, I'm probably not coming back to it any time soon once I've completed the story.... unless it's an absolute classic. I'm going to guess that most people are the same.
So with only 4 slots, I'm missing out on some interesting characters, like Sten, and Dog. I'm playing without Morrigan, too, because I'm playing a mage.
Two more party slots, like the original BG had, would be perfect. Sure, you have to draw the line somewhere, but 4 means I'm missing out on a lot of hard work that the devs put into the game.


That is precisely the reason why the limit is there.. if you need variety you can get it in your next playthrough.. I for the very first time did a complete second playthrough immediately after the first one...

I have never done that in any single player RPG...ever, and I have been playing them for 30 years :P:blink:

#21
Kulharin

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Maybe they'll be a mod that allows you to use 6 party members? though the difficulty would need to be tweaked. I too enjoyed the 6 party members you could have in BG1&2, IWD 1&2 and NWN2 before the first expansion.


#22
b1kanobi

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If there was a choice of having six.. definitely take 6 party max.



I really enjoyed them on Dungeon Seige, Icewind dale, Arcanum if i remember correctly.



I can go without the dialouges if thats what it takes.



my .02

#23
Shatter77

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Sloth Of Doom wrote...

DaeFaron's post +1

Just because yo have no imagination and choose to use bring party selections doesn't mean the game is at fault. If it had 6 people in a party people would **** that they want 8 because you need 'these 5 for sure'.


Well, I can only speak for myself, but I wouldn't complain about this if you could have 6 party members. I think it's more likely that some people feel the game is too "strategic" with 6. It's not my lack of imagination that I miss having outside-the-box characters while still being able to fill the standard roles. As it is, you can't without giving up one or more of those roles. That it turns out you may not need all of them, if anything, _is_ because the game is at fault. Afterall, many have complained about the lack of meaningful loot in locked chests. Jolly another elfroot!!

#24
cav9

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I too want a 6 member party or at least 4 + Dog. There is a cheat which is supposed to be allow you to break the party companion limit but I can't get it to work. This is the only cheat code I want to use, and I've tested some of the other cheat codes so there's no problem with the console itself.



I've tried "runscript zz_addparty" and also "runscript zz_addparty [Dog]" but neither works! What am I doing wrong? Help!

#25
Edelwolf

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There's no logical reason why you could not have everyone go on adventuring at the same time.



I can think of a gamist reason. A max of 4 makes party composition relevant and the micro manageable.



healer or no healer: fewer heal pots VS more damage and CC

rogue or no rogue: do you need stealth & traps? Are chest runs too much of a hassle?