4 member party limit
#1
Posté 01 décembre 2009 - 02:59
boring even. There is no room for 'fun' party members, like Dog. Of the utmost importance is to fill the Tank, Rogue, Mage (crowd control) and Healer roles which leaves zero room for anything else. To make a long story short: this sucks!
#2
Posté 01 décembre 2009 - 03:01
#3
Posté 01 décembre 2009 - 03:05
#4
Posté 01 décembre 2009 - 03:05
#5
Posté 01 décembre 2009 - 03:10
Shatter77 wrote...
@deathwing ..which you may or may not realize in hindsight. It doesn't make any sense to try to play a game which contains locked chests and traps without a rogue.
There is never anything of value inside the locked chests. They can be safely skipped. There are no actual points in game plot that require a rogue.
If you're that desparate for the loot inside the chests, clear a dungeon with a party of your choice, then swap for a rogue and do a "chest run".
#6
Posté 01 décembre 2009 - 03:13
but it's a nice perk for the replays (is it possible to play Dragon Age only once?) to get some new party banter due to different companion combinations
#7
Posté 01 décembre 2009 - 03:14
but you don't need to do it that way, and you don't need a healer in this game... it's not WoW.
#8
Posté 01 décembre 2009 - 03:44
The more Party NPCs you have to design, the less dialogue, romance, sidequests etc you can do for every single one of them.
Also, the more NPCs you allow in a party, the more variance you need for making NPCs.
Though I would argue that the 10 Party NPCs you can get right now would be enough even for a 6 people party, as its enough for 2 full parties (1 slot goes to the MC).
Jack_Cheze wrote...
but you don't need to do it that way, and you don't need a healer in this game... it's not WoW.
Err what ? You absolutley need a healer. Or need to make sure you're having a ton of healing potions.
#9
Posté 01 décembre 2009 - 03:57
Modifié par Mooh Bear, 01 décembre 2009 - 03:58 .
#10
Posté 01 décembre 2009 - 03:58
#11
Posté 01 décembre 2009 - 11:51
It does work well in a very organic way and you can stick with your preferred cast members through out. (Unless it is forced on by event or quest)
Yes I think the 4 members in the party is a bit of a drag.
Anyone can produce potions and lock picking should be the same or every main class could have the possibility to dab.
It is not so much from a game play perspective
Balance is not really a problem as you can play with the quality; the number and the time between you assess the decision making of the baddy.
That works for a paper RPG and the algorism is quite simple.
Another easy way is to have the number of party member matching the difficulty.
I think the main factor is a class dependencies, which are addressed at least in part the sub-classes and skills
As well we all tend to optimise characters to a degree so, from a logical stand point it is equivalent.
I think it is more from a problem for char storyline/RPG and how you feel about the char you pick in your party.
#12
Posté 01 décembre 2009 - 11:53
#13
Posté 01 décembre 2009 - 11:56
Modifié par Bluesmith, 01 décembre 2009 - 11:57 .
#14
Posté 01 décembre 2009 - 11:58
"Of the utmost importance is to fill the Tank, Rogue, Mage (crowd control) and Healer roles which leaves zero room for anything else." Very, Very false. First playthrough on normal, me (sword/shield) Alistar (Sword/shield), leliana (archer) and wynne (healer). No real problems besides a few areas. Everybody was auto-leveled besides my char, which had the damage sword/shield skills and never used the defensive ones.
Second playthrough thus far and to the end, Me (DW rogue), Morrigan (mage, won't be set as a healer ever), dog, and sten (2h, not defensive.)
You don't need to min-max and freak out about tanking, crowd control, and healers. Leave that to PvP, and WoW dungeon raids.
#15
Posté 02 décembre 2009 - 12:02
I use an XBox. It's the equivalent of a 2 year old PC. If I have the option of 6 party members, it's going to add more enemies in battles and lead to lag, poor framerate, etc...
I'll happily take 4 and no more.
p.s. - I never open the locked chests either. Myself (warrior), another warrior, a mage and a war dog. I'm allllllllllllll set!
#16
Posté 02 décembre 2009 - 12:03
Gecon wrote...
The more NPCs you allow in a party, the more Party NPCs you have to design...
Why? They wouldn't have to add more characters just to add another body or two to the party. There's already plenty.
This is one of my biggest complaints about this game. A six-group party like the BG series would be most welcome by me.
#17
Posté 02 décembre 2009 - 12:03
Just because yo have no imagination and choose to use bring party selections doesn't mean the game is at fault. If it had 6 people in a party people would **** that they want 8 because you need 'these 5 for sure'.
#18
Posté 02 décembre 2009 - 01:32
#19
Posté 02 décembre 2009 - 05:59
The honest truth is, if I devote 50 or 75 hours to playing a game, I'm probably not coming back to it any time soon once I've completed the story.... unless it's an absolute classic. I'm going to guess that most people are the same.
So with only 4 slots, I'm missing out on some interesting characters, like Sten, and Dog. I'm playing without Morrigan, too, because I'm playing a mage.
Two more party slots, like the original BG had, would be perfect. Sure, you have to draw the line somewhere, but 4 means I'm missing out on a lot of hard work that the devs put into the game.
#20
Posté 02 décembre 2009 - 06:05
twelfthMonkey wrote...
My biggest problem with the party limitation is that I feel I'm missing out on creative content the developers worked hard on.
The honest truth is, if I devote 50 or 75 hours to playing a game, I'm probably not coming back to it any time soon once I've completed the story.... unless it's an absolute classic. I'm going to guess that most people are the same.
So with only 4 slots, I'm missing out on some interesting characters, like Sten, and Dog. I'm playing without Morrigan, too, because I'm playing a mage.
Two more party slots, like the original BG had, would be perfect. Sure, you have to draw the line somewhere, but 4 means I'm missing out on a lot of hard work that the devs put into the game.
That is precisely the reason why the limit is there.. if you need variety you can get it in your next playthrough.. I for the very first time did a complete second playthrough immediately after the first one...
I have never done that in any single player RPG...ever, and I have been playing them for 30 years
#21
Posté 02 décembre 2009 - 06:08
#22
Posté 02 décembre 2009 - 07:17
I really enjoyed them on Dungeon Seige, Icewind dale, Arcanum if i remember correctly.
I can go without the dialouges if thats what it takes.
my .02
#23
Posté 02 décembre 2009 - 07:58
Sloth Of Doom wrote...
DaeFaron's post +1
Just because yo have no imagination and choose to use bring party selections doesn't mean the game is at fault. If it had 6 people in a party people would **** that they want 8 because you need 'these 5 for sure'.
Well, I can only speak for myself, but I wouldn't complain about this if you could have 6 party members. I think it's more likely that some people feel the game is too "strategic" with 6. It's not my lack of imagination that I miss having outside-the-box characters while still being able to fill the standard roles. As it is, you can't without giving up one or more of those roles. That it turns out you may not need all of them, if anything, _is_ because the game is at fault. Afterall, many have complained about the lack of meaningful loot in locked chests. Jolly another elfroot!!
#24
Posté 25 décembre 2009 - 11:53
I've tried "runscript zz_addparty" and also "runscript zz_addparty [Dog]" but neither works! What am I doing wrong? Help!
#25
Posté 25 décembre 2009 - 12:19
I can think of a gamist reason. A max of 4 makes party composition relevant and the micro manageable.
healer or no healer: fewer heal pots VS more damage and CC
rogue or no rogue: do you need stealth & traps? Are chest runs too much of a hassle?




Ce sujet est fermé
Retour en haut







