Of course I'm not original with this gripe, but hey. Why is it that unlike older D&D games, everything new that comes out has a party limit of just 4 characters. It frustrates me because it makes party compositions so very predictable and fixed,
boring even. There is no room for 'fun' party members, like Dog. Of the utmost importance is to fill the Tank, Rogue, Mage (crowd control) and Healer roles which leaves zero room for anything else. To make a long story short: this sucks!
4 member party limit
Débuté par
Shatter77
, déc. 01 2009 02:59
#1
Posté 01 décembre 2009 - 02:59
#2
Posté 25 décembre 2009 - 04:38
I believe the main problem with a larger party isn't the fact that we need to design more NPC's, but rather that the graphical load of party members is greater than for any other model on the screen. This is mainly due to the "segmented" nature of the armor. Perhaps if each party member had a unique appearance that you could only partially change (like Mass Effect) that load might be lessened? I don't know -- it's not my field.
At any rate, the idea was to leave as much room for enemies-on-screen as we could. That's not the only reason for the 4-person party (we balanced it this way, and built the levels to accomodate a smaller group -- pathfinding gets harder the more people you have flitting around behind you) but it was indeed a major concern. 6-person parties are fun, but sadly opportunities for banter aren't everything when it comes to game design.
At any rate, the idea was to leave as much room for enemies-on-screen as we could. That's not the only reason for the 4-person party (we balanced it this way, and built the levels to accomodate a smaller group -- pathfinding gets harder the more people you have flitting around behind you) but it was indeed a major concern. 6-person parties are fun, but sadly opportunities for banter aren't everything when it comes to game design.
#3
Posté 25 novembre 2010 - 12:05
Unnecessary thread resurrection.
End of line.
End of line.




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