Personally, I like the party size as it is. The prospect of doorway and tunnel clogging with larger parties does not appeal to me at all. Moreover, the game has a lot more "replayability", imo, with different party members.
I have enjoyed playing larger (8-person) parties in Guild Wars and Dungeon Siege but really that is WAY too large and unwieldy a group for a rich, story-intensive game like DA:O, imo.
To add better party variety to this game, I wish Bioware had given *some* healing abilities to bards (sort of like minstrels in LotRO), some chest-opening abilities to melee classes (e.g., "break locks"), and some stealth/trap detecting and disarming abilities to mages (using something like the "mouse form" in the Circle quests), thus allowing players to "mix it up" more in their party compositions. Such "hybridizations" would help the game a lot, I think.
Rogue -- DPS/Healing (i.e., revitalizing songs)/Stealth/Locking-picking/Trap detecting and disarming
Mage -- DPS/Healing/Stealth/Trap detecting and disarming
Warrior -- DPS/Tanking/Lock- and doorbreaking
To me, this would address the issue of nearly always needing at least one rogue, one warrior, and one mage in a given party and hereby really open the game up to all sorts of interesting party combinations.
------
I also wish they had included one more mage and/or rogue companion character, instead of so darned many warriors.
Finally, I really think Dog should have been gained (via quest) as a "summonable" pet (costing stamina or mana, like the ranger's wolf, bear, etc.), only the ability could ONLY be acquired by the player character. From a lore standpoint, you could say that Dog was always in the party; he just likes to "wander off" now and again. (He would differ from the ranger pets, however, in that he would be nameable and have customizable talents and stats.)
Modifié par tomas819, 26 décembre 2009 - 05:30 .