Was victory possible using conventional means?
#1
Posté 24 mars 2012 - 11:33
#2
Posté 24 mars 2012 - 11:34
#3
Posté 24 mars 2012 - 11:34
#4
Posté 24 mars 2012 - 11:35
#5
Posté 24 mars 2012 - 11:36
#6
Posté 24 mars 2012 - 11:36
Again, this is a detail Bioware seemed to render along with Phoenix Down. (Phoenix Down doesn't work in cut-scenes, et cetera)
#7
Posté 24 mars 2012 - 11:36
#8
Posté 24 mars 2012 - 11:36
#9
Posté 24 mars 2012 - 11:36
I want an EPIC ending not with a wimper and a sigh!
#10
Posté 24 mars 2012 - 11:37
#11
Posté 24 mars 2012 - 11:37
#12
Posté 24 mars 2012 - 11:37
#13
Posté 24 mars 2012 - 11:38
#14
Posté 24 mars 2012 - 11:40
But, nOoOoOoOo, godkid. >:|
#15
Posté 24 mars 2012 - 11:41
#16
Posté 24 mars 2012 - 11:41
Capital class Reapers are incredibly tough to destroy. It would take down hundreds of ships before you could kill it. And theres atleast hundreds if ot thousands of them.
Modifié par Welsh Inferno, 24 mars 2012 - 11:43 .
#17
Posté 24 mars 2012 - 11:42
I was sure that this is what the crucible thingy for, though the fact that nobody knew how it works was kind of a problem because it can be a reaper trap. But if it the story is set correctly it could work.
Reapers are based on mass effect, citadel is most powerful mass effect device so crucible can connect to it and change the laws of physics or something for a period of time long enough to kill the reapers.
Bittersweet part - Shepard had to die doing it but killed Harbinger. All civilization centers were destroyed when mass relays blew at ctr. All in chaos but reaper dudes are stopped.
Really expected something like this.
Modifié par jstme, 24 mars 2012 - 11:42 .
#18
Posté 24 mars 2012 - 11:43
Problems with fighting conventionally. The war would last decades, no way around that. Some worlds like Earth and possibly Thessia would be lost. Seems that the Repaer forces in Thessia were stronger than on Palaven, and Palaven can be saved by the fleet, if only Turians and Krogen were enough to stall the advance of the Reapers.
The real problem comes from the ground war... Considering that the Reapers can convert civlilians, prisioners and even dead people into troops, they have incredible numbers that, unless you put all the krogan on mating duties, you won't match them.
The great advantage reapers had on previous cycles was to isolate star systems by disabling the Mass Relays, so there were no possible reinforcements to save them, and the surprise attack. On this cycle you manage to unite the galaxy and YOUR MASSIVE fleet can do quick attacks, enough to weaken the reaper's positions.
#19
Posté 24 mars 2012 - 11:43
After all, the Reapers' main strategic advantage throughout all their cycles was the fact that they could completely annihilate enemy mobility (disabling Mass Relays) and central leadership (taking over the Citadel), meaning they could focus on slaughtering gigantic empires system by system. However, this time their clever plan failed and they had to fight against a united galaxy.
THAT is what I thought would be the clincher; the Reapers' plan failed and now they faced odds they never anticipated they would. Unfortunately, Bioware opted for the easy way out: a big superweapon to wipe out Reapers: that bloody Crucible.
I still think the Crucible is A) an unnecessary story mechanic and
Modifié par _NF_Von_Lipwig, 24 mars 2012 - 11:45 .
#20
Posté 24 mars 2012 - 11:46
#21
Posté 24 mars 2012 - 11:47
jstme wrote...
If i was the guy who wrote it - no. Reapers destroyed numerous civilizations in lots of cycles, so conventional means would not make it.
I was sure that this is what the crucible thingy for, though the fact that nobody knew how it works was kind of a problem because it can be a reaper trap. But if it the story is set correctly it could work.
Reapers are based on mass effect, citadel is most powerful mass effect device so crucible can connect to it and change the laws of physics or something for a period of time long enough to kill the reapers.
Bittersweet part - Shepard had to die doing it but killed Harbinger. All civilization centers were destroyed when mass relays blew at ctr. All in chaos but reaper dudes are stopped.
Really expected something like this.
See, I made a post about what I think the crucible was designed to do. Long story short, I think it was a last ditch effort to stop the cycles by destroying the mass effect relays. People said the Reapers could just build new ones, but without all the materials just laying about it would take them too long and they would miss their queue for the next cycle and that species would not have grown on paths they determined so it would not be possible to continue the cycles like they were doing.
People didn't like my theory. Aparently no one cares about what the actual function of the crucible was.
#22
Posté 24 mars 2012 - 11:47
I'll take his word for it, tbh.
#23
Posté 24 mars 2012 - 11:49
Welsh Inferno wrote...
Nope.
Capital class Reapers are incredibly tough to destroy. It would take down hundreds of ships before you could kill it. And theres atleast hundreds if ot thousands of them.
Codex says 4 dreadnaughts can destroy a reaper capital ship.
#24
Posté 24 mars 2012 - 11:50
#25
Guest_Calinstel_*
Posté 24 mars 2012 - 11:52
Guest_Calinstel_*
Plus, moving at that speed, the shuttle (drone) would be invisible to the Reapers sensors until it actually hit.





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