Infiltrators use geth shotguns and graal spikethrowers!
#101
Posté 26 mars 2012 - 03:55
#102
Posté 26 mars 2012 - 05:14
Obviously the drawback is the effective range but damage-wise it's comes close to the widow.
#103
Posté 26 mars 2012 - 05:16
A Wild Snorlax wrote...
has anyone tried a claymore infiltrator on gold? It's great on silver but I haven't tried it on gold yet.... my claymore level is X and I have maxed all the mods for shotguns. I usually don't host the games so the gps is not that great for me due to lag.
#104
Posté 26 mars 2012 - 05:18
Ashen Earth wrote...
All of a sudden, Phantoms aren't so threatening anymore.
When have Phantoms ever been threatening to someone with a Geth Shotgun? At this point, I'm 2-hit-KO'ing them (1-hit if I can get the head), and that's not even with the gun and damage modifier fully upgraded. I love it when Phantoms enter the field; it means Experience Happy Fun Times for me.
#105
Posté 26 mars 2012 - 08:20
My question is how do you spec your character? I understand the basic strategy, but where would you recommend investing points? Stickys or Cryo? Melee or Durability?
#106
Posté 26 mars 2012 - 08:34
Meanwhile, the claymore can easily cut huge chunks into larger targets, and occasionally multi kill weaker targets, all from close to medium range. Only advantage GPS has is the double shoot while cloaked(awkward to use) and the omni-range.
#107
Posté 26 mars 2012 - 08:39
Using a Geth plasma shotgun works on gold regardless of class, even if you **** up the class horribly. That's how amazing that weapon is lol. I have it at VII atm, it's just stupidddd.Ashen Earth wrote...
My Quarian infiltrator uses a Geth Plasma Shotgun. The cool thing is, if you start charging your shot, then cloak you can fire and remain hidden. That means at least 2 cloaked shots. The damage output can be ridiculous. All of a sudden, Phantoms aren't so threatening anymore.
inb4 elitists come in here whining about how the tactic won't work on gold, even though it does.
Modifié par xZBx, 26 mars 2012 - 08:40 .
#108
Posté 26 mars 2012 - 08:41
But I see the GPS nerf coming lol, like the did with Falcon
#109
Posté 26 mars 2012 - 08:55
The only shotgun I kind of like is the Disciple... but that's just about viable for Bronze and nothing else based on the damage it does, IMO. If the AT-12 Raider was in MP, I'd probably be willing to give that a go.
I'll stick with my Mantis / Paladin combo, until I get a Black Widow, if I ever get one. RNG does not seem to like me much, as it's one of the three weapons I am missing.
Modifié par BTCentral, 26 mars 2012 - 09:05 .
#110
Posté 26 mars 2012 - 08:58
#111
Posté 26 mars 2012 - 08:59
#112
Posté 26 mars 2012 - 09:03
#113
Posté 26 mars 2012 - 11:34
the area of effect is much larger ( much easier to deliver a headshot ), it hits instantly - so no delay between the shot and the hit- and it has a tremendous punch. proximity mine and claymore X with damage mod and improved precision means that you can kill an atlas with 6 to 8 shots from the front ( cloak, proximity mine, claymore shot, cover ) - and you can kill tons of enemies that are farther away, especially when coming out of stealth with a single shot.
graal and gps have a tiny, tiny crosshair which means that you are prone to miss much more often, a delay between pressing the trigger and hitting the enemy and a much lower damage value, even when you charge your shots.
I have tried all three on gold - nothing beats the claymore in my eyes. graal and gps need those additional shots because you are prone to miss more often and do a lot less damage..
Modifié par brummbrumm, 26 mars 2012 - 11:53 .
#114
Posté 27 mars 2012 - 02:27
The beauty of the GPS is that you can release a charged shot and then retreat to safety before your cloak fails. Clearly you're not pumping out mega-DPS but you stay alive and most of the Geth were dying in 2-3 charged shots. I started firing a second shot to follow the first (breaking cloak) if the enemy was alone, otherwise maintained my guerilla warfare tactic. I also acted as team medic as I was often in a perfect position to pick up fallen teammates.
I need to allocate a lot of points now, I was level 17 but had 14 points spare (I think). I was thinking durability in fitness would compensate for those moments when you don't get away, or are surprised during cooldown, but then thought the melee tree looked appealing as I could follow a charged shot with Heavy Melee for a 75% melee bonus and 25% (I think?) weapon bonus for a brief period.
Finally, I didn't use Cryo once. I prefer it to sticky grenade as a power as I like the armour debuff and I don't need to worry about crates, BUT I used stickies quite a bit last night to maximise damage from a single cloak CD. I'm thinking therefore I'll invest in Stickies over Cryo, but wondered if anyone has any other suggestions?
Modifié par SuperADJ, 27 mars 2012 - 02:28 .
#115
Posté 27 mars 2012 - 02:31
Obviously the drawback is the effective range but damage-wise it's comes close to the widow.
Close?
You mean claymore does around 50% more damage per shot than a widow even with armor bonus and sniper infil bonus damage factored in. For extra fun you can try it with proxy mine debuff for the biggest lols (as you don't have to bother with ED since shotties won't bleed damage against shields)
#116
Posté 27 mars 2012 - 02:33
ZombiesNBacon wrote...
You can reliably get headshots, the largest damage multiplier in the game, with Snipers, you can't do the same with Shotguns (reliably). /endthread
Yeah, and with a GPS you can two shot brutes on gold from any distance as long as you use an amp 3. Can't do that with any of the snipers. I have a BW 3 and can't two shot brutes.
#117
Posté 27 mars 2012 - 02:43
Cyonan wrote...
You can have my Sniper Rifle when you pull it from my cold dead hands =P
Which probably wont happen since i'll just turn invisible and run away long before you and your shotgun get within firing distance of me.
This
#118
Posté 27 mars 2012 - 03:38
RuffScruffGamer wrote...
yep I tried it and it works well.A Wild Snorlax wrote...
has anyone tried a claymore infiltrator on gold? It's great on silver but I haven't tried it on gold yet.... my claymore level is X and I have maxed all the mods for shotguns. I usually don't host the games so the gps is not that great for me due to lag.
Yeah I tried it as well for one game, it was beast and i scored over 150k points even though we got wiped at round 9 ;(
Was against geth though, you tried it against cerberus? saw a video of a guy soloing gold with a claymore in the demo, however it looked like he had some major trouble killing phantoms with it.
#119
Posté 27 mars 2012 - 03:52
A Wild Snorlax wrote...
Yeah I tried it as well for one game, it was beast and i scored over 150k points even though we got wiped at round 9 ;(
Was against geth though, you tried it against cerberus? saw a video of a guy soloing gold with a claymore in the demo, however it looked like he had some major trouble killing phantoms with it.
Hmm if Claymore isn't good at Phantoms that a big point in favor of GPS. GPS can pretty much instakill Phantoms at long range (due to tracking projectiles). You hit the Phantom with a power and they'll invariably stop moving and go into their "power blocking" stance. Then charged shot followed instantly by followup shot and they are dead.
I have to admit that the projectile speed on the GPS is annoying as hell though.
Modifié par aimlessgun, 27 mars 2012 - 03:52 .
#120
Posté 27 mars 2012 - 03:57
ZombiesNBacon wrote...
You can reliably get headshots, the largest damage multiplier in the game, with Snipers, you can't do the same with Shotguns (reliably). /endthread
I get mailslot hits with the Graal Spike Thrower on guardians pretty regularly.
#121
Posté 27 mars 2012 - 04:01
I got on a streak of good luck with my unlocks and got up to a Widow X (finally!), so unless I get something really mouth-watering it's going to be hard to break out of that style. =P
#122
Posté 27 mars 2012 - 04:13
#123
Posté 28 mars 2012 - 04:52
I'm not really sure how people are scoring 200k+ with this playstyle. I appreciate my GPS is only at level 3, but I suspect the jump in difficulty to Gold would roughly equate to a jump in weapon power to level 10. In the same situation (lots of enemies converged on the hack objective, 1 other teammate and time becoming an issue) I honestly think a Widow etc would have been preferable.
I can see the damage potential, but on Gold you need to worry about damage mitigation just as much. If you're vulnerable while you're doing your damage chances are you're not particularly efficient. And unless you want to restrict yourself to one shot a GPS infiltrator is always going to be in a vulnerable position UNLESS you can take out all enemies who can draw a bead on you almost immediately.
Even when I was able to roam the field, I was still finding myself constantly out-scored by the SI Widows. It's just so much faster to fire a bullet across the map than to run and gun. Not that score is that important to me, but I like to be able to justify to the team why I'm running an unorthodox class and at the moment it's not a very easy sell!
#124
Posté 28 mars 2012 - 05:13
#125
Posté 28 mars 2012 - 05:19
X-Frame wrote...
I've tried to use a Shotgun Infiltrator build on Gold and have gotten kicked twice. A lot of ignorant players out there that can't see beyond a sniper.
Could you tell me a bit about your weapon of choice and your general strategy/role in your Gold games? I really like this build but am struggling to justify it as I don't seem to be able to play a role that is beneficial enough to the team.





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