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Save Import, Origin Frame, Mission Tracking, Art issues


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Wraithwin

Wraithwin
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(( It doesn't say whether or not Spoilers are allowed here - but be warned there may be some below. Where I had to mention them, I've tried to keep it as vague as possible so not to ruin anything on an accidental read ))

These forums are incredibly populated, and for good reason, and I'm sure at least some of this has been mentioned before - but I'll post my first four... Complications? It varies. See below. It should be noted these are all in reference to the N7 Collector's PC edition.

(Bug / Oversight)
- When importing my save from ME2 (also imported from ME1), I found it neat that skills were carried over as well, but found that there was at least one inaccurately spent point. My main save is an Adept that went the Nemesis (+Damage) route, yet the game gave me the Basion (+Duration/Rep) set at carryover. Not really a big deal as you can reset your points once for free, and in fact it's been a bit of a help, but still possibly something to note.

(Oversight / Suggestion)
- In regards to Origin, it's not so much as an issue as I think of it as an oversight. When you're running a full-screen game, the easy access interface is nice (Steam for instance has a very nice one). I like the crispness of Origin, and the built in browser, but I noticed it lacks one MAJOR feature for people who get caught up in these games: A clock. There's no option to have the framework (that I found) display your real local time. This has caused me to actually unwittingly play until 3 hours before I had to be in to work in the morning, without having slept yet, which is pretty bad for a physical labor job. Heh. An updated Origin client with an active clock would be great.

(Bug / Oversight)
- Mission Tracking, I know has been mentioned, but I'll mention that I too run in to issues where a Mission indicates there's something I can do when there is not - or the object has gone missing. In partficular, the Kasumi mission, and Barla Von dissappearing after the Cerberus issue (despite still being listed at a location).

(Oversight / Complaint / Psycological Twitch Inducer) (Visual / Graphical / Art Bug)
- Art... As a Graphic Art and Design major, as well as a Tali fan (brace yourself), I have a few gripes about what I consider lazyness on a project with this much reputation and following - especially for something that shouldn't have been too hard to do. First and foremost, being able to see Tali's face has been a simple but major ambition built into the character's dialogue since the second, yet you never see it (save for photo - I'm getting there). In the second she'll remove her mask, but you see nothing - and it's like a middle finger to the player - but she's in the third so I can deal. In the third when she takes off her mask, once again we get a giant middle finger by not being shown her face - and I have to ask myself: "Why wouldn't BioWare have someone actually model her face? Just one more head shouldn't be that hard right?"

You can receive a photo of her sans mask, and I know people have already pointed out and griped that it was just photoshopped stock photo (as an Artist I find this a little sad coming from BioWare...), but I'm not really sad with that for the same reason. Some people gripe because they didn't even take a new photo that can't be found elsewhere (or at least outside an art book), but my gripe is that the modifying artist got one nagging thing wrong: When he/she edited out fingers on the displayed hand, they edited out ring and pinky (rather than fingers between index and outside of hand)... But literally every Quarian has a legitimate gap where our middle finger would be, causing the image of adjacent knuckles totally defy her character model. It seems like the artist had a very limited idea of the character (strictly text I'm guessing), as I feel an artists' general attention to detail would have noticed something like that. Some defend the art by saying nobody complained about Male Shepard default being modeled after a photo, but that's the thing - it's modeled after the photo. If designers had actually modeled out Tali without suit (even if only without helmet), then used a screencap for the photo, none of those gripes would exist (except possibly the finger one). Frankly, I like the edited photo for her, except for the fingers issue that bugs the living crap out of me. Whenever I start to accept the photo, I see Tali's hand - then realize the photo hand can't possibly work - and it bugs the crap outta me all over again. If they had modeled her without the suit and done a screenshot of that model for the photo, I doubt anyone would have griped, let alone made the connection with the stock photo (which mind you as a stock photo they may have seen in a picture frame for sale at WalMart someday). When something relies so heavily on visuals, it's important to get it right because the human brain will eventually draw attention to inconsistencies like a spotlight.

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I haven't finished the game quite yet, and there may be more that I run in to, but that's all that really jump out now.
To Tali's art team, I (like doubless many others) feel heartbroken and slightly insulted.
To the company as a whole, thank you for another great game with an emotional storyline.

Modifié par Wraithwin, 25 mars 2012 - 05:10 .